Version History: Difference between revisions
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portalsofphereon>Kozd mNo edit summary |
portalsofphereon>Kozd (new game version) |
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! Date
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| [[#
| 16/07/2020
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| [[#012001|V0.12.0.1 Bugfixes]]
| 28/04/2020
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| [[#0980|V0.9.8.0 Changelog]]
| 08/12/2019
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{| class="article-table mw-collapsible mw-collapsed" id="013000"
! V0.13.0.0 Changelog
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==== Alternate art: ====
* base species have some variations (mostly different hairstyles/horns etc.)
* can choose for starters, otherwise spawn randomly
* can see variations in gallery. can also toggle clothing in gallery
==== Egg-rework: ====
* All species have an eggtype
* different types have certain properties/requirements
* eggtype is determined from female part in pairing
* Hatchery has multiple rooms which can be set to different types/build upgrades etc.
* Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion.
==== Milk/Semen rework: ====
* Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.)
* bonus milk capacity based on titsize
* Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource).
* Collecting can be done from charactermenu as well
* During camping any character can use stored milk as free temporary food
* various changes to traits/consumables to fit.
==== Combat/Sex-actions: ====
* Energy as a resource in combat
* new action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost
* Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy
* Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now)
* Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle.
* max lust always increases after sex actions (instead of only at 50%+ lust)
* Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions.
* Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting".
==== Insectgirl-rework: ====
* Economy + sexual support characters.
* Usually have very high energy storage, but low regen.
* Collect energy when fucked instead of losing it. (converting it into their type)
* can instantly produce eggs using energy (effectively breed with self)
==== Crafting/Alchemy: ====
* Can collect materials in various ways (herbs/mushrooms/semen/milk etc.)
* Special materials can be earned from npc objectives (kingsquests/tavern/ranked/portalrewards)
* Can collect semen during brothel shows
* Materials are stored in separate inventory/list with infinite capacity (Don't need to bring them back from portals)
* Creatures drop materials like scales/fur etc. based on species when defeated in combat
* Characters produce daily materials like honey/poison/silk etc. when conditions are met (housing+morale)
* Craft potions/items etc. with those materials (+ regular resources)
* Some collectible herbs etc. are no longer items immediately but can be used in various ways
* Special recipes based on maincharacters/elements/professions etc.
* new fishes as materials. possible fishes change based on fishing-spot/biome/weather
* many new items
==== Balancing: ====
* Lowered aggression of enemies/increased stealth effect
* Decreased enemy density in story portals
* Most legendary items are stronger
* entangled limits ap-gain to 1/turn. constrict now entangles
* creatures with suckmana/life can convert their max hp/mana into strength/magic
==== Other: ====
* new scenes. new unique character
* new profession + mc trait
* town npcs have a unique uninheritable special trait or passive
* succubus have some new skills/passives
* you now get the profession specific starting items in quickruns
* tamer profession increases stat growth of creatures, instead of a one-time bonus when caught
==== Noteworthy bigfixes: ====
* Blinded reduced speed/Armor each tick instead of once. (and only regained once when removed)
* Highlighted starting professions didn't give the bonus money
* Evolving seedlings didn't update their movementcosts immediately
* lost crystals when fusion failed due to exhaustion
* skill combos when fusing were based on left/right character position
* starters had wrong genetic lvType
* could camp in unstable worlds with the hotkey
only unlockables.sav is compatible (teams are probably also not compatible this time)
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==== Summary: ====
* More interesting portals
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* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines<br> - Light: combo based magic/support species<br> - Shadow: terrain based team species, introducing shadow tiles in combat
* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters)
==== Shadow species rework: ====
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Revision as of 17:40, 16 July 2020
Versions | Date |
---|---|
V0.13.0.0 Changelog | 16/07/2020 |
V0.12.0.1 Bugfixes | 28/04/2020 |
V0.12.0.0 Changelog | 26/04/2020 |
V0.11.1.0 Changelog | 03/03/2020 |
V0.11.0.1 Bugfixes | 02/20/2020 |
V0.11.0.0 Changelog | 02/16/2020 |
V0.10.0.1 Bugfixes | 12/28/2019 |
V0.10.0.0 Changelog | 12/26/2019 |
V0.9.10.1 Bugfixes | 11/16/2019 |
V0.9.10.0 Changelog | 11/13/2019 |
V0.9.9.1 Bugfixes | 09/30/2019 |
V0.9.9.0 Changelog | 09/28/2019 |
V0.9.8.1 Bugfixes | 08/13/2019 |
V0.9.8.0 Changelog | 08/12/2019 |
V0.13.0.0 Changelog |
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Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
|
V0.12.0.1 Bugfixes |
---|
Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
---|
Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
|
V0.11.1.0 Changelog |
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Seeded runs:
Small changes:
Bugs fixed:
|
V0.11.0.1 Bugfixes |
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Bugs fixed:
|
V0.11.0.0 Changelog |
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Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
|
V0.10.0.1 Bugfixes |
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Bugs fixed:
|
V0.10.0.0 Changelog |
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Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
|
V0.9.10.1 Bugfixes |
---|
Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
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Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
|
V0.9.9.1 Bugfixes |
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Fixed:
Changed:
|
V0.9.9.0 Changelog |
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Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
|
V0.9.8.1 Bugfixes |
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Bugs fixed:
|
V0.9.8.0 Changelog |
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Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
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