Seer

Combat
Of all the starter species they have the highest base Magic stat of 6, as well as plentiful Mana with the second highest base of 30, with decent growth of 1.3 for both of them. This gives them the stats to make use of their skillset as powerful mages and healers.

Their fixed skill, HealingFlame, is a versatile skill able to damage enemies or heal allies. They also have a high chance to have FlameStrike which does area damage. They also have the chance to acquire a wide range of supporting skills for every occasion, and even Teleport for mobility. This means they always have something to do even when their fire spells aren't effective against the enemy.

Even if they happen to run low on Mana, they have DrainMana onAttack and a ranged attack, letting them take it from enemies while keeping their distance.

Overworld
Their lava movement slows them on most terrain, but depending on their skills they have many uses on the Overworld.

Their Magic Vision gives them improved vision, as well as the ability to scout out a large area at a distance. If they have FlameStrike they can burn a forest/slime tile into soil/plains. If they have Heal/GreaterHeal/FullHeal they can restore a unit's Health. If they have Teleport, they can send a unit (that isn't the MC) home at any time.

Breeding
Their Lymean heritage gives them low stats in this area, making them poor breeders.

Moneymaking
Their low beauty makes them unsuitable for the Brothel.

However despite their strong fire characteristics, they are light units and as such their males/futas produce valuable light semen, which sells for more than most other semen types.

Trivia

 * Strongest magic species. Able to sense/see a lot more than others by connecting their magic to the environment itself.
 * They always seem to be really distant, mostly just sitting somewhere with closed eyes and observe their surroundings.