Creation

Siena is a female human and one of the Main Characters of Portals of Phereon. She was chosen to be the new God of Creation. Player can also choose male human Rowan, that has different stats and skills.

Important: The stats shown in the infobox are taken from this character's in-game gallery, some Stats will be different depending of your starting selection when you start a new game. The Stats affected are Traits, Skills, Stat Growths and genetics.

'''You now have the power to create any lifeform you want. That will require a lot of training if you have no idea how a body works on the smallest level, but I'll get you to understand the basics. Portals into other worlds have opened, you will meet many new species there. You'll be able to learn much from them by exploring them more intimately.''' — Hebi

Gameplay
Creation will be mainly refered to as Siena, as she is the default Creation.

Siena can summon customized units of all species, it only costs 30 stamina and 60 minutes. She unlocks new species by having sex with them (in combat or in town), including Base, Hybrid and Special species. She can also summon Creatures after unlocking GeneExtract in her skill tree. Summoned units can be used for breeding, but they can't be fused with other summoned units and you can't perform rituals with them, as they have Summoned trait. Stamina cost of summoning new units can be decreased with skill tree unlocks.

Creation can corrupt units with Base Species genes at the cost of 10 stamina and turn them into Tanid hybrid units based on what species is corrupted, in case of Hybrid Species player can choose which gene is corrupted. Corrupting can be improved with skill tree unlocks.

By performing rituals and creating Hives she receives skill points that can be used to improve unit summoning, herself or to unlock certain Impure Species.

Siena has a library of genetic Traits. You can expand that library by spending 20 stamina on the character page of the unit with the genetic trait, and then adapt Traits from that library onto Tanid units for 5 stamina, also on their character pages. They must have free space for the new trait and cannot be adapted with opposing Traits, also gaining Adapted which prevents them from getting adapted again. Your current trait library can be seen under "Other" in Siena's character description.

Playstyle
This section hasn't been updated yet

Siena herself is easily the weakest of the three Main Characters. Her stats are reliant upon her genetic values and level type like most units, yet as the MC GeneAdapters and various other potions have no effect on her. As you cannot leave the MC out of the party, Siena will partake in battles and gain levels, made worse by the fact she only requires half the exp that the other MCs do. In short, there's no way to level her optimally to her full potential. Additionally, she learns the fewest skills of the three, and has no way of adapting to different terrain like the others do. That said, her strengths are more than enough to overcome her shortcomings. Siena may not have many skills, but some of those that are exclusive to Creation are powerful enough to use from beginning to end. Her signature attack spell, Slime Bolt, is a veritable machinegun only costing 3 mana and 1 ap with no cooldown. Even if its water damage is undesirable against certain types of enemies, you can target the ground instead to turn it into slime. Infect is a plague that spreads upon the unit's defeat, healing slime units while damaging others. GeneExtract not only weakens a target for two turns, in most cases it will also unlock that species for Siena to create. No need to expend a rare MindBender getting a Holy Seal, jab it with GeneExtract then you can make as many as you want at home. That brings us to Siena's greatest strength: the power of Creation.

Any species Siena has unlocked for Creation can be custom made, from its entire skill set to some passive abilities. If you want a Siren with Spark and LightningStrike for offensive purposes you can simply make one without needing to look for one or cross breeding until you get lucky. Fire Dragons may have a completely fixed skill set but Siena can create one to have MeteorStorm instead. Furthermore, Siena can learn to grant up to five passives onto units she creates. No need to waste a slot on a Poisonous trait when you can grant that unit Poison attacks. Throw Burn and Bleeding in the mix for a killing machine, or LifeSteal and DrainMana for a unit that recovers itself with every attack. She can even learn to freely adapt traits onto any unit she creates in this manner, initially reserved only for slime units.

The only downside to this used to be that you couldn't choose a level type as well. Since the passives can't be inherited, the unit had to be used with its default level type. In this regard, it's better to just evolve some Spirit Species. However the recent addition of Essences presents another downside. Since additional growth rates don't apply to Siena's creations, you're forced to choose between skills and passives or raw power. Unfortunately the longer a game goes on, the more the stat growths stand out, particularly those from Egg Mastery which doesn't have a limit, so Creation loses some appeal over time.

As far as team compositions go Siena has the greatest freedom in making teams, though whether they'll work well with Siena herself is another question altogether. With the power of creation Siena can get around infertility issues and create Oracles after recruiting Terranva, robots without being a Mechanist, or all the different base Spirit Species without being an Elementalist. Even an all-human team for the novelty of it, if you're so inclined. However the composition that offers the greatest advantage is naturally her slime type units. Not only do they benefit from slime tiles, Siena can get Essences and Soul Fragment bonuses that further emphasize the use of slime. In that regard Siena's best element is light, which does not have its own terrain type to compete.

Skill tree
This section hasn't been updated yet

Level types
At the start of a Tanid skill tree Siena is able to select upgrades that change her leveltype, and consequently change the way how every subsequent level-up will affect her stats. The way how it works will make those upgrades replace each other while keeping already gained stats since they do not affect previous levelups retroactively.

Table below represents stat changes for each level type compared to original Support level type that Siena starts the game with. One might consider getting one of these upgrades early to maximise her late game parameters.

Combat

 * SlimeStrike: SlimeStrike onAttack passive
 * Power1: +10 max mana, +2 magic, +2 strength, -2LRes
 * Power2: +10 max mana, +2 magic, +2 strength, -2LRes, +StrongLifeSteal onAttack passive, attack type changes to Swing
 * Power3: +20 max mana, +2 armor, +Infested genetic trait (+100%LDmg, -5LRes), +Mindcontrol
 * Purity x3: +2LRes, -10% LDmg
 * TentacleUpgrade: Doubles the amount of spawned tentacles in combat.
 * Parasite: beauty -10, Strength -2, Magic +2, Mana +5, +Toxin, +Weaken
 * SlimeHeal: SlimeHeal onTurnStart passive
 * PoisonImmunity: +PoisonImmune special
 * HardenedSlime: +1 armor
 * Corruption x3: -1Lres, +5%LDmg
 * LavaImmunity: +LavaImmune special
 * WaterBreathing: +WaterBreathing special
 * Symbiote: beauty -10, Magic -2, Strength +2, Health +5, +Rejuvenate, +HardenSkin
 * SlimeTrait: +Slime special

Exploration

 * CheapHive: Halves mana required to spawn hives
 * HiveRadius: Doubles the initial slime radius when spawning hives
 * SlimeSpeed: Move even faster on slime (OW) (Note: 3 minutes travel time)
 * HeightenedSense: +HeightenedSense special

Other

 * HivePower: Spawning Hives gives 2 skill points
 * EasyCorrupt: Halves corruption stamina cost
 * BetterCorrupt: Corrupting characters randomly increases 5 of their genes (2 for dating corruption)
 * EasyFusion: Halves (*0.5) fusion stamina cost.
 * SoulSummon: Created characters gain soulfragment trait.
 * EasyRitual: Halves ritual stamina cost
 * Breeding x2: increases max instabreeding points and daily regeneration by 1.
 * SpiritGenes x7: increases starting gene amount for newly summoned spirits by 1. (Note - doesn't work on creations)
 * EggStability: egg stability +10%
 * EggSpeed: egg growth +5/day
 * Beauty x5: +5 beauty
 * Stamina x6: +10 max stamina
 * Morale x4: +5 max morale

Combat

 * SpawnBulb
 * DrainSlime
 * Aegis
 * Toxin (Parasite upgrade)
 * Weaken (Parasite upgrade)
 * GeneExtract
 * Rejuvenate (Symbiote upgrade)
 * HardenSkin (Symbiote upgrade)
 * MindControl (Power3 upgrade)
 * EmpowerHebi (Character's story line)

Exploration

 * SlimeScout: ability to scout around hives in a portal

Items

 * SpawnCrystal: 5exh = 2crystal, reduced effectiveness during explorations.
 * HealingNectar: produces healing consumable item

Other possibilities

 * AdaptSummons: allows to Adapt any summons
 * SpawnSeedling: allows to summon seedlings
 * CockGrowth: Ability to change gender to futa, +50% virility, +10 energy, DrainEnergy onFuck passive, TransferEnergy OW ability (bugged per 0.18.0.1)

Upgrades for creations
TODO:

Creation enhancements
fatigue, passive slots, buff uses, genetics