Home Buildings: Difference between revisions

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!Crystal
!Crystal
|-
|-
|Home 1
|Home_1
|Increases character capacity by 5 (4 basic 1 luxury)
|Increases character capacity by 5 (4 basic 1 luxury)
|
|
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|
|
|-
|-
|Home 2
|Home_2
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Home 1
|Home_1
|{{Resource|Resource = Gold|Number = 1000}}
|{{Resource|Resource = Gold|Number = 1000}}
|{{Resource|Resource = Wood|Number = 20}}
|{{Resource|Resource = Wood|Number = 20}}
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|
|
|-
|-
|Home 3
|Home_3
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Home 2
|Home_2
|{{Resource|Resource = Gold|Number = 1500}}
|{{Resource|Resource = Gold|Number = 1500}}
|{{Resource|Resource = Wood|Number = 40}}
|{{Resource|Resource = Wood|Number = 40}}
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|{{Resource|Resource = Crystal|Number = 2}}
|{{Resource|Resource = Crystal|Number = 2}}
|-
|-
|Home 4
|Home_4
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Home 3
|Home_3
|{{Resource|Resource = Gold|Number = 2000}}
|{{Resource|Resource = Gold|Number = 2000}}
|{{Resource|Resource = Wood|Number = 60}}
|{{Resource|Resource = Wood|Number = 60}}
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|{{Resource|Resource = Crystal|Number = 5}}
|{{Resource|Resource = Crystal|Number = 5}}
|-
|-
|Home 5
|Home_5
|Increases character capacity by an additional 5 (5 luxury)
|Increases character capacity by an additional 5 (5 luxury)
|Home 4
|Home_4
|{{Resource|Resource = Gold|Number = 4000}}
|{{Resource|Resource = Gold|Number = 4000}}
|{{Resource|Resource = Wood|Number = 40}}
|{{Resource|Resource = Wood|Number = 40}}
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!Crystal
!Crystal
|-
|-
|Farm 1
|Farm_1
|Decreases Exhaustion gained in farms by 2/day
|Decreases Exhaustion gained in farms by 2/day
|
|
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|
|
|-
|-
|Farm 2
|Farm_2
|Decreases Exhaustion gained in farms by an additional 1/day
|Decreases Exhaustion gained in farms by an additional 1/day
|Farm 1
|Farm_1
|{{Resource|Resource = Gold|Number = 300}}
|{{Resource|Resource = Gold|Number = 300}}
|{{Resource|Resource = Wood|Number = 10}}
|{{Resource|Resource = Wood|Number = 10}}
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|Milker
|Milker
|Decreases Exhaustion characters gain from milking
|Decreases Exhaustion characters gain from milking
|Farm 1
|Farm_1
|{{Resource|Resource = Gold|Number = 400}}
|{{Resource|Resource = Gold|Number = 400}}
|
|
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|
|
|-
|-
|Automatic Milking Setup
| style="word-break: break-all;" |AutomaticMilkingSetup
|Automatically milks every character in the farm (only tits)
|Automatically milks every character in the farm (only tits)
|Farm 2
|Farm_2
|{{Resource|Resource = Gold|Number = 1000}}
|{{Resource|Resource = Gold|Number = 1000}}
|{{Resource|Resource = Wood|Number = 30}}
|{{Resource|Resource = Wood|Number = 30}}
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|{{Resource|Resource = Crystal|Number = 10}}
|{{Resource|Resource = Crystal|Number = 10}}
|-
|-
|Hatching Growth 1
| style="word-break: break-all;" |HatchingGrowth_1
|Increases egg growth by 5%/day
|Increases egg growth by 5%/day
(Doesn't affect currently hatching eggs)
(Doesn't affect currently hatching eggs)
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|{{Resource|Resource = Crystal|Number = 20}}
|{{Resource|Resource = Crystal|Number = 20}}
|-
|-
|Hatching Growth 2
| style="word-break: break-all;" |HatchingGrowth_2
|Increases egg growth by further 5%/day
|Increases egg growth by further 5%/day
|Hatching Growth 1
| style="word-break: break-all;" |HatchingGrowth_1
|{{Resource|Resource = Gold|Number = 500}}
|{{Resource|Resource = Gold|Number = 500}}
|
|
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|{{Resource|Resource = Crystal|Number = 20}}
|{{Resource|Resource = Crystal|Number = 20}}
|-
|-
|Hatching Stability 1
| style="word-break: break-all;" |HatchingStability_1
|Increases egg stability by 5%
|Increases egg stability by 5%
(Doesn't affect currently hatching eggs)
(Doesn't affect currently hatching eggs)
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|{{Resource|Resource = Crystal|Number = 20}}
|{{Resource|Resource = Crystal|Number = 20}}
|-
|-
|Hatching Stability 2
| style="word-break: break-all;" |HatchingStability_2
|Increases egg stability by further 5%
|Increases egg stability by further 5%
|Hatching Stability 1
| style="word-break: break-all;" |HatchingStability_1
|{{Resource|Resource = Gold|Number = 200}}
|{{Resource|Resource = Gold|Number = 200}}
|
|
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|
|
|-
|-
|Lumber Camp
|LumberCamp
|Gain 2 Wood/day (repeatable)
|Gain 2 Wood/day (repeatable)
|Repeatable
|Repeatable
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|
|
|-
|-
|Crystal Farm
|CrystalFarm
|Gain 1 Crystal/day (repeatable)
|Gain 1 Crystal/day (repeatable)
|Repeatable
|Repeatable
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!Crystal
!Crystal
|-
|-
|Alchemy 1
|Alchemy1
|Unlocks usage of gene strengthers / weakeners in the farm
|Unlocks usage of gene strengthers / weakeners in the farm
|
|
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|{{Resource|Resource = Crystal|Number = 6}}
|{{Resource|Resource = Crystal|Number = 6}}
|-
|-
|Alchemy 2
|Alchemy2
|Unlocks usage of gene enhancers / gene adapters in the farm
|Unlocks usage of gene enhancers / gene adapters in the farm
|Alchemy 1
|Alchemy1
|{{Resource|Resource = Gold|Number = 800}}
|{{Resource|Resource = Gold|Number = 800}}
|
|
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|{{Resource|Resource = Crystal|Number = 30}}
|{{Resource|Resource = Crystal|Number = 30}}
|-
|-
|Sex Toy Collection
| style="word-break: break-all;" |SexToyCollection
|Unlocks usage of sextoys in the farm (removes attraction penalty for not having cock/pussy)
|Unlocks usage of sextoys in the farm (removes attraction penalty for not having cock/pussy)
Also increases exp gained by training sexskills
Also increases exp gained by training sexskills

Revision as of 14:01, 9 September 2019

Description of home buildings

Tips

Home Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Home 1 Increases character capacity by 5 (4 basic 1 luxury)

Gold 500

Wood 10

Home 2 Increases character capacity by an additional 5 (4 basic 1 luxury) Home 1

Gold 1000

Wood 20

Stone 10

Home 3 Increases character capacity by an additional 5 (4 basic 1 luxury) Home 2

Gold 1500

Wood 40

Stone 20

Crystal 2

Home 4 Increases character capacity by an additional 5 (4 basic 1 luxury) Home 3

Gold 2000

Wood 60

Stone 40

Crystal 5

Home 5 Increases character capacity by an additional 5 (5 luxury) Home 4

Gold 4000

Wood 40

Stone 40

Crystal 30

Infirmary Removes injuries when resting at home with 0% exhaustion and 50%+ morale

Non-humanoids don't require high morale

Gold 1000

Wood 30

Stone 40

Crystal 10

Tents Provides cheap housing for 5 characters (repeatable)

Doesn't decrease exhaustion very much each day

Repeatable

Gold 400


x Lvl

(base 1)

Wood 20


x Lvl

(base 1)

Bedroom Expand your bedroom for 1 additional space

Gold 300

Wood 20

Stone 10

Pool Characters lose 3 more exhaustion every day

(doubled for resting characters)

Gold 400

Wood 30

Stone 10

Crystal 6

Sauna Characters lose further 3 exhaustion every day

(doubled for resting characters)

Pool

Gold 800

Wood 20

Stone 30

Crystal 10

Farm Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Farm 1 Decreases Exhaustion gained in farms by 2/day

Gold 200

Wood 20

Farm 2 Decreases Exhaustion gained in farms by an additional 1/day Farm 1

Gold 300

Wood 10

Stone 10

Milker Decreases Exhaustion characters gain from milking Farm 1

Gold 400

Automatic Milking Setup Automatically milks every character in the farm (only tits) Farm 2

Gold 1000

Wood 30

Stone 30

Crystal 10

Hatching Growth 1 Increases egg growth by 5%/day

(Doesn't affect currently hatching eggs)

Gold 500

Crystal 20

Hatching Growth 2 Increases egg growth by further 5%/day Hatching Growth 1

Gold 500

Crystal 20

Hatching Stability 1 Increases egg stability by 5%

(Doesn't affect currently hatching eggs)

Gold 200

Stone 10

Crystal 20

Hatching Stability 2 Increases egg stability by further 5% Hatching Stability 1

Gold 200

Stone 10

Crystal 20

Resources Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Field Gain 3 food each day (repeatable) Repeatable

Gold 200


+ 40 x Lvl

Wood 10


+ 3 x Lvl

Lumber Camp Gain 2 Wood/day (repeatable) Repeatable

Gold 100


+ 40 x Lvl

Wood 7


+ 2 x Lvl

Stone 7


+ 2 x Lvl

Crystal Farm Gain 1 Crystal/day (repeatable) Repeatable

Gold 200


+ 40 x Lvl

Wood 5


+ 3 x Lvl

Stone 5


+ 3 x Lvl

Crystal 1


+ 1 x Lvl

Quarry Gain 2 Stone/day (repeatable) Repeatable

Gold 200


+ 40 x Lvl

Wood 7


+ 2 x Lvl

Stone 7


+ 2 x Lvl

Other Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Alchemy 1 Unlocks usage of gene strengthers / weakeners in the farm

Gold 500

Crystal 6

Alchemy 2 Unlocks usage of gene enhancers / gene adapters in the farm Alchemy 1

Gold 800

Crystal 30

Sex Toy Collection Unlocks usage of sextoys in the farm (removes attraction penalty for not having cock/pussy)

Also increases exp gained by training sexskills

Gold 400

Wood 10