Tips and Tricks

Feel free to comment about any Tips or Tricks that may or may not be useful and theyll be added here and credited with your name

Official Loading tips list (note, that tips marked with red colour are considered to be outdated even though they still can appear in-game):
 * Some skills can be inherited to species that usually wouldn't have access to them, enabling powerful combinations.
 * Being in debt may not be so bad, you can still do the most important things.
 * The amount of brothel guests for your rooms changes based on the percentage of satisfied guests the day before.
 * There are many unique things for each maincharacter, the choice is not just cosmetic.
 * Unstable portals have a much higher density of events and battles, reducing time spent on travelling a lot. Though not really, because even in a normal portal party teleportation cuts most of the travel time out anyway
 * Rewards for portal exploration and battles are based on their wealth and hostility. Later rewards are also better.
 * Each day the wealth of a portal reduces, or it's hostility increases.
 * Healing flowers can only spawn in forests, cutting them down reduces your supply of them.
 * Some wild characters are "gifted" in some ways, powerful traits that can't obtained anywhere else.
 * You will still heal for the remaining regeneration duration left at the end of combat, but negative effects will just be removed.
 * Press tab to see a quick overview over the most important things.
 * Every town-character unlocks a special "bond" skill for you, when you reach 100% relation.
 * On the worldmap, your party only moves as quick as your slowest member.
 * Building roads increases movementspeed and reduces random encounters.
 * The rarity of itemchests increases with higher portal hostility/wealth.
 * Injured characters can still be used for breeding, without any downsides. Most other things become unavailable or have halved effects.
 * Artifact portals reward you with powerful unique items. Most of them have limited uses for their very strong ability, but are still good without it.
 * If you fail/don't do an artifact or story mission, one of your rivals becomes stronger.
 * After the final mission becomes available, you have a few days to enter, but your opponents will get stronger over time.
 * Try to keep a partyslot open for potential recruitment. Some events won't trigger if your party is full. Nowadays we have 4 "reserve slots" so there's little reason not to use all the 5 party slots.
 * You walk with half the speed if you're encumbered(more than 50% capacity) and can't walk at all at full capacity. Equipped items don't count towards the capacity
 * Temporarily hiring soldiers from the king may strengthen your team early on and is compensated in money.
 * Every world has a chance of containing a rare mini-biome (based on world type/main-biome) with unique species/events etc.
 * Every day slime in portals will spread in a random direction.
 * Stabilize portals with rare biomes/species/modifers, so you don't lose access to them. Most rare mini-biomes have a reason to come back to.
 * The more random portals are open, the less likely new ones appear (unstable/stabilized don't affect anything).
 * In portals, only structures and landmarks are permanent. Objects/events and battles reset each day.
 * To beat the game, you just have to win the final mission. Being in debt, losing resources and only having a few characters left doesn't matter at that point.
 * You can lose a lot or make many mistakes but still beat the game.
 * The chance for better items in Lumira's shop increases as days pass.
 * Sleeping is by far the most efficient way of removing exhaustion, but most other ways have another upside Really? Then define upside please. Only sleep and milk are ever worth doing. MC's stamina is your core bottleneck resource, and is practically the only thing standing between you and absolute world domination, time is next in line because spending time is the only way to restore MC's stamina.
 * Many things you do early on give massive benefits over the course of the game.
 * The further you venture from the portal, the higher the density of treasure/events and encounters.
 * Every 10th day, a miracle healer visits the town, enabling you to heal any injury. (Also the first few days)
 * You can find wild spirits, which you can evolve, even if they don't match your elemental affinity. Be careful with deathflies or shadow fairies, as they can permanently decrease Max HP
 * When faced with a choice, it's possible that one is objectively better than the others.
 * Check the "?" at the top-left of some screens for useful information.
 * Uses for money are quite limited. Don't focus too much on it. Time is often more valuable
 * Every achievement unlocks either a starting profession or trait.
 * Every element has a creature with "Net", allowing you tame wild animals. Bullshit, only 4 out of 7 do. Stone, light and shadow do not.
 * Spawning hives in worlds reduces the chance for all random encounters in that world. (Crea)
 * Upgrading genes for your creations allows for easy and strong fusion results with any other character with traits. (Crea)

Tips based on user comments: But there's a limit to how many traits you can pass when fusing, so keep that in mind
 * You can fight the first part of the Kings battle for quick exp, and choose not to fight the second battle with no drawbacks at all. If you have a strong MainCharacter or other teammates that can solo it, this can be used to very quickly level up weaker allies you bring along.
 * You can tell if one of the Giant Boss enemy has spawned in the map by a small flavor text involving the word 'giant' that appears when you enter the portal.
 * When submitting a character to Castalia at the library, each level (not maxlevel) of the character you submit increases the relation points gained with Castalia by 1 as well.
 * Training Sex skills with main character grants partner bonus experience in one type of sex skill depending on which skill the partner used the most, and will instead allow them to increase max level cap on that skill if it is already fully leveled to its current cap.
 * Crystal girls have an ability to create crystals at cost of stamina. Recruiting several of them can help with crystal production greatly.
 * Attentive reading can reveal a lot of info on characters, portal exploration and combat, especially when you find a creature that permanently damages your stats. Certain seemingly minor stats or attributes can make a huge difference on the results of actions, like putting a character with Nymphomaniac personality to a brothel or taking a terrain-appropriate mount for water/lava portals.
 * Town events appear at the beginning of a new day at 00:00, and because of this checking town map at least once per day is highly recommended.
 * Due to way how stat increase is calculated on each new level up, it is highly recommended to use all genetic stat increases before you start leveling up a character.
 * You can use spirits to raise the genetic max level of characters to 20 much earlier than it is possible to do through breeding. Earlier? yes. Much? no. Mostly because of the proper use of the below tip
 * Certain unique characters have high genetic max level which they can partially pass to offsprings through breeding, more effective with Alchemy upgrades. This way you can easily get a high level team quickly after the start of a new game.
 * You can assign any idle character a job, use them in breeding, milking, brothel, arena fights or for tavern quests. Managing your team stamina is a key to save time on resource farming and focusing more on portal exploration.
 * Injured allies can be fused together to produce a single non-injured unit.
 * The most effective way to get rid of redundant characters is to turn them in for tavern requests, or to Castalia, Flora or Aila if they have suitable genetics. Castalia also accepts any unresearched hybrid species in exchange for daily income of 20g each and some relation increase. With addition of fusion and spirits they can also be used as "forms for tavern" for example a tavern asks for centaur with 5+ HP gene, you have a farm pair cracking out HP 10 spirits left and right but they aren't no centaurs. Fuse one with an obsolete centaur and presto. Or you could just fire em. Nowadays that has no extra downsides.
 * Use mutagens on spirits, then fuse spirits to what you want the traits to apply to. This lets you filter the traits you want, and the traits you don't want easily, since mutagens give totally random traits.