Tips and Tricks

Feel free to comment about any Tips or Tricks that may or may not be useful and theyll be added here and credited with your name

Official Loading tips list:
 * Some skills can be inherited to species that usually wouldn't have access to them, enabling powerful combinations.
 * Being in debt may not be so bad, you can still do the most important things.
 * The amount of brothel guests for your rooms changes based on the percentage of satisfied guests the day before.
 * There are many unique things for each maincharacter, the choice is not just cosmetic.
 * Unstable portals have a much higher density of events and battles, reducing time spent on travelling a lot.
 * Rewards for portal exploration and battles are based on their wealth and hostility. Later rewards are also better.
 * Each day the wealth of a portal reduces, or it's hostility increases.
 * Healing flowers can only spawn in forests, cutting them down reduces your supply of them.
 * Some wild characters are "gifted" in some ways, powerful traits that can't obtained anywhere else.
 * You will still heal for the remaining regeneration duration left at the end of combat, but negative effects will just be removed.
 * Press tab to see a quick overview over the most important things.
 * Every town-character unlocks a special "bond" skill for you, when you reach 100% relation.
 * On the worldmap, your party only moves as quick as your slowest member.
 * Building roads increases movementspeed and reduces random encounters.
 * The rarity of itemchests increases with higher portal hostility/wealth.
 * Injured characters can still be used for breeding, without any downsides. Most other things become unavailable or have halved effects.
 * Artifact portals reward you with powerful unique items. Most of them have limited uses for their very strong ability, but are still good without it.
 * If you fail/don't do an artifact or story mission, one of your rivals becomes stronger.
 * After the final mission becomes available, you have a few days to enter, but your opponents will get stronger over time.
 * Try to keep a partyslot open for potential recruitment. Some events won't trigger if your party is full.
 * You walk with half the speed if you're encumbered(more than 50% capacity) and can't walk at all at full capacity. Equipped items don't count towards the capacity
 * Temporarily hiring soldiers from the king may strengthen your team early on and is compensated in money.
 * Every world has a chance of containing a rare mini-biome (based on world type/main-biome) with unique species/events etc.
 * Every day slime in portals will spread in a random direction.
 * Stabilize portals with rare biomes/species/modifers, so you don't lose access to them. Most rare mini-biomes have a reason to come back to.
 * The more random portals are open, the less likely new ones appear (unstable/stabilized don't affect anything).
 * In portals, only structures and landmarks are permanent. Objects/events and battles reset each day.
 * To beat the game, you just have to win the final mission. Being in debt, losing resources and only having a few characters left doesn't matter at that point.
 * You can lose a lot or make many mistakes but still beat the game.
 * The chance for better items in Lumira's shop increases as days pass.
 * Sleeping is by far the most efficient way of removing exhaustion, but most other ways have another upside
 * Many things you do early on give massive benefits over the course of the game.
 * The further you venture from the portal, the higher the density of treasure/events and encounters.
 * Every 10th day, a miracle healer visits the town, enabling you to heal any injury. (Also the first few days)
 * You can find wild spirits, which you can evolve, even if they don't match your elemental affinity.
 * When faced with a choice, it's rare that one is objectively better than the others.
 * Check the "?" at the top-left of some screens for useful information.
 * Uses for money are quite limted. Don't focus too much on it. Time is often more valuable
 * Every achievement unlocks either a starting profession or trait.
 * Every element has a creature with "Net", allowing you tame wild animals.
 * Spawning hives in worlds reduces the chance for all random encounters in that world. (Crea)
 * Upgrading genes for your creations allows for easy and strong fusion results with any other character with traits. (Crea)