Unicorn

Combat
Unicorns have decent stats without any real weaknesses and various buff skills to support party members in the frontline, acting as force multipliers that can survive on their own even if engaged.

Their skills are mainly focused on buffing friendly units' offensive capabilities:
 * Strengthen to buff the unit's Strength to enhance damage
 * Focus that allows a unit already engaged in combat to recover both their 2 action points for a couple of turns, making it possible to either strike twice or retreating more efficiently
 * Invigorate to donate an AP to a friendly unit

Unicorns also have a couple of skills to help with self-preservation if engaged: Teleport has the added bonus of an extra shield for 1 turn if caster has Magic of at least 7, a requirement the Unicorn has no problem achieving.
 * Teleport allows them to move themselves to an empty tile to either get closer to the frontline or withdraw out of trouble
 * Aegis grants the caster a shield for 1 turn

Their "ManaDrain on Attack" can also prevent and enemy unit from using their own skills, as well as restoring their own.

Overworld
Unicorns do not have notable skills to help during Overworld navigation.

Breeding
While Unicorns have average virility, their fertility suffers from their Lymean heritage, making the impregnation progress arduous.

Moneymaking
Their beauty is average, meaning that brothel work is not very lucrative for them.