Home Buildings: Difference between revisions

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Description of home buildings

Tips

Home Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Home_1 Increases character capacity by 5 (4 basic 1 luxury)

Gold 500

Wood 10

Home_2 Increases character capacity by an additional 5 (4 basic 1 luxury) Home_1

Gold 1000

Wood 20

Stone 10

Home_3 Increases character capacity by an additional 5 (4 basic 1 luxury) Home_2

Gold 1500

Wood 40

Stone 20

Crystal 2

Home_4 Increases character capacity by an additional 5 (4 basic 1 luxury) Home_3

Gold 2000

Wood 60

Stone 40

Crystal 5

Home_5 Increases character capacity by an additional 5 (5 luxury) Home_4

Gold 4000

Wood 40

Stone 40

Crystal 30

Infirmary Removes injuries when resting at home with 0% exhaustion and 50%+ morale

Non-humanoids don't require high morale

Gold 1000

Wood 30

Stone 40

Crystal 10

Tents Provides cheap housing for 5 characters (repeatable)

Doesn't decrease exhaustion very much each day

Repeatable

Gold 400


x Lvl

(base 1)

Wood 20


x Lvl

(base 1)

Bedroom Expand your bedroom for 1 additional space

Gold 300

Wood 20

Stone 10

Pool Characters lose 3 more exhaustion every day

(doubled for resting characters)

Gold 400

Wood 30

Stone 10

Crystal 6

Sauna Characters lose further 3 exhaustion every day

(doubled for resting characters)

Pool

Gold 800

Wood 20

Stone 30

Crystal 10

Farm Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Farm_1 Decreases Exhaustion gained in farms by 2/day

Gold 200

Wood 20

Farm_2 Decreases Exhaustion gained in farms by an additional 1/day Farm_1

Gold 300

Wood 10

Stone 10

Milker Decreases Exhaustion characters gain from milking Farm_1

Gold 400

AutomaticMilkingSetup Automatically milks every character in the farm (only tits) Farm_2

Gold 1000

Wood 30

Stone 30

Crystal 10

HatchingGrowth_1 Increases egg growth by 5%/day

(Doesn't affect currently hatching eggs)

Gold 500

Crystal 20

HatchingGrowth_2 Increases egg growth by further 5%/day HatchingGrowth_1

Gold 500

Crystal 20

HatchingStability_1 Increases egg stability by 5%

(Doesn't affect currently hatching eggs)

Gold 200

Stone 10

Crystal 20

HatchingStability_2 Increases egg stability by further 5% HatchingStability_1

Gold 200

Stone 10

Crystal 20

Resources Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Field Gain 3 food each day (repeatable) Repeatable

Gold 200


+ 40 x Lvl

Wood 10


+ 3 x Lvl

LumberCamp Gain 2 Wood/day (repeatable) Repeatable

Gold 100


+ 40 x Lvl

Wood 7


+ 2 x Lvl

Stone 7


+ 2 x Lvl

CrystalFarm Gain 1 Crystal/day (repeatable) Repeatable

Gold 200


+ 40 x Lvl

Wood 5


+ 3 x Lvl

Stone 5


+ 3 x Lvl

Crystal 1


+ 1 x Lvl

Quarry Gain 2 Stone/day (repeatable) Repeatable

Gold 200


+ 40 x Lvl

Wood 7


+ 2 x Lvl

Stone 7


+ 2 x Lvl

Other Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Alchemy1 Unlocks usage of gene strengthers / weakeners in the farm

Gold 500

Crystal 6

Alchemy2 Unlocks usage of gene enhancers / gene adapters in the farm Alchemy1

Gold 800

Crystal 30

SexToyCollection Unlocks usage of sextoys in the farm (removes attraction penalty for not having cock/pussy)

Also increases exp gained by training sexskills

Gold 400

Wood 10