Holy Seal: Difference between revisions

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{{Stub|species}}
{{Stub|species}}
{{Verbox|small=yes|text=This article was updated for version 0|version=0}}
{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = HolySeal.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = HolySeal.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| health =
| health = 20
| mana =
| mana = 25
| str =
| str = 4
| magic =
| magic = 6
| ldmg =
| ldmg =
| lres =
| lres =
| armor =
| armor = 0
| speed =
| speed = 5
| grhealth =
| grhealth = 1
| grmana =
| grmana = 1.5
| grstr =
| grstr = 0.8
| grmagic =
| grmagic = 1.9
| grldmg =
| grldmg = 1
| grspeed =
| grspeed = 1
| type =
| type = Light
| attype =
| attype = Radiant (Ranged)
| lvtype =
| lvtype = Magic
| mvtype = <!-- Example: Normal/Jump -->
| mvtype = Flying/Move <!-- Example: Normal/Jump -->
| skills = <!-- Skills separated by / -->
| skills = <!-- Skills separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| pskills = LightRay/FullHeal/LightBlast/Banish/LightSpear/Cleanse/Blink/Teleport/Protect/Aegis/HolyPower <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| passive = EnergizeSeals CombatStart <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here -->
| traits = Seal/Pet/AirMount/Elite/WaterBreathing <!-- Same here -->
| vir =
| vir =
| fert =
| fert =
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| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod = <!-- production items separated by / -->
| prod = <!-- production items separated by / -->
| drop = <!-- combat drop items separated by / -->
| drop = LightShard <!-- combat drop items separated by / -->
}}
}}
Holy Seals are a rare encounter in a rare biome, the Heaven biome that only spawns in floating island portals. Depending on your luck, it can be such a frustrating experience to get one that it's argubly worth bringing a Mindbender with you to insure to succeed in the capture.
Holy Seals are one of the rarest units in the game, being a rare encounter in a rare biome, the Heaven mini-biome that only spawns in floating island [[Portals]]. Due to their extreme rarity it's arguably worth bringing a Mindbender just to ensure a successful capture. It's unconfirmed but rain may increase the odds of finding one. In any case, they're not recommended for getting access to SealHaven; if anything, they're easier to find there than in their native habitat.


They are an Elite with high magic growth and a special passive that gives all seals in the party +1 AP. They will generate with a number of strong magic skills, mostly light and healing based.
They are an Elite with high magic growth and a special passive that gives all seals in the party +1 AP. They have no fixed skills but have a huge pool of potential skills, mostly magic skills based around light and healing.

Revision as of 09:57, 23 November 2021

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This article was updated for version 0.17.0.1

Holy Seals are one of the rarest units in the game, being a rare encounter in a rare biome, the Heaven mini-biome that only spawns in floating island Portals. Due to their extreme rarity it's arguably worth bringing a Mindbender just to ensure a successful capture. It's unconfirmed but rain may increase the odds of finding one. In any case, they're not recommended for getting access to SealHaven; if anything, they're easier to find there than in their native habitat.

They are an Elite with high magic growth and a special passive that gives all seals in the party +1 AP. They have no fixed skills but have a huge pool of potential skills, mostly magic skills based around light and healing.