PowerFlight: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
No edit summary
No edit summary
 
Line 2: Line 2:
| name = PowerFlight
| name = PowerFlight
| description = Fly to a free tile and push surrounding characters away.
| description = Fly to a free tile and push surrounding characters away.
Deal str dmg to them if pushed away.
Deal str dmg to them if pushed away.<br>
'''Can't be used while engaged in combat'''
| range = 4
| range = 4
| mana = 1
| mana = 1
Line 10: Line 11:
| inheritable = no
| inheritable = no
}}
}}
A skill that causes the user to fly to another tile, pushing away units around the target tile if possible, then doing damage to the moved units. That it can't be used while engaged makes it an initiator skill, yet the fact that it pushes away units makes it unsuitable for follow-up attacks, and if the unit is not moved it receives no damage. As such it may not look like a good skill at first glance, but in the right hands it can be highly useful. Best used for disrupting enemy positions, particularly in regards to terrain, or forcing enemies around for other units to follow-up.
A skill that causes the user to fly to another tile, pushing away units around the target tile if possible, then doing damage to the moved units.

That it can't be used while engaged makes it an initiator skill, yet the fact that it pushes away units makes it unsuitable for follow-up attacks, and if the unit is not moved it receives no damage. As such it may not look like a good skill at first glance, but in the right hands it can be highly useful. Best used for disrupting enemy positions, particularly in regards to terrain, or forcing enemies around for other units to follow-up.

Latest revision as of 06:06, 17 September 2023

A skill that causes the user to fly to another tile, pushing away units around the target tile if possible, then doing damage to the moved units.

That it can't be used while engaged makes it an initiator skill, yet the fact that it pushes away units makes it unsuitable for follow-up attacks, and if the unit is not moved it receives no damage. As such it may not look like a good skill at first glance, but in the right hands it can be highly useful. Best used for disrupting enemy positions, particularly in regards to terrain, or forcing enemies around for other units to follow-up.