Version History

V0.9.9.0 Changelog: Characters: - 3 new unique characters - 2 new rare biomes - 9 new species - new skills etc.   - Every element has a "net" creature now (first evolution but can't evolve further) - updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard

NewGame+: - after beating the game you can carry over 5 characters + equipped items into a new game - has to happen the same day as you came back from the final mission (button at home) - Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game) - Limits for maxlevel/genes/hostility etc. increase - You'll get some worldmodifiers applied to the world (similar to dificulty mods) - failed achievement become available again - new cheat "newgameplus" to enable the option at any point

Other: - some choices during story events - variations + ways to influence main rivals. - different endings - 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets - 5 new achievements + unlockable traits - 6 new world modifiers - some new events - new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot) - Shadowform counts as temporary effect for cleanse etc. - Spirits change size relative to their original size. (wild spirits can start at different sizes) - speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up) - the non chosen maincharacters get an element you didnt choose and have some of those species in combat - submitting characters for the library gives bonus progress based on their level - some more combatsex animations/pics + added them to basic sextraining if available - Small bonuses to some random professions/traits in character creation to encourage using others - some additions to old professions - small plantgirl minigame

QoL: - can filter shown items in stash by rarity/type - can scroll through pages of characters at home, instead of combination of scrolling + page changes - farm window doesn't automatically open when you press "F", as there are now also other things at the farm - can also move with keyboard in unstable worlds (jumping 2 tiles) - can double click species in character creation to select the base species

Balancing: - Less max amount of enemies - total gene values scale slower with portal hostility (affects all encounters) - Buffed a lot of higher rarity items - difficulty of battles against the rivals are more in line with the random encounters - power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels - plantgirls have spawn vine as guaranteed skill, switched with healingflower - most insectgirls have higher magicstrength to make their extractmana skill useful - increased base amount of stabilised portals you can have - Most story portals now allow Large characters

Noteworthy bugfixes: - spirits never changed size during evolutions, making mounts kinda pointless. - maincharacter lost items after losing party-only training battles - on no-injury difficulty, destroyed characters always got exp, even when fleeing - insectclone ability was bugged - wrong foodusage shown for non humanoids (always same as mc) - some skillTree nodes didnt do anything - some creation buffs from skilltree didn't work correctly - token characters(tentacles etc.) didnt get any genes/traits as enemies - swampslime's absorb set all genes to min 10 if others were higher - creations power scaled on evos power for some things - quickloading a game after a random/test battle, reset the maincharacter - net skill wasn't based on magicstrength (like the description said.) - with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty - healing orb artifact behaved really weirdly (did no one ever use this?)

Download: Only unlockables.sav is compatible