Version History: Difference between revisions
(V0.16.0.1 Release) |
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! Versions
! Date
|-
| [[#026200|V0.26.2.0 Changelog]]
| 28/02/2023
|-
|-
| [[#026100|V0.26.1.0 Changelog]]
| 10/02/2023
|-
|-
| [[#026000|V0.26.0.0 Changelog]]
| 23/12/2023
|-
|-
| [[#025001|V0.25.0.1 Changelog]]
| 06/11/2023
|-
|-
| [[#025000|V0.25.0.0 Changelog]]
| 05/11/2023
|-
|-
| [[#024100|V0.24.1.0 Changelog]]
| 18/07/2023
|-
|-
| [[#024001|V0.24.0.1 Changelog]]
| 04/07/2023
|-
|-
| [[#024000|V0.24.0.0 Changelog]]
| 24/06/2023
|-
|-
| [[#023001|V0.23.0.1 Changelog]]
| 13/04/2023
|-
|-
| [[#023000|V0.23.0.0 Changelog]]
| 07/04/2023
|-
|-
| [[#022001|V0.22.0.1 Changelog]]
| 14/12/2022
|-
|-
| [[#022000|V0.22.0.0 Changelog]]
| 11/12/2022
|-
|-
| [[#021001|V0.21.0.1 Bugfixes]]
| 26/09/2022
|-
|-
| [[#021000|V0.21.0.0 Changelog]]
| 25/09/2022
|-
|-
| [[#020002|V0.20.0.2 Bugfixes]]
| 15/07/2022
|-
| [[#020001|V0.20.0.1 Bugfixes]]
| 11/07/2022
|-
| [[#020000|V0.20.0.0 Changelog]]
| 09/07/2022
|-
| [[#019001|V0.19.0.1 Bugfixes]]
| 27/02/2022
|-
| [[#019000|V0.19.0.0 Changelog]]
| 23/02/2022
|-
| [[#018001|V0.18.0.1 Bugfixes]]
| 07/12/2021
|-
| [[#018000|V0.18.0.0 Changelog]]
| 07/12/2021
|-
| [[#017001|V0.17.0.1 Bugfixes]]
| 09/09/2021
|-
| [[#017000|V0.17.0.0 Changelog]]
| 31/08/2021
|-
| [[#016002|V0.16.0.2 Bugfixes]]
| 19/05/2021
|-
| [[#016001|V0.16.0.1 Bugfixes]]
Line 66 ⟶ 152:
| [[#0980|V0.9.8.0 Changelog]]
| 08/12/2019
|}
{| class="article-table mw-collapsible mw-collapsed" id="026200"
! V0.26.2.0 Changelog
|-
|
==== Bugfixes: ====
* Could get quests to increase salary when it's already maxed.
* Mindcontrol never worked.
* Some effects that shouldn't be able to reduce hp to 0 could.
* Elementalist didn't get all starting skills.
* Challenge portals required 100% completion instead of mentioned 50%. (now both 80%)
==== Dating: ====
* You have 3 decks with different starting cards and passive ability.
** Generally one versatile, one casual, one lewd.
* Removed deck choice from character creation.
* They share the same upgrade points. Can freely choose decks/target of upgrades
* Each deck has a fixed passive and a secondary. (many possible passives of various rarities)
* Utility skillpoints can be used to change a secondary passive. (always one guaranteed upgrade option)
* 2 new resources/buttons, similar to rerolls:
** Passion: Earned by acting based on partners interests. Spend to increase lewd by 1 and bridge gaps.
*** (for example lewd deck starts with some based on partners lewdity, but has no low lewd cards)
** Burns: Earned by rejecting/ignoring stuff. Spend to remove a card for remaining date (or use as a one card reroll).
* Unplayable/Incompatible cards get replaced with random fumble cards, which are just pretty bad cards, but still playable.
* When you have not enough cards in deck, you generate fumble cards as needed.
* Added some more cards.
* Added some pictures to utility cards.
==== Plans for dating/upcoming update: ====
* More interesting passives/cards to build decks around.
* Include new resources more into event options and balance stuff etc.
* Add interests to characters/uniques. More reactions/different event outcomes based on character/choices.
* More complex "question" card events/discussions with lore/quests for uniques etc. (currently always same generic linear 3 things)
* Longer event chains involving multiple locations/reoccuring characters etc.
|}
{| class="article-table mw-collapsible mw-collapsed" id="026100"
! V0.26.1.0 Changelog
|-
|
==== Characters/Species: ====
* 1 new unique
* Added fungal spirits as unlockable starting option.
* Added electric base spirit. (also unlockable)
* 1 new special hybrid.
==== Brothel: ====
* Added some bonus modifiers for various team setups with special effects.
* Multiplier should more accurately show in total appeal.
* Buying/Expanding rooms is cheaper. Even more on fast games.
* Added a few actions/traits for shows
==== Endgame stuff: ====
* Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty.
** Enemies in there have a higher cap on level/party size.
** Special rare enemies can spawn in there.
==== SaveSystem: ====
* Should be much faster to open save window with many saves.
* Now an additional file is created in the saveData folder, storing information.
** The file isn't necessary and could be deleted etc. temporarily removing info from the save window.
** File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
* Saves from the same start can be more clearly recognized by an id.
* Can sort saves by name/id/character/date.
* Can toggle a simplified view.
==== Quickruns: ====
* Seeds can contain things to modify them. (case sensitive. can use multiple)
** "Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc.
** "Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with different selections)
** "Fire","Water"... for affinity
** "Fusion","Fusion+","Farm","Farm+" override default farmfocus
** "Medium","Long","FreePlay", override gamelength
** Other selected traits: Gacha, Natural, Hard
** Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random.
* Each unique seed should always result in the same start more accurately now.
==== Other: ====
* 4 new difficulty modifiers and 2 new achievements/traits.
* Added some town npc objectives/tasks.
* Npcs now keep up to 2 actions for the next day if unused.
* Added some new events/gallery entries
* Option to keep items in party stash when returning
* Many small changes
==== Balancing: ====
* Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
* Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher.
* Spores created by spore effect have genes equal to their origin.
* Item value no longer scales exponentially with upgrade ranks.
==== Noteworthy bugfixes: ====
* Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on)
* Portals with all species had centaurs with twice the probability
* Tavern quests were halved while below 50 reputation, instead of -50
* Tanid team perk also gave the enemy a slimebulb.
* Many other bugfixes.
|}
{| class="article-table mw-collapsible mw-collapsed" id="026000"
! V0.26.0.0 Changelog
|-
|
==== Events ====
* new date events
* Some new town events for uniques.
* Alternate path to secret ending (not requiring Terranva)
* Changed some endings and added some story event pictures.
* Normal/bad? endings have a special event/challenge after you won.
==== Characters ====
* new boss fight in succubus world
* 3 new unique characters (all from new boss encounter)
* Updated art: Mya, Godform. Added some clothing for Lumira,Mya.
==== Species/character ====
* Summoned drones have abdomen trait, letting them collect energy through presenting.
* Added presenting based global passives to Inara and morta
* Added mc traits for Zil, Eisvyl and Ara.
* Lightaffinity also triggers at combat start
==== Gallery ====
* Can toggle automatic loop/reverse and change speed. Skips not unlocked entries.
* Changed some controls for expanded picture view.
* Can now advance to next total picture, regardless of it being a variation/alt/next scene.
* Can also change category and go backwards.
==== Balance ====
* Starting portal is really easy now and can have any random subspecies. (on the first day the stable portal tab opens by default)
* New players should be able to explore combat more easily with low threat now.
* Peaceful modifier prevents scaling based on distance to portal.
* Combat professions (knight,magician,battlemaster) are stronger
* Replicate costs mana. (glowflies can't use it firt turn)
* After winning a battle you get a turn of ambush protection
* tundra/desert events spawn more frequently
==== Other ====
* Fertility/virility genes also increase energy/milk capacity and regen.
* The bonus essence choice for picking yellow profession is only consumed after choosing an additional option
* Can marry any unique character for generic stat boosts/essence (unaffected by recruited town npcs)
* Dating wife grants a temporary special card in your deck.
* new achievements+ traits
* Can see character tooltip from Fusion/Farm window.
* removed the mark toggle from home screen to prevent accidental changes
|}
{| class="article-table mw-collapsible mw-collapsed" id="025001"
! V0.25.0.1 Changelog
|-
|
==== Bugfixes ====
* Sometimes passing day with too high or low rep caused errors/softlock.
* Lumira event increased current stam instead of max
* Level didn't get inherited properly within ranges in some circumstances.
==== Changes ====
* "Explorer" removes price scaling with upgrade rank. and only doubles wealth.
* Common items now scale 25% each upgrade (though forgot to update tooltip)
==== New bug ====
* Items with manacost above 5 get lowered to 5 on upgrade.
|}
{| class="article-table mw-collapsible mw-collapsed" id="025000"
! V0.25.0.0 Changelog
|-
|
==== Characters ====
* 6 new species (1 robot, 2 biome uniques, 3 evolutions)
* 2 new uniques
* Added clothes/parts to some uniques/species
==== Items ====
* Can merge items. Sword + Sword = Sword+1 etc.
* Each level increases item stats based on a percentage. More for higher rarities.
* Can freely buy expensive basic items at the market.
* Different options unlock with reputation.
==== Portals ====
* Wealth is now a percentage value.
** It acts as a multiplier for base resources/gold gained.
** Also affects chest/combat item's level each 100%. (340% = itemlevel +2, with 40% chance to be +3)
** Always start with a fixed special portal (either desert/tundra or caves)
* Full reveal range of hidden tiles (deep forest etc.) based on half your vision instead of 1.
==== Town ====
* New town events/date events
* Updated some pictures.
* New brothel guests.
* Reputation can be between -100 and 100 granting various effects at certain thresholds in both directions. (visible on map screen)
* Some new fer/vir based settle options letting you control portal populations.
==== Other ====
* Changed Oriel start and added quick tutorial from start menu.
** (Less overwhelming and easier. Get characters as they become relevant for the guide)
* Added "Durable" modifier, doubling all hp growth. (test for less glass cannon battles)
* Evo's flexible trait also allows access to her unlocked skills for all allies.
* Lure is less restrictive.
* Tavern quests with resource objective won't also have a resource reward.
* Many bugfixes and small changes
|}
{| class="article-table mw-collapsible mw-collapsed" id="024100"
! V0.24.1.0 Changelog
|-
|
==== Bugfixes ====
* Queen Bees didn't spawn correctly .
* Some fixed dmg types used normal damage type.
* Changing day while recruiting from tavern was bugged.
* Druid didn't have access to first special portal on non-freeplay mode.
==== Changes ====
* Added bonus fusion options.
** Can choose one at cost of crystals.
** The cost increases permanently each time it's used.
==== Dating ====
* Changed some utility cards.
* Added new permanent/stacking status effects to affect future events
* Generally provided by some high lewd cards and events.
* Added different relax option to reroll all cards for -2 lewd.
==== Settling ====
* Can remove a character to get various bonuses based on job requirements.
** (pretend it's not bugged and requires 50% relation)
|}
{| class="article-table mw-collapsible mw-collapsed" id="024001"
! V0.24.0.1 Changelog
|-
|
==== Bugfixes ====
* Events in portals with native ShadowGirls could cause a softlock.
* Some wrong date cards/targets.
* Antidote item skill didn't work on infinite poison.
* Stone affinity started with +2 armor.
* Portal tooltip on overworld was placed in wrong position.
==== Changes ====
* S_unit event won't reapeat after winning a few times.
* S_units can be build and spawn among other robots.
* Ambush chance on starting portal is 0.
* After fleeing/getting ambushed, gain protection from ambushes for 1/2 turns.
* Limitbreaks are a bit easier/have less resistance.
* Home in dates is more likely to generate character events at high lewdity.
* All date events now have generic tooltips to tell what the basic values are.
* Added a home event to add excited once per date (keep lewd when changing location)
* Removed a few high lewd cards in starting decks.
|}
{| class="article-table mw-collapsible mw-collapsed" id="024000"
! V0.24.0.0 Changelog
|-
|
==== Characters ====
* 6 new species
* 2 New uniques.
* Some existing characters/species have a new type of global passive that can affect anything.
* Active when character starts on the field.
** (works similar to teambonuses/essences)
* Insect special trait to count them for certain effects/bonuses.
* Some new skills.
==== Dating rework ====
* Changed most things about dating.
** Generally simplified stats and more controlled access to events/increased porn density.
** Removed stances and seperate deck types.
** Card upgrades are a lot more impactful.
** Starter cards can only be upgraded once, encouraging adding new random cards for variety in run.
** New utility card type that can be played for free, but not two in a row.
** Casual/lewd skillpoints converted to utility for more control over your deck
** Category requirements only require either target or used part to be of the category
** Also added many new events.
** Some recruited unique characters can appear as random events in certain locations.
** Also acts as more solid foundation to add more events in the future.
==== Overworld ====
* Party can have lasting effects.
* Visiting your first portal each day and camping gives well rested buff, temporarily removing movement stamina cost.
* Can use workforce to hire scouts for bonus vision.
* Can spend morale to increase movement speed for a while.
* Some tiles (deepforest etc.) don't fully reveal until standing next to them. (still count for exploration)
* Enemy parties now have a chance to ambush you when moving away, while adjacent.
* Otherwise they won't engage when moving.
* Chance mainly based on power difference and battles won in the portal.
* New common events based on native species of a portal. (incompltete)
* Rescue and ambush events have some more variety.
* Anomalies prioritize unexplored tiles.
==== Other ====
* Gallery now has tooltips for passives/skills.
* New achievement for mushroom starting trait.
* Some basic arena battles have species requirement but higher rewards.
* Careful with voltblades! (they can hit any other character now)
* Many bugfixes/other small changes.
Only unlockables.sav is compatible.<br>
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or create new saveData folder and move unlockables.sav)
|}
{| class="article-table mw-collapsible mw-collapsed" id="023001"
! V0.23.0.1 Changelog
|-
|
==== Bugfixes ====
* "Resonance" could be used on any enemy.
* When enemy uses "Martyr", it healed player units.
* Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger)
* Changing skills of wife or unit with flexible would still put adapted trait on.
* Lumira wife trait partially applied always.
* Mya increased brothel income instead of Flora.
* Strong fusion focus didn't have the crystal cost reduction.
* Special of Suzy as mc didn't work on strong lifesteal.
* Could close hatching window during selection, losing the character.
* Sextraining used old fertility formula and didn't consider traits.
* Could remarry same character after they got defeated in battle and got stat buffs again.
* A spirit genes skillnode in crea plant tree was bugged.
==== Changes ====
* Wormaids had aquatic movement, making them weird for desert movement.(also had default growths)
* Drought passive buffed.
* Now, only half of magic strength is added to spirit genes.
* Added cheat "mctrait (name of genetic trait)"
* Buffed some old special hybrids/their unique skills
|}
{| class="article-table mw-collapsible mw-collapsed" id="023000"
! V0.23.0.0 Changelog
|-
|
==== Characters: ====
* 4 new species.
* 3 new uniques.
* Fertility and Virility change:
** Daily egg progress is now equal to the lower value of a pair.
** 35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%)
** Generally now higher at lower values, lower at high values.
* Can choose to marry one of the town npcs, giving various bonuses.
** (Requires not recruiting any other. Should reduce repetitive same recruitment)
==== Creation: ====
* Updated skilltree. Generally can adapt summoned character traits very freely.
* Corrupting characters keeps "starter" trait
* New special elite summon.
* New ending
==== Evolution: ====
* Changed some skilltree nodes.
* Some story additions.
==== Druid: ====
* New special elite seedling evolving from any base spirit. unique skills based on element.
* "Finalize" options are stronger.
* Unlocks new adaptable skill with bloodmagic. (bugged previously)
* Seedlings can still reshape even after evolution, at slower pace.
==== Focus: ====
* Moved farm focus to starting selection.
* 5 choices with more extreme options. Option to disable either for bonuses in the other.
* New achievement/trait related to doing neither.
==== Quickstart/seeded runs: ====
* Can sometimes start as any unique character/species.
* More impactful unique special modifiers/essences.
** Generally one base species threat, some starting bonus and a neutral modifier.
* Less normal difficulty modifiers/traits. Should be easier to parse starting conditions.
* Shows short summary in log on start.
==== Other changes: ====
* Fusing uniques into same species keeps the unique's growth/passives/specials.
* Can now also enter shadow with full shadow team, not needing glowing.
* Dark starting element can craft potions to change type to dark.
* All characters can do basic brothelshows now.
* Some new events.
==== QoL: ====
* In the quickmenu, you can now quickly assign marks by dragging characters into the icon.
* When fusing, can press a button to maximize genes. (considering chosen focus)
==== Noteworthy bugfixes: ====
* Creation adapt skill options were based on her skills, rather than unlocked ones.
* Shiro wasn't recruitable for non druid.
* Town healer didn't appear on first day when skip intros was on.
* Stat growth predictions didn't consider current progress correctly
* 4th mc interaction with rival power was bugged in some places.
* Evo transformations were bugged with traits that applied passives.
|}
{| class="article-table mw-collapsible mw-collapsed" id="022001"
! V0.22.0.1 Changelog
|-
|
* Readded individual sextraining.
* All character have at least one sex-skill with master starting cap.
* Newly added cards to date deck get some free bonuses.
==== Bugfixes: ====
* Some events were wrong
* Starting options had wrong effect.
* Penalty was always set to injury.
* Visual error for starting points.
* First save type was also unlimited.
* Beast 4 team bonus didn't work.
* Fixed some descriptions
* Softground ai bug.
* Stun effects had reversed ai value.
|}
{| class="article-table mw-collapsible mw-collapsed" id="022000"
! V0.22.0.0 Changelog
|-
|
==== Main Characters: ====
* Actually all uniques can now be selected as main character (including town npcs etc.)
* All unique characters have some bonus when used as maincharacter.
* Gallery keeps track of which uniques you've won with already.
* 4th maincharacter has their own companion and some story stuff/events.
* New special unique character that is the default 4th maincharacter:
** More specific tutorial/starting guide.
** Various starting bonuses.
** 4th maincharacters have access to some skills to adapt, generally focused on terrain manipulation.
* Removed the alternate loss condition of druid based on reputation.<br><!--
--> All characters now lose based on failed kings quests.
** Druid gets doubled relation with the king instead.
* Added access to gallery from character creation, allowing you to select 4th maincharacter easier.
==== Dating: ====
* More events
* Events generally interact more with cards and score.
* New status effect that increases all score gain after climax.
* Score from casual cards lowered.
==== Other: ====
* More events
* Can trigger a basic brothel shift once/day triggering various events/guests to serve with rewards based on sex skills.
* Removed stat bonuses for starting element selection.
* Removed the individual sex training.
* Removed month/week/season. Now ui shows days based on game length.<br><!--
--> Also shows kings quest timer and some reminders for special portals in top.
* "Wild" modifier adds a random creature instead of 2 plants.
* If you only use bonus traits/profession, you get some extra starter points.
* Some town event uniques can be recruited instantly after having them unlocked in the gallery.
* Many small changes.
==== Balance: ====
* Starting quest for short runs is 6 days. (quests for day 6, 10, 14)
* Cheaper uses for workforce.
* Final mission is open for less time after reaching your game length.
* All basic spirits/seedlings have +2 speed to always have some utility.
* Changed some difficulty/hostility scaling based on game lengths.
* Rival power more consistently reflects their power. Also have fixed amounts of spirits based on power.
* Rivals are generally stronger. Power affects their own stats more.
* More varied enemy compositions.<br><!--
--> (few stronger or more weaker enemies possible)
* Eggmastery caps at 100. Angel/Demon potential can't increase above max level, but are cheaper.
* Changed some numbers for difficulty modifiers.
* Final mission is open for less time.
==== Noteworthy bugfixes: ====
* Couldn't do some achievements that require winning in freeplay.
* Free play special portals had wrong/unclear thresholds.
* Girata was bugged.
* Dunecasters didn't spawn.
V0.22.0.0
only unlockables.sav is compatible<br>
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav".<br><!--
--> Or create new saveData folder and move unlockables.sav)
|}
{| class="article-table mw-collapsible mw-collapsed" id="021001"
! V0.21.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* Pairing characters in farm removed them permanently.
* When playing as other maincharacter, story portals/ending didn't appear.
* Time passing during shows was wrong.
* Soulfragment didn't do anything for other mc.
|}
{| class="article-table mw-collapsible mw-collapsed" id="021000"
! V0.21.0.0 Changelog
|-
|
==== Game Modes: ====
* More clear distinction between different game lengths.
* Added 15 day runs as an option.
* Free play: can freely open special/story portals after reaching certain world levels.<br><!---->There shouldn't really be anything exclusive to non freeplay runs anymore.
* Removed the longest time limit modes, as you can basically set your own for free play.
* Added an easy mode in difficulty modifiers.<br><!--
--> (Doubled mc stamina regen)<br><!--
--> renamed "casual" modifier to "gacha" to not imply a difficulty decrease.
==== Main Character: ====
* Alternate gender maincharacters (Male creation, Female/Futa druid) with slight differences.
* Every unique character (excluding a few story ones) is playable now.<br><!--
--> Select any unlocked character (or species) in gallery to set as playable mc in character creation.<br><!--
--> They have less mechanics (no skilltrees) and serve as a simplified game mode. (for example for 15 day runs.)
==== Characters: ====
* 5 new uniques.
* 6 new species.
* New main world biome.
==== Dating: ====
* more events.
* Smaller deck size.
* player has more actions at a time.
* Partner only has one action at a time and doesn't reroll naturally. Generally higher score value than normal.
* Many actions can generate specific other actions for partner.
* score of cards never decreases during dates.<br><!--
-->(always either fun or lust. Also smaller decreases.)
==== Other: ====
* new events. Some gallery entries have additional immages.
* Filters for quick menu and character selections.
* Optional species skills are evenly split now.<br><!--
--> (previously almost impossible to get later ones.)
* When hatching a character, you have the option to send them away, gaining workforce instead.
* Level tooltip shows specific stat gain numbers per level and at max level.
* 50%+ encumbrance doesn't half movement time anymore.
==== Noteworthy bugfixes: ====
* Could duplicate characters in quickwindow.
* An elf event reward wasn't choosable.
* evolutions didn't consider size for starting stats.
* evolving characters didn't immediately update your party stats.
* starting guide marker didn't immediately appear when reloading area etc.
V 0.21.0.0 (unlockables.sav is compatible)
|}
{| class="article-table mw-collapsible mw-collapsed" id="020002"
! V0.20.0.2 Bugfixes
|-
|
==== Bugfixes: ====
* Last bugfix caused some ai problems with high LDmg etc.
* Also changed ai behaviour related to LDmg and movement a bit.
* Lightfoxes also sometimes had wrong sprite
* A new unique had no size.
|}
{| class="article-table mw-collapsible mw-collapsed" id="020001"
! V0.20.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* Some unique druid events triggered repeatedly
* Characters from casual modifier always had max lv 5.
* default firedragongirl had clothes of unique
* health potions healed less on the overworld.
* start menu tooltips were gone.
* Firebrand was seen as positive effect for ai.
* GlowFish had wrong movement type.
|}
{| class="article-table mw-collapsible mw-collapsed" id="020000"
! V0.20.0.0 Changelog
|-
|
==== Base species: ====
* Starting species will determine some starting essences.
* Each species has 2 essences. First a small general effect, second often incentivises focusing on that base species for combat etc.
* Either get 2 rank 1 essences or both of one species.
==== Team Synergies: ====
* You get various party buffs based on your team's base species count.
* Each unique species will add towards their base species count.
* Enemies will also have access to these perks based on their team.
==== Events: ====
* New unique world with various species etc.
* A few other new events random relax/explore date events are more likely (individual chances), but most are once/date.<br><!--
-->(early on, almost guaranteed to trigger some events, but get less likely as they diminish)
==== Items: ====
* many new, mostly legendary items.
* Reworked many item skills.
* Most non-consumable item-skills now have uses per combat.
* Items with 0 range instantly cast on self.
==== Skills: ====
* Each maincharacter has a way to adapt skills of characters. (uses same one-time adapt as traits)
* Druid can put a fixed set of skills onto spirits/seedlings.
* Creation can adapt any character with her unlocked skills.
* Evo can adapt any character with skills from the possible species/base species skillpools.<br><!--
-->her upgrade makes it infinitely reusable
* Druid can unlock various unique plant skills by exploring certain biomes.
==== QoL: ====
* Quickmanager has more options. Can also shift click tabs to sort.
* Can also select characters to enter breed/fuse screen with them selected. (new drop field)
* Added small summary to start-game button showing starting essences/element etc.
* Base species more color coded in various places.
==== Other: ====
* Added new modifer where you get characters of random quality each day, but other methods of aquiring them are much worse.<br><!--
-->(can get otherwise rare/late-game characters early on etc.)
* Updated some species/item art.
* On the overworld, enemy party info keeps one unit unknown.
* Changed order of some damage calculation (sacrificed hp shouldn't be affected by vulnerability etc.)
* Temporary characters for events immediately join battles, regardless of party size.
* After reaching Avy's world, she gets a different starting option in future runs. (skipping most pet training)
* Many smaller changes
==== Noteworthy bugfixes: ====
* Mushroom evolution was bugged
* Could lose dropped items when updating overworld inventory.
* lifeloss effects were affected by lust/vulnerable etc. ignoring requirements of having enough hp etc.
* many more
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="019000"
! V0.19.0.0 Changelog
|-
|
==== Overworld: ====
* world changes a bit daily (forests grow/expand etc.)<br><!--
-->some objects/encounters/events etc will be replaced/removed each day
* hives don't appear in stabilized portals anymore
* new structures with various effects.
* workforce as a new resource which lets you just use gold to make some orders.<br><!--
-->get more from reputation/kingsquests or firing high relation characters.<br><!--
-->Druid starts with more and higher basic increase
* new special biome
* Special biomes worked incorrectly and generally only generated max 1 per portal
* Can send items/resources on floor home without leaving. (from portal/camp tiles)
* Some more special stuff in Avy's home world.
==== Characters: ====
* New spirit (5 new species. Can't be chosen as starter)
* 2 new uniques
* 3 new other species
* new skills etc.
==== Other: ====
* Added limited rerolls per date. (bonus for each unplayable card)
* Added more pictures to dates (mostly Lyra/Devy)
* Added other pictures to gallery (many exclusive to it)
* Elites are only limited to one per species (testing for now)
* much higher recruit chance if only one enemy left.
* Additional early common essence portal at day 2 to get started
* Brothel-score regarding tips has diminishing returns
* Partner dating cards now generate partially based on current lust value
* Can sort by time since you got the character
* Character selection always shows their current location
* Lure now spawns a random enemy party nearby
* Morta got a unique genetic trait
* swamp slimes can replicate
* Gene info on quick manager shows if a character is adapted
* some other small changes
==== Noteworthy bug fixes: ====
* firedragons couldn't evolve
* celia date crashed game
* anomalies could teleport into impassable terrain
* some tavern quests couldn't be completed
* AI ignored some type of skill requirements
* In dates partner sometimes generated a play card
* daily material income was kept over when creating a new save
* event tiles in special portals didn't renew daily
* slime kept spreading after hive removal
* Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="018001"
! V0.18.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* some minor descriptions were wrong.
* some sylvie date actions didn't work correctly.
* genetic traits weren't included in loadouts.
* rejuvenate also applied bleed.
* new special hybrid had a wrong combination.
* energy was drained wtice on service, possibly going negative.
* some heal passives had the wrong target.
==== Changes: ====
* added avy idle home pic.
* higher brothel ranks have less exp penalty. highest rank requires less score.
* most relax/explore date events are more common.
* date upgrades to add new cards are more common.
* "energize" action can be used without triggering it's effect. It also has retain now.
* negative date card values are underlined instead of changing color?
* Increased base daily morale gain by 1.
* "unknown" specials now trigger based on modified atk type. (relevant for evo)
|}
{| class="article-table mw-collapsible mw-collapsed" id="018000"
! V0.18.0.0 Changelog
|-
|
==== Characters: ====
* Each element now has a nymph evolution (4 new species)
* Generally more evolution skill choices and more descriptive text
* Most nymphs should provide a lot of synergy and flexibility to their element.
* new skills
* new special hybrid
* 2 new special species
* new unique
* Flora art update
==== Dating: ====
* more events/pictures
* more cards/upgrade options
* can only date each character once/day
* most uniques have a small unique dating effect/passive
==== Overworld: ====
* Full portals are now saved (savefile bigger based on current loaded portals.<br><!--
-->might cause loading of the save selection screen to take longer with many savefiles for now.)
* Changing tiles affects daily changes/regrow things
* separated building/terraform menu.<br><!--
-->(foundation for more complex buildings with storage/ability to assign characters etc. in future)
* some things can be build at higher range
==== Town: ====
* some locations have an additional npc
* some more special options and events
* evo-show update
* in shows, guests now leave when satisfaction stays at 100 or 0 for 2 turns
* time cost for show-actions and duration halved. (ranks increase max time)
* Removed the nearby location buttons
* Removed some library tabs and updated info.
==== Start: ====
* Added loadouts for starting selections.
* Mc-genetics from character creation give bonus base stats now.
* Some genetic starting traits have additional benefits.
* One random profession has a yellow bonus, also giving you more options for first essence.
==== Other: ====
* Cleaned up some decriptions/tutorial etc.
* Updated story/lore stuff to be more consistent.
* Druid has a new starting passive, granting a bonus based on stance.
* Expanded fairy help suggestions
* Unique looks and some abilities are kept after fusing, if the species matches.
* Characters can toggle between guard and shield as defensive action. (testing for now)
* many small QoL changes
* some new "cheats":<br><!--
-->"skill+ +skillname" list species with that skill(skill fireball).<br><!--
-->"passive+ +passivename" to list passives. (doesn't flag)<br><!--
-->"glimpse" to reveal gallery temporarily without messing with unlocks.<br><!--
-->those don't flag a file as cheating.<br><!--
-->While a file is flagged as cheating, you're now never encumbered.
==== Noteworthy bug fixes: ====
* Soft lock when a character had regeneration/bleed effects at the same time in a specific order.
* AI-focus setting didn't do anything.
* character quest rewards were always the same
* some types of dating action didn't immediately update stats.
* growth essences only applied to fusions and not eggs.
* some elemental weaknesses weren't consistent with tooltips.
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="017001"
! V0.17.0.1 Bugfixes
|-
|
==== Bugfixes: ====
* an_3 quest didn't trigger (required for alt end)
* level quests didn't progress - ConsumeMana,entice/aphrodisiac had reversed requirements
* loading split recruited town npcs into 2 instances, which caused some problems<!--
--><br>(separate relation/lewd increases, reset level to before recruitment after death etc.)
* holyspirit had wrong shield passive
* attacks with fixed attacktype didn't correctly work (FireTailWhip etc.)
* newgame plus broke dating
* town npcs didn't trigger correct location events
* shift skill didn't work/caused ai errors
* could enter air portals without flying and not return
* non lewd date actions also had *2 score multipiler
* alchemist gallery entry didn't unlock
* date stat checks always comapred to max value of target
* OW save window had fixed text in some part
* random name buttons didn't work
|}
{| class="article-table mw-collapsible mw-collapsed" id="017000"
! V0.17.0.0 Changelog
|-
|
==== Dating-rework: ====
* All characters can be dated and have a lewdity value.
* Non-uniques will start with random value.
* Characters have interests/dislikes in certain topics. (currently not really used by much)
* Lewdity can be increased more often/date.
* Relation increases much quicker.
* Available dating actions are based on a deck based on your interests.
* You have 2 dating decks (casual/sexual) and switch between both in various ways.
* Cards get worse for remaining date as you use them.
* Each location has actions available which manipulate your cards and trigger random events (prev rest/explore events)
* Earn skillpoints for certain categories with each sexskill lv-up and from dating
* Can upgrade/add cards with skillpoints.
* Can select your starting decks in character creation.
* More focus on statuseffects/stat checks
* Pictures will be shown based on unique/species if available for any action.
* Generally much easier to add descriptions/new events/pictures etc. now.
==== Quests: ====
* Relation of character more visible
* Characters will sometimes generate random quests with rewards. (based on relation)
* Relation unlocks special relation quests at certain thresholds. (type/rewards based on lewdity)
==== Combat (Shield/Healing) ====
* Added shield as temporary hp.
* Shield reduces incoming dmg and isn't affected by anything (elemental weakness/armor/dmg types etc.)
* Remaining dmg will be applied as normal.
* Elemental weaknesses increased to +100% instead of 50%. (and some changed)
* Many new actions/passive generate shield
* Most healing actions don't scale with magic strength. (either flat value or percentage based)
* More difference between support/magic lvType. Some changes to other lvTypes
* Healing is generally less efficient than shield
==== Other ====
* True end
* 6 new species
* New events/achievements/skills etc.
* Can choose default/random start that selects starters and spends all points.<!--
--><br>(Mostly viable combinations etc. New players can just press default and start immediately)
* Farm has a capacity. All characters in farm generate their daily crafting items. (can show quick overview of material income)
* Special home upgrades for 100% relation with town npcs. + some others
* lowered gene point growth multiplier from 15% to 10%. (10 = +100%)
Only unlockables.sav is compatible
|}
{| class="article-table mw-collapsible mw-collapsed" id="016002"
! V0.16.0.2 Bugfixes
|-
|
==== Bugfixes: ====
* could camp in unstable portals
* some maincharacter sexskills were mixed up
* aircontrol essence didn't do anything
* hardened skin soul fragment buff applied to spirits/seedlings instead of soulfragments
* choice caster didn't work
* potions/energy were used in instant breeding.
|}
|
Revision as of 23:03, 28 February 2024
V0.26.2.0 Changelog |
---|
Bugfixes:
Dating:
Plans for dating/upcoming update:
|
V0.26.1.0 Changelog |
---|
Characters/Species:
Brothel:
Endgame stuff:
SaveSystem:
Quickruns:
Other:
Balancing:
Noteworthy bugfixes:
|
V0.26.0.0 Changelog |
---|
Events
Characters
Species/character
Gallery
Balance
Other
|
V0.25.0.1 Changelog |
---|
Bugfixes
Changes
New bug
|
V0.25.0.0 Changelog |
---|
Characters
Items
Portals
Town
Other
|
V0.24.1.0 Changelog |
---|
Bugfixes
Changes
Dating
Settling
|
V0.24.0.1 Changelog |
---|
Bugfixes
Changes
|
V0.24.0.0 Changelog |
---|
Characters
Dating rework
Overworld
Other
|
V0.23.0.1 Changelog |
---|
Bugfixes
Changes
|
V0.23.0.0 Changelog |
---|
Characters:
Creation:
Evolution:
Druid:
Focus:
Quickstart/seeded runs:
Other changes:
QoL:
Noteworthy bugfixes:
|
V0.22.0.1 Changelog |
---|
Bugfixes:
|
V0.22.0.0 Changelog |
---|
Main Characters:
Dating:
Other:
Balance:
Noteworthy bugfixes:
V0.22.0.0
only unlockables.sav is compatible |
V0.21.0.1 Bugfixes |
---|
Bugfixes:
|
V0.21.0.0 Changelog |
---|
Game Modes:
Main Character:
Characters:
Dating:
Other:
Noteworthy bugfixes:
V 0.21.0.0 (unlockables.sav is compatible) |
V0.20.0.2 Bugfixes |
---|
Bugfixes:
|
V0.20.0.1 Bugfixes |
---|
Bugfixes:
|
V0.20.0.0 Changelog |
---|
Base species:
Team Synergies:
Events:
Items:
Skills:
QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.19.0.0 Changelog |
---|
Overworld:
Characters:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.18.0.1 Bugfixes |
---|
Bugfixes:
Changes:
|
V0.18.0.0 Changelog |
---|
Characters:
Dating:
Overworld:
Town:
Start:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.17.0.1 Bugfixes |
---|
Bugfixes:
|
V0.17.0.0 Changelog |
---|
Dating-rework:
Quests:
Combat (Shield/Healing)
Other
Only unlockables.sav is compatible |
V0.16.0.2 Bugfixes |
---|
Bugfixes:
|
V0.16.0.1 Bugfixes |
---|
Bugfixes:
|
V0.16.0.0 Changelog |
---|
Characters:
Gameplay/Combat:
QoL:
Other:
Only unlockables.sav is compatible |
V0.15.0.1 Bugfixes |
---|
Bugfixes:
changes:
Normal saves from 0.15 may not be compatible |
V0.15.0.0 Changelog |
---|
Characters/Content:
Challenges/statistics:
Farm:
Quick character management:
Freeplay:
QoL:
Gameplay/Balance:
Unity/UI stuff:
Only unlockables.sav is compatible |
V0.14.0.1 Bugfixes |
---|
Changes/Balancing:
Bugfixes:
(v0.14.0.0 saves should be compatible) |
V0.14.0.0 Changelog |
---|
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Exhaustion/Expeditions:
Reserve characters:
Characters:
Score:
AI rework:
Atk/Dmg types:
UI/QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.13.0.1 Bugfixes |
---|
Noteworthy bigfixes:
Added:
|
V0.13.0.0 Changelog |
---|
Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
Only unlockables.sav is compatible (teams are probably also not compatible this time) |
V0.12.0.1 Bugfixes |
---|
Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
---|
Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.11.1.0 Changelog |
---|
Seeded runs:
Small changes:
Bugs fixed:
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
V0.11.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.11.0.0 Changelog |
---|
Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
unlockables.sav is compatible (not sure about normal saves) |
V0.10.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.10.0.0 Changelog |
---|
Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Generally a lot of experimental changes that require some feedback. |
V0.9.10.1 Bugfixes |
---|
Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
---|
Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
V0.9.9.1 Bugfixes |
---|
Fixed:
Changed:
|
V0.9.9.0 Changelog |
---|
Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.9.8.1 Bugfixes |
---|
Bugs fixed:
|
V0.9.8.0 Changelog |
---|
Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
Only unlockables.sav compatible |