Version History

{| class="article-table mw-collapsible mw-collapsed" id="0991" !

Fixed:

 * kingsquest hostility was wrong (starting at 0, which also made rewards 0)
 * sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said)
 * speeding up combatanimations didnt work
 * characters sometimes got duplicated when fleeing after they got injured
 * some wrong names in some events for evo
 * stinger wasn't flying
 * some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems)
 * ignite dealt dmg based on own burn duration

Changed:
{| class="article-table mw-collapsible mw-collapsed" id="0990" !
 * reduced portal-hostility scaling for non-hardmode games
 * increased range of portal hostility
 * some negative traits in the skilltree are less extreme
 * ignite costs 0ap and ignores armor, but 1 mana more
 * flying units and characters withs wimmer trait can enter deepwater
 * }

Characters:

 * 3 new unique characters
 * 2 new rare biomes
 * 9 new species
 * new skills etc.
 * Every element has a "net" creature now (first evolution but can't evolve further)
 * updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard

NewGame+:

 * after beating the game you can carry over 5 characters + equipped items into a new game
 * has to happen the same day as you came back from the final mission (button at home)
 * Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game)
 * Limits for maxlevel/genes/hostility etc. increase
 * You'll get some worldmodifiers applied to the world (similar to dificulty mods)
 * failed achievement become available again
 * new cheat "newgameplus" to enable the option at any point

Other:

 * some choices during story events
 * variations + ways to influence main rivals.
 * different endings
 * 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets
 * 5 new achievements + unlockable traits
 * 6 new world modifiers
 * some new events
 * new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot)
 * Shadowform counts as temporary effect for cleanse etc.
 * Spirits change size relative to their original size. (wild spirits can start at different sizes)
 * speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up)
 * the non chosen maincharacters get an element you didnt choose and have some of those species in combat
 * submitting characters for the library gives bonus progress based on their level
 * some more combatsex animations/pics + added them to basic sextraining if available
 * Small bonuses to some random professions/traits in character creation to encourage using others
 * some additions to old professions
 * small plantgirl minigame

QoL:

 * can filter shown items in stash by rarity/type
 * can scroll through pages of characters at home, instead of combination of scrolling + page changes
 * farm window doesn't automatically open when you press "F", as there are now also other things at the farm
 * can also move with keyboard in unstable worlds (jumping 2 tiles)
 * can double click species in character creation to select the base species

Balancing:

 * Less max amount of enemies
 * total gene values scale slower with portal hostility (affects all encounters)
 * Buffed a lot of higher rarity items
 * difficulty of battles against the rivals are more in line with the random encounters
 * power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels
 * plantgirls have spawn vine as guaranteed skill, switched with healingflower
 * most insectgirls have higher magicstrength to make their extractmana skill useful
 * increased base amount of stabilised portals you can have
 * Most story portals now allow Large characters

Noteworthy bugfixes:

 * spirits never changed size during evolutions, making mounts kinda pointless.
 * maincharacter lost items after losing party-only training battles
 * on no-injury difficulty, destroyed characters always got exp, even when fleeing
 * insectclone ability was bugged
 * wrong foodusage shown for non humanoids (always same as mc)
 * some skillTree nodes didnt do anything
 * some creation buffs from skilltree didn't work correctly
 * token characters(tentacles etc.) didnt get any genes/traits as enemies
 * swampslime's absorb set all genes to min 10 if others were higher
 * creations power scaled on evos power for some things
 * quickloading a game after a random/test battle, reset the maincharacter
 * net skill wasn't based on magicstrength (like the description said.)
 * with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty
 * healing orb artifact behaved really weirdly (did no one ever use this?)

Only unlockables.sav is compatible
 * }

{| class="article-table mw-collapsible mw-collapsed" id="0981" !

Bugs fixed:

 * massSeduction skill had the wrong type
 * some skills obtained later for crea/druid couldn't be (re)selected (or for summons instead)
 * enemy preferences were shown in tooltip, defeating the point in revealing them * changing cock interest in any way would set it to the characters pussy interest before
 * Evo: exp didnt reset to 0 each level (every level took 10 exp only)
 * Evo: LRes is not affected by level bonus anymore
 * basic insect abdomen part had the shadow manadrain instead of basic extractMana skill
 * seduce triggers applied before animation/pic ended (also caused softlock when seducing with lifesteal kills a character)
 * passives for hybrid species couldn't be unselected
 * training battles didnt have fitting difficulty and started too strong
 * }

{| class="article-table mw-collapsible mw-collapsed" id="0980" !

SkillTree/"C"-menu: (druid unaffected)
Evo: Crea:
 * upgrades are now in a grid with various paths
 * side branches can require points from other species
 * more impactful/varied upgrades
 * more differences between evo and crea
 * more versatile upgrades/not species specific
 * only one type of skillpoint per species (only gained through rituals/crystals)
 * specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved
 * size choices are always available and affect the summon/transform cost
 * can get all genes 10 for summons/ +10 for evos own genes
 * can transform into/create any species(except bosses/uniques)
 * starting gene selection means how far you can get own genes above 10
 * special bodyparts + core (changed base stats) for chimera form for each species
 * chimera form window now also shows actual stats (affected by upgrades/level)
 * can select genetic species for special forms.(instead of special/special)
 * no way to increase own genes
 * created characters are more similar to other characters and don't get flat stat increases

Combat:

 * small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off)
 * Trying to tie combat and lewd stuff together a bit more. Not sure about the pictures thing (ambiguous color vs fixed, etc.)
 * and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.


 * can select seduction type (ass,pussy,tits,cock) affected by different things.
 * pussy/cock based seduction changes targets interest based on seducers attractiveness
 * seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target.
 * (only the preferences/stats shown in the quicktooltip matter)
 * recruitment chance is slightly increased for each known preference
 * enemy preferences will be revealed as you perform certain actions.
 * Ai will also act based on what they know about preferences.

Characters:

 * Aila/Sylvie updated art/outfits
 * 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid)

Other:

 * base spirits and first evolution sometimes spawn in the wild (rare)
 * removed specialtraits from chosen affinity, as they are now in the skilltrees
 * new seduction triggered passives for succubus characters
 * some other new skills/passives
 * lifesteal now drains hp (increases dmg, but doesn't heal on overkill)
 * photosynthesis trait for plants (don't require food)
 * Evo's percentage based stat changes will be converted into base stats after transforming (are affected by traits/easier to read)
 * Stat bonus for evo levelups are only applied after transforming
 * new modifier for unique starter spirit
 * new modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.)
 * tit/cock size preferences are more likely to be higher
 * good score in sextraining changes tit/cock size preferences towards yours
 * Entertainer profession gets *2 bonus on town-npc objectives
 * info about current best ritual level in combat quick tooltip, marked with +/- if its higher
 * made it more obvious that you can scroll down in character gallery (some may have missed it)
 * removed fusion from the breeding screen

Balancing (most important changes):

 * when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0
 * Evo human form has very high LDmg, making it especially useful early on
 * water starting spirit has a more versatile skill (splash: moves water + deals dmg)
 * removed requirements for watermermaid evolution (always guaranteed to get to stage 3 with any spirit)
 * can't lose the game due to reputation as prince in free play
 * crea doesn't start with slimeheal

Only unlockables.sav compatible
 * }