Tips and Tricks

Feel free to comment about any Tips or Tricks that may or may not be useful and theyll be added here and credited with your name

Official Loading tips list:
 * Some skills can be inherited to species that usually wouldn't have access to them, enabling powerful combinations.
 * Being in debt may not be so bad, you can still do the most important things.
 * The amount of brothel guests for your rooms changes based on the percentage of satisfied guests the day before.
 * There are many unique things for each maincharacter, the choice is not just cosmetic.
 * Unstable portals have a much higher density of events and battles, reducing time spent on travelling a lot.
 * Rewards for portal exploration and battles are based on their wealth and hostility. Later rewards are also better.
 * Each day the wealth of a portal reduces, or it's hostility increases.
 * Healing flowers can only spawn in forests, cutting them down reduces your supply of them.
 * Some wild characters are "gifted" in some ways, powerful traits that can't obtained anywhere else.
 * You will still heal for the remaining regeneration duration left at the end of combat, but negative effects will just be removed.
 * Press tab to see a quick overview over the most important things.
 * Every town-character unlocks a special "bond" skill for you, when you reach 100% relation.
 * On the worldmap, your party only moves as quick as your slowest member.
 * Building roads increases movementspeed and reduces random encounters.
 * The rarity of itemchests increases with higher portal hostility/wealth.
 * Injured characters can still be used for breeding, without any downsides. Most other things become unavailable or have halved effects.
 * Artifact portals reward you with powerful unique items. Most of them have limited uses for their very strong ability, but are still good without it.
 * If you fail/don't do an artifact or story mission, one of your rivals becomes stronger.
 * After the final mission becomes available, you have a few days to enter, but your opponents will get stronger over time.
 * Try to keep a partyslot open for potential recruitment. Some events won't trigger if your party is full.
 * You walk with half the speed if you're encumbered(more than 50% capacity) and can't walk at all at full capacity. Equipped items don't count towards the capacity
 * Temporarily hiring soldiers from the king may strengthen your team early on and is compensated in money.
 * Every world has a chance of containing a rare mini-biome (based on world type/main-biome) with unique species/events etc.
 * Every day slime in portals will spread in a random direction.
 * Stabilize portals with rare biomes/species/modifers, so you don't lose access to them. Most rare mini-biomes have a reason to come back to.
 * The more random portals are open, the less likely new ones appear (unstable/stabilized don't affect anything).
 * In portals, only structures and landmarks are permanent. Objects/events and battles reset each day.
 * To beat the game, you just have to win the final mission. Being in debt, losing resources and only having a few characters left doesn't matter at that point.
 * You can lose a lot or make many mistakes but still beat the game.
 * The chance for better items in Lumira's shop increases as days pass.
 * Sleeping is by far the most efficient way of removing exhaustion, but most other ways have another upside
 * Many things you do early on give massive benefits over the course of the game.
 * The further you venture from the portal, the higher the density of treasure/events and encounters.
 * Every 10th day, a miracle healer visits the town, enabling you to heal any injury. (Also the first few days)
 * You can find wild spirits, which you can evolve, even if they don't match your elemental affinity.
 * When faced with a choice, it's rare that one is objectively better than the others.
 * Check the "?" at the top-left of some screens for useful information.
 * Uses for money are quite limted. Don't focus too much on it. Time is often more valuable
 * Every achievement unlocks either a starting profession or trait.
 * Every element has a creature with "Net", allowing you tame wild animals.
 * Spawning hives in worlds reduces the chance for all random encounters in that world. (Crea)
 * Upgrading genes for your creations allows for easy and strong fusion results with any other character with traits. (Crea)

Tips based on user comments:
 * You can fight the first part of the Kings battle for quick exp or to find some new characters in a pinch, and choose not to fight the second battle with no drawbacks at all. If you have a strong MainCharacter or other teammates that can solo it, this can be used to very quickly level up weaker allies you bring along.
 * You can tell if one of the Giant Boss enemy has spawned in the map by a small flavor text that appears when you enter the portal.
 * Each level of the character you submit for study increases the relation points gained by 1 as well.
 * Training Sex skills with main character grants partner a bonus experience depending on your proficiency in certain action and allows them to increase max level cap.
 * Crystal girls have an ability to create crystals at cost of stamina. Recruiting several of them can help with crystal production greatly.
 * Attentive reading can reveal a lot of info on characters, portal exploration and combat. Certain seemingly minor stats can make a huge difference on certain actions, like putting a character with Nymphomaniac personality to a brothel or taking a terrain-appropriate mount for water/lava portals to save a lot of time.
 * Town events appear at the beginning of a new day at 00:00, and because of this checking town map at least once per day is highly recommended.
 * Due to way how stat increase is calculated on each new level up, it is highly recommended to use all stat increasing potions before you start leveling up a character.
 * You can use spirits to raise the genetic max level of characters to 20 much earlier than it is possible to do through breeding.
 * Certain unique characters have high genetic max level which they can partially pass to offsprings through breeding, more effective with Alchemy upgrades. This way you can easily get a high level team just at the start of a new game.
 * You can assign any idle character at home for a job, use them in breeding, milking, brothel, arena fights or for tavern quests. Managing your team stamina is a key to save time on resource farming and focusing more on portal exploration.
 * Injured allies can be fused together to produce a single non-injured offspring.
 * The most effective way to get rid of redundant characters is to turn them in for tavern requests, or to Castalia, Flora or Aila if they have suitable genetics. Castalia also accepts any unresearched species for stable income of 20g per day and some relation increase.
 * Use mutagens on spirits, then fuse spirits to what you want the traits to apply to. This lets you filter the traits you want, and the traits you don't want easily, since mutagens give totally random traits.