Evolution

Nila is a futanari human and one of the main characters of Portals of Phereon. She was chosen to be the new God of Evolution.

Important: The stats shown in the infobox are taking from this character in-game gallery, some stats will be different depending of your starting selection when you start a new game, the stats affected are traits, skills, growth stats and genetics.

Description
''You have the power of Evolution. You can transform into anything you can imagine.''

''Though because of your total lack of understanding how anything in the world works, you'll likely have to base you imagination on things around you that already exist. For that you have to get close to someone and you will learn a lot about how they are "build".'' —Tori.

Gameplay
Nila can transform into different humanoid species she has sex with (in combat or in town), including Base, Hybrid, and Special species, and although she can transform into Impure Species, she cannot take their genetic information, meaning that Nila will still count as a base species, so if you wish to breed impure species you will have to acquire a breeding pair. In addition, Nila can spend skill points to unlock specific nodes in her skill tree to transform into powerful special forms, she can also transform into a chimera form where she transforms each of her bodypart individually, you can acquire new body parts by spending skill points in the skill tree to unlock core and bodypart nodes or by having sex with specific species. Transforming into a human or any of the special forms costs 5 stamina, except for chimera form, whose stamina cost is determined by the number of modifications you make, any other transformation costs 10 stamina, all stamina costs of non-special forms can be reduced by unlocking core nodes in the skill tree.

Nila is not affected by genes, level type or stat growth, instead when she level up she gets a cumulative 5% increase to all stats in all her forms. Any other stat changes that affect her current form are reset when she transforms into a new form, applying her level bonuses again. Traits gained through mutagens are also reset, but Nila keep traits gained through events.

Evolution has a library of genetic Traits (which differ from Nila current genetic traits), you can acquire any trait a character has by spending 20 stamina on the character's tooltip, and then adept any character with that trait for 10 stamina, each character can gain only one trait this way, they cannot be opposing traits and the character must have free space for a new trait. Both stamina costs can be reduced with upgrades, you can also acquire an upgrade that allows you to adept skills instead of traits, a character has to have less than 4 skills and the same rules of adapting a trait apply. Your current trait library can be seen under "Other" in Nila's character description.

Playstyle
Evolution stands out for its versatility, depending on Nila's form, she can fit any role in your team, she can also take better advantage of harmful tile-based teams, such as lava or shadow teams, in contrast to the other MCs who get locked into specific roles. Her transformation ability give her more options in combat, but also in other areas such as exploration and breeding, giving Evolution great flexibility in team composition for any situation.

Evolution has an easy time breeding hybrid species, thanks to Nila's ability to change her genetic information at will, you can get new genetic information by having sex during Combat with the specie you want, you can do this in Arena or portal battles, you can also get new genetic information by working in the Brothel or through certain events.

Finally, because Evolution can adapt a specific genetic trait without the randomness of mutagens, she can take full advantage of Unique Characters, you can abuse stability potions and Evolution-exclusive potions, allowing you to adapt a character multiple times to give it a full set of genetic traits, couple this with Evolution's exclusive Essence, Adaptation, which increases all of a character's growth values by 0.1 each time you adapt that character, allowing you to make almost any unique character viable for end-game content, which the other MCs are unable to do.

A veteran player can take advantage of all the options that Evolution offers to make Nila the ace of any team, but those same options can be overwhelming for new players, it is recommended that new players choose a specific role for Nila and work to unlock her special form that complements that role, once they have a special form to fall back on, they can begin to tackle Evolution more complex options, such as the chimera form.

Soul Fragment
Soul Fragments are special traits that give bonuses in combat depending on how many you have in your active party. For Evolution the bonuses are as follows: 1: You start battles with +2 strength/magic charges 2: Soul fragments start with +2 strength/magic charges 3: Enemies recruited during combat gain up to 2 random traits (based on lvType) 4: You start battles with +1 ap 5: Enemies recruited during combat gain 10 gene points distributed randomly 6: +3 strength/magic charges to whole party

Skill Tree
Evolution gain skill points by performing rituals with any not-impure humanoid character. You can spend your skill points to unlock nodes in the skill tree to gain one of the following type of permanent upgrades:

Skills that are available for all forms.

Passives that are available for all forms.

Flat stat increase that affect all forms.

Increase in your genes (for breeding only).

Traits that affect all your forms, and other upgrades.

Unlock special forms.

Unlock special bodyparts for your chimera form.

Unlock cores for your chimera form and reduce stamina cost to transform into basic species.

[Need to recreate the skill tree from the game.]

Special Forms:
Explanation of the usefulness of each special form and how to unlock them.

Each special form also grants you a unique effect while you are in that form.

Chimera Form
To unlock all cores and chimera bodyparts you will need 42 Centaur, 65 Plant, 62 Mermaid, 40 Lava, 71 Lymean, 41 Succubus, 55 Harpy, 72 Lizard, 49 Insect, 46 Beast, 62 Shadow and 38 Tanid skill points total.

Create a list of all chimera bodyparts and how to unlock them, on its own page.

Spirits:
Explanation of what each spirit does for this MC's playstyle and which ones are best/worst for them.

Exclusive Characters:
The following characters will become available to recruit if you play as Evolution:
 * Devy (Also available to Prince)
 * Lonada (Also available to Prince)
 * Lily (Also available to Creation)

Tips & Tricks:
What profession/traits combo synergy with this Mc's playstyle:

Highlight what nodes in the skill tree are important:

Starting with the God profession, the Knowing trait, and a Genetic Max Level 10 Phoenix and Seer provides enough skillpoints to unlock GodForm from the beginning of the run.

Using Mushroom Essence on Nila while she possess the genetic traits Empowered, and/or God, provides easy access to said traits for future unit adaptations.

You can adapt a spirit once per evolution. Make use of this to quickly create fusion material laden with genetic traits.

Notes:

 * Once you use your transformation abilities for the first time, you will no be able to change your genetic information to that of a human again. However you can still shapeshift back to human form.
 * Genetic traits that Nila gain though events or others means aren't added to your library of traits, you will need to produce an egg with Nila and then copy the trait from your kids.

Trivia:
In earlier versions of the game Evolution functioned very differently from her current state, resulting in much more shapeshifting.

She would unlock base species and hybrids then level each form to increase her stats in related forms. Leveling as special forms gave increases to all stats across the board. The total amount of possible leveling was extensive, with avenues for endless growth.

The skill tree was more of a perk list which was much more open in terms of developing. Some options on the list could be acquired repeatedly, which provided a "post cap" growth avenue. The newer skill tree has more trade-off perks and even perks that take more than give (like berserk).