Version History: Difference between revisions
(V0.22.0.0 Changelog) |
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! Versions
! Date
|-
| [[#026200|V0.26.2.0 Changelog]]
| 28/02/2023
|-
|-
| [[#026100|V0.26.1.0 Changelog]]
| 10/02/2023
|-
|-
| [[#026000|V0.26.0.0 Changelog]]
| 23/12/2023
|-
|-
| [[#025001|V0.25.0.1 Changelog]]
| 06/11/2023
|-
|-
| [[#025000|V0.25.0.0 Changelog]]
| 05/11/2023
|-
|-
| [[#024100|V0.24.1.0 Changelog]]
| 18/07/2023
|-
|-
| [[#024001|V0.24.0.1 Changelog]]
| 04/07/2023
|-
|-
| [[#024000|V0.24.0.0 Changelog]]
| 24/06/2023
|-
|-
| [[#023001|V0.23.0.1 Changelog]]
| 13/04/2023
|-
|-
| [[#023000|V0.23.0.0 Changelog]]
| 07/04/2023
|-
|-
| [[#022001|V0.22.0.1 Changelog]]
| 14/12/2022
|-
|-
| [[#022000|V0.22.0.0 Changelog]]
Line 108 ⟶ 152:
| [[#0980|V0.9.8.0 Changelog]]
| 08/12/2019
|}
{| class="article-table mw-collapsible mw-collapsed" id="026200"
! V0.26.2.0 Changelog
|-
|
==== Bugfixes: ====
* Could get quests to increase salary when it's already maxed.
* Mindcontrol never worked.
* Some effects that shouldn't be able to reduce hp to 0 could.
* Elementalist didn't get all starting skills.
* Challenge portals required 100% completion instead of mentioned 50%. (now both 80%)
==== Dating: ====
* You have 3 decks with different starting cards and passive ability.
** Generally one versatile, one casual, one lewd.
* Removed deck choice from character creation.
* They share the same upgrade points. Can freely choose decks/target of upgrades
* Each deck has a fixed passive and a secondary. (many possible passives of various rarities)
* Utility skillpoints can be used to change a secondary passive. (always one guaranteed upgrade option)
* 2 new resources/buttons, similar to rerolls:
** Passion: Earned by acting based on partners interests. Spend to increase lewd by 1 and bridge gaps.
*** (for example lewd deck starts with some based on partners lewdity, but has no low lewd cards)
** Burns: Earned by rejecting/ignoring stuff. Spend to remove a card for remaining date (or use as a one card reroll).
* Unplayable/Incompatible cards get replaced with random fumble cards, which are just pretty bad cards, but still playable.
* When you have not enough cards in deck, you generate fumble cards as needed.
* Added some more cards.
* Added some pictures to utility cards.
==== Plans for dating/upcoming update: ====
* More interesting passives/cards to build decks around.
* Include new resources more into event options and balance stuff etc.
* Add interests to characters/uniques. More reactions/different event outcomes based on character/choices.
* More complex "question" card events/discussions with lore/quests for uniques etc. (currently always same generic linear 3 things)
* Longer event chains involving multiple locations/reoccuring characters etc.
|}
{| class="article-table mw-collapsible mw-collapsed" id="026100"
! V0.26.1.0 Changelog
|-
|
==== Characters/Species: ====
* 1 new unique
* Added fungal spirits as unlockable starting option.
* Added electric base spirit. (also unlockable)
* 1 new special hybrid.
==== Brothel: ====
* Added some bonus modifiers for various team setups with special effects.
* Multiplier should more accurately show in total appeal.
* Buying/Expanding rooms is cheaper. Even more on fast games.
* Added a few actions/traits for shows
==== Endgame stuff: ====
* Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty.
** Enemies in there have a higher cap on level/party size.
** Special rare enemies can spawn in there.
==== SaveSystem: ====
* Should be much faster to open save window with many saves.
* Now an additional file is created in the saveData folder, storing information.
** The file isn't necessary and could be deleted etc. temporarily removing info from the save window.
** File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
* Saves from the same start can be more clearly recognized by an id.
* Can sort saves by name/id/character/date.
* Can toggle a simplified view.
==== Quickruns: ====
* Seeds can contain things to modify them. (case sensitive. can use multiple)
** "Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc.
** "Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with different selections)
** "Fire","Water"... for affinity
** "Fusion","Fusion+","Farm","Farm+" override default farmfocus
** "Medium","Long","FreePlay", override gamelength
** Other selected traits: Gacha, Natural, Hard
** Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random.
* Each unique seed should always result in the same start more accurately now.
==== Other: ====
* 4 new difficulty modifiers and 2 new achievements/traits.
* Added some town npc objectives/tasks.
* Npcs now keep up to 2 actions for the next day if unused.
* Added some new events/gallery entries
* Option to keep items in party stash when returning
* Many small changes
==== Balancing: ====
* Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
* Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher.
* Spores created by spore effect have genes equal to their origin.
* Item value no longer scales exponentially with upgrade ranks.
==== Noteworthy bugfixes: ====
* Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on)
* Portals with all species had centaurs with twice the probability
* Tavern quests were halved while below 50 reputation, instead of -50
* Tanid team perk also gave the enemy a slimebulb.
* Many other bugfixes.
|}
{| class="article-table mw-collapsible mw-collapsed" id="026000"
! V0.26.0.0 Changelog
|-
|
==== Events ====
* new date events
* Some new town events for uniques.
* Alternate path to secret ending (not requiring Terranva)
* Changed some endings and added some story event pictures.
* Normal/bad? endings have a special event/challenge after you won.
==== Characters ====
* new boss fight in succubus world
* 3 new unique characters (all from new boss encounter)
* Updated art: Mya, Godform. Added some clothing for Lumira,Mya.
==== Species/character ====
* Summoned drones have abdomen trait, letting them collect energy through presenting.
* Added presenting based global passives to Inara and morta
* Added mc traits for Zil, Eisvyl and Ara.
* Lightaffinity also triggers at combat start
==== Gallery ====
* Can toggle automatic loop/reverse and change speed. Skips not unlocked entries.
* Changed some controls for expanded picture view.
* Can now advance to next total picture, regardless of it being a variation/alt/next scene.
* Can also change category and go backwards.
==== Balance ====
* Starting portal is really easy now and can have any random subspecies. (on the first day the stable portal tab opens by default)
* New players should be able to explore combat more easily with low threat now.
* Peaceful modifier prevents scaling based on distance to portal.
* Combat professions (knight,magician,battlemaster) are stronger
* Replicate costs mana. (glowflies can't use it firt turn)
* After winning a battle you get a turn of ambush protection
* tundra/desert events spawn more frequently
==== Other ====
* Fertility/virility genes also increase energy/milk capacity and regen.
* The bonus essence choice for picking yellow profession is only consumed after choosing an additional option
* Can marry any unique character for generic stat boosts/essence (unaffected by recruited town npcs)
* Dating wife grants a temporary special card in your deck.
* new achievements+ traits
* Can see character tooltip from Fusion/Farm window.
* removed the mark toggle from home screen to prevent accidental changes
|}
{| class="article-table mw-collapsible mw-collapsed" id="025001"
! V0.25.0.1 Changelog
|-
|
==== Bugfixes ====
* Sometimes passing day with too high or low rep caused errors/softlock.
* Lumira event increased current stam instead of max
* Level didn't get inherited properly within ranges in some circumstances.
==== Changes ====
* "Explorer" removes price scaling with upgrade rank. and only doubles wealth.
* Common items now scale 25% each upgrade (though forgot to update tooltip)
==== New bug ====
* Items with manacost above 5 get lowered to 5 on upgrade.
|}
{| class="article-table mw-collapsible mw-collapsed" id="025000"
! V0.25.0.0 Changelog
|-
|
==== Characters ====
* 6 new species (1 robot, 2 biome uniques, 3 evolutions)
* 2 new uniques
* Added clothes/parts to some uniques/species
==== Items ====
* Can merge items. Sword + Sword = Sword+1 etc.
* Each level increases item stats based on a percentage. More for higher rarities.
* Can freely buy expensive basic items at the market.
* Different options unlock with reputation.
==== Portals ====
* Wealth is now a percentage value.
** It acts as a multiplier for base resources/gold gained.
** Also affects chest/combat item's level each 100%. (340% = itemlevel +2, with 40% chance to be +3)
** Always start with a fixed special portal (either desert/tundra or caves)
* Full reveal range of hidden tiles (deep forest etc.) based on half your vision instead of 1.
==== Town ====
* New town events/date events
* Updated some pictures.
* New brothel guests.
* Reputation can be between -100 and 100 granting various effects at certain thresholds in both directions. (visible on map screen)
* Some new fer/vir based settle options letting you control portal populations.
==== Other ====
* Changed Oriel start and added quick tutorial from start menu.
** (Less overwhelming and easier. Get characters as they become relevant for the guide)
* Added "Durable" modifier, doubling all hp growth. (test for less glass cannon battles)
* Evo's flexible trait also allows access to her unlocked skills for all allies.
* Lure is less restrictive.
* Tavern quests with resource objective won't also have a resource reward.
* Many bugfixes and small changes
|}
{| class="article-table mw-collapsible mw-collapsed" id="024100"
! V0.24.1.0 Changelog
|-
|
==== Bugfixes ====
* Queen Bees didn't spawn correctly .
* Some fixed dmg types used normal damage type.
* Changing day while recruiting from tavern was bugged.
* Druid didn't have access to first special portal on non-freeplay mode.
==== Changes ====
* Added bonus fusion options.
** Can choose one at cost of crystals.
** The cost increases permanently each time it's used.
==== Dating ====
* Changed some utility cards.
* Added new permanent/stacking status effects to affect future events
* Generally provided by some high lewd cards and events.
* Added different relax option to reroll all cards for -2 lewd.
==== Settling ====
* Can remove a character to get various bonuses based on job requirements.
** (pretend it's not bugged and requires 50% relation)
|}
{| class="article-table mw-collapsible mw-collapsed" id="024001"
! V0.24.0.1 Changelog
|-
|
==== Bugfixes ====
* Events in portals with native ShadowGirls could cause a softlock.
* Some wrong date cards/targets.
* Antidote item skill didn't work on infinite poison.
* Stone affinity started with +2 armor.
* Portal tooltip on overworld was placed in wrong position.
==== Changes ====
* S_unit event won't reapeat after winning a few times.
* S_units can be build and spawn among other robots.
* Ambush chance on starting portal is 0.
* After fleeing/getting ambushed, gain protection from ambushes for 1/2 turns.
* Limitbreaks are a bit easier/have less resistance.
* Home in dates is more likely to generate character events at high lewdity.
* All date events now have generic tooltips to tell what the basic values are.
* Added a home event to add excited once per date (keep lewd when changing location)
* Removed a few high lewd cards in starting decks.
|}
{| class="article-table mw-collapsible mw-collapsed" id="024000"
! V0.24.0.0 Changelog
|-
|
==== Characters ====
* 6 new species
* 2 New uniques.
* Some existing characters/species have a new type of global passive that can affect anything.
* Active when character starts on the field.
** (works similar to teambonuses/essences)
* Insect special trait to count them for certain effects/bonuses.
* Some new skills.
==== Dating rework ====
* Changed most things about dating.
** Generally simplified stats and more controlled access to events/increased porn density.
** Removed stances and seperate deck types.
** Card upgrades are a lot more impactful.
** Starter cards can only be upgraded once, encouraging adding new random cards for variety in run.
** New utility card type that can be played for free, but not two in a row.
** Casual/lewd skillpoints converted to utility for more control over your deck
** Category requirements only require either target or used part to be of the category
** Also added many new events.
** Some recruited unique characters can appear as random events in certain locations.
** Also acts as more solid foundation to add more events in the future.
==== Overworld ====
* Party can have lasting effects.
* Visiting your first portal each day and camping gives well rested buff, temporarily removing movement stamina cost.
* Can use workforce to hire scouts for bonus vision.
* Can spend morale to increase movement speed for a while.
* Some tiles (deepforest etc.) don't fully reveal until standing next to them. (still count for exploration)
* Enemy parties now have a chance to ambush you when moving away, while adjacent.
* Otherwise they won't engage when moving.
* Chance mainly based on power difference and battles won in the portal.
* New common events based on native species of a portal. (incompltete)
* Rescue and ambush events have some more variety.
* Anomalies prioritize unexplored tiles.
==== Other ====
* Gallery now has tooltips for passives/skills.
* New achievement for mushroom starting trait.
* Some basic arena battles have species requirement but higher rewards.
* Careful with voltblades! (they can hit any other character now)
* Many bugfixes/other small changes.
Only unlockables.sav is compatible.<br>
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or create new saveData folder and move unlockables.sav)
|}
{| class="article-table mw-collapsible mw-collapsed" id="023001"
! V0.23.0.1 Changelog
|-
|
==== Bugfixes ====
* "Resonance" could be used on any enemy.
* When enemy uses "Martyr", it healed player units.
* Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger)
* Changing skills of wife or unit with flexible would still put adapted trait on.
* Lumira wife trait partially applied always.
* Mya increased brothel income instead of Flora.
* Strong fusion focus didn't have the crystal cost reduction.
* Special of Suzy as mc didn't work on strong lifesteal.
* Could close hatching window during selection, losing the character.
* Sextraining used old fertility formula and didn't consider traits.
* Could remarry same character after they got defeated in battle and got stat buffs again.
* A spirit genes skillnode in crea plant tree was bugged.
==== Changes ====
* Wormaids had aquatic movement, making them weird for desert movement.(also had default growths)
* Drought passive buffed.
* Now, only half of magic strength is added to spirit genes.
* Added cheat "mctrait (name of genetic trait)"
* Buffed some old special hybrids/their unique skills
|}
{| class="article-table mw-collapsible mw-collapsed" id="023000"
! V0.23.0.0 Changelog
|-
|
==== Characters: ====
* 4 new species.
* 3 new uniques.
* Fertility and Virility change:
** Daily egg progress is now equal to the lower value of a pair.
** 35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%)
** Generally now higher at lower values, lower at high values.
* Can choose to marry one of the town npcs, giving various bonuses.
** (Requires not recruiting any other. Should reduce repetitive same recruitment)
==== Creation: ====
* Updated skilltree. Generally can adapt summoned character traits very freely.
* Corrupting characters keeps "starter" trait
* New special elite summon.
* New ending
==== Evolution: ====
* Changed some skilltree nodes.
* Some story additions.
==== Druid: ====
* New special elite seedling evolving from any base spirit. unique skills based on element.
* "Finalize" options are stronger.
* Unlocks new adaptable skill with bloodmagic. (bugged previously)
* Seedlings can still reshape even after evolution, at slower pace.
==== Focus: ====
* Moved farm focus to starting selection.
* 5 choices with more extreme options. Option to disable either for bonuses in the other.
* New achievement/trait related to doing neither.
==== Quickstart/seeded runs: ====
* Can sometimes start as any unique character/species.
* More impactful unique special modifiers/essences.
** Generally one base species threat, some starting bonus and a neutral modifier.
* Less normal difficulty modifiers/traits. Should be easier to parse starting conditions.
* Shows short summary in log on start.
==== Other changes: ====
* Fusing uniques into same species keeps the unique's growth/passives/specials.
* Can now also enter shadow with full shadow team, not needing glowing.
* Dark starting element can craft potions to change type to dark.
* All characters can do basic brothelshows now.
* Some new events.
==== QoL: ====
* In the quickmenu, you can now quickly assign marks by dragging characters into the icon.
* When fusing, can press a button to maximize genes. (considering chosen focus)
==== Noteworthy bugfixes: ====
* Creation adapt skill options were based on her skills, rather than unlocked ones.
* Shiro wasn't recruitable for non druid.
* Town healer didn't appear on first day when skip intros was on.
* Stat growth predictions didn't consider current progress correctly
* 4th mc interaction with rival power was bugged in some places.
* Evo transformations were bugged with traits that applied passives.
|}
{| class="article-table mw-collapsible mw-collapsed" id="022001"
! V0.22.0.1 Changelog
|-
|
* Readded individual sextraining.
* All character have at least one sex-skill with master starting cap.
* Newly added cards to date deck get some free bonuses.
==== Bugfixes: ====
* Some events were wrong
* Starting options had wrong effect.
* Penalty was always set to injury.
* Visual error for starting points.
* First save type was also unlimited.
* Beast 4 team bonus didn't work.
* Fixed some descriptions
* Softground ai bug.
* Stun effects had reversed ai value.
|}
|
Revision as of 23:03, 28 February 2024
V0.26.2.0 Changelog |
---|
Bugfixes:
Dating:
Plans for dating/upcoming update:
|
V0.26.1.0 Changelog |
---|
Characters/Species:
Brothel:
Endgame stuff:
SaveSystem:
Quickruns:
Other:
Balancing:
Noteworthy bugfixes:
|
V0.26.0.0 Changelog |
---|
Events
Characters
Species/character
Gallery
Balance
Other
|
V0.25.0.1 Changelog |
---|
Bugfixes
Changes
New bug
|
V0.25.0.0 Changelog |
---|
Characters
Items
Portals
Town
Other
|
V0.24.1.0 Changelog |
---|
Bugfixes
Changes
Dating
Settling
|
V0.24.0.1 Changelog |
---|
Bugfixes
Changes
|
V0.24.0.0 Changelog |
---|
Characters
Dating rework
Overworld
Other
|
V0.23.0.1 Changelog |
---|
Bugfixes
Changes
|
V0.23.0.0 Changelog |
---|
Characters:
Creation:
Evolution:
Druid:
Focus:
Quickstart/seeded runs:
Other changes:
QoL:
Noteworthy bugfixes:
|
V0.22.0.1 Changelog |
---|
Bugfixes:
|
V0.22.0.0 Changelog |
---|
Main Characters:
Dating:
Other:
Balance:
Noteworthy bugfixes:
V0.22.0.0
only unlockables.sav is compatible |
V0.21.0.1 Bugfixes |
---|
Bugfixes:
|
V0.21.0.0 Changelog |
---|
Game Modes:
Main Character:
Characters:
Dating:
Other:
Noteworthy bugfixes:
V 0.21.0.0 (unlockables.sav is compatible) |
V0.20.0.2 Bugfixes |
---|
Bugfixes:
|
V0.20.0.1 Bugfixes |
---|
Bugfixes:
|
V0.20.0.0 Changelog |
---|
Base species:
Team Synergies:
Events:
Items:
Skills:
QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.19.0.0 Changelog |
---|
Overworld:
Characters:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.18.0.1 Bugfixes |
---|
Bugfixes:
Changes:
|
V0.18.0.0 Changelog |
---|
Characters:
Dating:
Overworld:
Town:
Start:
Other:
Noteworthy bug fixes:
Only unlockables.sav is compatible |
V0.17.0.1 Bugfixes |
---|
Bugfixes:
|
V0.17.0.0 Changelog |
---|
Dating-rework:
Quests:
Combat (Shield/Healing)
Other
Only unlockables.sav is compatible |
V0.16.0.2 Bugfixes |
---|
Bugfixes:
|
V0.16.0.1 Bugfixes |
---|
Bugfixes:
|
V0.16.0.0 Changelog |
---|
Characters:
Gameplay/Combat:
QoL:
Other:
Only unlockables.sav is compatible |
V0.15.0.1 Bugfixes |
---|
Bugfixes:
changes:
Normal saves from 0.15 may not be compatible |
V0.15.0.0 Changelog |
---|
Characters/Content:
Challenges/statistics:
Farm:
Quick character management:
Freeplay:
QoL:
Gameplay/Balance:
Unity/UI stuff:
Only unlockables.sav is compatible |
V0.14.0.1 Bugfixes |
---|
Changes/Balancing:
Bugfixes:
(v0.14.0.0 saves should be compatible) |
V0.14.0.0 Changelog |
---|
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Exhaustion/Expeditions:
Reserve characters:
Characters:
Score:
AI rework:
Atk/Dmg types:
UI/QoL:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.13.0.1 Bugfixes |
---|
Noteworthy bigfixes:
Added:
|
V0.13.0.0 Changelog |
---|
Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
Only unlockables.sav is compatible (teams are probably also not compatible this time) |
V0.12.0.1 Bugfixes |
---|
Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
---|
Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.11.1.0 Changelog |
---|
Seeded runs:
Small changes:
Bugs fixed:
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
V0.11.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.11.0.0 Changelog |
---|
Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
unlockables.sav is compatible (not sure about normal saves) |
V0.10.0.1 Bugfixes |
---|
Bugs fixed:
|
V0.10.0.0 Changelog |
---|
Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Generally a lot of experimental changes that require some feedback. |
V0.9.10.1 Bugfixes |
---|
Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
---|
Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
V0.9.9.1 Bugfixes |
---|
Fixed:
Changed:
|
V0.9.9.0 Changelog |
---|
Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
Only unlockables.sav is compatible |
V0.9.8.1 Bugfixes |
---|
Bugs fixed:
|
V0.9.8.0 Changelog |
---|
Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
Only unlockables.sav compatible |