Ice Beast: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = IceBeast.png <!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = IceBeast.png <!-- Use the "Add photo" button, search for the species and check the full-size option -->
| health = 20
| health = 25
| mana = 10
| mana = 30
| str = 3
| str = 4
| magic = 1
| magic = 5
| ldmg =
| ldmg =
| lres =
| lres =
| armor = 0
| armor = 1
| speed = 5
| speed = 5
| grhealth = 1.5
| grmana = 1.5
| grstr = 1.5
| grmagic = 2
| grldmg = 1
| grspeed = 1.5
| type = Ice
| attype = Frost (Pierce)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Charge
| mvtype = <!-- Example: Normal/Jump -->Charge
| skills = <!-- Skills separated by / -->Freeze/IceBeam
| skills = <!-- Skills separated by / -->Freeze/IceBeam
| pskills = <!-- Potential skills, also separated by / -->Blizzard/Ram
| pskills = <!-- Potential skills, also separated by / -->Blizzard/Ram
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Pierce attack
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here -->Spirit/ColdResistant/MagicVision/LandMount
| traits = <!-- Same here -->Spirit/ColdResistant/MagicVision/LandMount/Elite
| vir =
| vir = 20
| fert =
| fert = 20
| cock =
| cum =
| tits =
| milk =
| beauty =
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| prod =
| aquisition = <!-- Meant for unbreedable species -->
| drop = Fur/Leather
Can be evolved from ice ball, if you can spawn them after selecting ice affinity. Alternatively they can be captured in tundra portals, or in snowing weather.
}}<!--
-->{{Spirit Evolution
| name =
| image =
| element = Ice
| fxskills =
| sizebonus = +1
| reqstr =
| reqhealth =
| reqlust =
| reqmlvl =
| evinto =
}}<!--
-->{{Spirit Evolution Part
| name =
| evosource = Any Magic
| evosourcetype = Magic
| evoname = Magic
| evotype = Magic
| evoskills = IceBeam
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
-->{{Spirit Evolution Part
| name =
| evosource = All
| evoname = Strength
| evotype = Strength
| evoskills = Ram
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
-->{{Spirit Evolution Part
| name =
| evosource = All
| evoname = Support
| evotype = Support
| evoskills = GreaterHeal
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}Unlike other spirits, ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.
}}Unlike other spirits, ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.
Drops fur and leather.
Drops fur and leather.

Revision as of 13:17, 5 October 2021

This article was updated for version 0.17.0.1

Unlike other spirits, ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters. Drops fur and leather.

Their combination of flying and charging movement with their pierce attacks make them very powerful initiators in battle.