Version History: Difference between revisions
No edit summary |
mNo edit summary |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
! Versions |
! Versions |
||
! Date |
! Date |
||
|- |
|||
| [[#026200|V0.26.2.0 Changelog]] |
|||
| 28/02/2023 |
|||
|- |
|||
|- |
|||
| [[#026100|V0.26.1.0 Changelog]] |
|||
| 10/02/2023 |
|||
|- |
|||
|- |
|||
| [[#026000|V0.26.0.0 Changelog]] |
|||
| 23/12/2023 |
|||
|- |
|||
|- |
|||
| [[#025001|V0.25.0.1 Changelog]] |
|||
| 06/11/2023 |
|||
|- |
|||
|- |
|||
| [[#025000|V0.25.0.0 Changelog]] |
|||
| 05/11/2023 |
|||
|- |
|||
|- |
|||
| [[#024100|V0.24.1.0 Changelog]] |
|||
| 18/07/2023 |
|||
|- |
|||
|- |
|||
| [[#024001|V0.24.0.1 Changelog]] |
|||
| 04/07/2023 |
|||
|- |
|||
|- |
|||
| [[#024000|V0.24.0.0 Changelog]] |
|||
| 24/06/2023 |
|||
|- |
|||
|- |
|||
| [[#023001|V0.23.0.1 Changelog]] |
|||
| 13/04/2023 |
|||
|- |
|||
|- |
|||
| [[#023000|V0.23.0.0 Changelog]] |
|||
| 07/04/2023 |
|||
|- |
|||
|- |
|||
| [[#022001|V0.22.0.1 Changelog]] |
|||
| 14/12/2022 |
|||
|- |
|||
|- |
|||
| [[#022000|V0.22.0.0 Changelog]] |
|||
| 11/12/2022 |
|||
|- |
|||
|- |
|||
| [[#021001|V0.21.0.1 Bugfixes]] |
|||
| 26/09/2022 |
|||
|- |
|||
|- |
|- |
||
| [[#021000|V0.21.0.0 Changelog]] |
| [[#021000|V0.21.0.0 Changelog]] |
||
Line 100: | Line 152: | ||
| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
||
| 08/12/2019 |
| 08/12/2019 |
||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="026200" |
|||
! V0.26.2.0 Changelog |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Could get quests to increase salary when it's already maxed. |
|||
* Mindcontrol never worked. |
|||
* Some effects that shouldn't be able to reduce hp to 0 could. |
|||
* Elementalist didn't get all starting skills. |
|||
* Challenge portals required 100% completion instead of mentioned 50%. (now both 80%) |
|||
==== Dating: ==== |
|||
* You have 3 decks with different starting cards and passive ability. |
|||
** Generally one versatile, one casual, one lewd. |
|||
* Removed deck choice from character creation. |
|||
* They share the same upgrade points. Can freely choose decks/target of upgrades |
|||
* Each deck has a fixed passive and a secondary. (many possible passives of various rarities) |
|||
* Utility skillpoints can be used to change a secondary passive. (always one guaranteed upgrade option) |
|||
* 2 new resources/buttons, similar to rerolls: |
|||
** Passion: Earned by acting based on partners interests. Spend to increase lewd by 1 and bridge gaps. |
|||
*** (for example lewd deck starts with some based on partners lewdity, but has no low lewd cards) |
|||
** Burns: Earned by rejecting/ignoring stuff. Spend to remove a card for remaining date (or use as a one card reroll). |
|||
* Unplayable/Incompatible cards get replaced with random fumble cards, which are just pretty bad cards, but still playable. |
|||
* When you have not enough cards in deck, you generate fumble cards as needed. |
|||
* Added some more cards. |
|||
* Added some pictures to utility cards. |
|||
==== Plans for dating/upcoming update: ==== |
|||
* More interesting passives/cards to build decks around. |
|||
* Include new resources more into event options and balance stuff etc. |
|||
* Add interests to characters/uniques. More reactions/different event outcomes based on character/choices. |
|||
* More complex "question" card events/discussions with lore/quests for uniques etc. (currently always same generic linear 3 things) |
|||
* Longer event chains involving multiple locations/reoccuring characters etc. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="026100" |
|||
! V0.26.1.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters/Species: ==== |
|||
* 1 new unique |
|||
* Added fungal spirits as unlockable starting option. |
|||
* Added electric base spirit. (also unlockable) |
|||
* 1 new special hybrid. |
|||
==== Brothel: ==== |
|||
* Added some bonus modifiers for various team setups with special effects. |
|||
* Multiplier should more accurately show in total appeal. |
|||
* Buying/Expanding rooms is cheaper. Even more on fast games. |
|||
* Added a few actions/traits for shows |
|||
==== Endgame stuff: ==== |
|||
* Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty. |
|||
** Enemies in there have a higher cap on level/party size. |
|||
** Special rare enemies can spawn in there. |
|||
==== SaveSystem: ==== |
|||
* Should be much faster to open save window with many saves. |
|||
* Now an additional file is created in the saveData folder, storing information. |
|||
** The file isn't necessary and could be deleted etc. temporarily removing info from the save window. |
|||
** File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window. |
|||
* Saves from the same start can be more clearly recognized by an id. |
|||
* Can sort saves by name/id/character/date. |
|||
* Can toggle a simplified view. |
|||
==== Quickruns: ==== |
|||
* Seeds can contain things to modify them. (case sensitive. can use multiple) |
|||
** "Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc. |
|||
** "Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with different selections) |
|||
** "Fire","Water"... for affinity |
|||
** "Fusion","Fusion+","Farm","Farm+" override default farmfocus |
|||
** "Medium","Long","FreePlay", override gamelength |
|||
** Other selected traits: Gacha, Natural, Hard |
|||
** Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random. |
|||
* Each unique seed should always result in the same start more accurately now. |
|||
==== Other: ==== |
|||
* 4 new difficulty modifiers and 2 new achievements/traits. |
|||
* Added some town npc objectives/tasks. |
|||
* Npcs now keep up to 2 actions for the next day if unused. |
|||
* Added some new events/gallery entries |
|||
* Option to keep items in party stash when returning |
|||
* Many small changes |
|||
==== Balancing: ==== |
|||
* Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats. |
|||
* Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher. |
|||
* Spores created by spore effect have genes equal to their origin. |
|||
* Item value no longer scales exponentially with upgrade ranks. |
|||
==== Noteworthy bugfixes: ==== |
|||
* Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on) |
|||
* Portals with all species had centaurs with twice the probability |
|||
* Tavern quests were halved while below 50 reputation, instead of -50 |
|||
* Tanid team perk also gave the enemy a slimebulb. |
|||
* Many other bugfixes. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="026000" |
|||
! V0.26.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Events ==== |
|||
* new date events |
|||
* Some new town events for uniques. |
|||
* Alternate path to secret ending (not requiring Terranva) |
|||
* Changed some endings and added some story event pictures. |
|||
* Normal/bad? endings have a special event/challenge after you won. |
|||
==== Characters ==== |
|||
* new boss fight in succubus world |
|||
* 3 new unique characters (all from new boss encounter) |
|||
* Updated art: Mya, Godform. Added some clothing for Lumira,Mya. |
|||
==== Species/character ==== |
|||
* Summoned drones have abdomen trait, letting them collect energy through presenting. |
|||
* Added presenting based global passives to Inara and morta |
|||
* Added mc traits for Zil, Eisvyl and Ara. |
|||
* Lightaffinity also triggers at combat start |
|||
==== Gallery ==== |
|||
* Can toggle automatic loop/reverse and change speed. Skips not unlocked entries. |
|||
* Changed some controls for expanded picture view. |
|||
* Can now advance to next total picture, regardless of it being a variation/alt/next scene. |
|||
* Can also change category and go backwards. |
|||
==== Balance ==== |
|||
* Starting portal is really easy now and can have any random subspecies. (on the first day the stable portal tab opens by default) |
|||
* New players should be able to explore combat more easily with low threat now. |
|||
* Peaceful modifier prevents scaling based on distance to portal. |
|||
* Combat professions (knight,magician,battlemaster) are stronger |
|||
* Replicate costs mana. (glowflies can't use it firt turn) |
|||
* After winning a battle you get a turn of ambush protection |
|||
* tundra/desert events spawn more frequently |
|||
==== Other ==== |
|||
* Fertility/virility genes also increase energy/milk capacity and regen. |
|||
* The bonus essence choice for picking yellow profession is only consumed after choosing an additional option |
|||
* Can marry any unique character for generic stat boosts/essence (unaffected by recruited town npcs) |
|||
* Dating wife grants a temporary special card in your deck. |
|||
* new achievements+ traits |
|||
* Can see character tooltip from Fusion/Farm window. |
|||
* removed the mark toggle from home screen to prevent accidental changes |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="025001" |
|||
! V0.25.0.1 Changelog |
|||
|- |
|||
| |
|||
==== Bugfixes ==== |
|||
* Sometimes passing day with too high or low rep caused errors/softlock. |
|||
* Lumira event increased current stam instead of max |
|||
* Level didn't get inherited properly within ranges in some circumstances. |
|||
==== Changes ==== |
|||
* "Explorer" removes price scaling with upgrade rank. and only doubles wealth. |
|||
* Common items now scale 25% each upgrade (though forgot to update tooltip) |
|||
==== New bug ==== |
|||
* Items with manacost above 5 get lowered to 5 on upgrade. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="025000" |
|||
! V0.25.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters ==== |
|||
* 6 new species (1 robot, 2 biome uniques, 3 evolutions) |
|||
* 2 new uniques |
|||
* Added clothes/parts to some uniques/species |
|||
==== Items ==== |
|||
* Can merge items. Sword + Sword = Sword+1 etc. |
|||
* Each level increases item stats based on a percentage. More for higher rarities. |
|||
* Can freely buy expensive basic items at the market. |
|||
* Different options unlock with reputation. |
|||
==== Portals ==== |
|||
* Wealth is now a percentage value. |
|||
** It acts as a multiplier for base resources/gold gained. |
|||
** Also affects chest/combat item's level each 100%. (340% = itemlevel +2, with 40% chance to be +3) |
|||
** Always start with a fixed special portal (either desert/tundra or caves) |
|||
* Full reveal range of hidden tiles (deep forest etc.) based on half your vision instead of 1. |
|||
==== Town ==== |
|||
* New town events/date events |
|||
* Updated some pictures. |
|||
* New brothel guests. |
|||
* Reputation can be between -100 and 100 granting various effects at certain thresholds in both directions. (visible on map screen) |
|||
* Some new fer/vir based settle options letting you control portal populations. |
|||
==== Other ==== |
|||
* Changed Oriel start and added quick tutorial from start menu. |
|||
** (Less overwhelming and easier. Get characters as they become relevant for the guide) |
|||
* Added "Durable" modifier, doubling all hp growth. (test for less glass cannon battles) |
|||
* Evo's flexible trait also allows access to her unlocked skills for all allies. |
|||
* Lure is less restrictive. |
|||
* Tavern quests with resource objective won't also have a resource reward. |
|||
* Many bugfixes and small changes |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="024100" |
|||
! V0.24.1.0 Changelog |
|||
|- |
|||
| |
|||
==== Bugfixes ==== |
|||
* Queen Bees didn't spawn correctly . |
|||
* Some fixed dmg types used normal damage type. |
|||
* Changing day while recruiting from tavern was bugged. |
|||
* Druid didn't have access to first special portal on non-freeplay mode. |
|||
==== Changes ==== |
|||
* Added bonus fusion options. |
|||
** Can choose one at cost of crystals. |
|||
** The cost increases permanently each time it's used. |
|||
==== Dating ==== |
|||
* Changed some utility cards. |
|||
* Added new permanent/stacking status effects to affect future events |
|||
* Generally provided by some high lewd cards and events. |
|||
* Added different relax option to reroll all cards for -2 lewd. |
|||
==== Settling ==== |
|||
* Can remove a character to get various bonuses based on job requirements. |
|||
** (pretend it's not bugged and requires 50% relation) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="024001" |
|||
! V0.24.0.1 Changelog |
|||
|- |
|||
| |
|||
==== Bugfixes ==== |
|||
* Events in portals with native ShadowGirls could cause a softlock. |
|||
* Some wrong date cards/targets. |
|||
* Antidote item skill didn't work on infinite poison. |
|||
* Stone affinity started with +2 armor. |
|||
* Portal tooltip on overworld was placed in wrong position. |
|||
==== Changes ==== |
|||
* S_unit event won't reapeat after winning a few times. |
|||
* S_units can be build and spawn among other robots. |
|||
* Ambush chance on starting portal is 0. |
|||
* After fleeing/getting ambushed, gain protection from ambushes for 1/2 turns. |
|||
* Limitbreaks are a bit easier/have less resistance. |
|||
* Home in dates is more likely to generate character events at high lewdity. |
|||
* All date events now have generic tooltips to tell what the basic values are. |
|||
* Added a home event to add excited once per date (keep lewd when changing location) |
|||
* Removed a few high lewd cards in starting decks. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="024000" |
|||
! V0.24.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters ==== |
|||
* 6 new species |
|||
* 2 New uniques. |
|||
* Some existing characters/species have a new type of global passive that can affect anything. |
|||
* Active when character starts on the field. |
|||
** (works similar to teambonuses/essences) |
|||
* Insect special trait to count them for certain effects/bonuses. |
|||
* Some new skills. |
|||
==== Dating rework ==== |
|||
* Changed most things about dating. |
|||
** Generally simplified stats and more controlled access to events/increased porn density. |
|||
** Removed stances and seperate deck types. |
|||
** Card upgrades are a lot more impactful. |
|||
** Starter cards can only be upgraded once, encouraging adding new random cards for variety in run. |
|||
** New utility card type that can be played for free, but not two in a row. |
|||
** Casual/lewd skillpoints converted to utility for more control over your deck |
|||
** Category requirements only require either target or used part to be of the category |
|||
** Also added many new events. |
|||
** Some recruited unique characters can appear as random events in certain locations. |
|||
** Also acts as more solid foundation to add more events in the future. |
|||
==== Overworld ==== |
|||
* Party can have lasting effects. |
|||
* Visiting your first portal each day and camping gives well rested buff, temporarily removing movement stamina cost. |
|||
* Can use workforce to hire scouts for bonus vision. |
|||
* Can spend morale to increase movement speed for a while. |
|||
* Some tiles (deepforest etc.) don't fully reveal until standing next to them. (still count for exploration) |
|||
* Enemy parties now have a chance to ambush you when moving away, while adjacent. |
|||
* Otherwise they won't engage when moving. |
|||
* Chance mainly based on power difference and battles won in the portal. |
|||
* New common events based on native species of a portal. (incompltete) |
|||
* Rescue and ambush events have some more variety. |
|||
* Anomalies prioritize unexplored tiles. |
|||
==== Other ==== |
|||
* Gallery now has tooltips for passives/skills. |
|||
* New achievement for mushroom starting trait. |
|||
* Some basic arena battles have species requirement but higher rewards. |
|||
* Careful with voltblades! (they can hit any other character now) |
|||
* Many bugfixes/other small changes. |
|||
Only unlockables.sav is compatible.<br> |
|||
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or create new saveData folder and move unlockables.sav) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="023001" |
|||
! V0.23.0.1 Changelog |
|||
|- |
|||
| |
|||
==== Bugfixes ==== |
|||
* "Resonance" could be used on any enemy. |
|||
* When enemy uses "Martyr", it healed player units. |
|||
* Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger) |
|||
* Changing skills of wife or unit with flexible would still put adapted trait on. |
|||
* Lumira wife trait partially applied always. |
|||
* Mya increased brothel income instead of Flora. |
|||
* Strong fusion focus didn't have the crystal cost reduction. |
|||
* Special of Suzy as mc didn't work on strong lifesteal. |
|||
* Could close hatching window during selection, losing the character. |
|||
* Sextraining used old fertility formula and didn't consider traits. |
|||
* Could remarry same character after they got defeated in battle and got stat buffs again. |
|||
* A spirit genes skillnode in crea plant tree was bugged. |
|||
==== Changes ==== |
|||
* Wormaids had aquatic movement, making them weird for desert movement.(also had default growths) |
|||
* Drought passive buffed. |
|||
* Now, only half of magic strength is added to spirit genes. |
|||
* Added cheat "mctrait (name of genetic trait)" |
|||
* Buffed some old special hybrids/their unique skills |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="023000" |
|||
! V0.23.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Characters: ==== |
|||
* 4 new species. |
|||
* 3 new uniques. |
|||
* Fertility and Virility change: |
|||
** Daily egg progress is now equal to the lower value of a pair. |
|||
** 35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%) |
|||
** Generally now higher at lower values, lower at high values. |
|||
* Can choose to marry one of the town npcs, giving various bonuses. |
|||
** (Requires not recruiting any other. Should reduce repetitive same recruitment) |
|||
==== Creation: ==== |
|||
* Updated skilltree. Generally can adapt summoned character traits very freely. |
|||
* Corrupting characters keeps "starter" trait |
|||
* New special elite summon. |
|||
* New ending |
|||
==== Evolution: ==== |
|||
* Changed some skilltree nodes. |
|||
* Some story additions. |
|||
==== Druid: ==== |
|||
* New special elite seedling evolving from any base spirit. unique skills based on element. |
|||
* "Finalize" options are stronger. |
|||
* Unlocks new adaptable skill with bloodmagic. (bugged previously) |
|||
* Seedlings can still reshape even after evolution, at slower pace. |
|||
==== Focus: ==== |
|||
* Moved farm focus to starting selection. |
|||
* 5 choices with more extreme options. Option to disable either for bonuses in the other. |
|||
* New achievement/trait related to doing neither. |
|||
==== Quickstart/seeded runs: ==== |
|||
* Can sometimes start as any unique character/species. |
|||
* More impactful unique special modifiers/essences. |
|||
** Generally one base species threat, some starting bonus and a neutral modifier. |
|||
* Less normal difficulty modifiers/traits. Should be easier to parse starting conditions. |
|||
* Shows short summary in log on start. |
|||
==== Other changes: ==== |
|||
* Fusing uniques into same species keeps the unique's growth/passives/specials. |
|||
* Can now also enter shadow with full shadow team, not needing glowing. |
|||
* Dark starting element can craft potions to change type to dark. |
|||
* All characters can do basic brothelshows now. |
|||
* Some new events. |
|||
==== QoL: ==== |
|||
* In the quickmenu, you can now quickly assign marks by dragging characters into the icon. |
|||
* When fusing, can press a button to maximize genes. (considering chosen focus) |
|||
==== Noteworthy bugfixes: ==== |
|||
* Creation adapt skill options were based on her skills, rather than unlocked ones. |
|||
* Shiro wasn't recruitable for non druid. |
|||
* Town healer didn't appear on first day when skip intros was on. |
|||
* Stat growth predictions didn't consider current progress correctly |
|||
* 4th mc interaction with rival power was bugged in some places. |
|||
* Evo transformations were bugged with traits that applied passives. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="022001" |
|||
! V0.22.0.1 Changelog |
|||
|- |
|||
| |
|||
* Readded individual sextraining. |
|||
* All character have at least one sex-skill with master starting cap. |
|||
* Newly added cards to date deck get some free bonuses. |
|||
==== Bugfixes: ==== |
|||
* Some events were wrong |
|||
* Starting options had wrong effect. |
|||
* Penalty was always set to injury. |
|||
* Visual error for starting points. |
|||
* First save type was also unlimited. |
|||
* Beast 4 team bonus didn't work. |
|||
* Fixed some descriptions |
|||
* Softground ai bug. |
|||
* Stun effects had reversed ai value. |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="022000" |
|||
! V0.22.0.0 Changelog |
|||
|- |
|||
| |
|||
==== Main Characters: ==== |
|||
* Actually all uniques can now be selected as main character (including town npcs etc.) |
|||
* All unique characters have some bonus when used as maincharacter. |
|||
* Gallery keeps track of which uniques you've won with already. |
|||
* 4th maincharacter has their own companion and some story stuff/events. |
|||
* New special unique character that is the default 4th maincharacter: |
|||
** More specific tutorial/starting guide. |
|||
** Various starting bonuses. |
|||
** 4th maincharacters have access to some skills to adapt, generally focused on terrain manipulation. |
|||
* Removed the alternate loss condition of druid based on reputation.<br><!-- |
|||
--> All characters now lose based on failed kings quests. |
|||
** Druid gets doubled relation with the king instead. |
|||
* Added access to gallery from character creation, allowing you to select 4th maincharacter easier. |
|||
==== Dating: ==== |
|||
* More events |
|||
* Events generally interact more with cards and score. |
|||
* New status effect that increases all score gain after climax. |
|||
* Score from casual cards lowered. |
|||
==== Other: ==== |
|||
* More events |
|||
* Can trigger a basic brothel shift once/day triggering various events/guests to serve with rewards based on sex skills. |
|||
* Removed stat bonuses for starting element selection. |
|||
* Removed the individual sex training. |
|||
* Removed month/week/season. Now ui shows days based on game length.<br><!-- |
|||
--> Also shows kings quest timer and some reminders for special portals in top. |
|||
* "Wild" modifier adds a random creature instead of 2 plants. |
|||
* If you only use bonus traits/profession, you get some extra starter points. |
|||
* Some town event uniques can be recruited instantly after having them unlocked in the gallery. |
|||
* Many small changes. |
|||
==== Balance: ==== |
|||
* Starting quest for short runs is 6 days. (quests for day 6, 10, 14) |
|||
* Cheaper uses for workforce. |
|||
* Final mission is open for less time after reaching your game length. |
|||
* All basic spirits/seedlings have +2 speed to always have some utility. |
|||
* Changed some difficulty/hostility scaling based on game lengths. |
|||
* Rival power more consistently reflects their power. Also have fixed amounts of spirits based on power. |
|||
* Rivals are generally stronger. Power affects their own stats more. |
|||
* More varied enemy compositions.<br><!-- |
|||
--> (few stronger or more weaker enemies possible) |
|||
* Eggmastery caps at 100. Angel/Demon potential can't increase above max level, but are cheaper. |
|||
* Changed some numbers for difficulty modifiers. |
|||
* Final mission is open for less time. |
|||
==== Noteworthy bugfixes: ==== |
|||
* Couldn't do some achievements that require winning in freeplay. |
|||
* Free play special portals had wrong/unclear thresholds. |
|||
* Girata was bugged. |
|||
* Dunecasters didn't spawn. |
|||
V0.22.0.0 |
|||
only unlockables.sav is compatible<br> |
|||
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav".<br><!-- |
|||
--> Or create new saveData folder and move unlockables.sav) |
|||
|} |
|||
{| class="article-table mw-collapsible mw-collapsed" id="021001" |
|||
! V0.21.0.1 Bugfixes |
|||
|- |
|||
| |
|||
==== Bugfixes: ==== |
|||
* Pairing characters in farm removed them permanently. |
|||
* When playing as other maincharacter, story portals/ending didn't appear. |
|||
* Time passing during shows was wrong. |
|||
* Soulfragment didn't do anything for other mc. |
|||
|} |
|} |
||
Latest revision as of 23:03, 28 February 2024
V0.26.2.0 Changelog |
---|
Bugfixes:[ | ]
Dating:[ | ]
Plans for dating/upcoming update:[ | ]
|
V0.26.1.0 Changelog |
---|
Characters/Species:[ | ]
Brothel:[ | ]
Endgame stuff:[ | ]
SaveSystem:[ | ]
Quickruns:[ | ]
Other:[ | ]
Balancing:[ | ]
Noteworthy bugfixes:[ | ]
|
V0.26.0.0 Changelog |
---|
Events[ | ]
Characters[ | ]
Species/character[ | ]
Gallery[ | ]
Balance[ | ]
Other[ | ]
|
V0.25.0.1 Changelog |
---|
Bugfixes[ | ]
Changes[ | ]
New bug[ | ]
|
V0.25.0.0 Changelog |
---|
Characters[ | ]
Items[ | ]
Portals[ | ]
Town[ | ]
Other[ | ]
|
V0.24.1.0 Changelog |
---|
Bugfixes[ | ]
Changes[ | ]
Dating[ | ]
Settling[ | ]
|
V0.24.0.1 Changelog |
---|
Bugfixes[ | ]
Changes[ | ]
|
V0.24.0.0 Changelog |
---|
Characters[ | ]
Dating rework[ | ]
Overworld[ | ]
Other[ | ]
|
V0.23.0.1 Changelog |
---|
Bugfixes[ | ]
Changes[ | ]
|
V0.23.0.0 Changelog |
---|
Characters:[ | ]
Creation:[ | ]
Evolution:[ | ]
Druid:[ | ]
Focus:[ | ]
Quickstart/seeded runs:[ | ]
Other changes:[ | ]
QoL:[ | ]
Noteworthy bugfixes:[ | ]
|
V0.22.0.1 Changelog |
---|
Bugfixes:[ | ]
|
V0.22.0.0 Changelog |
---|
Main Characters:[ | ]
Dating:[ | ]
Other:[ | ]
Balance:[ | ]
Noteworthy bugfixes:[ | ]
V0.22.0.0
only unlockables.sav is compatible |
V0.21.0.1 Bugfixes |
---|
Bugfixes:[ | ]
|
V0.21.0.0 Changelog |
---|
Game Modes:[ | ]
Main Character:[ | ]
Characters:[ | ]
Dating:[ | ]
Other:[ | ]
Noteworthy bugfixes:[ | ]
V 0.21.0.0 (unlockables.sav is compatible) |
V0.20.0.2 Bugfixes |
---|
Bugfixes:[ | ]
|
V0.20.0.1 Bugfixes |
---|
Bugfixes:[ | ]
|
V0.20.0.0 Changelog |
---|
Base species:[ | ]
Team Synergies:[ | ]
Events:[ | ]
Items:[ | ]
Skills:[ | ]
QoL:[ | ]
Other:[ | ]
Noteworthy bugfixes:[ | ]
Only unlockables.sav is compatible |
V0.19.0.0 Changelog |
---|
Overworld:[ | ]
Characters:[ | ]
Other:[ | ]
Noteworthy bug fixes:[ | ]
Only unlockables.sav is compatible |
V0.18.0.1 Bugfixes |
---|
Bugfixes:[ | ]
Changes:[ | ]
|
V0.18.0.0 Changelog |
---|
Characters:[ | ]
Dating:[ | ]
Overworld:[ | ]
Town:[ | ]
Start:[ | ]
Other:[ | ]
Noteworthy bug fixes:[ | ]
Only unlockables.sav is compatible |
V0.17.0.1 Bugfixes |
---|
Bugfixes:[ | ]
|
V0.17.0.0 Changelog |
---|
Dating-rework:[ | ]
Quests:[ | ]
Combat (Shield/Healing)[ | ]
Other[ | ]
Only unlockables.sav is compatible |
V0.16.0.2 Bugfixes |
---|
Bugfixes:[ | ]
|
V0.16.0.1 Bugfixes |
---|
Bugfixes:[ | ]
|
V0.16.0.0 Changelog |
---|
Characters:[ | ]
Gameplay/Combat:[ | ]
QoL:[ | ]
Other:[ | ]
Only unlockables.sav is compatible |
V0.15.0.1 Bugfixes |
---|
Bugfixes:[ | ]
changes:[ | ]
Normal saves from 0.15 may not be compatible |
V0.15.0.0 Changelog |
---|
Characters/Content:[ | ]
Challenges/statistics:[ | ]
Farm:[ | ]
Quick character management:[ | ]
Freeplay:[ | ]
QoL:[ | ]
Gameplay/Balance:[ | ]
Unity/UI stuff:[ | ]
Only unlockables.sav is compatible |
V0.14.0.1 Bugfixes |
---|
Changes/Balancing:[ | ]
Bugfixes:[ | ]
(v0.14.0.0 saves should be compatible) |
V0.14.0.0 Changelog |
---|
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Exhaustion/Expeditions:[ | ]
Reserve characters:[ | ]
Characters:[ | ]
Score:[ | ]
AI rework:[ | ]
Atk/Dmg types:[ | ]
UI/QoL:[ | ]
Other:[ | ]
Noteworthy bugfixes:[ | ]
Only unlockables.sav is compatible |
V0.13.0.1 Bugfixes |
---|
Noteworthy bigfixes:[ | ]
Added:[ | ]
|
V0.13.0.0 Changelog |
---|
Alternate art:[ | ]
Egg-rework:[ | ]
Milk/Semen rework:[ | ]
Combat/Sex-actions:[ | ]
Insectgirl-rework:[ | ]
Crafting/Alchemy:[ | ]
Balancing:[ | ]
Other:[ | ]
Noteworthy bigfixes:[ | ]
Only unlockables.sav is compatible (teams are probably also not compatible this time) |
V0.12.0.1 Bugfixes |
---|
Bugs Fixed:[ | ]
Added:[ | ]
|
V0.12.0.0 Changelog |
---|
Summary:[ | ]
Portals/Overworld:[ | ]
Characters/Creatures:[ | ]
Shadow species rework:[ | ]
Farm:[ | ]
Quickruns:[ | ]
Other:[ | ]
Noteworthy bugfixes:[ | ]
Only unlockables.sav is compatible |
V0.11.1.0 Changelog |
---|
Seeded runs:[ | ]
Small changes:[ | ]
Bugs fixed:[ | ]
Testing seeded runs/trying to get some opinions on base settings etc. (haven't added anything else yet) |
V0.11.0.1 Bugfixes |
---|
Bugs fixed:[ | ]
|
V0.11.0.0 Changelog |
---|
Species:[ | ]
Difficulty settings:[ | ]
Town:[ | ]
Tavern:[ | ]
Fusion:[ | ]
Arena:[ | ]
Difficulty settings:[ | ]
QoL:[ | ]
Other:[ | ]
Bugs fixed:[ | ]
unlockables.sav is compatible (not sure about normal saves) |
V0.10.0.1 Bugfixes |
---|
Bugs fixed:[ | ]
|
V0.10.0.0 Changelog |
---|
Overworld:[ | ]
Combat:[ | ]
Characters/Species:[ | ]
QoL:[ | ]
Other:[ | ]
Balancing:[ | ]
Noteworthy bugfixes:[ | ]
Generally a lot of experimental changes that require some feedback. |
V0.9.10.1 Bugfixes |
---|
Bugs fixed:[ | ]
Changed:[ | ]
|
V0.9.10.0 Changelog |
---|
Tentacle basespecies:[ | ]
New player experience:[ | ]
QoL:[ | ]
Other stuff::[ | ]
Balance:[ | ]
Noteworthy bug fixes:[ | ]
Saves from 0.9.9.0+ (maybe earlier) should be compatible. (small problems with duplicate skills) |
V0.9.9.1 Bugfixes |
---|
Fixed:[ | ]
Changed:[ | ]
|
V0.9.9.0 Changelog |
---|
Characters:[ | ]
NewGame+:[ | ]
Other:[ | ]
QoL:[ | ]
Balancing:[ | ]
Noteworthy bugfixes:[ | ]
Only unlockables.sav is compatible |
V0.9.8.1 Bugfixes |
---|
Bugs fixed:[ | ]
|
V0.9.8.0 Changelog |
---|
[ | ]
Evo:
Crea:
Combat:[ | ]
Characters:[ | ]
Other:[ | ]
Balancing (most important changes):[ | ]
Only unlockables.sav compatible |