Harpy

The Harpy is a small, light and compact semi-avian species. In combat, their Agility and speed will allow them to strike the enemy first. Their fragility, on the other hand, will allow them to get (I)njured first without proper management or supporting tactics.

Combat
Of all base species, Harpies enjoy the most freedom of movement. Their Flying movement and action mean the terrain cannot hinder their approach or escape. Harpies are also naturally Agile, a powerful special trait found near-exclusively on Harpies or their hybrids. Due to this trait a Harpy fighting directly next to an enemy will restore 2 APs per turn.

Harpies are far from the hardiest, however, perhaps due to hollow bones and slender builds. Instead of brawling in the front lines without backing up, a wise Harpy would fly to advantageous positions to harass enemies. Their Agility and the ability to Slow enemies support this hit-and-run kiting tactic.

Overall, the Harpy would be a candidate for the prime initiator were it not for their poor endurance.

As enemies, Harpies will harass your party. They will swoop in from far to attack your rear support or finish off a wounded team member, only to fall back when threat approaches. Thankfully it only takes a few hits to disable them.

Overworld
Harpies do not contribute to overworld travel and activity naturally.

Trivia

 * Even though their bodies are quite small, their pussies manage to fit quite a bit, causing visible stomach bulges for almost any cocksize.