Stats

In Figure 1, the base stats of a centaur are displayed. All units in the game have those stat categories, save creatures, which do not have maxlust, Ldmg, Lres, cock, energy, tits, and milk, because they cannot engange in sexual combatWe are going to list and briefly describe each stat. Then, for those stats that need clarification, we have chapters in this page, or we provide links to pages that explain them further


 * LevelType: stat increases when leveling up depend on leveltype. Leveltypes are average, support, strength, magic, endurance, dexterity and seduction. Leveltype basically decides which of your stats level up the most when leveling up, like a specializacion. See Stat Growth for details.
 * Health: when it hits 0, the unit is removed from combat. Depending on your Game Start Settings, that can mean permadeath, or injury.
 * Mana: most skills require mana to be cast.
 * Strength: the damage of your basic attack is (strength*element_advantage) - armor. As for element advantage, think pokemon. Some skills, which are physical attacks, deal strenght+ fixed bonus to damage. For example, slash is strenght +2 (element and armor still apply). Has no effect on carry capacity. Also affects hunting ?
 * Magic: determines the damage of many skills. When you summon units, ther level or traits depend on your magic stat. Also affects hatcher bonus.
 * LDmg: Amount of lust the target gains when you seduce or service them. Affected by targets lustResistance. check Combat for details. Basically, Seduce deals lust = Ldmg-Lres, unless you score a critical. Servicing deals Ldmg*2, but is melee
 * LRes: lust damage is reduced by Lres. Can be negative, and increase lust damage received
 * Armor: incoming damage is reduced by armor

LRes
Changes any incoming lustDamage by that amount. Can be negative as well.

MaxLust
Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.

Armor
Reduces any incoming damage by this amount. Can't reduce damage to less than 1.

Growth
Characters gain stats when they level up or rank up in the arena. Those stats they gain are multiplied by their stat growths. So A hp growth of 2 means you gain twice as much hitpoints per levelup than a hp growth of 1, same for arena rankups.

For an in depth explanation of stat growths, go to the Stat Growth page

Size
Size affects speed/initial stats/stat gains on levelup/size of other bodyparts based on a modifier: Tiny:      (HP, MP,str)*0.5;    Speed +2, Food: 1 Small:     (HP, MP,str)*0.75; Speed +1, Food: 2 Medium: (HP, MP,str)*1;     Speed +0, Food: 3 Large:    (HP, MP,str)*1.25;   Speed -1, Food: 5 Giant:    (HP, MP,str)*1.5;     Speed -2, Food: 7 Enormous: (HP, MP,str)*2;   Speed -2, Food: 10

Appearance
Affects brothel value, recruitmentChance and other characters attraction. Modifiers: 0-19: (Repulsive) *0.1 20-29: (Ugly) *0.5 30-45: (Unappealing) *0.7 46-59: (Average) *1 60-79: (Appealing) *1.25 80-109: (Pretty) *1.5 110-129: (Gorgeous) *1.75 130-149: (Stunning) *2.25 150+: (Angelic) *3

Speed
Amount of tiles you can walk with a basic moveAction. Move/Charge are affected by the terrain based on their movetype.

Fertility/Virility
Breeding chance is calculated as: CharactersA's Fertility*CharacterB's Virility. So fertility above 100% can make up for partners low virility or vice versa. Increases a lot on levelup. Examples: 50 Virility and 50 Fertility results in 25% progress to an egg per day. 50 Virility and 200 Fertility results in 1 egg per day. 200 Virility and 200 Fertility results in 4 eggs per day.