Version History: Difference between revisions
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portalsofphereon>Kozd mNo edit summary |
portalsofphereon>Kozd (0.12.0.0 release) |
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! Versions |
! Versions |
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! Date |
! Date |
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| [[#012000|V0.12.0.0 Changelog]] |
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| 26/04/2020 |
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| [[#011010|V0.11.1.0 Changelog]] |
| [[#011010|V0.11.1.0 Changelog]] |
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| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
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| 08/12/2019 |
| 08/12/2019 |
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{| class="article-table mw-collapsible mw-collapsed" id="012000" |
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! V0.12.0.0 Changelog |
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V0.12.0.0 |
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==== Summary: ==== |
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* More interesting portals |
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* Spirits integrated more. (more enemy variance etc.) |
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* Farm/fusion work more together. |
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==== Portals/Overworld: ==== |
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* Tooltips for portals for modifier descriptions etc. |
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* Portals now have a native trait that each character in there has, including some unique ones |
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* New basic modifiers |
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* weather effects per portal that can change each day (affecting spirit spawns etc.) |
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* combat modifiers, affecting all battles in a portal |
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* new world types with more restricted movement (caves etc.) |
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* special consumables + unlockable farmpotions for special world types |
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==== Characters/Creatures: ==== |
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* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines<br> - Light: combo based magic/support species<br> - Shadow: terrain based team species, introducing shadow tiles in combat |
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* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
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==== Shadow species rework: ==== |
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* they work together with shadow spirits and share similar skills generally more hp/ less reliance on shadowform. |
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* bonuses in shadow/malus outside |
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* shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor |
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* requirements of being in shadowform often replaced with being on a shadow tile |
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==== Farm: ==== |
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* simplified a lot of stuff |
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* removed focus, now always similar to previous default settings but better |
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* control shifted more towards using farmpotions |
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* you don't assign characters to farm ( characters at home show in farm, can assign any two to place in farm) |
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* removing pairings puts characters back home |
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* pairings are shown more clearly and separately with quick infos |
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* separate sortable lists for left/right character. (rightclick can now close as other windows) |
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* can use instantbreed without pairing (can still pair afterwards and keep progress) |
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* can toggle between creature/humanoid (can breed same species creatures) |
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* some new farm items unlocked through explorations/events. |
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* descriptions now adapted to alchemists bonus. |
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* fertility/virility potions increase by a flat amount of 30 instead of +50% |
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* eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker |
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==== Quickruns: ==== |
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* some new world modifiers exclusively for it. Most runs now have a world modifier |
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* rival power starts higher than other runs (not just stage 1 spirits in final battle etc.) |
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* more modifiers/starting traits |
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* generally higher chances for more interesting/rare things |
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==== Other: ==== |
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* new events |
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* evo art update + outfits |
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* unranked arena battles can have combat modifiers |
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* Rivals can have any element, not just the basic 3 |
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* Corruption now sets the maxlevel to the characters current level.<br>those species are stronger now (might be weird with summoning/fusing) |
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* Castalia sells potions once you unlocked the reward thresholds |
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* new genetic traits (mostly start/end of combat effect) |
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* new mostly neutral difficulty modifiers |
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* Can now buy potions from castalia once unlocked |
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* genes have less impact on stats (10 = doubled stats, prev *2.5 - *3) |
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* slime type characters are stronger, but corrupt sets their maxlevel to current level |
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==== Noteworthy bugfixes: ==== |
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* tavern characters didn't correctly scale with rank (always had same total genes) |
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* party strength (for mining/woodcutting etc.) was based on magic instead of strength |
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* story mission portals had normal enemy spawn rate (could often just walk through without fights) |
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* sleeping multiple times the same day resulted in same events |
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* crafting draining bow required wrong resource |
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only unlockables.sav is compatible |
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==== Seeded runs: ==== |
==== Seeded runs: ==== |
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* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc. |
* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc.<br>(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs) |
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* (Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs) |
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* some settings are the same for all quickruns |
* some settings are the same for all quickruns |
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* shorter (15 days) runs with some timing adjustments. |
* shorter (15 days) runs with some timing adjustments. |
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* days sometimes didn't fully resolve, causing some other problems |
* days sometimes didn't fully resolve, causing some other problems |
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* instantbreed points always increased when you came back from a portal (not based on actual days passed) |
* instantbreed points always increased when you came back from a portal (not based on actual days passed) |
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*stability worldmodifier affected story portals like the final mission and didn't affect basic portals |
* stability worldmodifier affected story portals like the final mission and didn't affect basic portals |
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* during sextraining, bonus for cumming at the same time didn't reset |
* during sextraining, bonus for cumming at the same time didn't reset |
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* quests didn't consider modified stats (strong trait etc.) when submitting characters |
* quests didn't consider modified stats (strong trait etc.) when submitting characters |
Revision as of 19:34, 26 April 2020
Versions | Date |
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V0.12.0.0 Changelog | 26/04/2020 |
V0.11.1.0 Changelog | 03/03/2020 |
V0.11.0.1 Bugfixes | 02/20/2020 |
V0.11.0.0 Changelog | 02/16/2020 |
V0.10.0.1 Bugfixes | 12/28/2019 |
V0.10.0.0 Changelog | 12/26/2019 |
V0.9.10.1 Bugfixes | 11/16/2019 |
V0.9.10.0 Changelog | 11/13/2019 |
V0.9.9.1 Bugfixes | 09/30/2019 |
V0.9.9.0 Changelog | 09/28/2019 |
V0.9.8.1 Bugfixes | 08/13/2019 |
V0.9.8.0 Changelog | 08/12/2019 |
V0.12.0.0 Changelog |
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V0.12.0.0 Summary:
Portals/Overworld:
Characters/Creatures:
Shadow species rework:
Farm:
Quickruns:
Other:
Noteworthy bugfixes:
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V0.11.1.0 Changelog |
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Seeded runs:
Small changes:
Bugs fixed:
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V0.11.0.1 Bugfixes |
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Bugs fixed:
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V0.11.0.0 Changelog |
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Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
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V0.10.0.1 Bugfixes |
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Bugs fixed:
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V0.10.0.0 Changelog |
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Overworld:
Combat:
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
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V0.9.10.1 Bugfixes |
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Bugs fixed:
Changed:
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V0.9.10.0 Changelog |
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Tentacle basespecies:
New player experience:
QoL:
Other stuff::
Balance:
Noteworthy bug fixes:
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V0.9.9.1 Bugfixes |
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Fixed:
Changed:
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V0.9.9.0 Changelog |
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Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
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V0.9.8.1 Bugfixes |
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Bugs fixed:
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V0.9.8.0 Changelog |
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Evo:
Crea:
Combat:
Characters:
Other:
Balancing (most important changes):
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