Items: Difference between revisions
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{{Ambox|type=content|image = [[File:Ambox_warning_orange.svg|50px]]|text=Items may have incorrect icons|cat=Articles with outdated version}} |
{{Ambox|type=content|image = [[File:Ambox_warning_orange.svg|50px]]|text=Items may have incorrect icons|cat=Articles with outdated version}} |
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{{Verbox|small=yes|version=0.20.0.0}} |
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max-width:64px; |
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.table-image-col tr td:first-child a img { |
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Update 0.25.0.0 introduced an item upgrade mechanic, it allows players to combine two of any identical item together in exchange for an improved version ie. Sword + Sword = Sword +1. It also brought with it an update to portal rarity mechanics, allowing players to find improved items in chests and as loot from battles. |
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Typically this translates to every 100% increase in portal wealth adding +1 to the items you find, starting from 100%, ie. 100% wealth = base items, 600% wealth = +5 items. Percentages greater than 0 but less than 100% increase the chance for a found item to be at the next level ie. 270% wealth = all items +1 with a 70% chance for +2. |
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Notes: |
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* Negative stat values do not change |
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* Common items increase at a rate of 25% of base value per upgrade (Not 20% listed on the tooltip) |
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* Rare = 30% |
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* Legendary = 40% |
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* Special = 50% |
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* Mythical = 50% |
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* The formula for item stats appears to be <u>Base Stat + (Base Stat x Stat Upgrade Value x Upgrade level) = Final Value</u> |
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* This is rounded down unless the result is more than halfway to the next number ie. 2.5 rounds to 2 but 2.51 rounds to 3 |
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* <u>'''Exception:'''</u> Any positive value equal to 1 increases to 2 at item level +1 and will only increase further when the total upgrade percentage is equal to 200%, ie. special/mythical item +4, legendary item +5, rare item +7 common item +8, it should then upgrade normally |
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* As an example: Spiked Armor - +10 Health +3 Armor +2 Strength -2 Lust Damage +5 Lust Resistance -1 Speed |
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* Spiked Armor +1 - +15 Health +4 Armor +3 Strength -2 Lust Damage +7 Lust Resistance -1 Speed |
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* Spiked Armor +2 - +20 Health +6 Armor +4 Strength -2 Lust Damage +10 Lust Resistance -1 Speed |
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* Spiked Armor +3 - +25 Health +7 Armor +5 Strength -2 Lust Damage +12 Lust Resistance -1 Speed |
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* Spiked Armor is obtained through an event introduced in version 0.25.0.0 at the market, speak to the downed fighter and choose armor, a few days later they will show up at your house with a free set and a crafting recipe - 5 Iron + 2 Leather + 5 Minutes + 2 Stamina |
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* Skills on items, ie. the Heal staff, do not get buffed, but the number of uses per battle and <u>use range</u> do (Heal staff +6 has 7 range and 7 uses on it's heal skill), this appears to be at a rate consistent with the stat increases |
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==Equipment== |
==Equipment== |
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==='''Weapons'''=== |
==='''Weapons'''=== |
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! class="unsortable" | Skill |
! class="unsortable" | Skill |
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! class="unsortable" | Passive effect |
! class="unsortable" | Passive effect |
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{{#invoke:Items|items |
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{{#cargo_query: |
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|items<!-- |
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-->|text/name/rarity/text/atkType/damageType/mod/aSkill/text<!-- |
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|fields= |
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-->|[[icon='1',<!-- |
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'text/text/rarity/text/atkType/damageType/mod/aSkill/text'=colType, |
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-->name='2',<!-- |
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icon=Image, |
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-->rarity='3',<!-- |
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name=Name, |
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-->value='4',<!-- |
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rarity=Rarity, |
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-->atkType='5',<!-- |
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value=Value, |
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-->damageType='6',<!-- |
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atkType=Weapon Attack, |
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-->CONCAT(hp,'/',mana,'/',speed,'/',strength,'/',armor,'/',lDmg,'/',lRes,'/',magicStrength)='7',<!-- |
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damageType=Damage, |
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CONCAT( |
-->CONCAT(activeSkill,'/',itemRange,'/',manaCost,'/',apCost,'/',uses,'/',description)='8',<!-- |
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-->passiveEffect='9']]<!-- |
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CONCAT(activeSkill,'/',itemRange,'/',manaCost,'/',apCost,'/',uses,'/',description)=Skill, |
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-->|[[where\=itemType=1,orderBy\=name]] |
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passiveEffect=Passive effect |
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|where=itemType=1 |
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|order by=name |
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|format=template |
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|template=:Items/format |
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}} |
}} |
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|} |
|} |
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! class="unsortable" | Skill |
! class="unsortable" | Skill |
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! class="unsortable" | Passive effect |
! class="unsortable" | Passive effect |
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{{#invoke:Items|items |
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{{#cargo_query: |
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|items<!-- |
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-->|text/name/rarity/text/mod/aSkill/text<!-- |
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|fields= |
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-->|[[icon='1',<!-- |
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'text/text/rarity/text/mod/aSkill/text'=colType, |
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-->name='2',<!-- |
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icon=Image, |
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-->rarity='3',<!-- |
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name=Name, |
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-->value='4',<!-- |
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rarity=Rarity, |
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-->CONCAT(hp,'/',mana,'/',speed,'/',strength,'/',armor,'/',lDmg,'/',lRes,'/',magicStrength)='5',<!-- |
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value=Value, |
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CONCAT( |
-->CONCAT(activeSkill,'/',itemRange,'/',manaCost,'/',apCost,'/',uses,'/',description)='6',<!-- |
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-->passiveEffect='7']]<!-- |
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CONCAT(activeSkill,'/',itemRange,'/',manaCost,'/',apCost,'/',uses,'/',description)=Skill, |
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-->|[[where\=itemType=2,orderBy\=name]] |
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passiveEffect=Passive effect |
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|where=itemType=2 |
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|order by=name |
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|format=template |
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|template=:Items/format |
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}} |
}} |
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|} |
|} |
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==='''Miscellaneous'''=== |
==='''Miscellaneous'''=== |
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! class="unsortable" | Skill |
! class="unsortable" | Skill |
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! class="unsortable" | Passive effect |
! class="unsortable" | Passive effect |
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{{#invoke:Items|items |
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{{#cargo_query: |
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|items<!-- |
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-->|text/name/rarity/text/mod/aSkill/text<!-- |
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|fields= |
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-->|[[icon='1',<!-- |
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'text/text/rarity/text/mod/aSkill/text'=colType, |
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-->name='2',<!-- |
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icon=Image, |
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-->rarity='3',<!-- |
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name=Name, |
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-->value='4',<!-- |
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rarity=Rarity, |
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-->CONCAT(hp,'/',mana,'/',speed,'/',strength,'/',armor,'/',lDmg,'/',lRes,'/',magicStrength)='5',<!-- |
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value=Value, |
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CONCAT( |
-->CONCAT(activeSkill,'/',itemRange,'/',manaCost,'/',apCost,'/',uses,'/',description)='6',<!-- |
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-->passiveEffect='7']]<!-- |
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CONCAT(activeSkill,'/',itemRange,'/',manaCost,'/',apCost,'/',uses,'/',description)=Skill, |
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-->|[[where\=itemType=3,orderBy\=name]] |
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passiveEffect=Passive effect |
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|where=itemType=3 |
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|order by=name |
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|format=template |
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|template=:Items/format |
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}} |
}} |
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|} |
|} |
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! class="unsortable | Effect |
! class="unsortable | Effect |
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! data-sort-type="text" | Can be used in |
! data-sort-type="text" | Can be used in |
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{{#invoke:Items|items |
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{{#cargo_query: |
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|items<!-- |
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-->|text/name/rarity/text/aSkill/use<!-- |
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|fields= |
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-->|[[icon='1',<!-- |
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'text/text/rarity/text/aSkill/use'=colType, |
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-->name='2',<!-- |
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icon=Image, |
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-->rarity='3',<!-- |
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name=Name, |
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-->value='4',<!-- |
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rarity=Rarity, |
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-->CONCAT('','/',itemRange,'/',manaCost,'/',apCost,'/',uses,'/',description)='5',<!-- |
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value=Value, |
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-->CONCAT(inPortal,inTown,inBattle)='6']]<!-- |
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CONCAT('','/',itemRange,'/',manaCost,'/',apCost,'/',uses,'/',description)=Effect, |
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-->|[[where\=itemType=4,orderBy\=name]] |
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CONCAT(inPortal,inTown,inBattle)=Can be used in |
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|where=itemType=4 |
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|order by=name |
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|format=template |
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|template=:Items/format |
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}} |
}} |
||
|} |
|} |
Latest revision as of 07:40, 28 December 2023
Update 0.25.0.0 introduced an item upgrade mechanic, it allows players to combine two of any identical item together in exchange for an improved version ie. Sword + Sword = Sword +1. It also brought with it an update to portal rarity mechanics, allowing players to find improved items in chests and as loot from battles.
Typically this translates to every 100% increase in portal wealth adding +1 to the items you find, starting from 100%, ie. 100% wealth = base items, 600% wealth = +5 items. Percentages greater than 0 but less than 100% increase the chance for a found item to be at the next level ie. 270% wealth = all items +1 with a 70% chance for +2.
Notes:
- Negative stat values do not change
- Common items increase at a rate of 25% of base value per upgrade (Not 20% listed on the tooltip)
- Rare = 30%
- Legendary = 40%
- Special = 50%
- Mythical = 50%
- The formula for item stats appears to be Base Stat + (Base Stat x Stat Upgrade Value x Upgrade level) = Final Value
- This is rounded down unless the result is more than halfway to the next number ie. 2.5 rounds to 2 but 2.51 rounds to 3
- Exception: Any positive value equal to 1 increases to 2 at item level +1 and will only increase further when the total upgrade percentage is equal to 200%, ie. special/mythical item +4, legendary item +5, rare item +7 common item +8, it should then upgrade normally
- As an example: Spiked Armor - +10 Health +3 Armor +2 Strength -2 Lust Damage +5 Lust Resistance -1 Speed
- Spiked Armor +1 - +15 Health +4 Armor +3 Strength -2 Lust Damage +7 Lust Resistance -1 Speed
- Spiked Armor +2 - +20 Health +6 Armor +4 Strength -2 Lust Damage +10 Lust Resistance -1 Speed
- Spiked Armor +3 - +25 Health +7 Armor +5 Strength -2 Lust Damage +12 Lust Resistance -1 Speed
- Spiked Armor is obtained through an event introduced in version 0.25.0.0 at the market, speak to the downed fighter and choose armor, a few days later they will show up at your house with a free set and a crafting recipe - 5 Iron + 2 Leather + 5 Minutes + 2 Stamina
- Skills on items, ie. the Heal staff, do not get buffed, but the number of uses per battle and use range do (Heal staff +6 has 7 range and 7 uses on it's heal skill), this appears to be at a rate consistent with the stat increases