Items: Difference between revisions
From Portals of Phereon Wiki
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(update to 0.20.0.0) |
(Added an explanation of the Item upgrade mechanic. Side note I don't know how to add things to the charts so I added the details to both the new armor I found and the new event to unlock the crafting recipe here so someone who does know that can do it instead.) |
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Update 0.25.0.0 introduced an item upgrade mechanic, it allows players to combine two of any identical item together in exchange for an improved version ie. Sword + Sword = Sword +1. It also brought with it an update to portal rarity mechanics, allowing players to find improved items in chests and as loot from battles. |
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Typically this translates to every 100% increase in portal wealth adding +1 to the items you find, starting from 100%, ie. 100% wealth = base items, 600% wealth = +5 items. Percentages greater than 0 but less than 100% increase the chance for a found item to be at the next level ie. 270% wealth = all items +1 with a 70% chance for +2. |
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Notes: |
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* Negative stat values do not change |
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* Common items increase at a rate of 25% of base value per upgrade |
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* Rare = 30% |
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* Legendary = 40% |
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* Special = 50% |
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* Mythical = ? |
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* The formula for item stats appears to be <u>Base Stat + (Base Stat x Stat Upgrade Value x Upgrade level) = Final Value</u> |
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* This is rounded down unless the result is more than halfway to the next number ie. 2.5 rounds to 2 but 2.51 rounds to 3 |
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* <u>'''Exception:'''</u> Any positive value equal to 1 increases to 2 at item level +1 and doesn't increase further (It might but Legendary items at +5 showed no change nor did Special items at +2) |
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* As an example: Spiked Armor - +10 Health +3 Armor +2 Strength -2 Lust Damage +5 Lust Resistance -1 Speed |
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* Spiked Armor +1 - +15 Health +4 Armor +3 Strength -2 Lust Damage +7 Lust Resistance -1 Speed |
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* Spiked Armor +2 - +20 Health +6 Armor +4 Strength -2 Lust Damage +10 Lust Resistance -1 Speed |
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* Spiked Armor +3 - +25 Health +7 Armor +5 Strength -2 Lust Damage +12 Lust Resistance -1 Speed |
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* Spiked Armor is obtained through an event introduced in version 2.5.0.0 at the market, speak to the downed fighter and choose armor, a few days later they will show up at your house with a free set and a crafting recipe - 5 Iron + 2 Leather + 5 Minutes + 2 Stamina |
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* Skills on items, ie. the Heal staff, do not get buffed, but the number of uses per battle and <u>use range</u> do (Heal staff +6 has 7 range and 7 uses on it's heal skill), this appears to be at a rate consistent with the stat increases |
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==Equipment== |
==Equipment== |
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==='''Weapons'''=== |
==='''Weapons'''=== |
Revision as of 23:54, 20 December 2023
Update 0.25.0.0 introduced an item upgrade mechanic, it allows players to combine two of any identical item together in exchange for an improved version ie. Sword + Sword = Sword +1. It also brought with it an update to portal rarity mechanics, allowing players to find improved items in chests and as loot from battles.
Typically this translates to every 100% increase in portal wealth adding +1 to the items you find, starting from 100%, ie. 100% wealth = base items, 600% wealth = +5 items. Percentages greater than 0 but less than 100% increase the chance for a found item to be at the next level ie. 270% wealth = all items +1 with a 70% chance for +2.
Notes:
- Negative stat values do not change
- Common items increase at a rate of 25% of base value per upgrade
- Rare = 30%
- Legendary = 40%
- Special = 50%
- Mythical = ?
- The formula for item stats appears to be Base Stat + (Base Stat x Stat Upgrade Value x Upgrade level) = Final Value
- This is rounded down unless the result is more than halfway to the next number ie. 2.5 rounds to 2 but 2.51 rounds to 3
- Exception: Any positive value equal to 1 increases to 2 at item level +1 and doesn't increase further (It might but Legendary items at +5 showed no change nor did Special items at +2)
- As an example: Spiked Armor - +10 Health +3 Armor +2 Strength -2 Lust Damage +5 Lust Resistance -1 Speed
- Spiked Armor +1 - +15 Health +4 Armor +3 Strength -2 Lust Damage +7 Lust Resistance -1 Speed
- Spiked Armor +2 - +20 Health +6 Armor +4 Strength -2 Lust Damage +10 Lust Resistance -1 Speed
- Spiked Armor +3 - +25 Health +7 Armor +5 Strength -2 Lust Damage +12 Lust Resistance -1 Speed
- Spiked Armor is obtained through an event introduced in version 2.5.0.0 at the market, speak to the downed fighter and choose armor, a few days later they will show up at your house with a free set and a crafting recipe - 5 Iron + 2 Leather + 5 Minutes + 2 Stamina
- Skills on items, ie. the Heal staff, do not get buffed, but the number of uses per battle and use range do (Heal staff +6 has 7 range and 7 uses on it's heal skill), this appears to be at a rate consistent with the stat increases