Portals

The Portal crater is one of the main locations in Town. The Guild is responsible for its operation.

Here you can go interact with Sylvie, go on expeditions with your party to various portals, receive rewards for portal milestones and stabilise portals for permanent access.

Actions

 * Enter: Pay the entry fee and enter the overworld of the portal
 * Claim Reward: get the displayed reward if the condition (combat wins or exploration %) have been met
 * Stabilize: Turn a random portal into a stabilized one, which doesn't despawn with time
 * Destroy: Destroy a stabilized portal permanently
 * Enter (one time only): Enter Event portal. The portal is destroyed after you leave.

General modifiers (several are possible):

 * Meteors: Random patches of lava on the map. Dangerous events.
 * Relaxing: Less exhausting. Bonus to meditation.
 * Terrifying: More exhausting. Meditation is less effective.
 * Beautiful: Resting increases morale.
 * Ancient: Less loot, but higher rarity.
 * Malnourished: Smaller average characters. Malus to foraging.
 * Nutritious: Bigger average characters. Bonus to foraging.
 * Potential: Characters have higher genes than usual.
 * Interesting: More events.
 * Big: Bigger map.
 * Small: Smaller map.
 * Narrow: Smaller battlefields.
 * Wide: Bigger battlefields.
 * Diverse: Higher character/hybrid diversity. Less basic species.
 * Untamed: High chance of creatures instead of humanoids.
 * Dark: Lowered vision. Better stealth.
 * Curious: Increased exp gain.
 * Bright: Increased vision. Worse stealth.
 * Elemental: High chance of elemental spirits spawning
 * Fruitful: Always have some food available at camp. Chopping trees also gives food.
 * Restless: Can't camp here
 * Peculiar: Very high chance of conatining at least one rare biome.
 * Bosses: High chance of bosses spawning.
 * Variance: Enemy strength has a much wider variance.
 * MagicWood: Chopping wood grants doubled resources
 * Wasteland: Much less encounters/events etc.

Combat Modifiers

 * Corrosive: Poison deals doubled dmg.
 * Toxic: All characters start combat poisoned
 * NatureBound: Regeneration also increases armor by 5.
 * Vengeful: Curse increases strength/magic by 50%.
 * ManaSurge: Every character loses 10% mana when attacking. Characters without mana will start combat weakened.
 * Regenerating: Every character starts with permanent regeneration. Fully heal at the end of battle
 * Brittle: Slow also reduces armor by 10 (armor can't go below 0).
 * Fragility: Each characters starts with permanent vulnerability.
 * Barrier: Each character starts with bonus armor.
 * Pheromones: Each character starts with permanent lust gain.
 * Enticing: Each character starts with lower LRes.
 * Fatal: Bleeding doesn't stop naturally.
 * Lethargic: Each character starts slowed for a few turns.

Weather

 * Clear: No special effect
 * Sunny: Morale bonus when camping. Light spirits may spawn. In combat: characters start with higher morale
 * Raining: Morale loss upon entering (for non water characters). Increased chance for water spirits. In combat: chance for water to expand. Burn degrades quicker
 * HeavyRain: Morale loss upon entering (for non water characters). High chance to encounter water spirits. In combat: all characters will be soaked. Chance to turn tiles into water. Burn degrades very fast
 * IntenseHeat: High chance to encounter fire spirits. Non heat resistant characters have a 50% chance to lose +1 stamina/step. (except on water) Morale loss (for non heat resistant characters) In combat: burn doesn't degrade each turn. Water will dry each turn.
 * Blizzard: Less enemies. Party moves slower. High chance to encounter ice spirits. Morale loss (for non cold resistant characters) In combat: Start each battle slowed. High Chance for water to freeze.
 * Fog: Lowered vision. In combat: easier to escape.
 * Snowing: Party moves slightly slower. Increased chance for ice spirits. In combat: Start each battle slowed. Chance for water to freeze.
 * SporeStorm: Can't camp.
 * PetalStorm: Increases chance to encounter nature spirits In combat: at the start of each characters turn, increase lust by 2. (affected by LRes)
 * ManaStorm: Fully restore mana after combat Rare weather.
 * Anomaly: Beautiful astral occurence. Entry cost increased. Increases morale a lot when entering. Rare weather event.
 * Sacred: +50% exp gain Rare weather event.

Encounters

 * A chance to encounter Pyrea who can be recruited after the 4rd time you help her.
 * A chance for a mini event encounter with Sylvie (if you have recruited her and she is currently present at this location) where she will let you know that she found a new secluded portal which she registered as uninhabitable and wants you to check it out with her since you'll be able to take all of the treasures for yourselves (this portal has no entrance fee).