Grass Steed: Difference between revisions
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}} |
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{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
{{Infobox Species <!-- Make sure to follow the comments or it won't work right --> |
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| name = <!-- Defaults to title --> |
| name = <!-- Defaults to title --> |
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| armor = 1 |
| armor = 1 |
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| speed = 7 |
| speed = 7 |
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| grhealth = 1.5 |
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| type = Floral |
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| attype = Basic (Basic) |
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| lvtype = Average |
| lvtype = Average |
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| mvtype = <!-- Example: Normal/Jump -->Normal/Charge |
| mvtype = <!-- Example: Normal/Jump -->Normal/Charge |
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->LargeGrassTrail move |
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->LargeGrassTrail move |
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| traits = <!-- Same here -->Spirit/LandMount/Photosynthesis/Elite |
| traits = <!-- Same here -->Spirit/LandMount/Photosynthesis/Elite |
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| vir = |
| vir = 50 |
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| fert = |
| fert = 20 |
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| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
| species = <!-- Species separated by /, species names should be the same as they are in the gallery --> |
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| components = <!-- Extra unparsed info for special hybrids and such --> |
| components = <!-- Extra unparsed info for special hybrids and such --> |
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| aquisition = <!-- Meant for unbreedable species --> |
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| drop = PlantMatter/PlantMatter |
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Can be evolved from grass cat, if you can spawn them after selecting grass affinity. Alternatively they can be captured in forest portals, or in petalstorm weather. |
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-->{{Spirit Evolution |
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| name = |
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| image = |
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| element = Grass |
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| fxskills = |
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| sizebonus = +1 |
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| reqstr = |
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| reqhealth = |
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| reqlust = |
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| evinto = |
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}}<!-- |
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-->{{Spirit Evolution Part |
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| name = |
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| evosource = Any Magic |
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| evosourcetype = Magic |
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| evoname = Magic |
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| evotype = Magic |
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| evoskills = Growth |
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| evohealth = |
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| evomana = |
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| evostr = |
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| evomagic = |
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| evoldmg = |
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| evolres = |
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| evoarmor = |
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| evospeed = |
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| evopassive = |
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}}<!-- |
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-->{{Spirit Evolution Part |
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| name = |
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| evosource = All |
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| evoname = Strength |
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| evotype = Strength |
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| evoskills = Ram |
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| evohealth = |
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| evomana = |
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| evostr = |
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| evomagic = |
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| evoldmg = |
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| evolres = |
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| evoarmor = |
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| evospeed = |
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| evopassive = |
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}}<!-- |
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-->{{Spirit Evolution Part |
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| name = |
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| evosource = All |
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| evoname = Support |
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| evotype = Support |
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| evoskills = GreaterHeal |
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| evohealth = |
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| evomana = |
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| evostr = |
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| evomagic = |
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| evoldmg = |
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| evolres = |
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| evoarmor = |
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| evospeed = |
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| evopassive = |
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=== Evolution Tree === |
=== Evolution Tree === |
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Level type Support - Learns [[GreaterHeal]] |
Level type Support - Learns [[GreaterHeal]] |
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=== Notes === |
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*Drops 2 PlantMatter. |
Revision as of 11:33, 5 October 2021
A final evolution of a Grass Spirit. They can be evolved from Grass Cats into three different types, gaining a size in the process. Note that only Magic Type Grass Cats can turn into Magic Type Grass Steeds.
Evolution Tree
Level type Magic - Learns Growth
Level type Strength - Learns Ram
Level type Support - Learns GreaterHeal