WIP - End the Worlds with Evolution

Introduction
This is a guide for consistently clearing high difficulty runs using the Evolution based around Lava Girls' WorldsEnd skill by Sukkubix.

We will be using a Homogonous team of Lava Girls each possessing the FlameStrike and WorldsEnd skills, powering them up with genetic traits to mitigate the high mana cost of these skills.

This guide was last updated for Version 11.1.0.

Pros

 * Extremely consistent, you are typically ready for the final encounter between days 15-20, leaving over 15 days of breathing room.
 * Can easily clear every achievement without using newgame+ except Lone Wolf.
 * With every fight on the first turn with a single button.
 * Can spend most of the time sleeping, no need to explore portals, do kings quests, or otherwise engage with most of the game.

Corollary, you can do almost anything you want, and easily win the game.
 * Can easily clear 600%+ difficulty, 824% (Max as of 11.1.0) is possible

Cons

 * Struggles with Unprepared as you can't win first turn. Ways to mitigate are discussed at the end

Prerequisite

 * Hatcher Trait (Main Character)
 * Arcane Creature Trait (Very nice to have, not required)
 * Intelligence Creature Trait (Very nice to have, not required)
 * Potential Creature Trait (Nice to have, not required)
 * Growth Creation setting (Not required, but helpful)
 * Fast Hatching Creature Trait (Not required, slightly speeds up the playthrough)

Unlocking Prerequisites
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Profession: Farmer
We require a minimum of 12 trait points for the main character. Set your difficulty traits based off the -cost traits you have.

Required Traits

 * Hatcher 10p (Strongly recommend, guide assumes you have it)

Optional Traits

 * HardMode -3p (The downside doesn't affect us, gives extra points)
 * Fragile -4p (We don't use our MC for anything, doesn't hurt us at all)
 * LoneWolf -4p (Doesn't really hurt us, take it if you need the points, the other two are better though)
 * Bonus -10p (Useful on 824 runs, otherwise take it if you want)
 * GiantHunter 3p (Take if you want the boss killing achievements)
 * Breeder 5p (Lets you get your team faster)
 * MushroomFarm 3p (Infinite food)
 * Intelligent 7p (Can be nice to take if you don't have the creature trait)
 * Endurance 3p (Can be kind of nice, if you are going to be doing brothel performances)

Required Traits

 * Weak -2p
 * Frail -2p
 * ShortSighted -1p
 * Slow -3p
 * Ugly -3p
 * Dumb -2p (Only take on the non-Intelligent character)

Recommended Traits (In the order of priority)
Unless specified, only take the trait on one of your characters.
 * 1) Busty 0p (FREE, Slight fertility boost; Take for both characters)
 * 2) Pure 0p (FREE; Take for both characters)
 * 3) Intelligent 5p (Gives mana, and lets our girls level faster)
 * 4) Arcane 6p (Gives magic and mana, what more could we want)
 * 5) Quick Hatching 3p (Lets you same-day-hatch right at the start of the playthrough)
 * 6) Potential 5p (Gives more stats as you level)
 * 7) Stud 5p (Faster breeding / levelup)
 * 8) Size: Large 3p (Gives a nice stat boost, but your preference. Large characters can do all the required content, but may not be able to enter all standard portals)

Note about Traits
The more -cost and 0 cost traits we have, the easier the early fusings will be. Thus we want to take as many of them as we can. None of the early generations will actually be fighting, so the negatives don't matter.

Guide Settings
These are the character creation settings I am taking for the purpose of the screenshots in this guide.