Version History: Difference between revisions
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! Date
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| [[#
| 28/02/2023
|-
|-
| [[#026100|V0.26.1.0 Changelog]]
| 10/02/2023
|-
|-
| [[#026000|V0.26.0.0 Changelog]]
| 23/12/2023
|-
|-
| [[#025001|V0.25.0.1 Changelog]]
| 06/11/2023
|-
|-
| [[#025000|V0.25.0.0 Changelog]]
| 05/11/2023
|-
|-
| [[#024100|V0.24.1.0 Changelog]]
| 18/07/2023
|-
|-
| [[#024001|V0.24.0.1 Changelog]]
| 04/07/2023
|-
|-
| [[#024000|V0.24.0.0 Changelog]]
| 24/06/2023
|-
|-
| [[#023001|V0.23.0.1 Changelog]]
| 13/04/2023
|-
|-
| [[#023000|V0.23.0.0 Changelog]]
| 07/04/2023
|-
|-
| [[#022001|V0.22.0.1 Changelog]]
| 14/12/2022
|-
|-
| [[#022000|V0.22.0.0 Changelog]]
| 11/12/2022
|-
|-
| [[#021001|V0.21.0.1 Bugfixes]]
| 26/09/2022
|-
|-
| [[#021000|V0.21.0.0 Changelog]]
| 25/09/2022
|-
|-
| [[#020002|V0.20.0.2 Bugfixes]]
| 15/07/2022
|-
| [[#020001|V0.20.0.1 Bugfixes]]
| 11/07/2022
|-
| [[#020000|V0.20.0.0 Changelog]]
| 09/07/2022
|-
| [[#019001|V0.19.0.1 Bugfixes]]
| 27/02/2022
|-
| [[#019000|V0.19.0.0 Changelog]]
| 23/02/2022
|-
| [[#018001|V0.18.0.1 Bugfixes]]
| 07/12/2021
|-
| [[#018000|V0.18.0.0 Changelog]]
| 07/12/2021
|-
| [[#017001|V0.17.0.1 Bugfixes]]
| 09/09/2021
|-
| [[#017000|V0.17.0.0 Changelog]]
| 31/08/2021
|-
| [[#016002|V0.16.0.2 Bugfixes]]
| 19/05/2021
|-
| [[#016001|V0.16.0.1 Bugfixes]]
| 17/05/2021
|-
| [[#016000|V0.16.0.0 Changelog]]
| 16/05/2021
|-
| [[#015001|V0.15.0.1 Bugfixes]]
| 13/02/2021
|-
| [[#015000|V0.15.0.0 Changelog]]
| 06/02/2021
|-
| [[#014001|V0.14.0.1 Bugfixes]]
| 21/10/2020
|-
| [[#014000|V0.14.0.0 Changelog]]
| 16/10/2020
|-
| [[#013001|V0.13.0.1 Bugfixes]]
| 27/07/2020
|-
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| [[#0980|V0.9.8.0 Changelog]]
| 08/12/2019
|}
{| class="article-table mw-collapsible mw-collapsed" id="026200"
! V0.26.2.0 Changelog
|-
|
==== Bugfixes: ====
* Could get quests to increase salary when it's already maxed.
* Mindcontrol never worked.
* Some effects that shouldn't be able to reduce hp to 0 could.
* Elementalist didn't get all starting skills.
* Challenge portals required 100% completion instead of mentioned 50%. (now both 80%)
==== Dating: ====
* You have 3 decks with different starting cards and passive ability.
** Generally one versatile, one casual, one lewd.
* Removed deck choice from character creation.
* They share the same upgrade points. Can freely choose decks/target of upgrades
* Each deck has a fixed passive and a secondary. (many possible passives of various rarities)
* Utility skillpoints can be used to change a secondary passive. (always one guaranteed upgrade option)
* 2 new resources/buttons, similar to rerolls:
** Passion: Earned by acting based on partners interests. Spend to increase lewd by 1 and bridge gaps.
*** (for example lewd deck starts with some based on partners lewdity, but has no low lewd cards)
** Burns: Earned by rejecting/ignoring stuff. Spend to remove a card for remaining date (or use as a one card reroll).
* Unplayable/Incompatible cards get replaced with random fumble cards, which are just pretty bad cards, but still playable.
* When you have not enough cards in deck, you generate fumble cards as needed.
* Added some more cards.
* Added some pictures to utility cards.
==== Plans for dating/upcoming update: ====
* More interesting passives/cards to build decks around.
* Include new resources more into event options and balance stuff etc.
* Add interests to characters/uniques. More reactions/different event outcomes based on character/choices.
* More complex "question" card events/discussions with lore/quests for uniques etc. (currently always same generic linear 3 things)
* Longer event chains involving multiple locations/reoccuring characters etc.
|}
{| class="article-table mw-collapsible mw-collapsed" id="026100"
! V0.26.1.0 Changelog
|-
|
==== Characters/Species: ====
* 1 new unique
* Added fungal spirits as unlockable starting option.
* Added electric base spirit. (also unlockable)
* 1 new special hybrid.
==== Brothel: ====
* Added some bonus modifiers for various team setups with special effects.
* Multiplier should more accurately show in total appeal.
* Buying/Expanding rooms is cheaper. Even more on fast games.
* Added a few actions/traits for shows
==== Endgame stuff: ====
* Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty.
** Enemies in there have a higher cap on level/party size.
** Special rare enemies can spawn in there.
==== SaveSystem: ====
* Should be much faster to open save window with many saves.
* Now an additional file is created in the saveData folder, storing information.
** The file isn't necessary and could be deleted etc. temporarily removing info from the save window.
** File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
* Saves from the same start can be more clearly recognized by an id.
* Can sort saves by name/id/character/date.
* Can toggle a simplified view.
==== Quickruns: ====
* Seeds can contain things to modify them. (case sensitive. can use multiple)
** "Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc.
** "Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with different selections)
** "Fire","Water"... for affinity
** "Fusion","Fusion+","Farm","Farm+" override default farmfocus
** "Medium","Long","FreePlay", override gamelength
** Other selected traits: Gacha, Natural, Hard
** Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random.
* Each unique seed should always result in the same start more accurately now.
==== Other: ====
* 4 new difficulty modifiers and 2 new achievements/traits.
* Added some town npc objectives/tasks.
* Npcs now keep up to 2 actions for the next day if unused.
* Added some new events/gallery entries
* Option to keep items in party stash when returning
* Many small changes
==== Balancing: ====
* Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
* Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher.
* Spores created by spore effect have genes equal to their origin.
* Item value no longer scales exponentially with upgrade ranks.
==== Noteworthy bugfixes: ====
* Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on)
* Portals with all species had centaurs with twice the probability
* Tavern quests were halved while below 50 reputation, instead of -50
* Tanid team perk also gave the enemy a slimebulb.
* Many other bugfixes.
|}
{| class="article-table mw-collapsible mw-collapsed" id="026000"
! V0.26.0.0 Changelog
|-
|
==== Events ====
* new date events
* Some new town events for uniques.
* Alternate path to secret ending (not requiring Terranva)
* Changed some endings and added some story event pictures.
* Normal/bad? endings have a special event/challenge after you won.
==== Characters ====
* new boss fight in succubus world
* 3 new unique characters (all from new boss encounter)
* Updated art: Mya, Godform. Added some clothing for Lumira,Mya.
==== Species/character ====
* Summoned drones have abdomen trait, letting them collect energy through presenting.
* Added presenting based global passives to Inara and morta
* Added mc traits for Zil, Eisvyl and Ara.
* Lightaffinity also triggers at combat start
==== Gallery ====
* Can toggle automatic loop/reverse and change speed. Skips not unlocked entries.
* Changed some controls for expanded picture view.
* Can now advance to next total picture, regardless of it being a variation/alt/next scene.
* Can also change category and go backwards.
==== Balance ====
* Starting portal is really easy now and can have any random subspecies. (on the first day the stable portal tab opens by default)
* New players should be able to explore combat more easily with low threat now.
* Peaceful modifier prevents scaling based on distance to portal.
* Combat professions (knight,magician,battlemaster) are stronger
* Replicate costs mana. (glowflies can't use it firt turn)
* After winning a battle you get a turn of ambush protection
* tundra/desert events spawn more frequently
==== Other ====
* Fertility/virility genes also increase energy/milk capacity and regen.
* The bonus essence choice for picking yellow profession is only consumed after choosing an additional option
* Can marry any unique character for generic stat boosts/essence (unaffected by recruited town npcs)
* Dating wife grants a temporary special card in your deck.
* new achievements+ traits
* Can see character tooltip from Fusion/Farm window.
* removed the mark toggle from home screen to prevent accidental changes
|}
{| class="article-table mw-collapsible mw-collapsed" id="025001"
! V0.25.0.1 Changelog
|-
|
==== Bugfixes ====
* Sometimes passing day with too high or low rep caused errors/softlock.
* Lumira event increased current stam instead of max
* Level didn't get inherited properly within ranges in some circumstances.
==== Changes ====
* "Explorer" removes price scaling with upgrade rank. and only doubles wealth.
* Common items now scale 25% each upgrade (though forgot to update tooltip)
==== New bug ====
* Items with manacost above 5 get lowered to 5 on upgrade.
|}
{| class="article-table mw-collapsible mw-collapsed" id="025000"
! V0.25.0.0 Changelog
|-
|
==== Characters ====
* 6 new species (1 robot, 2 biome uniques, 3 evolutions)
* 2 new uniques
* Added clothes/parts to some uniques/species
==== Items ====
* Can merge items. Sword + Sword = Sword+1 etc.
* Each level increases item stats based on a percentage. More for higher rarities.
* Can freely buy expensive basic items at the market.
* Different options unlock with reputation.
==== Portals ====
* Wealth is now a percentage value.
** It acts as a multiplier for base resources/gold gained.
** Also affects chest/combat item's level each 100%. (340% = itemlevel +2, with 40% chance to be +3)
** Always start with a fixed special portal (either desert/tundra or caves)
* Full reveal range of hidden tiles (deep forest etc.) based on half your vision instead of 1.
==== Town ====
* New town events/date events
* Updated some pictures.
* New brothel guests.
* Reputation can be between -100 and 100 granting various effects at certain thresholds in both directions. (visible on map screen)
* Some new fer/vir based settle options letting you control portal populations.
==== Other ====
* Changed Oriel start and added quick tutorial from start menu.
** (Less overwhelming and easier. Get characters as they become relevant for the guide)
* Added "Durable" modifier, doubling all hp growth. (test for less glass cannon battles)
* Evo's flexible trait also allows access to her unlocked skills for all allies.
* Lure is less restrictive.
* Tavern quests with resource objective won't also have a resource reward.
* Many bugfixes and small changes
|}
{| class="article-table mw-collapsible mw-collapsed" id="024100"
! V0.24.1.0 Changelog
|-
|
==== Bugfixes ====
* Queen Bees didn't spawn correctly .
* Some fixed dmg types used normal damage type.
* Changing day while recruiting from tavern was bugged.
* Druid didn't have access to first special portal on non-freeplay mode.
==== Changes ====
* Added bonus fusion options.
** Can choose one at cost of crystals.
** The cost increases permanently each time it's used.
==== Dating ====
* Changed some utility cards.
* Added new permanent/stacking status effects to affect future events
* Generally provided by some high lewd cards and events.
* Added different relax option to reroll all cards for -2 lewd.
==== Settling ====
* Can remove a character to get various bonuses based on job requirements.
** (pretend it's not bugged and requires 50% relation)
|}
{| class="article-table mw-collapsible mw-collapsed" id="024001"
! V0.24.0.1 Changelog
|-
|
==== Bugfixes ====
* Events in portals with native ShadowGirls could cause a softlock.
* Some wrong date cards/targets.
* Antidote item skill didn't work on infinite poison.
* Stone affinity started with +2 armor.
* Portal tooltip on overworld was placed in wrong position.
==== Changes ====
* S_unit event won't reapeat after winning a few times.
* S_units can be build and spawn among other robots.
* Ambush chance on starting portal is 0.
* After fleeing/getting ambushed, gain protection from ambushes for 1/2 turns.
* Limitbreaks are a bit easier/have less resistance.
* Home in dates is more likely to generate character events at high lewdity.
* All date events now have generic tooltips to tell what the basic values are.
* Added a home event to add excited once per date (keep lewd when changing location)
* Removed a few high lewd cards in starting decks.
|}
{| class="article-table mw-collapsible mw-collapsed" id="024000"
! V0.24.0.0 Changelog
|-
|
==== Characters ====
* 6 new species
* 2 New uniques.
* Some existing characters/species have a new type of global passive that can affect anything.
* Active when character starts on the field.
** (works similar to teambonuses/essences)
* Insect special trait to count them for certain effects/bonuses.
* Some new skills.
==== Dating rework ====
* Changed most things about dating.
** Generally simplified stats and more controlled access to events/increased porn density.
** Removed stances and seperate deck types.
** Card upgrades are a lot more impactful.
** Starter cards can only be upgraded once, encouraging adding new random cards for variety in run.
** New utility card type that can be played for free, but not two in a row.
** Casual/lewd skillpoints converted to utility for more control over your deck
** Category requirements only require either target or used part to be of the category
** Also added many new events.
** Some recruited unique characters can appear as random events in certain locations.
** Also acts as more solid foundation to add more events in the future.
==== Overworld ====
* Party can have lasting effects.
* Visiting your first portal each day and camping gives well rested buff, temporarily removing movement stamina cost.
* Can use workforce to hire scouts for bonus vision.
* Can spend morale to increase movement speed for a while.
* Some tiles (deepforest etc.) don't fully reveal until standing next to them. (still count for exploration)
* Enemy parties now have a chance to ambush you when moving away, while adjacent.
* Otherwise they won't engage when moving.
* Chance mainly based on power difference and battles won in the portal.
* New common events based on native species of a portal. (incompltete)
* Rescue and ambush events have some more variety.
* Anomalies prioritize unexplored tiles.
==== Other ====
* Gallery now has tooltips for passives/skills.
* New achievement for mushroom starting trait.
* Some basic arena battles have species requirement but higher rewards.
* Careful with voltblades! (they can hit any other character now)
* Many bugfixes/other small changes.
Only unlockables.sav is compatible.<br>
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or create new saveData folder and move unlockables.sav)
|}
{| class="article-table mw-collapsible mw-collapsed" id="023001"
! V0.23.0.1 Changelog
|-
|
==== Bugfixes ====
* "Resonance" could be used on any enemy.
* When enemy uses "Martyr", it healed player units.
* Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger)
* Changing skills of wife or unit with flexible would still put adapted trait on.
* Lumira wife trait partially applied always.
* Mya increased brothel income instead of Flora.
* Strong fusion focus didn't have the crystal cost reduction.
* Special of Suzy as mc didn't work on strong lifesteal.
* Could close hatching window during selection, losing the character.
* Sextraining used old fertility formula and didn't consider traits.
* Could remarry same character after they got defeated in battle and got stat buffs again.
* A spirit genes skillnode in crea plant tree was bugged.
==== Changes ====
* Wormaids had aquatic movement, making them weird for desert movement.(also had default growths)
* Drought passive buffed.
* Now, only half of magic strength is added to spirit genes.
* Added cheat "mctrait (name of genetic trait)"
* Buffed some old special hybrids/their unique skills
|}
{| class="article-table mw-collapsible mw-collapsed" id="023000"
! V0.23.0.0 Changelog
|-
|
==== Characters: ====
* 4 new species.
* 3 new uniques.
* Fertility and Virility change:
** Daily egg progress is now equal to the lower value of a pair.
** 35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%)
** Generally now higher at lower values, lower at high values.
* Can choose to marry one of the town npcs, giving various bonuses.
** (Requires not recruiting any other. Should reduce repetitive same recruitment)
==== Creation: ====
* Updated skilltree. Generally can adapt summoned character traits very freely.
* Corrupting characters keeps "starter" trait
* New special elite summon.
* New ending
==== Evolution: ====
* Changed some skilltree nodes.
* Some story additions.
==== Druid: ====
* New special elite seedling evolving from any base spirit. unique skills based on element.
* "Finalize" options are stronger.
* Unlocks new adaptable skill with bloodmagic. (bugged previously)
* Seedlings can still reshape even after evolution, at slower pace.
==== Focus: ====
* Moved farm focus to starting selection.
* 5 choices with more extreme options. Option to disable either for bonuses in the other.
* New achievement/trait related to doing neither.
==== Quickstart/seeded runs: ====
* Can sometimes start as any unique character/species.
* More impactful unique special modifiers/essences.
** Generally one base species threat, some starting bonus and a neutral modifier.
* Less normal difficulty modifiers/traits. Should be easier to parse starting conditions.
* Shows short summary in log on start.
==== Other changes: ====
* Fusing uniques into same species keeps the unique's growth/passives/specials.
* Can now also enter shadow with full shadow team, not needing glowing.
* Dark starting element can craft potions to change type to dark.
* All characters can do basic brothelshows now.
* Some new events.
==== QoL: ====
* In the quickmenu, you can now quickly assign marks by dragging characters into the icon.
* When fusing, can press a button to maximize genes. (considering chosen focus)
==== Noteworthy bugfixes: ====
* Creation adapt skill options were based on her skills, rather than unlocked ones.
* Shiro wasn't recruitable for non druid.
* Town healer didn't appear on first day when skip intros was on.
* Stat growth predictions didn't consider current progress correctly
* 4th mc interaction with rival power was bugged in some places.
* Evo transformations were bugged with traits that applied passives.
|}
{| class="article-table mw-collapsible mw-collapsed" id="022001"
! V0.22.0.1 Changelog
|-
|
* Readded individual sextraining.
* All character have at least one sex-skill with master starting cap.
* Newly added cards to date deck get some free bonuses.
==== Bugfixes: ====
* Some events were wrong
* Starting options had wrong effect.
* Penalty was always set to injury.
* Visual error for starting points.
* First save type was also unlimited.
* Beast 4 team bonus didn't work.
* Fixed some descriptions
* Softground ai bug.
* Stun effects had reversed ai value.
|}
{| class="article-table mw-collapsible mw-collapsed" id="022000"
! V0.22.0.0 Changelog
|-
|
==== Main Characters: ====
* Actually all uniques can now be selected as main character (including town npcs etc.)
* All unique characters have some bonus when used as maincharacter.
* Gallery keeps track of which uniques you've won with already.
* 4th maincharacter has their own companion and some story stuff/events.
* New special unique character that is the default 4th maincharacter:
** More specific tutorial/starting guide.
** Various starting bonuses.
** 4th maincharacters have access to some skills to adapt, generally focused on terrain manipulation.
* Removed the alternate loss condition of druid based on reputation.<br><!--
--> All characters now lose based on failed kings quests.
** Druid gets doubled relation with the king instead.
* Added access to gallery from character creation, allowing you to select 4th maincharacter easier.
==== Dating: ====
* More events
* Events generally interact more with cards and score.
* New status effect that increases all score gain after climax.
* Score from casual cards lowered.
==== Other: ====
* More events
* Can trigger a basic brothel shift once/day triggering various events/guests to serve with rewards based on sex skills.
* Removed stat bonuses for starting element selection.
* Removed the individual sex training.
* Removed month/week/season. Now ui shows days based on game length.<br><!--
--> Also shows kings quest timer and some reminders for special portals in top.
* "Wild" modifier adds a random creature instead of 2 plants.
* If you only use bonus traits/profession, you get some extra starter points.
* Some town event uniques can be recruited instantly after having them unlocked in the gallery.
* Many small changes.
==== Balance: ====
* Starting quest for short runs is 6 days. (quests for day 6, 10, 14)
* Cheaper uses for workforce.
* Final mission is open for less time after reaching your game length.
* All basic spirits/seedlings have +2 speed to always have some utility.
* Changed some difficulty/hostility scaling based on game lengths.
* Rival power more consistently reflects their power. Also have fixed amounts of spirits based on power.
* Rivals are generally stronger. Power affects their own stats more.
* More varied enemy compositions.<br><!--
--> (few stronger or more weaker enemies possible)
* Eggmastery caps at 100. Angel/Demon potential can't increase above max level, but are cheaper.
* Changed some numbers for difficulty modifiers.
* Final mission is open for less time.
==== Noteworthy bugfixes: ====
* Couldn't do some achievements that require winning in freeplay.
* Free play special portals had wrong/unclear thresholds.
* Girata was bugged.
* Dunecasters didn't spawn.
V0.22.0.0
only unlockables.sav is compatible<br>
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav".<br><!--
--> Or create new saveData folder and move unlockables.sav)
|}
{| class="article-table mw-collapsible mw-collapsed" id="021001"
! V0.21.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* Pairing characters in farm removed them permanently.
* When playing as other maincharacter, story portals/ending didn't appear.
* Time passing during shows was wrong.
* Soulfragment didn't do anything for other mc.
|}
{| class="article-table mw-collapsible mw-collapsed" id="021000"
! V0.21.0.0 Changelog
|-
|
==== Game Modes: ====
* More clear distinction between different game lengths.
* Added 15 day runs as an option.
* Free play: can freely open special/story portals after reaching certain world levels.<br><!---->There shouldn't really be anything exclusive to non freeplay runs anymore.
* Removed the longest time limit modes, as you can basically set your own for free play.
* Added an easy mode in difficulty modifiers.<br><!--
--> (Doubled mc stamina regen)<br><!--
--> renamed "casual" modifier to "gacha" to not imply a difficulty decrease.
==== Main Character: ====
* Alternate gender maincharacters (Male creation, Female/Futa druid) with slight differences.
* Every unique character (excluding a few story ones) is playable now.<br><!--
--> Select any unlocked character (or species) in gallery to set as playable mc in character creation.<br><!--
--> They have less mechanics (no skilltrees) and serve as a simplified game mode. (for example for 15 day runs.)
==== Characters: ====
* 5 new uniques.
* 6 new species.
* New main world biome.
==== Dating: ====
* more events.
* Smaller deck size.
* player has more actions at a time.
* Partner only has one action at a time and doesn't reroll naturally. Generally higher score value than normal.
* Many actions can generate specific other actions for partner.
* score of cards never decreases during dates.<br><!--
-->(always either fun or lust. Also smaller decreases.)
==== Other: ====
* new events. Some gallery entries have additional immages.
* Filters for quick menu and character selections.
* Optional species skills are evenly split now.<br><!--
--> (previously almost impossible to get later ones.)
* When hatching a character, you have the option to send them away, gaining workforce instead.
* Level tooltip shows specific stat gain numbers per level and at max level.
* 50%+ encumbrance doesn't half movement time anymore.
==== Noteworthy bugfixes: ====
* Could duplicate characters in quickwindow.
* An elf event reward wasn't choosable.
* evolutions didn't consider size for starting stats.
* evolving characters didn't immediately update your party stats.
* starting guide marker didn't immediately appear when reloading area etc.
V 0.21.0.0 (unlockables.sav is compatible)
|}
{| class="article-table mw-collapsible mw-collapsed" id="020002"
! V0.20.0.2 Bugfixes
|-
|
==== Bugfixes: ====
* Last bugfix caused some ai problems with high LDmg etc.
* Also changed ai behaviour related to LDmg and movement a bit.
* Lightfoxes also sometimes had wrong sprite
* A new unique had no size.
|}
{| class="article-table mw-collapsible mw-collapsed" id="020001"
! V0.20.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* Some unique druid events triggered repeatedly
* Characters from casual modifier always had max lv 5.
* default firedragongirl had clothes of unique
* health potions healed less on the overworld.
* start menu tooltips were gone.
* Firebrand was seen as positive effect for ai.
* GlowFish had wrong movement type.
|}
{| class="article-table mw-collapsible mw-collapsed" id="020000"
! V0.20.0.0 Changelog
|-
|
==== Base species: ====
* Starting species will determine some starting essences.
* Each species has 2 essences. First a small general effect, second often incentivises focusing on that base species for combat etc.
* Either get 2 rank 1 essences or both of one species.
==== Team Synergies: ====
* You get various party buffs based on your team's base species count.
* Each unique species will add towards their base species count.
* Enemies will also have access to these perks based on their team.
==== Events: ====
* New unique world with various species etc.
* A few other new events random relax/explore date events are more likely (individual chances), but most are once/date.<br><!--
-->(early on, almost guaranteed to trigger some events, but get less likely as they diminish)
==== Items: ====
* many new, mostly legendary items.
* Reworked many item skills.
* Most non-consumable item-skills now have uses per combat.
* Items with 0 range instantly cast on self.
==== Skills: ====
* Each maincharacter has a way to adapt skills of characters. (uses same one-time adapt as traits)
* Druid can put a fixed set of skills onto spirits/seedlings.
* Creation can adapt any character with her unlocked skills.
* Evo can adapt any character with skills from the possible species/base species skillpools.<br><!--
-->her upgrade makes it infinitely reusable
* Druid can unlock various unique plant skills by exploring certain biomes.
==== QoL: ====
* Quickmanager has more options. Can also shift click tabs to sort.
* Can also select characters to enter breed/fuse screen with them selected. (new drop field)
* Added small summary to start-game button showing starting essences/element etc.
* Base species more color coded in various places.
==== Other: ====
* Added new modifer where you get characters of random quality each day, but other methods of aquiring them are much worse.<br><!--
-->(can get otherwise rare/late-game characters early on etc.)
* Updated some species/item art.
* On the overworld, enemy party info keeps one unit unknown.
* Changed order of some damage calculation (sacrificed hp shouldn't be affected by vulnerability etc.)
* Temporary characters for events immediately join battles, regardless of party size.
* After reaching Avy's world, she gets a different starting option in future runs. (skipping most pet training)
* Many smaller changes
==== Noteworthy bugfixes: ====
* Mushroom evolution was bugged
* Could lose dropped items when updating overworld inventory.
* lifeloss effects were affected by lust/vulnerable etc. ignoring requirements of having enough hp etc.
* many more
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="019000"
! V0.19.0.0 Changelog
|-
|
==== Overworld: ====
* world changes a bit daily (forests grow/expand etc.)<br><!--
-->some objects/encounters/events etc will be replaced/removed each day
* hives don't appear in stabilized portals anymore
* new structures with various effects.
* workforce as a new resource which lets you just use gold to make some orders.<br><!--
-->get more from reputation/kingsquests or firing high relation characters.<br><!--
-->Druid starts with more and higher basic increase
* new special biome
* Special biomes worked incorrectly and generally only generated max 1 per portal
* Can send items/resources on floor home without leaving. (from portal/camp tiles)
* Some more special stuff in Avy's home world.
==== Characters: ====
* New spirit (5 new species. Can't be chosen as starter)
* 2 new uniques
* 3 new other species
* new skills etc.
==== Other: ====
* Added limited rerolls per date. (bonus for each unplayable card)
* Added more pictures to dates (mostly Lyra/Devy)
* Added other pictures to gallery (many exclusive to it)
* Elites are only limited to one per species (testing for now)
* much higher recruit chance if only one enemy left.
* Additional early common essence portal at day 2 to get started
* Brothel-score regarding tips has diminishing returns
* Partner dating cards now generate partially based on current lust value
* Can sort by time since you got the character
* Character selection always shows their current location
* Lure now spawns a random enemy party nearby
* Morta got a unique genetic trait
* swamp slimes can replicate
* Gene info on quick manager shows if a character is adapted
* some other small changes
==== Noteworthy bug fixes: ====
* firedragons couldn't evolve
* celia date crashed game
* anomalies could teleport into impassable terrain
* some tavern quests couldn't be completed
* AI ignored some type of skill requirements
* In dates partner sometimes generated a play card
* daily material income was kept over when creating a new save
* event tiles in special portals didn't renew daily
* slime kept spreading after hive removal
* Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="018001"
! V0.18.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* some minor descriptions were wrong.
* some sylvie date actions didn't work correctly.
* genetic traits weren't included in loadouts.
* rejuvenate also applied bleed.
* new special hybrid had a wrong combination.
* energy was drained wtice on service, possibly going negative.
* some heal passives had the wrong target.
==== Changes: ====
* added avy idle home pic.
* higher brothel ranks have less exp penalty. highest rank requires less score.
* most relax/explore date events are more common.
* date upgrades to add new cards are more common.
* "energize" action can be used without triggering it's effect. It also has retain now.
* negative date card values are underlined instead of changing color?
* Increased base daily morale gain by 1.
* "unknown" specials now trigger based on modified atk type. (relevant for evo)
|}
{| class="article-table mw-collapsible mw-collapsed" id="018000"
! V0.18.0.0 Changelog
|-
|
==== Characters: ====
* Each element now has a nymph evolution (4 new species)
* Generally more evolution skill choices and more descriptive text
* Most nymphs should provide a lot of synergy and flexibility to their element.
* new skills
* new special hybrid
* 2 new special species
* new unique
* Flora art update
==== Dating: ====
* more events/pictures
* more cards/upgrade options
* can only date each character once/day
* most uniques have a small unique dating effect/passive
==== Overworld: ====
* Full portals are now saved (savefile bigger based on current loaded portals.<br><!--
-->might cause loading of the save selection screen to take longer with many savefiles for now.)
* Changing tiles affects daily changes/regrow things
* separated building/terraform menu.<br><!--
-->(foundation for more complex buildings with storage/ability to assign characters etc. in future)
* some things can be build at higher range
==== Town: ====
* some locations have an additional npc
* some more special options and events
* evo-show update
* in shows, guests now leave when satisfaction stays at 100 or 0 for 2 turns
* time cost for show-actions and duration halved. (ranks increase max time)
* Removed the nearby location buttons
* Removed some library tabs and updated info.
==== Start: ====
* Added loadouts for starting selections.
* Mc-genetics from character creation give bonus base stats now.
* Some genetic starting traits have additional benefits.
* One random profession has a yellow bonus, also giving you more options for first essence.
==== Other: ====
* Cleaned up some decriptions/tutorial etc.
* Updated story/lore stuff to be more consistent.
* Druid has a new starting passive, granting a bonus based on stance.
* Expanded fairy help suggestions
* Unique looks and some abilities are kept after fusing, if the species matches.
* Characters can toggle between guard and shield as defensive action. (testing for now)
* many small QoL changes
* some new "cheats":<br><!--
-->"skill+ +skillname" list species with that skill(skill fireball).<br><!--
-->"passive+ +passivename" to list passives. (doesn't flag)<br><!--
-->"glimpse" to reveal gallery temporarily without messing with unlocks.<br><!--
-->those don't flag a file as cheating.<br><!--
-->While a file is flagged as cheating, you're now never encumbered.
==== Noteworthy bug fixes: ====
* Soft lock when a character had regeneration/bleed effects at the same time in a specific order.
* AI-focus setting didn't do anything.
* character quest rewards were always the same
* some types of dating action didn't immediately update stats.
* growth essences only applied to fusions and not eggs.
* some elemental weaknesses weren't consistent with tooltips.
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="017001"
! V0.17.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* an_3 quest didn't trigger (required for alt end)
* level quests didn't progress - ConsumeMana,entice/aphrodisiac had reversed requirements
* loading split recruited town npcs into 2 instances, which caused some problems<!--
--><br>(separate relation/lewd increases, reset level to before recruitment after death etc.)
* holyspirit had wrong shield passive
* attacks with fixed attacktype didn't correctly work (FireTailWhip etc.)
* newgame plus broke dating
* town npcs didn't trigger correct location events
* shift skill didn't work/caused ai errors
* could enter air portals without flying and not return
* non lewd date actions also had *2 score multipiler
* alchemist gallery entry didn't unlock
* date stat checks always comapred to max value of target
* OW save window had fixed text in some part
* random name buttons didn't work
|}
{| class="article-table mw-collapsible mw-collapsed" id="017000"
! V0.17.0.0 Changelog
|-
|
==== Dating-rework: ====
* All characters can be dated and have a lewdity value.
* Non-uniques will start with random value.
* Characters have interests/dislikes in certain topics. (currently not really used by much)
* Lewdity can be increased more often/date.
* Relation increases much quicker.
* Available dating actions are based on a deck based on your interests.
* You have 2 dating decks (casual/sexual) and switch between both in various ways.
* Cards get worse for remaining date as you use them.
* Each location has actions available which manipulate your cards and trigger random events (prev rest/explore events)
* Earn skillpoints for certain categories with each sexskill lv-up and from dating
* Can upgrade/add cards with skillpoints.
* Can select your starting decks in character creation.
* More focus on statuseffects/stat checks
* Pictures will be shown based on unique/species if available for any action.
* Generally much easier to add descriptions/new events/pictures etc. now.
==== Quests: ====
* Relation of character more visible
* Characters will sometimes generate random quests with rewards. (based on relation)
* Relation unlocks special relation quests at certain thresholds. (type/rewards based on lewdity)
==== Combat (Shield/Healing) ====
* Added shield as temporary hp.
* Shield reduces incoming dmg and isn't affected by anything (elemental weakness/armor/dmg types etc.)
* Remaining dmg will be applied as normal.
* Elemental weaknesses increased to +100% instead of 50%. (and some changed)
* Many new actions/passive generate shield
* Most healing actions don't scale with magic strength. (either flat value or percentage based)
* More difference between support/magic lvType. Some changes to other lvTypes
* Healing is generally less efficient than shield
==== Other ====
* True end
* 6 new species
* New events/achievements/skills etc.
* Can choose default/random start that selects starters and spends all points.<!--
--><br>(Mostly viable combinations etc. New players can just press default and start immediately)
* Farm has a capacity. All characters in farm generate their daily crafting items. (can show quick overview of material income)
* Special home upgrades for 100% relation with town npcs. + some others
* lowered gene point growth multiplier from 15% to 10%. (10 = +100%)
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="016002"
! V0.16.0.2 Bugfixes
|-
|
==== Bugfixes: ====
* could camp in unstable portals
* some maincharacter sexskills were mixed up
* aircontrol essence didn't do anything
* hardened skin soul fragment buff applied to spirits/seedlings instead of soulfragments
* choice caster didn't work
* potions/energy were used in instant breeding.
|}
{| class="article-table mw-collapsible mw-collapsed" id="016001"
! V0.16.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* intro events didn't trigger correctly
* character activity defaulted to "have fun" at 0 stamina instead of at max stamina
* added button to reset challenge rank in character creation
* nightcrawlers are now amphibious. Avy's pet didn't have correct genetic maxlevel.
* "recruiter" trait didn't work
* tavern characters level didn't scale correctly
* some wrong texts/tooltips
* evo now keeps elemental dmg type when in human form
|}
{| class="article-table mw-collapsible mw-collapsed" id="016000"
! V0.16.0.0 Changelog
|-
|
==== Characters: ====
* 5 new uniques
* 10 new species
* 2 new special worlds
* Reworked some Evo special forms
* Added some upgrade events for many unique characters with new skills etc.
* Some new clothes/futa variants
* Some species are now elite species (max rank spirits and world bosses). Can only have one elite in your party
* Elite species are generally stronger and more unique now.
==== Gameplay/Combat: ====
* Added many global passive effects, obtained by beating short unstable portals every few days.
* When choosing exclusively from highlighted bonus professions/traits at character creation, you'll start with a special pet
* Spawning/destroying hives gives some skillpoints based on a portals native species
* Added new status effects strength/magic charges (Stacking effects giving lasting 10% strength/magic each)
* Changed some basic traits like strong/resilient etc. to affect base stat growth instead of being a multiplier
* Eggs created by maincharacter get a special trait. Gain various bonuses based on maincharacter and amount of these in party.
* Daily arena battle that increases difficulty/rewards of future daily battles when beaten.
* Camping duration reverted to shorter times, but doesn't restore stamina. (instead it sets it to a minimum if it was lower)
* removed level requirement for recruiting. Recruiter trait now increases lust after failed attempts
* firing characters in town has no morale penalty?
* quickruns start with less characters and you get a random essence
* removed stealth
* removed weather effects at turnstart (spreading water etc.)
==== QoL: ====
* Quick/auto save always appear on top of the list. button to directly open save window.
* Highlights saves of current file. no overwrite confirmation needed for same save
* Hatchery shows a value for total genes of eggs
* In combat, middle mouse button doesn't show character tooltip if the character is selected
* Can see current ritual level of species in "other" character tooltip section
==== Other: ====
* more events/scenes etc. (some in categories of existing gallery)
* some changes to dating, but still a placeholder. I'll probably just rework it into something more simple/fun.
* many bugfixes + smaller changes.
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="015001"
! V0.15.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* Some stamina gains/losses were reversed
* ai didn't do anything when they had massheal skill
* Unique xhana event never triggered
* Angel had a wrong picture
* farmpairs set to farm didn't grow food
* Egg/crystal setting for farmpairs didn't save
* Score didn't update for hardest battle/portal
* An_3 upgrade was bugged
* quickshooter didn't do anything
* Only had to meet requirements for one character for training quests
* Phoenix permanently lost attacktype after hatching
* Consuming hatchery upgrade counted itself for shares
* Female only setting didn't work for some species
* Slime didn't remove ow stamina cost for crea
==== changes: ====
* Less frequent combat mods for portals.
* Native species rework: portals have main and subspecies<br><!--
-->first part is almost always a mainspecies. secondary can be either.<br><!--
-->lizards/mermaids are more likely to spawn in water and mermaids spawn less on other tiles
* New very rare creature (also in elementalist evolution branch)
* Tamers now start with that creature with max level 20
* Some new skills/skill combos
* New movementtype for lavamermaid and that creature. (fast in water/lava)
* Changed some ow-skills (scouting etc.) to use stamina but lowered manacost
* Fusion focus gives high chance to inherit up to 2 learned skills instead of 1
* Rescue event characters have a guarenteed rare genetic trait and the portals trait
* Made some finalize effects stronger
* Added futa option to lonada
* Added stronger divine favours for a new profession/trait
Normal saves from 0.15 may not be compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="015000"
! V0.15.0.0 Changelog
|-
|
==== Characters/Content: ====
* Added new story path/alternate ending
* 9 new species. 6 new uniques.
* New achievements/professions/traits
* New events/scenes etc.
==== Challenges/statistics: ====
* Added scaling difficulty option. unlocks in character creation after beating the game.
* Scales infinitely, but after 10 some modifiers just repeat.
* Keep track of highest difficulty/score/challenge wins for each character
==== Farm: ====
* Simplified farm interface/less micro management (more incentivised to keep pairs once set up)
* Removed attraction and related stats for breeding
* Farmpairs increase bond each day up to 10. Resets upon breaking.
* Bond increases efficiency of everything farm related by 10% each
* Can toggle characters between producing eggs or twice the amount in crystals
* Replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining...)
==== Quick character management: ====
* Added town screen to quickly see/manage all your characters (middle mouse button)
* Can easily move them around between places/activities
* Toggles for relevant information
* Quick access to all character locations
==== Freeplay: ====
* Changed freeplay to remove most time based scaling.
* No time pressure for anything. Difficulty is mostly player controlled.
* 80%+ completing a portal raises the worldlevel to that portals hostility
* Worldlevels work similar to ng+, raising difficulty and level caps.
* Starting level/gene caps are lower than usual
==== QoL: ====
* Added quickstart setting, allowing you to skip intro events (simulate default selections)
* In party prep: can click on empty item slots to filter inventory to that type
* In inventory can click avatar to select next. Removed the small character tooltips from inventory.
* In battle, can hold middle mouse on a character to show tooltip
* Enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked.
* Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now.
==== Gameplay/Balance: ====
* Changed evo's adapt mechanic:
**Can now permanently learn/collect traits.
**Learned traits can be adapted onto characters.
**Druid/Crea have/unlock a restricted variation of that ability.
* Ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.)
* Simulates rituals with starters at game-start
* Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities.
* Removed mana penalty for shadow characters for not being in shadow
* Amphibious no longer has a penalty for land movement (now objectively better than basic movement)
* Combat-Exp gain doubled but reduced based on a characters level
* Fused characters can't be used for rituals, but gain +50% exp
* Your party fully heals on portal/relay tiles
* Party-teleport costs crystals now
* Traits are partially weighted based on lvType, including mutagen.
* New rare (<1% chance) genetic traits based on lvType.(characters with special trait will have a star in combat)
* More stamina fairies spawn
* magicwater removes mana from enemies when in water.
* magicice also affects characters on snow
* Adaptable mc-trait only doubles potion uses, but is cheaper
* More skillcombos
* Early portal/guaranteed first arena battle rewards increased.
* Some lymeans got some electric skills
==== Unity/UI stuff: ====
* Updated unity version, so some rare crashes should be fixed
* Starting launcher thing was removed.
* Added ingame settings for resolution/fullscreen.
* Can resize window
* Smaller file size
* Generally should run better/use less ram etc.
* Added custom cursors based on character (not sure if i like those)
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="014001"
! V0.14.0.1 Bugfixes
|-
|
==== Changes/Balancing: ====
* Added energy orbs in portals that recover stamina
* Starting home capacity and upgrades increased
* Stamina potions restore 50 stamina instead of increasing max
* Injury shown more clearly on party characters at home
* Shows if an attack was resisted/weak in log
* Increased effects of secondary camping actions (scavenging/training etc.)
* Milk for camping capped at 5 (can use multiple times if more)
* In party preparation, can click portrait instead of next button
* Spirits/tavern characters start at full stamina
* Crea summons start at 100 stamina. upgrades increase it by 10
* Made the farm pairs more compact
==== Bugfixes: ====
* Reversed stamina loss/recovery for some things
* Could select all traits instead of +1 with fusion focus
* Fixed various weird ai behaviours
* Portal entry cost was still based on partysize
* Creation futa upgrade wasn't considered in advanced sextraining
* In portals there was an area on the right where inputs were blocked
* Wrong tooltip for poison attack
* Wrong description for lavaspider evolution. also added a dex path.
* Milk/energy buff upgrades for crea were outdated
* Some missing pictures
* Special maxlevel pots used up potion slots
* Farm interface didn't fully reset, causing some weird bugs
* When selecting a pair both potion costs shown were from the right characters
* instantbreed didn't work correctly on just formed pairs
* Resting tooltips were outdated
* Devil healing costed stamina
* Angel was missing some pictures
* You didn't always get a reinforce charge on certain dfficulty settings/professions
(v0.14.0.0 saves should be compatible)
|}
{| class="article-table mw-collapsible mw-collapsed" id="014000"
! V0.14.0.0 Changelog
|-
|
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes.<br>
Not a lot of new content in terms of events/characters etc.<br>
Didn't really find a way I wanted to change dating so i left it untouched for now. <br>
Spend more time on the succubus game than expected.<br>
Future updates should be quicker again (I'll probably try at least monthly)
==== Exhaustion/Expeditions: ====
* Changed exhaustion to stamina (was always weird to have a resource where high numbers were bad)
* Base max stamina is now 200
* Each step on the overworld costs one stamina (unless on road/slime as crea), battles cost 2.
* If a character starts a battle at 0 stamina, they gain a severe debuff
* Removed stamina cost from entering portals
* Expeditions have no time restrictions anymore.
* Entry cost not based on party size
* Camping takes a lot longer but increases stamina same as sleeping in town
* Some overworld actions cost stamina now
* Some powerful/or 0ap skills also have a stamina cost (usually lowered mana or ap cost)
* Enemies start with random amount of stamina
==== Reserve characters: ====
* Can have up to 4 reserve characters in party. (can switch states at any time)
* You can still only enter a portal with 6 characters, but can recruit characters with full party.
* Reserve characters don't start in battle/don't lose stamina and gain 50% exp the other characters earned.<br><!--
-->(Total exp earned is higher the more characters are in reserve)
* If another ally leaves the battlefield (injures/flees...), you can call in a reserve character
* Fully exhausted/injured characters can't be called in
* Most events can now trigger even with a full party
==== Characters: ====
* Reworked some character art + added alt art
* Reworked crea art (added clothing etc.) + new skilltree nodes affecting stats/visuals
* Enemy crea also gets new passives etc as corruption increases
* Some new abilities/passives. (including passives that change terrain on combat start for special terrain teams)
* Different looking versions for most basic spirits
* Basic spirits have more importance in late game
* Can reshape spirits during expeditions
* 1 new special hybrid
* 1 new spirit
* 1 new unique
* Fire dragons integrated in fire spirits
==== Score: ====
* Can check a score value for your current run (button from map)<br><!--
-->consists of various things like resources/best characters/completed quests etc.
* Total score at time of completion will be set. (can still change flexible value)
==== AI rework: ====
* All skills can be used by ai (including explosion etc. for now?)
* Generally better and can actively do everything (including defend/disengage etc.)
* Enemies act one at a time. (instead of based on their action, like seducing first etc.) Quicker/less transitions.
* Values assigned to skills/attacks etc. and compared based on situation (previously just binary condition whether to use a skill or not)
* Considers more things (traits/statuseffects/terrain etc.)
* Applies to player ai used as well
* Animation speed selection
==== Atk/Dmg types: ====
* Each species has an attack and damage type (Fire + Cleave etc.)
** Including ranged attacks which usually cost 2ap instead of 1
** Shows icon for them in battle (also shows own type)
** Weapons can overwrite it. (no species should have 2 weapon slots anymore)
* Tile highlights show all affected tiles for multi hit attacks etc.
* Elemental dmg with strength/weaknesses and secondary effects. (shortens many skills and removes need for some passives)<br><!--
-->(e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.)
* On hit effects trigger on all hit enemies (multi hit passives shouldn't exist anymore)
* Can drop weapon in combat to revert to base damagetypes (0 ap action)
* Skills also mostly deal elemental dmg.
* Battles have global elemental power modifiers, usually affected by weather and base spirits
* All dmg of certain types will be affected. (shown strength/skill dmg shows updated value)
* Maincharacter damagetype is based on starting element
* Skill tooltips show actual values (toggle in settings), colored based on affecting stat (no "mg/2+1" etc.)
==== UI/QoL: ====
* Updated character tooltip
* More compact home window/character roster
* Can quickly summon spirits from home window
* Can access sleep from anywhere in town
* Can choose characters from party/brothel for sex training
* Maincharacter stats more clear for sextraining
* Shows character combat-sprite in gallery
* Many other small UI/QoL changes...
* Added more symbols to mark characters (can now filter by mark)
* Evo can freely change alt art for characters (just visual)
* Changed item type filter to only show a certain type instead of toggling it
==== Other: ====
* Can choose a focus at start of game, making either breeding or fusion better while making the other worse, or ignore it.
* Phoenix egg now requires stamina to activate, but doesn't lose mana. (can hatch early at cost of mana)
* Made explosion a targetable skill (to prevent accidents)
* Maincharacter starting position lowered
* Moved the known preferences from prostitute to madame profession
* Removed max level for maincharacter sexskills (still soft capped by species amount)
* Removed look types/preferences from characters. removed relations between other characters
* Changed save type for quickruns from limited to town-only
* Lightpower doesn't require full mana
* Portal hostility on endless increases much slower.
==== Noteworthy bugfixes: ====
* Game didn't correctly register as won (opional kingsquests etc.)
* Teleport stone didn't work when portal was closed
* Maincharacter sexskills modified the wrong skill
* "blind" and related things didn't work
Only unlockables.sav is compatible
|}
Line 55 ⟶ 1,335:
|
==== Noteworthy bigfixes: ====
*
* rng for some things didn't change each day in some occasions (spawned same tavernquests etc.)
* "enticed" made ai behave weirdly even when no character is presenting
*
* shelldrakes dropped invalid materials
*
*
*
*
*
*
*
*
*
*
*
*
*
* petite/busty/Wellendowed traits didn't affect energy/milk
* sexmaster/god affects recruiting chance now.
*
*
*
*
*
*
*
==== Added: ====
*
* manaworms can spawn in the wild now and gained mount trait
*
*
*
*
|}
Line 98 ⟶ 1,377:
|
==== Alternate art: ====
*
*
*
==== Egg-rework: ====
* All species have an eggtype
*
* eggtype is determined from female part in pairing
* Hatchery has multiple rooms which can be set to different types/build upgrades etc.
* Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion.
==== Milk/Semen rework: ====
* Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.)
*
* Each harvest gets that amount of crafting materials. (semen type based on eggtype. Milk is just one resource)
* Collecting can be done from charactermenu as well
* During camping any character can use stored milk as free temporary food
*
==== Combat/Sex-actions: ====
* Energy as a resource in combat
*
* Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy
* Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now)
Line 129 ⟶ 1,405:
* Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions.
* Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting".
==== Insectgirl-rework: ====
Line 135 ⟶ 1,410:
* Usually have very high energy storage, but low regen.
* Collect energy when fucked instead of losing it. (converting it into their type)
*
==== Crafting/Alchemy: ====
Line 148 ⟶ 1,422:
* Some collectible herbs etc. are no longer items immediately but can be used in various ways
* Special recipes based on maincharacters/elements/professions etc.
*
*
==== Balancing: ====
Line 156 ⟶ 1,429:
* Decreased enemy density in story portals
* Most legendary items are stronger
*
*
==== Other: ====
*
*
*
*
*
*
==== Noteworthy bigfixes: ====
Line 173 ⟶ 1,444:
* Highlighted starting professions didn't give the bonus money
* Evolving seedlings didn't update their movementcosts immediately
*
*
*
*
|}
Line 187 ⟶ 1,457:
|
==== Bugs Fixed: ====
*
* kingsquest still says you get tp
*
*
* breedingpotions didn't work correctly
*
*
*
*
*
*
*
*
*
*
*
*
*
* ForestSatyr didn't unlock in gallery
==== Added: ====
*
*
|}
Line 221 ⟶ 1,490:
* Spirits integrated more. (more enemy variance etc.)
* Farm/fusion work more together.
==== Portals/Overworld: ====
Line 227 ⟶ 1,495:
* Portals now have a native trait that each character in there has, including some unique ones
* New basic modifiers
*
*
*
*
==== Characters/Creatures: ====
* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines
** Light: combo based magic/support species
* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters)
==== Shadow species rework: ====
*
*
* shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor.
*
==== Farm: ====
*
*
*
*
*
*
*
*
*
*
*
*
*
==== Quickruns: ====
*
*
*
*
==== Other: ====
*
*
*
* Rivals can have any element, not just the basic 3
* Corruption now sets the maxlevel to the characters current level.<br><!--
-->those species are stronger now (might be weird with summoning/fusing)
* Castalia sells potions once you unlocked the reward thresholds
*
*
* Can now buy potions from
*
*
==== Noteworthy bugfixes: ====
*
*
*
*
*
Only unlockables.sav is compatible
|}
Line 304 ⟶ 1,562:
|
==== Seeded runs: ====
* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc.<br><!--
-->(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs)
* Some settings are the same for all quickruns
* Shorter (15 days) runs with some timing adjustments.
==== Small changes: ====
* watermermaids now have watertrail onmove
*
*
*
==== Bugs fixed: ====
*
* instantbreed points always increased when you came back from a portal (not based on actual days passed)
*
*
*
*
* IceBeasts didn'
*
*
*
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet)
Line 339 ⟶ 1,593:
|
==== Bugs fixed: ====
*
*
*
*
*
*
*
*
*
*
*
*
*
* Lumira didn't have the aquatic trait
*
*
*
*
* ai turns shouldn't take the same time if they don't do anything
*
*
*
*
|}
Line 369 ⟶ 1,623:
|
==== Species: ====
*
* 1 new special hybrid
* 2 new creatures
* 2 unique characters
==== Difficulty settings: ====
*
*
==== Town: ====
* Map for quick overview of the town
*
*
*
*
==== Tavern: ====
*
*
*
*
*
*
*
==== Fusion: ====
*
* You can select half of each characters traits (+1)
* By default all other things will be the average
* Can select genes to 100% take the gene from this character instead
* More selections = higher crystal cost. (free up to a point)
==== Arena: ====
*
*
==== Difficulty settings: ====
*
*
==== QoL: ====
Line 420 ⟶ 1,667:
* Can sort characters ascending/descending if you click again
* Can sort while selecting characters.
* Descriptions change a bit to show relevant info based on sorting type
-->In charactermanager, you can lock selection to current group easier
* Can mark/favourite characters to sort/identify them
* Modified stats only show in tooltip if they are different
* Journal color changed to make reused text more readable (as most other text backgrounds are dark)
==== Other: ====
*
==== Bugs fixed: ====
*
*
*
*
*
*
*
unlockables.sav is compatible (not sure about normal saves)
Line 463 ⟶ 1,710:
* Removed random encounters
* Enemies move on the Overworld
* Finer strength evaluation of teams. (based on size, species, genes etc.)<br><!--
-->(Actual encounter difficulty is mostly the same as before)
* Exp-gain is equal to the enemy strength
* Enemies on the map are represented by their strongest party member?
Line 479 ⟶ 1,725:
* Enemies will flee from stronger parties and try to follow weaker ones (including player)
* Stealth affects range and chance of enemies noticing you
==== Combat: ====
* Snow/ice tiles exist in battle
* Some tiles have effects that trigger at the start and end of each turn:<br><!--
-->lava burns, water weakens, snow/ice slow
==== Characters/Species: ====
* 5 new tundra based species (in form of a new spirit. Unlockable as starting element)
* Most mermaid type characters get a new special trait, making them stronger in water
-->(Aquatic: (can't be engaged in water) restore 2 ap at the start of a turn, when in water)
* Changed the seedling monster form to fit more to evolving into a dragon
* 2 new unique characters
* Species/characters have growth modifier for each stat (characters don't lose
* Generally lowered stat growth/levels are less important. Lv-type is less extreme - easier to inherit leveltype (50%)
==== QoL: ====
Line 503 ⟶ 1,746:
* Partyprep inventory acts more like the ow-inventory
* Currently useable consumables are highlighted
==== Other: ====
Line 511 ⟶ 1,753:
* Sped up some animations (lv-up, fucking non-enemies...)
* Party strength now shows roughly estimated power of your team, to compare to enemies
* Strength from items doesn't affect resource collecting
==== Balancing: ====
Line 519 ⟶ 1,760:
* Basic mermaids start with a create water skill, but less mana
* Mindcontrol works 100% and is cheaper, but only works on weakened characters
==== Noteworthy bugfixes: ====
Line 529 ⟶ 1,769:
* Some wrong evolution lines for spirits
Generally a lot of experimental changes that require some feedback.<br>
unlockables.sav is compatible.<br><br>
Not sure if other saves are technically compatible, but would probably be weird regardless
|}
Line 543 ⟶ 1,779:
|
==== Bugs fixed: ====
*
*
*
*
*
*
*
* poisonflight didn't poison the user
* poisonskin and poison had the same name (couldn't have both in some cases)
*
* Couldn't increase lv above cap (even with "potential" mc-traits or "growing")
*
*
* "ignore all focus" toggle in sextraining started off, but was shown as on. (only updated after clicking it)
*
==== Changed: ====
* heatresistant trait also makes user immune to burn. also unlockable as starting trait.
* 2 new legendary traits.
|}
Line 571 ⟶ 1,806:
==== Tentacle basespecies: ====
* basespecies + hybrids.
*
*
-->can be recruited as other characters.
* Creation enemy encounters now often use those species
* Creation-mc can replace a species gene with the new one, creating a new character
*
==== New player experience: ====
*
*
*
==== QoL: ====
*
*
* In ow-inventory, can select character by clicking the party icon
*
*
*
*
==== Other stuff:: ====
*
*
*
* "slime" trait increases speed on slime. characters can still have normal movement types
*
-->(previously the first levels nothing happened, because most things don't progress 100%/lv)
==== Balance: ====
*
* Tundra movementcosts lowered
* battlerank brothel modifier increased
* Camping durations halved. Only training was scaled to fit, other things have doubled
* Guarding effectiveness while camping doubled
* Bloodline characters can't be fused (kinda defeated its purpose)
* "blind" statuseffect also lowers armor
==== Noteworthy bug fixes: ====
Line 622 ⟶ 1,850:
* antidote and draineffects didn't work as intended
* speeding up combatanimations actually slowed them down a bit
* "copy" skill
* many smaller + visual fixes
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills)
Line 635 ⟶ 1,862:
==== Fixed: ====
* kingsquest hostility was wrong (starting at 0, which also made rewards 0)
*
*
*
*
*
*
*
==== Changed: ====
*
*
*
*
*
|}
Line 660 ⟶ 1,886:
* 2 new rare biomes
* 9 new species
*
* Every element has a "net" creature now (first evolution but can't evolve further)
*
==== NewGame+: ====
*
*
* Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game)
* Limits for maxlevel/genes/hostility etc. increase
* You'll get some worldmodifiers applied to the world (similar to dificulty mods)
*
*
==== Other: ====
*
*
*
* 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets
* 5 new achievements + unlockable traits
* 6 new world modifiers
*
*
* Shadowform counts as temporary effect for cleanse etc.
* Spirits change size relative to their original size. (wild spirits can start at different sizes)
*
*
*
*
* Small bonuses to some random professions/traits in character creation to encourage using others
*
*
==== QoL: ====
*
*
*
*
*
==== Balancing: ====
* Less max amount of enemies
*
* Buffed a lot of higher rarity items
*
*
* plantgirls have spawn vine as guaranteed skill, switched with healingflower
*
*
* Most story portals now allow Large characters
==== Noteworthy bugfixes: ====
*
*
*
* insectclone ability was bugged
*
*
*
*
* swampslime's absorb set all genes to min 10 if others were higher
*
* quickloading a game after a random/test battle, reset the maincharacter
*
*
*
Only unlockables.sav is compatible
Line 741 ⟶ 1,961:
==== Bugs fixed: ====
* massSeduction skill had the wrong type
*
*
*
* Evo: exp didnt reset to 0 each level (every level took 10 exp only)
* Evo: LRes is not affected by level bonus anymore
*
*
-->(also caused softlock when seducing with lifesteal kills a character)
* Passives for hybrid species couldn't be unselected
* Training battles didnt have fitting difficulty and started too strong
|}
Line 759 ⟶ 1,978:
|
==== SkillTree/"C"-menu: (druid unaffected) ====
*
*
*
*
*
*
* specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved
*
*
*
'''Evo:'''
*
*
*
*
'''Crea:'''
*
*
<br>
==== Combat: ====
*
* Trying to tie combat and lewd stuff together a bit more.<br><!--
-->Not sure about the pictures thing (ambiguous color vs fixed, etc.)<br><!--
-->and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
* Can select seduction type (ass,pussy,tits,cock) affected by different things.
* Pussy/cock based seduction changes targets interest based on seducers attractiveness
* Seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target.
* (only the preferences/stats shown in the quicktooltip matter)
*
*
* Ai will also act based on what they know about preferences.
==== Characters: ====
* Aila/Sylvie updated art/outfits
* 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid)
==== Other: ====
*
*
*
*
*
*
* Evo's percentage based stat changes will be converted into base stats after transforming<br><!--
-->(are affected by traits/easier to read)
* Stat bonus for evo levelups are only applied after transforming
*
*
*
*
* Entertainer profession gets *2 bonus on town-npc objectives
*
*
*
==== Balancing (most important changes): ====
*
* Evo human form has very high LDmg, making it especially useful early on
*
-->(splash: moves water + deals dmg)
* removed requirements for watermermaid evolution<br><!--
-->(always guaranteed to get to stage 3 with any spirit)
* Can't lose the game due to reputation as prince in free play
* Crea doesn't start with slimeheal
Only unlockables.sav compatible
|
Revision as of 23:03, 28 February 2024
V0.26.2.0 Changelog |
---|
Bugfixes:
Dating:
Plans for dating/upcoming update:
|
V0.26.1.0 Changelog |
---|
Characters/Species:
Brothel:
Endgame stuff:
SaveSystem:
Quickruns:
Other:
Balancing:
Noteworthy bugfixes:
|
V0.26.0.0 Changelog |
---|
Events
Characters
Species/character
Gallery
Balance
Other
|
V0.25.0.1 Changelog |
---|
Bugfixes
Changes
New bug
|
V0.25.0.0 Changelog |
---|
Characters
Items
Portals
Town
Other
|
V0.24.1.0 Changelog |
---|
Bugfixes
Changes
Dating
Settling
|
V0.24.0.1 Changelog |
---|
Bugfixes
Changes
|
V0.24.0.0 Changelog |
---|
Characters
Dating rework
Overworld
Other
|
V0.23.0.1 Changelog |
---|
Bugfixes
Changes
|
V0.23.0.0 Changelog |
---|
Characters:
Creation:
Evolution:
Druid:
Focus:
Quickstart/seeded runs:
Other changes:
QoL:
Noteworthy bugfixes:
|
V0.22.0.1 Changelog |
---|
Bugfixes:
|
V0.22.0.0 Changelog |
---|
Main Characters:
Dating:
Other:
Balance:
Noteworthy bugfixes:
V0.22.0.0
only unlockables.sav is compatible |
V0.21.0.1 Bugfixes |
---|
Bugfixes:
|
V0.21.0.0 Changelog |
---|
Game Modes:
Main Character:
Characters:
Dating:
Other:
Noteworthy bugfixes:
V 0.21.0.0 (unlockables.sav is compatible) |
V0.20.0.2 Bugfixes |
---|
Bugfixes:
|
V0.20.0.1 Bugfixes |
---|
Bugfixes:
|
V0.20.0.0 Changelog |
---|
Base species:
Team Synergies:
Events:
Items:
Skills:
QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.19.0.0 Changelog |
---|
Overworld:
Characters:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.18.0.1 Bugfixes |
---|
Bugfixes:
Changes:
|
V0.18.0.0 Changelog |
---|
Characters:
Dating:
Overworld:
Town:
Start:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.17.0.1 Bugfixes |
---|
Bugfixes:
|
V0.17.0.0 Changelog |
---|
Dating-rework:
Quests:
Combat (Shield/Healing)
Other
Only unlockables.sav is compatible |
V0.16.0.2 Bugfixes |
---|
Bugfixes:
|
V0.16.0.1 Bugfixes |
---|
Bugfixes:
|
V0.16.0.0 Changelog |
---|
Characters:
Gameplay/Combat:
QoL:
Other:
Only unlockables.sav is compatible |
V0.15.0.1 Bugfixes |
---|
Bugfixes:
changes:
Normal saves from 0.15 may not be compatible |
V0.15.0.0 Changelog |
---|
Characters/Content:
Challenges/statistics:
Farm:
Quick character management:
Freeplay:
QoL:
Gameplay/Balance:
Unity/UI stuff:
Only unlockables.sav is compatible |
V0.14.0.1 Bugfixes |
---|
Changes/Balancing:
Bugfixes:
(v0.14.0.0 saves should be compatible) |
V0.14.0.0 Changelog |
---|
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Exhaustion/Expeditions:
Reserve characters:
Characters:
Score:
AI rework:
Atk/Dmg types:
UI/QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.13.0.1 Bugfixes |
---|
Noteworthy bigfixes:
Added:
|
V0.13.0.0 Changelog |
---|
Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
Only unlockables.sav is compatible (teams are probably also not compatible this time) |
V0.12.0.1 Bugfixes |
---|
Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
---|
Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.11.1.0 Changelog |
---|
Seeded runs:
Small changes:
Bugs fixed:
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
V0.11.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.11.0.0 Changelog |
---|
Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
unlockables.sav is compatible (not sure about normal saves) |
V0.10.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.10.0.0 Changelog |
---|
Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Generally a lot of experimental changes that require some feedback. |
V0.9.10.1 Bugfixes |
---|
Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
---|
Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
V0.9.9.1 Bugfixes |
---|
Fixed:
Changed:
|
V0.9.9.0 Changelog |
---|
Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.9.8.1 Bugfixes |
---|
Bugs fixed:
|
V0.9.8.0 Changelog |
---|
Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
Only unlockables.sav compatible |