Skills

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For Skill Combinations see Skill Combinations

Skills[ | ]

Name Cost Description Range Cool Down Damage Tags Effect Tags Inheritable
AbsorbFire AP: 0
Mana: 2
Remove burn from all characters within radius 2.
Restore hp equal to the amount removed.
gain 1 ap if 4 or more were removed.
3 2 Burned Yes
AbsorbSeed AP: 0
Destroy allied seedling to gain 2 ap and 2 magic/strength charges. 1 1 No
Aegis AP: 1
Mana: 5
Gain 100% shield 0 6 Yes
AnimateDead AP: 1
Mana: 15
Stamina: 2
Ressurrect the last (non-token) character that died as ally with 1 ap.
(Unique enemies don't die)
The character restores 20% hp and has increased armor for 2 turns
Permanently increases LRes by 1
Reduces beauty by 25% and max morale by 20
1 0 HardenedSkin No
AnimatePlant AP: 1
Mana: 4
Remove non-defending/attacking/blocking from a floral token.
Changes movement type/action.
Always grants 1 ap and +1 speed.
3 1 Yes
Antidote AP: 0
Mana: 1
turn poison effect into regeneration with equal duration 2 3 Poison, Regeneration Yes
Aphrodisiac AP: 0
Mana: 3
Sets LustGain (3 LDmg each round(affected by LRes)) for (2+Ldmg/2) rounds 3 3 LustGain Yes
Apocalypse AP: 2
Mana: 10
Stamina: 5
Deal mg*3 dmg to ALL characters
Irradiate each character for remaining battle. Turn all tiles into wasteland.
0 3 True Radiation Yes
Assassinate AP: 0
Mana: 4
Teleport to a cursed enemy (random surrounding space)
Deals mg damage
8 1 True Cursed Yes
Attract AP: 0
Mana: 4
pull target closer and deal lDmg + mg lustdamage 6 1 Yes
BackStab AP: 0
Mana: 2
Stamina: 1
Teleport behind a character
and perform a free attack on them
1 2 Yes
Banish AP: 2
Mana: 3
Consume all shadow tiles on the map.
Deal true dmg equal to the amount to target character
2 5 True Yes
Bedazzle AP: 1
Mana: 2
Increase the duration of all active blind effects by 1. 0 2 Blinded Yes
Bewitch AP: 1
Mana: 4
Set Enticed and Lustgain for 3 Turns 3 3 Enticed, LustGain Yes
Bite AP: 1
Mana: 3
attack target with a basic attack and apply bleed for 3 turns
Restore hp equal to half the dmg dealt
1 3 Basic Bleeding Yes
BlackHole AP: 2
Mana: 8
pulls characters in target area towards you and deal mg dmg
Only affects as many as empty tiles surrounding you
Minimum range of 3
5 1 Shadow Yes
Blessing AP: 1
Mana: 5
Shield all allies in shadowform or in shadow by mg.
Shield all enlightened allies by mg.
0 3 ShadowForm, Enlightened Yes
BlindingLight AP: 0
Mana: 3
ALL adjacent characers become blinded for 2 turns 0 3 Blinded No
AP: 0
Mana: 2
Teleport to free tile. 2 1 Yes
Blizzard AP: 2
Mana: 10
Freeze water and lava.
Turn many random tiles into snow.
Clear all burn debuffs.
Freeze all characters.
0 10 Burned, Frozen Yes
BloodHealing AP: 1
Stamina: 1
Heal target by 10
Caster loses 5 hp
3 1 Yes
BloodShield AP: 0
Lose 2 hp.
Gain 5 shield.
0 0 Yes
BulbConduit AP: 1
Mana: 1
Sacrifice target bulb:
Removes all temporary effects, transferring them to all neighbours
(Positive and negative)
5 3 No
BulbExplosion AP: 1
Mana: 1
Explode target bulb
All characters in radius 2 take true damage equal to its current mana
5 1 True Yes
BulbJump AP: 1
Mana: 4
Jump to a free tile
Spawn a slimeBulb on the previous tile (also turns tile into slime)
2 5 Yes
BulbShield AP: 1
Spend all mana
Shield target by that amount
7 1 Yes
BulbShot AP: 0
Spend all mana
Deal water dmg to target equal to that amount
4 2 Water Yes
Burrow AP: 1
Move from one tile to another of the same type
valid tiles: earth,grass,stone,lava
Defend for a turn
5 3 Defending No
CallWorm AP: 0
Mana: 2
Targets a random non-elite worm on the field:
It burrows to target tile.
(It defends if it matches their previous tile)
1 3 Defending No
Calm AP: 0
Mana: 1
Remove 5 + mg lust from ally 3 1 Yes
CelestialStrike AP: 2
Mana: 5
Requires adjacent tiles to be of equal shadow and non-shadow amount.
Deal 5*true dmg to target enemy.
8 2 True No
ChainLightning AP: 1
Mana: 5
deal 2+mg dmg to target. Chains twice. (can't hit the same target twice) 3 1 Electric Yes
Charge AP: 1
Charge in a straight line and attack the enemy next in line.
(Similar to centaur base movement)
Interrupted by water/lava
6 4 No
Charm AP: 1
Mana: 1
Increase targets lust by mg + Ldmg 1 2 Yes
Claws AP: 1
Stamina: 1
Deal str+2 slashing dmg 1 1 Slashing Yes
Cleanse AP: 0
Mana: 3
remove ALL temporary effects from target 2 3 Yes
Command AP: 1
restores 2 ap of a stubborn character 2 2 Yes
Conceal AP: 1
Mana: 2
Put target ally into shadowForm for 1 turn 1 2 ShadowForm Yes
Conduit AP: 0
Mana: 1
removes all temporary effects from Sylvie, transferring them to all neighbours (duration +1)
(Positive and negative)
3 3 No
Constrict AP: 1
Stamina: 2
Entangle target for a turn.
Increases lust by 2*lDmg
1 2 Entangled No
Consume AP: 1
Destroy target character with hp less than twice your strength.
Restore hp equal to the dmg dealt
Regenerate for 2 turns
1 5 Regeneration Yes
ConsumeBulb AP: 1
Consume target bulb
Infect self and increase strength for 2 turns
Bulb at 5+ mana: also increase armor
Bulb at 10+ mana: duration +1
1 1 StrengthBuff, Infected, Armored Yes
ConsumeMana AP: 2
Destroy target non-token character with hp less than twice your strength.
Permanently gain 2 mana
1 3 Yes
Convert AP: 0
Convert 1 energy into 2 mana. 0 0 Yes
Copy AP: 2
Mana: 5
Permanently become a copy of target non-unique humanoid character
(Keep this skill (overwrites random skill))
Keep genetics (except species), keep personality
Unequips all items
Heals to full / loses all mana
1 1 No
Corrupt AP: 0
Mana: 4
target character on slime.
Deal 2 * Ldmg.
Infect target for 1 turn.
5 2 Infected Yes
Cover AP: 0
Target smaller ally loses all ap (min. 1 required) and becomes immune to all dmg for a turn.
User loses own invulnerability and all shield if possible.
1 2 Shield No
Crash AP: 1
Mana: 2
Jump against an enemy. user and target take (user str+ each others armor) basic dmg
(land in random surrounding space).
Or jump towards target empty tile, turning it into stone, spreading its previous type to adjacent tiles.
min range of 2
5 4 Basic Yes
CreateLava AP: 0
Mana: 4
Turn stone 3 tiles around caster to lava and vaporize water/slime 0 3 Yes
CreateStone AP: 1
Mana: 4
Create Stone in radius 2 around caster. 0 4 Yes
CreateWater AP: 1
Mana: 4
Create Water in radius 2 around caster. 0 5 Yes
Crush AP: 1
Mana: 1
deal 2*str basic dmg 1 3 Basic No
CrystalBeam AP: 1
Mana: 5
Lose 2 hp
Damages all characters in a line by (mg + str).
Shield self for a turn
6 2 Radiant, True, Shadow Shield Yes
Crystallize AP: 0
Mana: 1
Target ally loses 2 hp and gains 5 shield. 0 0 Yes
CrystalShard AP: 0
Mana: 2
lose 2 hp to deal mg slashing dmg 4 1 Slashing Yes
CrystalStorm AP: 1
Mana: 5
Lose 5 hp to deal mg slashing dmg to anyone in radius 1 4 2 Slashing Yes
Cure AP: 0
remove ALL temporary effects from self 0 10 Yes
Curse AP: 1
Mana: 2
Curse target for mg/2 turns 4 2 Cursed Yes
CursedFlame AP: 1
Mana: 4
Deal mg shadow dmg and increase burn by 1. 4 2 Shadow Burned Yes
Darkness AP: 1
Mana: 5
Turn mg+5 random tiles into shadow.
Increase global shadow dmg by 1% for each grass tile affected.
Remove all \enlightened\ effects.
0 2 Shadow Enlightened Yes
DarkRevive AP: 2
Mana: 10
Stamina: 1
Ressurrect the last (non-token) character that died as a token
(Unique enemies don't die)
Character gains 2ap and strength/magic buff for the remaining battle.
2 1 MagicBuff, StrengthBuff No
DeepFreeze AP: 0
Mana: 10
Freeze target character for 2 effective turns:
- Won't be able to act.
- Armor increases by 5.
- Will be immune to further stun effects for the remaining battle
3 2 Frozen, StunResistant Yes
Defrost AP: 0
Mana: 2
Remove frozen from target.
Gain mg shield.
2 3 Frozen Yes
Detonate AP: 0
Sacrifice self!!!
Deal mg damage to adjacent characters.
0 1 Fire Yes
Dispel AP: 1
Mana: 3
Lower enemy shield by mg*2 0 1 Yes
Dive AP: 1
Move from water to water 5 2 No
Dodge AP: 0
Move to a free tile
Need to be adjacent to an enemy.
Target tile can't be adjacent to an enemy.
1 2 Yes
Dominate AP: 1
Mana: 2
Target enemy with 0 energy:
Deal 2*LDmg and apply lustgain for remaining battle.
2 2 LustGain Yes
DragonFlight AP: 2
Mana: 4
fly in a straight line, turning all tiles into lava
also deals mg fire dmg to any character
7 3 Fire No
Drain AP: 1
Mana: 1
Target male/futa character.
Target loses up to 2 energy. Restore mg hp for each point lost.
1 2 Yes
DrainCurse AP: 0
Drains curse from target
Only works if not already cursed
X is equal to the curses duration:
User restores X*2 mana/hp
User restores 1 ap
Increase targets lust by X*5
2 2 Cursed Yes
DrainEffects AP: 1
Mana: 2
drain every temporary effect of target character
(same duration)
1 1 Yes
DrainEssence AP: 1
Drain mana from a character
(up to full)
4 4 No
DrainLava AP: 0
Mana: 2
Useable on lava:
Gain 2*mg shield.
Turns tile to stone.
0 2 Yes
DrainLust AP: 1
Mana: 2
drain targets lust (up to your maximum lust) 3 1 Yes
DrainMana AP: 1
Drain all mana from an ally in shadow/shadowForm (until full) 8 0 ShadowForm Yes
DrainSemen AP: 1
Stamina: 1
Target male/futa character.
Target loses up to 3 energy. Restore that much energy
1 2 Yes
DrainShadow AP: 0
Mana: 1
Useable on shadow:
Gain +50% strength/magic for a turn
Turns tile to earth
0 3 StrengthBuff, MagicBuff Yes
DrainSlime AP: 1
Mana: 4
Drain Slime around you, gain a magic/strength charge for each one.
Increase lust by the same amount (affected by Lres)
0 5 Yes
DrainWater AP: 1
Mana: 3
Drain Water around you, gaining 1 magic charge/2 shield each 0 4 Yes
Drown AP: 1
Mana: 1
deal str*2 water dmg.
You need to be in water.
1 4 Water Yes
Earthquake AP: 2
Mana: 10
Deal mg+str dmg to all other characters on the same tile type
(Doesn't work on water)
0 3 Basic Yes
ElementalPower AP: 0
Mana: 2
Trigger an effect based on the current tile:
Lava: Become fire coated for remaining battle
Water: Cleanse all temporary effects
Grass: Regenerate for 2 turns.
Earth: Defend for a turn.
Stone: Gain hardened skin for 3 turns.
Snow/Ice: Gain immunity for a turn.
Slime: Gain slimeTrail for 2 turns.
Shadow: Enter shadowForm for a turn.
Wasteland: Lower own max hp by 1. Gain magic/strength buff for remaining battle
3 1 Regeneration, Defending, HardenedSkin, Immune, FireCoated, SlimeTrail, ShadowForm, StrengthBuff, MagicBuff Yes
EmbiggenPlant AP: 2
Mana: 5
Target floral token creature:
They grow one size.
Their strength/magic/LDmg/hp/mana will double.
(Can't target already enormous characters)
2 2 Yes
Empower AP: 2
Mana: 10
fully heal target and set StrengthBuff and Focused for 3 Turns 3 2 StrengthBuff, Focused No
EmpowerHebi AP: 1
Mana: 2
Summon your companion in her true form to the battlefield
Reduces MAX morale by 5 each use(can't be used to lower max morale to 0 or lower)
1 50 No
Encase AP: 1
Mana: 4
gives the target Shield for 2 turns
Also disables their physical attacks
3 2 Shield, Encased Yes
Energize AP: 1
Mana: 5
SHield for mg and 1 ap to target ally 1 2 Yes
EnergizeBulb AP: 1
Mana: 5
Target bulb
Fully heal it
Restore mg mana to it
3 2 Yes
EnergyBlaster AP: 1
Deal mg light dmg to anyone in radius 2.
Turn affected tiles into wasteland.
5 0 Radiant Yes
EnergyBomb AP: 1
Mana: 20
Deal mg light dmg to anyone in radius 2. 5 2 Radiant Yes
EnergyClaws AP: 1
Mana: 3
Stamina: 1
Deal str+mg slashing dmg 2 1 Slashing No
Enhance AP: 1
Mana: 4
increases armor and strength for 1 turn 3 2 HardenedSkin, StrengthBuff Yes
Enlighten AP: 1
Mana: 2
Enlighten target for 1 + mg/5 turns
Enlightened: also apply focus.
4 3 Enlightened, Focused Yes
Entangle AP: 1
Mana: 3
entangle target on grass for 2 rounds, removing the grass 3 3 Entangled Yes
Entice AP: 1
Mana: 2
Entice humanoid character for 5 turns 3 3 Enticed Yes
Eruption AP: 1
Mana: 7
target Lava tile: dmg each character in 1 tile radius by mg
also increases burn by 2
20% chance to turn surrounding tiles into lava
3 2 Fire Yes
Evaporate AP: 0
Mana: 20
destroy target enemy
(non boss/giant)
5 2 No
Explosion AP: 1
Mana: 1
Sacrifice self!!!
Deal 3+mg*2 damage in 2 range radius
Heat affected tiles
0 1 Fire Yes
ExtractEnergy AP: 1
Need to target a character with 50%+lust
Drain all lust from target (increases their maxlust)
Extract 2*mg mana from target
1 2 Yes
ExtractMana AP: 1
extract 1+mg mana from enemy
User is slowed for 4 turns
1 2 Slow Yes
FamiliarBond AP: 0
Mana: 1
Target Avy:
Teleport to a random nearby tile.
If Avy has an adjacent enemy, prioritize tiles near enemies.
If not, prioritize tiles that are also not adjacent to enemies.
7 2 Yes
FieryTeleport AP: 1
Mana: 5
Deal mg fire dmg to ALL surrounding characters and increase their burn by 2
Teleport to target tile
Starting and target tile turn into lava
5 4 Fire Yes
Fireball AP: 0
Mana: 3
Deal 1+mg fire dmg 3 1 Fire Yes
FireBreath AP: 0
Mana: 6
Deal mg fire dmg in a cone
Heat tiles
4 2 Fire Yes
FireClaws AP: 1
Mana: 2
Deal str fire dmg 1 0 Fire Yes
FireFlight AP: 1
Mana: 6
Fly to a free tile and turn it into lava,
deal mg fire dmg to characters nearby
4 3 Fire No
FireLeap AP: 1
Mana: 3
Jump to a free tile and turn it into lava,
deal mg/2 fire dmg to characters nearby
2 0 Fire No
FireShield AP: 0
Mana: 2
Gain mg shield.
Apply 3 burn to self
0 1 Burned Yes
FireTailWhip AP: 1
Mana: 3
Perform a swing attack with fire dmg. 1 2 Fire No
FireTongue AP: 1
Mana: 2
Burn an enemy for 4 or fireCoat an ally for 3 turns (afflict burn 2 on attacks)
Burn stacks and causes dmg equal to the duration left
2 3 FireCoated, Burned Yes
Fission AP: 2
Mana: 5
Sacrifice target non-token ally.
Fully restore mana of ALL characters and restore 1 ap.
Also apply radiation for remaining battle.
(Used in many skill combos)
0 4 Radiation Yes
FlameStrike AP: 1
Mana: 10
Stamina: 2
Deal mg dmg to anyone in radius 1 around the target 3 2 Fire Yes
FlashFreeze AP: 0
Mana: 2
Freeze self for a turn
(Removed at the start of next turn)
Also freezes tile
0 3 StunResistant, Frozen Yes
FlashHeal AP: 0
Mana: 2
Heals target/self for 5. 2 2 Yes
Flow AP: 1
Mana: 3
target a character on water.
Push them up to 5 tiles.
Ally: gain strength buff for a turn.
Enemy: becomes vulnerable for a turn.
1 2 StrengthBuff, Vulnerable Yes
Fly AP: 1
Fly to a free tile 4 1 No
Focus AP: 0
Mana: 3
Set Focused for 2 Turns
(Character gains 2 ap at the start of the turn
even when engaged in combat. Increased LustRes)
3 3 Focused Yes
ForkedLightning AP: 1
Mana: 5
deal 2+mg electric dmg to target and a random neighbour 3 1 Electric Yes
Freeze AP: 0
Mana: 4
Freeze target character:
- Won't be able to act for a turn.
- Armor increases by 5.
- Will be immune to further stun effects for the remaining battle
3 1 Frozen, StunResistant Yes
Frighten AP: 0
Mana: 2
clears lust from all characters in range 3
Lowers morale of affected allies by 5
0 1 Yes
FrostBolt AP: 0
Mana: 4
Deal mg ice dmg 4 1 Frost Yes
FrostFlight AP: 1
Mana: 6
Fly to a free tile and cool surrounding tiles,
Deal mg ice dmg to characters nearby
4 3 Frost No
FrostNova AP: 1
Mana: 8
Deal mg damage to all characters in range 2
and freeze them
Also freezes tiles
0 2 Frost Frozen Yes
FrostTouch AP: 0
Mana: 4
Extend the duration of \Frozen\ by 1. 1 6 Frozen Yes
FullHeal AP: 1
Mana: 15
Fully heals target/self. Removes ALL temporary effects. 5 3 Yes
FungalArmor AP: 1
Mana: 3
All characters in fungal network gain hardened skin for a turn. 3 1 HardenedSkin No
FungalCall AP: 1
Mana: 8
Pulls spore-affected characters in target area towards you and increase spores by mg.
Only affects as many as empty tiles surrounding you
Minimum range of 3
5 2 Spore No
FungalFlight AP: 1
Mana: 5
Fly in a straight line, turning all tiles into grass
Also apply own spores to all passed characters.
Cleanses own spores.
7 3 Spore No
FungalGrowth AP: 0
Mana: 3
Turn all tiles adjacent to the fungal network into grass. 3 2 Yes
FungalMissiles AP: 1
Mana: 6
Deal mg poison dmg in a cone.
Hits up to \fungal network count\ random targets.
Affected by precision.
4 2 Poison Yes
FungalPulse AP: 0
Mana: 5
Deal mg poison dmg to all characters adjacent to the fungal network. 3 2 Poison Yes
FungalRain AP: 1
Mana: 10
Apply spores to ALL characters.
Amount equal to characters in fungal network.
0 3 Spore No
FungalShift AP: 0
Mana: 3
Switch places with any other character within the fungal network. 7 2 No
FungalSpeed AP: 2
Mana: 5
All other characters in fungal network gain 1 ap. 3 2 No
GeneExtract AP: 1
Mana: 2

Unlocks the target species as summon
weakens target for 2 Turns
(unlock doesn't work on bosses/giants or unique characters)
1 5 Weakened No
GhostBulb AP: 1
Mana: 5
Spawns a flying slimebulb
(Regenerates mana each turn based on casters mg)
2 1 ShadowForm Yes
GhostWrap AP: 2
Mana: 2
Increase lust by lDmg and entangle it for a turn
2 turns if it's in shadow
4 2 Entangled No
Grab AP: 0
Mana: 1
pull target towards you 2 2 Yes
AP: 0
Mana: 2
teleport to a grass tile surrounded with grass
(only the target tile needs to be empty)
Turns those tiles into earth
5 1 Yes
GrassExplosion AP: 0
Mana: 3
Sacrifice self!!!
Deal mg poison dmg to all characters in radius 2.
Turn non lava tiles into grass
0 6 Poison No
GrassTrail AP: 0
Mana: 2
set grassTrail for 4 Turns 0 5 GrassTrail Yes
GreaterHeal AP: 1
Mana: 4
Heals target/self for 10hp or 20%
(whichever is higher)
2 1 Yes
GrowShadow AP: 1
Mana: 2
Target a shadow tile:
spread shadow to 3 nearby tiles
Otherwise create one
3 2 Yes
Growth AP: 2
Mana: 5
Turn non-lava tiles in radius of 3 around target to grass,
rejuvenating allies and poisoning enemies already on grass for 2 turns
6 3 Regeneration, Poison Yes
Guard AP: 0
Defend for one turn.
Weaken self for 2 turns.
0 2 Defending, Weakened Yes
HardenSkin AP: 1
Mana: 5
increases armor of target by 4 for 1+ mg/2 turns 3 4 HardenedSkin Yes
Hatch AP: 2
Mana: 5
Hatch into normal form, dealing 5 fire dmg to surrounding characters (radius 2)
Also heats tiles
0 3 Fire No
Heal AP: 1
Mana: 2
Heal target/self for 5hp or 10% of max hp.
(Whichever is higher)
3 1 Yes
HealingClaws AP: 1
Mana: 5
Attack target with a basic slashing attack
Heal allies around the user by half the damage dealt
1 3 Slashing Yes
HealingFlame AP: 0
Mana: 3
Enemy target: deal mg fire dmg
Ally target: heal for 5. (Target lava character: also regenerate for 2 turns)
3 1 Fire Regeneration Yes
HealingWeb AP: 1
Mana: 8
Heals target/self for 50%
Removes poison
2 1 Poison No
HeavyPush AP: 0
Push target 4 tiles. On collision deal str dmg to both characters 1 2 Basic No
HiddenPower AP: 1
Mana: 10
Stamina: 2
Target a seal. Deal mg dmg to characters within 2 range.
(Damage type changes based on targeted seal)
3 2 Basic, Slashing, Fire, Shadow, Frost, Poison, Radiant No
HolyLight AP: 1
Mana: 2
Shield target for mg
If target was enlightened, also empower it for a turn. (+50% magic/strength)
Enlightened: gain back 1 ap
3 2 Enlightened, MagicBuff, StrengthBuff No
HolyPower AP: 2
Mana: 8
Enlighten every ally for 3 turns
Already enlightened characters lose all lust
Enlightened: also increase armor
0 1 Enlightened, Armored Yes
HolySwitch AP: 0
Mana: 1
Switch places with another ally
Both need to be enlightened
4 0 Enlightened Yes
IceBeam AP: 1
Mana: 8
Damages all characters in a line by mg ice dmg
Cool tiles.
6 2 Frost No
IceBlock AP: 0
Mana: 3
Freeze self for 5 turns
Also freezes tile
0 3 StunResistant, Frozen Yes
Ignite AP: 0
Mana: 3
Target burning target:
Deals true damage equal to 3*duration to target
Removes burn
3 2 True Burned Yes
Immunity AP: 0
Mana: 4
Grants immunity for 2 turns.
(Can't gain any further status effects)
1 2 Immune Yes
ImprovedTentacle AP: 0
Mana: 8
Spawns a Tentacle for current battle.
It has the same attack type as caster.
Gains additional bonus effects based on attack type.
Pierce: Speed *2. Has charge movement action.
Swing: LDmg *3.
Ranged: Frost damage type. Passively spreads slime.
Basic: Flying movement type. Large slime trail passive.
1 4 Frost No
Infect AP: 1
Mana: 3
Infect target for 3 rounds.
Take dmg each turn. Heal instead if \slime\.
Will spread on death
2 2 Infected Yes
InfectBite AP: 1
Mana: 4
attack target with a basic attack and infect it for 2 turns
Restore hp equal to half the dmg dealt
1 3 Basic Infected Yes
InkSpurt AP: 0
Turn target tile into slime and move away from it.
If there is a character on the tile, blind it for 2 turns.
1 3 Blinded No
InnerHealing AP: 0
Uses targets mana to heal their hp, up to full
1:1 ratio
2 1 Yes
InsectSwarm AP: 0
Mana: 5
Uses 2 energy.
All enemies become vulnerable for a turn and lose defending.
Humanoid enemies: Deal ldmg and attempt to stun them if they have no energy left.
0 20 Frozen, Vulnerable, Defending No
Invigorate AP: 1
Mana: 4
Stamina: 1
restore 1 ap to target 3 3 Yes
Jump AP: 0
Stamina: 1
Jump to a free tile 2 2 Yes
KineticPush AP: 1
Mana: 3
Push target 3 tiles. On collision, deal mg dmg to both characters 4 2 Basic Yes
KnockBack AP: 1
Push target 2 tiles. On collision deal str dmg to both characters 1 3 Basic No
LaserBeam AP: 2
Mana: 10
Damages all characters in a line by 2*mg light dmg. 6 2 Radiant No
LavaBeam AP: 1
Mana: 8
Damages all characters in a line by mg fire dmg.
Heat tiles
7 3 Fire Yes
LavaBurst AP: 1
Mana: 6
Deal mg damage to all characters in range 2 and heat tiles 0 2 Fire No
LavaDive AP: 1
Move from lava to lava in range 5 5 3 No
LavaPath AP: 1
Mana: 8
Turn all tiles in a straight line to lava.
deal 1 + mg fire dmg to every character
4 3 Fire Yes
LavaSplash AP: 0
Mana: 2
Deal mg+1 fire dmg
User needs to stand on lava
Lava will be moved to target
3 1 Fire Yes
LavaTrail AP: 0
Mana: 5
set LavaTrail for 2 Turns 0 4 LavaTrail Yes
LifeTap AP: 0
Lose 2 hp.
Turn current tile into shadow
On shadow: enter shadowform for a turn instead.
0 2 True ShadowForm Yes
LightBlast AP: 1
Mana: 5
Deal mg light damage to all surrounding characters.
Enlightened characters get shielded by mg instead.
Clears shadow.
Enlightened: also blind damaged characters for 2 turns
0 2 Radiant Enlightened, Blinded Yes
LightFlash AP: 1
Mana: 2
Blind target for 1 turn.
Enlightened: +1 duration.
3 1 Enlightened, Blinded Yes
LightningBolt AP: 0
Mana: 4
Deal mg electric dmg to a target in a line 7 1 Electric Yes
LightningStorm AP: 2
Mana: 15
Stamina: 2
Deal mg electric dmg to up to 4 random enemies 0 1 Electric Yes
LightningStrike AP: 0
Mana: 5
Deal mg electric dmg 10 0 Electric Yes
LightRay AP: 1
Mana: 10
Deal mg light damage to target and blind for 2 turns
Enlightened characters get shielded instead.
Clears shadow
Enlightened: also affects nearby characters for half the effect.
3 2 Radiant Enlightened, Blinded Yes
LightShape AP: 2
Mana: 8
Deal mg radiant dmg to all enemies
User needs to be enlightened.
Tiles within range 3 around user need to be empty.
0 1 Radiant Enlightened No
LightSpear AP: 2
Mana: 10
Damages all characters in a line by (mg + str)
Enlightened characters get shielded instead.
Clears shadow
Enlightened: defend for a turn.
6 3 Radiant Enlightened, Defending Yes
LightSting AP: 0
Mana: 1
Deal mg true dmg to target
Also apply regeneration for mg turns.
Enlightened target doesn't take dmg.
Enlightened: restore own hp equal to the dmg dealt.
1 5 True Enlightened, Regeneration Yes
LightWave AP: 1
Mana: 6
Deal mg light dmg to all characters in a cone
Enlightened characters are immune
Clears shadow
Enlightened: also blind damaged characters for 2 turns
3 3 Radiant Enlightened, Blinded Yes
LivingAmmo AP: 2
Mana: 5
Spawns a rock spirit for current battle.
It is one size smaller than the user, if possible.
1 5 No
LongJump AP: 0
Mana: 2
Stamina: 1
Jump to a free tile 3 2 Yes
LustBite AP: 1
Mana: 3
attack target with a basic attack and apply lustgain for 5 turns
Restore hp equal to half the dmg dealt
1 3 Basic LustGain Yes
LustBlade AP: 1
Mana: 1
Damages all characters in a line and clears own lust.
Damage equal current lust.
1 1 True No
LustBurst AP: 0
Mana: 1
Removes all lust from Castalia, dealing true damage to all neighbours equal to half that amount. 3 1 True No
LustShot AP: 2
Mana: 2
Damages all characters in a line and clears own lust.
Damage equal to LRes*2 + current lust.
6 1 True No
MagicArmor AP: 0
Mana: 2
Gain mg shield. 0 2 Yes
MagicCheer AP: 1
Set \High morale\ buff for 1 Turn
Doesn't stack with naturally high morale
Removes \Low morale\ until end of combat
3 1 LowMorale, HighMorale Yes
MagicFire AP: 0
Mana: 2
Targeting character on lava:
Ally: strengthen target for 1 turn (duration + mg/5)
Enemy: increase burn by 2 + mg/3
Targeting other tile:
Lava: drain to firecoat self for 3 turns (attacks apply burn)
Stone: turns into lava
Other: turns into stone
4 1 FireCoated, StrengthBuff, Burned No
MagicGrass AP: 0
Mana: 2
Targeting character on grass:
Ally: use grass to increase armor for 2 turns (duration + mg/5)
Enemy: use grass to entangle the enemy for 2 turns (effectively 1)
Targeting other tile:
Grass: spread to nearby tiles
Water: drain water to apply regeneration to ALL allies on grass for 2 turns
Other: grow grass on tile
4 1 Regeneration, HardenedSkin, Entangled No
MagicGuard AP: 1
Mana: 5
Stamina: 1
Gain mg shield.
Apply shield to all adjacent allies equal to own.
3 3 Yes
MagicIce AP: 0
Mana: 2
Targeting character on ice/snow:
Ally: increase magic for 1 turn (duration + mg/5)
Enemy: loses 2+mg mana
Targeting other tile:
Ice: Shatter to turn nearby tiles into snow.
Water: turn into ice.
Lava: turn into stone.
Other: turns into snow.
4 1 MagicBuff No
MagicMissile AP: 1
Mana: 6
Deal mg shadow dmg in a cone.
Hits up to \1 + magic charge count\ random targets.
Affected by precision.
4 2 Shadow Yes
MagicPheromones AP: 1
Mana: 3
target Flora: increase lust of all neighbours by your magic + her lDmg 3 4 No
MagicPull AP: 0
Mana: 4
pull target towards you and deal mg + str dmg
If the path is interrupted, deal mg dmg to both instead
Minimum range of 3 required
6 2 Basic Yes
MagicShadow AP: 0
Mana: 2
Targeting a character in shadow:
Ally: use shadow to grant shadowform for a turn
Enemy: use shadow to entangle the enemy for 2 turns (effectively 1)
Targeting other tile:
Shadow: spread to 2 nearest tiles
Other: turn tile into shadow
2 2 Entangled, ShadowForm No
MagicShield AP: 1
Mana: 3
Target gains mg shield. 0 1 Yes
MagicTame AP: 2
Mana: 5
Tame an animal forever (chance based on Level and magicstrength). 2 4 No
MagicWater AP: 0
Mana: 2
Targeting character on water:
Ally: Remove ALL temporary effects and reduce lust by 1+mg
Enemy: loses 1+mg mana
Targeting other tile:
Non-water: turns tile into water
Water: drain it to shield for mg
4 1 No
Martyr AP: 0
Mana: 1
Sacrifice self!!! to fully heal all Allies and remove lust. 0 1 Yes
MassCurse AP: 1
Mana: 4
Curse everyone in radius 2 for 3 turns 3 3 Cursed Yes
MassHeal AP: 1
Mana: 5
heal everyone in radius 1 by 5 3 1 Yes
MassSeduction AP: 1
Mana: 2
Increase lust of all other characters in range 3 by lDmg 0 2 Yes
Meditate AP: 2
Enlighten self for 3 turns.
Enlightened: defend for 2 turns
0 7 Enlightened, Defending Yes
Meteor AP: 2
Mana: 15
Stamina: 2
Deal 2*mg fire dmg to anyone in targeted tile and half to neighbours
Changes tiles into lava and stone
4 4 Fire Yes
MeteorStorm AP: 2
Mana: 15
Stamina: 5
Deal 1 + mg/2 fire dmg to all enemies
and changes affected tiles to lava.
0 3 Fire Yes
MindBlast AP: 2
Mana: 5
Deal mg true dmg. Deal bonus dmg equal to target's magic strength 6 2 True Yes
MindControl AP: 1
Mana: 10
Permanently take control of an enemy.
Only works on characters at max lust and less remaining hp than the casters magicstrength
(Characters will lose the \token\ trait)
2 5 No
MindPrison AP: 0
Mana: 5
Stun target enemy for 3 turns. 7 1 Frozen No
MistForm AP: 0
Mana: 2
turn on shadowForm for 1 turn 0 2 ShadowForm Yes
MoonStrike AP: 2
Mana: 5
Only usable when surrounded by shadow.
Deal mg radiant dmg to all adjacent characters and turn those tiles into earth.
Then deal 3*shadow dmg to target enemy.
Enlightened: Gain magic buff (+50%) for 2 turns.
8 2 Radiant, Shadow Enlightened, MagicBuff Yes
NatureBlessing AP: 1
Mana: 2
Ally: set Regeneration (heal 10%) for 2 turns
Enemy: poison target for 2 turns
4 2 Regeneration, Poison Yes
Net AP: 2
Mana: 2
Tame an animal forever
(chance based on targets remaining health, level and the users magicstrength).
Entangles target for 2 turns
2 5 Entangled No
Overwhelming AP: 0
Mana: 1
Grants StrengthBuff and Focused to Aila for 2 turns 2 10 StrengthBuff, Focused No
ParasiteAttach AP: 1
Mana: 3
sacrifice self to poison and slow an enemy for 5 turns 1 2 Poison, Slow No
PheromoneBulb AP: 1
Mana: 1
Explode target bulb
All characters in radius 2 take Ldmg equal to twice its current mana
5 1 Yes
PheromoneBurst AP: 1
Mana: 2
All characters in range 2 deal LDmg to themselves. 0 2 Yes
Pierce AP: 1
Mana: 1
Deal str dmg to characters in a line.
(Base damage-type)
3 2 Yes
PoisonBolt AP: 0
Mana: 3
deal 1+mg poison dmg 2 1 Poison Yes
PoisonCloud AP: 1
Mana: 4
poisons everyone in radius 2 for 3 turns 3 3 Poison Yes
PoisonFlight AP: 1
Mana: 3
Fly to a free tile and apply poison to nearby characters for 2 turns
Also poisons user
4 2 Poison No
PoisonHeal AP: 1
Mana: 4
Heals target/self by 10
Also poisons for 5 turns
3 1 Poison Yes
PoisonStep AP: 0
Mana: 3
Teleport to a poisoned character (random surrounding space)
5 3 Poison Yes
PoisonSting AP: 1
Mana: 2
Deal 1 + str/2 poison dmg to target and next character. 3 3 Poison No
PoisonTongue AP: 1
Mana: 2
Poison an enemy for 4 Turns or poisonCoat an ally for 5 turns (afflict poison (3 turns) on attacks 3 3 PoisonCoated, Poison Yes
Portal AP: 0
Mana: 5
Teleport to a free tile and take all surrounding characters with you
Their position relative to the user stays the same. All target tiles must be unoccupied
6 3 No
PortalPull AP: 2
Mana: 8
pulls allies in target area towards you
Only affects as many as empty tiles surrounding you
Minimum range of 3
5 1 Yes
PortalRailGun AP: 1
Damages all enemy characters in a line by 3*mg true dmg.
Turn affected tiles into wasteland.
15 1 True, Radiant No
PortalSlice AP: 1
Mana: 4
Enemy moves to a random nearby tile
If impossible, destroy it instantly.
(Doesn't work on bigger characters/bosses)
4 2 Yes
PowerFlight AP: 1
Mana: 1
Stamina: 2
Fly to a free tile and push surrounding characters away. Deal str dmg to them if pushed away. 4 1 Basic No
PowerHeal AP: 1
Mana: 1
Fully heals ally and strengthens for a turn 5 2 StrengthBuff No
PowerPunch AP: 1
Mana: 1
push target 3 tiles. If obstructed, damage it and colliding character by str*2 1 2 No
Protect AP: 1
Mana: 5
Gives another ally 100% shield. 3 6 No
Push AP: 0
push target 1 tile away 1 2 Yes
Quench AP: 1
Mana: 3
remove all burn effects in radius 1
Turns lava into stone
3 3 Burned Yes
QuickDive AP: 0
Stamina: 1
Move from water to water 4 2 No
QuickStrike AP: 0
Stamina: 3
Perform a free melee attack 1 1 No
RadialBurst AP: 1
Mana: 5
Deal mg radiant damage to all characters 2 tiles away from caster.
Enlightened characters get shielded by mg instead.
Enlightened: also blind damaged characters for 2 turns.
On shadow/shadowform: also weaken damaged characters for 2 turns.
0 3 Radiant Enlightened, Blinded, ShadowForm, Weakened Yes
Rage AP: 0
Mana: 2
set StrengthBuff (dmg+50%) and Vulnerable for 2 turns 0 3 StrengthBuff, Vulnerable Yes
RailGun AP: 2
Mana: 5
Damages all characters in a line by 2*mg light dmg 9 1 Radiant No
Rain AP: 1
Mana: 4
Remove all lava from the map
Clear all burn debuffs
Reduce lust of all characters by mg
0 10 Burned Yes
Ram AP: 1
Charge in a straight line and deal str+1 basic dmg to the next character
and push them away.
3 1 Basic No
Rapture AP: 1
Mana: 4
Destroy target character with less (or same) hp than your magic strength.
Gain exp equal to the targets level.
Enlightened: gain twice as much exp.
7 3 Enlightened Yes
Refill AP: 1
Target Celia: drain hp (up to full). Gain 2 hp for each point drained
Restores 2 ap
(Never kills target. Fills lust if used at full hp)
1 20 Yes
Refresh AP: 0
Mana: 1
Lose 1 energy: target 0 0 No
Refuel AP: 0
Mana: 2
Gain 1 energy 0 0 No
Regenerate AP: 0
Mana: 4
Heal self for 25% 0 3 Yes
Rejuvenate AP: 1
Mana: 4
Set regeneration for 3 turns. 4 1 Regeneration Yes
RemoveSlime AP: 1
Mana: 1
Remove slime in radius 4 around caster.
(Replaces it with earth)
0 5 Yes
Rend AP: 1
Mana: 1
deal 2*str dmg
Enemy needs to bleed
1 2 Slashing, Basic Bleeding Yes
Repel AP: 0
Mana: 2
Push away adjacent characters. 0 2 No
Replenish AP: 1
Target Mya: drain mana (up to full). Gain 2 mana for each point drained
Restores 2 ap
1 20 Yes
Replicate AP: 0
Stamina: 3
Sacrifice half your hp:
Spawn a copy of yourself for the remaining battle.
Copy will have 0 ap and all skills start on cooldown.
Reclaim hp/mana left on the copy at the end of combat.
1 5 No
Reroll AP: 0
Changes first skill into a random magic one. 0 1 Yes
Rescue AP: 0
Mana: 2
Stamina: 2
Teleport ally to a random empty space next to you.
Shield for mg*2
6 3 No
Ressurrect AP: 1
Mana: 15
Stamina: 2
Ressurrect the last (non-token) character that died as ally
(Unique enemies don't die)
The character restores 1 hp and is shielded for a turn but starts with no ap.
1 1 Shield No
Restoration AP: 1
Mana: 3
Heal target by 5.
Set regeneration for 2 turns.
3 2 Regeneration Yes
Restructure AP: 0
Mana: 2
Useable on stone:
Heal self by 5 and shield for mg.
0 2 Yes
RevealTentacles AP: 1
Spawns tentacles on surrounding water spaces
(Replaces existing ones)
1 50 No
RideWorm AP: 1
Mana: 2
Stamina: 1
target a worm:
Push them up to 5 tiles. (free charge attack possible)
User moves to an adjacent space afterwards, if possible.
1 0 Yes
RockSpear AP: 2
Mana: 8
Damages all characters in a line by (mg + str). Spread earth/stone if caster stands on it. 6 3 Slashing Yes
RockSplinter AP: 1
Mana: 5
Deal mg slashing dmg to the first character in each direction.
max 5 range
0 3 Slashing Yes
RootBurn AP: 0
Mana: 2
Turn all grass tiles in radius 2 into lava. 3 1 Yes
RootDrain AP: 1
Mana: 3
Drain mg hp from the target
Entangles target and user for 2 rounds
User and target need to stand on grass
4 3 Entangled Yes
RootHeal AP: 1
Mana: 10
Heal all allies(and self) on grass by 10 and shield them for mg
User also needs to stand on grass
0 3 Yes
Rush AP: 0
Mana: 2
rush to target and damage all character in the path by 1+str/2.
(Natural damage type)
5 3 Yes
Sacrifice AP: 0
Mana: 5
Sacrifice self
Fully restore mana of ALL other characters and restore 1 ap.
Also apply radiation for remaining battle
0 4 Radiation Yes
Scald AP: 0
Mana: 4
User needs to stand on water:
Deal mg water dmg in a cone.
Applies 2 burn.
3 2 Water Burned Yes
SealFriend AP: 2
Recruit enemy seal. 2 5 No
SeedBoost AP: 1
Mana: 4
Applies strengthbuff, focused and hardened skin to a seedling
for 2 turns
1 1 StrengthBuff, Focused, HardenedSkin Yes
SeedBurst AP: 1
Mana: 1
Target seedling loses up to mg hp
All surrounding characters take the same amount of damage
5 1 Yes
SeedHeal AP: 1
Mana: 4
Heal a seedling for 10 and apply hardened skin for 2 turns 5 0 HardenedSkin Yes
ShadowAttack AP: 1
Mana: 4
Teleport to a free shadow tile and
deal 1+mg/2 shadow dmg to every surrounding enemy
4 2 Shadow Yes
ShadowBlast AP: 1
Mana: 3
Deal mg shadow dmg to target
+1 dmg for each shadow tile adjacent to it.
5 2 Shadow Yes
ShadowBond AP: 0
Mana: 1
Switch places with another \shadow\ ally
Both need to be in shadow
5 1 Yes
ShadowCloak AP: 1
Mana: 2
Lose 2 hp.
Apply shadow form to each surrounding ally for a turn.
0 3 ShadowForm Yes
ShadowFlight AP: 1
Mana: 1
Fly to a free tile
turn target tile into shadow
5 2 No
ShadowForm AP: 0
Mana: 2
toggles ShadowForm (drains 2 mana each turn outside shadow)
Gain 1 mana back, when turning it off
0 0 ShadowForm Yes
ShadowPrison AP: 1
Mana: 4
Put enemy into shadowform for 2 turns
Enemy has to be in shadow
5 2 ShadowForm Yes
ShadowPulse AP: 1
Mana: 5
Need to stand on a shadow tile:
spread shadow to 10 nearby tiles (up to 6 range)
3 1 Yes
ShadowSpear AP: 2
Mana: 10
Damages all characters in a line by (mg + str).
Spread shadow if caster stands in it.
6 3 Shadow Yes
ShadowStep AP: 0
Mana: 3
Teleport from a shadow tile to another
Only possible in shadow/shadowForm
5 2 ShadowForm Yes
ShadowTrail AP: 0
Mana: 3
Set shadowTrail for a turn
Need to stand on shadow
0 3 ShadowTrail Yes
ShadowWave AP: 1
Mana: 6
Deal mg shadow dmg to all characters in a cone 3 2 Shadow Yes
ShareEnergy AP: 1
transfer mana to an ally in shadowForm (until full) 8 0 ShadowForm Yes
Shatter AP: 1
Mana: 4
Target frozen character. Unfreeze them and halve their hp. 2 1 True Frozen Yes
ShootBulb AP: 1
Mana: 4
Target slime: Spawns a slimebulb
(Regenerates mana each turn based on casters mg)
6 3 Yes
SideStep AP: 0
Stamina: 1
Move to a nearby tile and gain 1 ap. 1 2 No
Slice AP: 1
Stamina: 1
Deal str+5 slashing dmg 1 2 Slashing Yes
SlimeArtillery AP: 1
Mana: 10
Deal mg water dmg to anyone in targeted tile and half to neighbours
Changes target into slime. (Chance for neighbours to change)
6 4 Water Yes
SlimeBolt AP: 1
Mana: 3
Deal mg water dmg to an enemy
OR turn target tile into slime. (Each surrounding tile has a 30% chance to turn into slime)
3 0 Water Yes
SlimeHeal AP: 1
Mana: 2
Heals target/self by 5.
\slime\ characters are also shielded for mg
3 2 Yes
SlimeRain AP: 1
Mana: 15
Slow all enemies and turn tiles in radius 1 around them into slime 0 5 Slow No
SlimeRush AP: 1
Mana: 4
Rush to target and damage all character in the path by str
turn tiles into slime.
4 3 Water No
SlimeTeleport AP: 0
Mana: 3
Teleport to a slime tile 5 3 No
SlimeTrail AP: 0
Mana: 5
Set slimeTrail for 2 Turns
(turns tiles you walk on into slime)
0 5 SlimeTrail Yes
Snow AP: 1
Mana: 8
Freeze water and lava
Turn some random tiles into snow
Clear all burn debuffs
Slow all characters for 2 turns
0 10 Burned, Slow Yes
SolarBeam AP: 0
Lose 2 hp.
Turn current tile into shadow
0 3 Yes
SoulDevour AP: 2
Mana: 5
Destroy target non-token character with hp less than your magic strength.
Permanently increase base max mana by 1
2 2 No
Spark AP: 0
Mana: 2
Deal mg electric dmg 1 1 Electric Yes
SpawnBulb AP: 1
Mana: 3
Target slime: Spawns a slimebulb
(Regenerates mana each turn based on casters mg)
1 2 Yes
SpawnCursedPlant AP: 2
Mana: 5
Spawns a cursed Flower for the current battle
Turns tile into shadow
1 3 Yes
SpawnDrone AP: 2
Mana: 5
Spawns an InsectDrone for current battle 1 2 No
SpawnFirePlant AP: 1
Mana: 5
Spawns a fire flower, that shoots fireballs (requires lava tile)
Turns tile into stone
1 3 Yes
SpawnHealFlower AP: 2
Mana: 5
Spawns a healing Flower in water for the current battle
Turns tile into earth
1 3 Yes
SpawnHybridFlower AP: 2
Mana: 7
Spawns a magic Flower in water or grass for the current battle
Turns tile into earth
1 3 Yes
SpawnLavaBug AP: 2
Mana: 5
Spawns a LavaBug for current battle 1 4 No
SpawnOmniFlower AP: 1
Mana: 9
Spawns an omni Flower for the current battle 1 3 Yes
SpawnParasite AP: 2
Mana: 5
Spawns a Parasite for current battle 1 4 No
SpawnPoisonFlower AP: 2
Mana: 5
Spawns a poison Flower on grass for the current battle
Turns tile into earth
1 3 Yes
SpawnShadowPlant AP: 2
Mana: 7
Spawns a shadow/fire flower for the current battle
Turns tile into shadow
1 3 Yes
SpawnSpore AP: 1
Mana: 5
Sacrifice half your hp:
Spawns a spore on a non-lava tile for current battle
Character will have the same hp/mana and 0 ap
Turns surrounding tiles into earth
1 2 No
SpawnSymbiote AP: 2
Mana: 5
Spawns a Symbiote for current battle 1 4 No
SpawnTentacle AP: 1
Mana: 5
Spawns a tentacle on a slimetile for current battle
Turns tile into earth
1 5 No
SpawnVine AP: 1
Mana: 2
Target grass (turns into earth): Spawns vines that block enemies
(will engage them in combat)
3 2 Yes
SpawnWisp AP: 1
Mana: 8
Spawns a wisp for the current battle 4 3 No
SpiritBurst AP: 1
Mana: 5
Target a spirit. Deal mg dmg to surrounding characters.
(Damage type changes based on targeted spirit)
5 2 No
SpiritHeal AP: 1
Mana: 5
Heals every ally in shadow or shadowform by 5.
Shield them for mg
0 3 ShadowForm Yes
Splash AP: 0
Mana: 2
Deal mg dmg and slow the target for 1 turn
User needs to stand on water
Water will be moved to target
3 1 Water Yes
SporeBurst AP: 0
Mana: 5
Target character with spores:
Deal dmg equal to it's duration and cleanse the effect afterwards.
Apply spores to adjacent characters equal to the amount.
5 2 True Spore Yes
SporeShot AP: 0
Mana: 2
Apply spores to any character.
Amount equal to fungal network size.
(Connected chain of fungal characters)
3 2 Spore Yes
SporeStorm AP: 1
Mana: 10
Spawns spores on up to 3 tiles
(within range 3)
3 3 No
SpreadShadow AP: 0
Mana: 1
Spread shadow to 2 nearby tiles
(up to 5 tiles away)
Needs to stand in shadow
0 1 Yes
SpreadSlime AP: 0
Mana: 1
Spread slime to a nearby tile
(up to 5 tiles away)
Needs to stand on slime
0 0 Yes
Sprout AP: 1
Mana: 3
Applies grassTrail to ANY character
for 2 + mg/4 turns
3 0 GrassTrail Yes
StalkPrey AP: 0
Mana: 2
Teleport to a bleeding enemy (random surrounding space).
Remove \defending\ from target.
If user was in shadow form, exit and strengthen self for a turn. (+50% str)
6 2 ShadowForm, StrengthBuff, Defending, Bleeding No
Sting AP: 1
Mana: 1
Deal 2+str dmg to target and next character. 2 3 Basic Yes
Strengthen AP: 1
Mana: 2
set StrengthBuff (dmg+50%) for 2 turns 3 3 StrengthBuff Yes
Suffocate AP: 2
Mana: 1
deal 3*str dmg 1 2 Basic Yes
SunShine AP: 1
Mana: 5
Remove all shadow from the map. Earth also turns into grass.
Dispel all shadow forms.
Increase active enlightenment effects of all characters by 1.
Increase radiant dmg by 1% for each shadow tile removed.
0 5 Radiant ShadowForm, Enlightened Yes
SunStrike AP: 2
Mana: 5
Unusable when adjacent to shadow.
Deal mg shadow dmg to all adjacent characters and turn those tiles into shadow.
Then deal 3*radiant dmg to target enemy.
Enlightened: Gain focus for a turn.
8 2 Shadow, Radiant Enlightened, Focused Yes
Swipe AP: 1
Mana: 2
Stamina: 2
Deal str damage to all surrounding characters.
(flexible damage type)
0 2 Yes
Switch AP: 0
Mana: 4
Switch places with Ally 4 2 Yes
SymbioteAttach AP: 2
Mana: 3
sacrifice self to apply regeneration and strengthen an ally for 5 turns 1 2 Regeneration, Slow, StrengthBuff No
TailWhip AP: 1
Mana: 1
Deal str dmg.
Enemy: increase lust by the 2*dmg dealt.
Allied creature: restore 1 ap and strengthen it for a turn.
2 1 Basic StrengthBuff No
TakeOver AP: 1
Mana: 1
Recruit enemy \slime\ unit. It will be destroyed at the end of battle.
Take LDmg equal to it's health.
1 2 No
TalonStrike AP: 1
Mana: 1
Stamina: 1
Fly to an enemy (random surrounding space)
Deal str slashing dmg
3 2 Slashing, True Yes
Teleport AP: 1
Mana: 4
Teleport to free tile. 7 3 Yes
TeleportCharge AP: 1
Mana: 2
teleport in a straight line 7 1 No
TentacleDrain AP: 0
Mana: 2
\Fuck\ target male/futa humanoid character.
Enemies become entangled for a turn and lose 2 additional energy.
2 1 Weakened Yes
TentacleFuck AP: 0
Mana: 1
\Fuck\ target female/futa humanoid character.
Enemies become entangled for a turn and lose 2 additional energy.
1 1 Entangled Yes
TentacleSwarm AP: 2
Mana: 10
Stand on slime: Spawns a tentacle on each slime tile in a cone. 3 10 No
Throw AP: 1
Throw an adjacent smaller character (chosen randomly)
Targetting character: character lands next to target. Both take dmg equal to the thrower's str + the other's armor
Targetting empty tile: character lands on the tile
5 1 No
TimeStop AP: 2
Mana: 10
Take another turn after this one 1 5 No
Toxin AP: 1
Mana: 3
poison target for 5 rounds 3 2 Poison Yes
TransferMana AP: 1
Mana: 6
target gains 5 mana 4 1 Yes
Transform AP: 1
Mana: 2
Transform at Cost of 5 hp
(Lasts 5 turns)
0 1 Transformed No
Transport AP: 1
Mana: 5
Fly to a free tile and take all surrounding characters with you
Their position relative to the user stays the same. All target tiles must be unoccupied
5 2 No
Tremor AP: 1
Mana: 2
Deal str dmg to surrounding characters and push them 2 tiles away 0 3 Yes
Tsunami AP: 2
Mana: 10
Stamina: 2
Target Water tile-> turn all tiles in radius 2 into water and
Damage every character on a tile that changed by mg + 5
6 2 Water, Fire No
VineWave AP: 1
Mana: 5
deal mg dmg to all characters in a cone
and turn tiles into grass
Seedling characters are immune
3 3 Basic Yes
WaterBolt AP: 0
Mana: 3
Deal 1+mg water dmg. 4 1 Water Yes
WaterFall AP: 1
Mana: 8
Deal mg water dmg to anyone in targeted and half to neighbours.
Changes tiles into water
4 4 Water Yes
WaterPath AP: 1
Mana: 4
Turn all tiles in a straight line into water. 5 3 Yes
WaterRecall AP: 1
Mana: 3
Target Lumira: teleport her towards you (random space)
turn all tiles around her into water
Fully shield her and heal for 5.
6 7 No
WaterShield AP: 1
Mana: 3
Target gains 2*mg shield.
Needs to be on water.
Drains water tile.
4 0 Yes
WaterSpear AP: 1
Mana: 5
Damages all characters in a line by mg water dmg.
Spread water if caster stands on it.
4 3 Water Yes
WaterTendrils AP: 1
Mana: 5
Deal mg damage to enemies in range 2.
User needs to stand near water.
0 2 Water Yes
Weaken AP: 1
Mana: 3
weaken character (dmg-40%) for 2 Turns 3 3 Weakened Yes
WillDestruction AP: 2
Mana: 3
Entice(-2 Lres) ALL other humanoid characters for 10 turns
and slow them for 2 turns
0 20 Enticed, Slow Yes
WorldsEnd AP: 2
Mana: 30
Stamina: 5
Deal 2 * mg dmg to all characters in a cone.
Irradiate them for the remaining battle. Apply 1 radiation to ALL other characters.
Turns tiles into wasteland
7 3 Fire Radiation Yes