Spectre
Strategies[ | ]
Combat[ | ]
A Spectre is essentially the same unit it was before dying with a few changes. Their movement changes to flying, their current level becomes their Max Level, and their max Morale is cut in half.
The Stats provided in the gallery can be disregarded unless you summon them while playing Creation, since there are no gallery-standard Spectres that spawn in-game. Default Spectres have the potential to make good mages as they have one of the highest Stat Growths for Magic and Mana, but you'll have to manually get them every spell.
Overworld[ | ]
Variable depending on base unit, but default Spectres have no special use on the Overworld.
Breeding[ | ]
Variable depending on base unit, but default Spectres have low Fertility and Virility, making them poor breeders.
Moneymaking[ | ]
More often than not you'll want a Spectre for crafting, since no other unit produces Ectoplasm.
Notes[ | ]
- Spawns by killing a Possessed character. The body shape and Stats remain the same, but changes movement to flying.
- When a Spectre is formed through a Possessed unit dying, the trait disappears and their entire party is drained of Mana. The Spectre itself will start its first turn with 2 AP. Note that since this is the result of a trait, any unit can turn into a Spectre. Creatures turned Spectres will still count as Creatures.
Trivia[ | ]
- Spectres currently have two separate, but identical entries in the gallery.