Narah

A unique harpyfish. Narah can be found in deep water tile events from day 10 onward if you have a free party slot. Her event consists of a fight against her and a random selection of enemies. This battles gimmick is that, if you defeat a few enemies and Narah is still alive, she will raise them from the dead, to continue fighting. Simply winning the battle allows you to recruit her.

Narahs current level depends on the portal hostility. For example, if you recruit her in a 2 hostility portal, she will be 2/10 level. If you recruit her in a 15 hostility portal, she will join your party, with a level of 10/10. If you want to get her at a low level, the best way is to use the starting water portal.

Combat wise, Narah could be considered a hardcore support. Not only she can heal, but also raise your lost units. Her downsides is, that she does next to nothing in physical attacks and has trouble moving in non water terrain.

She has one town even at the Beach, which activates once she reaches level 10. Selecting 'Light' replaces Animate Dead with Resurrect, which removes all of the Animate Dead drawbacks but leaves the raised unit with 1 HP, no AP and a 1 turn shield. Selecting 'Dark' replaces Animate Dead with DarkRevive, which gives the raised unit full AP and damage buffs, but makes it a Token (ie will disappear at the end of combat).

Note: Narah's Animate dead skill works properly in games, only if death upon defeat is selected as a difficulty modifier. This skill also doesn't save possessed units from turning into spectres. If the skills conditions are not met, it will raise fallen enemies, instead of allies.

Note: Narahs reconstruction trait can be passed on to other units, making them semi-immortal, in injury on defeat games. However despite not being injured, units will still receive morale penalty. Furthermore in death on defeat difficulties, reanimated units with this trait, don't gain the +1 lust resist upon resurrection, despite the description saying, that it ignores only negative effects.