Version History: Difference between revisions
portalsofphereon>Kozd m (fix formatting) |
portalsofphereon>Kozd (V0.14.0.0 release) |
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! Date |
! Date |
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| [[# |
| [[#014000|V0.14.0.0 Changelog]] |
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| 16/10/2020 |
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|- |
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| [[#013001|V0.13.0.1 Bugfixes]] |
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| 27/07/2020 |
| 27/07/2020 |
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| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
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| 08/12/2019 |
| 08/12/2019 |
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|} |
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{| class="article-table mw-collapsible mw-collapsed" id="014000" |
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! V0.14.0.0 Changelog |
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With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. |
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Not a lot of new content in terms of events/characters etc. |
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Didn't really find a way I wanted to change dating so i left it untouched for now. |
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Spend more time on the succubus game than expected. |
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Future updates should be quicker again (I'll probably try at least monthly) |
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==== Exhaustion/Expeditions: ==== |
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* changed exhaustion to stamina (was always weird to have a resouce where high numbers were bad) |
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* Base max stamina is now 200 |
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* Each step on the overworld costs one stamina (unless on road/slime as crea), battles cost 2. |
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* If a character starts a battle at 0 stamina, they gain a severe debuff |
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* Removed stamina cost from entering portals |
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* Expeditions have no time restrictions anymore. |
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* Entry cost not based on party size |
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* Camping takes a lot longer but increases stamina same as sleeping in town |
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* Some overworld actions cost stamina now |
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* Some powerful/or 0ap skills also have a stamina cost (usually lowered mana or ap cost) |
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* Enemies start with random amount of stamina |
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==== Reserve characters: ==== |
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* Can have up to 4 reserve characters in party. (can switch states at any time) |
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* You can still only enter a portal with 6 characters, but can recruit characters with full party. |
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* Reserve characters don't start in battle/don't lose stamina and gain 50% exp the other characters earned. |
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(Total exp earned is higher the more characters are in reserve) |
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* If another ally leaves the battlefield (injures/flees...), you can call in a reserve character |
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* Fully exhausted/injured characters can't be called in |
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* Most events can now trigger even with a full party |
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==== Characters: ==== |
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* Reworked some character art + added alt art |
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* Reworked crea art (added clothing etc.) + new skilltree nodes affecting stats/visuals |
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* enemy crea also gets new passives etc as corruption increases |
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* Some new abilities/passives. (including passives that change terrain on combat start for special terrain teams) |
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* Different looking versions for most basic spirits |
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* Basic spirits have more importance in late game |
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* Can reshape spirits during expeditions |
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* 1 new special hybrid |
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* 1 new spirit |
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* 1 new unique |
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* fire dragons integrated in fire spirits |
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==== Score: ==== |
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* Can check a score value for your current run (button from map) |
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consists of various things like resources/best characters/completed quests etc. |
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* Total score at time of completion will be set. (can still change flexible value) |
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==== AI rework: ==== |
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* All skills can be used by ai (including explosion etc. for now?) |
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* Generally better and can actively do everything (including defend/disengage etc.) |
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* Enemies act one at a time (instead of based on their action, like seducing first etc.). quicker/less transitions |
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* Values assigned to skills/attacks etc. and compared based on situation (previously just binary condition wether to use a skill or not) |
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* Considers more things (traits/statuseffects/terrain etc.) |
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* Applies to player ai used as well |
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* Animation speed selection |
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==== Atk/Dmg types: ==== |
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* Each species has an attack and damage type (Fire + Cleave etc.) |
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* Including ranged attacks which usually cost 2ap instead of 1 |
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* Shows icon for them in battle (also shows own type) |
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* Weapons can overwrite it. (no species should have 2 weapon slots anymore) |
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* Tile highlights show all affected tiles for multi hit attacks etc. |
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* Elemental dmg with strength/weaknesses and secondary effects. (shortens many skills and removes need for some passives) |
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(e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.) |
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* On hit effects trigger on all hit enemies (multi hit passives shouldn't exist anymore) |
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* Can drop weapon in combat to revert to base damagetypes (0 ap action) |
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* Skills also mostly deal elemental dmg. |
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* Battles have global elemental power modifiers, usually affected by weather and base spirits |
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* All dmg of certain types will be affected. (shown strength/skill dmg shows updated value) |
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* Maincharacter damagetype is based on starting element |
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* skill tooltips show actual values (toggle in settings), colored based on affecting stat (no "mg/2+1" etc.) |
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==== UI/QoL: ==== |
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* Updated character tooltip |
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* More compact home window/character roster |
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* Can quickly summon spirits from home window |
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* Can access sleep from anywhere in town |
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* Can choose characters from party/brothel for sex training |
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* Maincharacter stats more clear for sextraining |
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* Shows character combat-sprite in gallery |
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* Many other small UI/QoL changes... |
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* Added more symbols to mark characters (can now filter by mark) |
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* Evo can freely change alt art for characters (just visual) |
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* Changed item type filter to only show a certain type instead of toggling it |
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==== Other: ==== |
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* Can choose a focus at start of game, making either breeding or fusion better while making the other worse, or ignore it. |
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* Phoenix egg now requires stamina to activate, but doesn't lose mana. (can hatch early at cost of mana) |
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* Made explosion a targetable skill (to prevent accidents) |
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* Maincharacter starting position lowered |
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* Moved the known preferences from prostitute to madame profession |
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* Removed max level for maincharacter sexskills (still soft capped by species amount) |
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* Removed look types/preferences from characters. removed relations between other characters |
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* Changed save type for quickruns from limited to town-only |
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* Lightpower doesn't require full mana |
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* Portal hostility on endless increases much slower. |
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==== Noteworthy bugfixes: ==== |
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* Game didn't correctly register as won (opional kingsquests etc.) |
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* Teleport stone didn't work when portal was closed |
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* Maincharacter sexskills modified the wrong skill |
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* "blind" and related things didn't work |
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only unlockables.sav is compatible |
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==== Characters/Creatures: ==== |
==== Characters/Creatures: ==== |
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* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines |
* 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines |
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- Light: combo based magic/support species |
- Light: combo based magic/support species |
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- Shadow: terrain based team species, introducing shadow tiles in combat |
- Shadow: terrain based team species, introducing shadow tiles in combat |
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* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
* 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters) |
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* Rivals can have any element, not just the basic 3 |
* Rivals can have any element, not just the basic 3 |
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* Corruption now sets the maxlevel to the characters current level. |
* Corruption now sets the maxlevel to the characters current level. |
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those species are stronger now (might be weird with summoning/fusing) |
those species are stronger now (might be weird with summoning/fusing) |
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* Castalia sells potions once you unlocked the reward thresholds |
* Castalia sells potions once you unlocked the reward thresholds |
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==== Seeded runs: ==== |
==== Seeded runs: ==== |
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* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc. |
* Can play quickruns based on a seed, affecting starting traits/element/characters/profession etc. |
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(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs) |
(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs) |
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* some settings are the same for all quickruns |
* some settings are the same for all quickruns |
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* Enemies move on the Overworld |
* Enemies move on the Overworld |
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* Finer strength evaluation of teams. (based on size, species, genes etc.) |
* Finer strength evaluation of teams. (based on size, species, genes etc.) |
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(Actual encounter difficulty is mostly the same as before) |
(Actual encounter difficulty is mostly the same as before) |
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* Exp-gain is equal to the enemy strength |
* Exp-gain is equal to the enemy strength |
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* Snow/ice tiles exist in battle |
* Snow/ice tiles exist in battle |
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* Some tiles have effects that trigger at the start and end of each turn: |
* Some tiles have effects that trigger at the start and end of each turn: |
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lava burns, water weakens, snow/ice slow |
lava burns, water weakens, snow/ice slow |
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Generally a lot of experimental changes that require some feedback. |
Generally a lot of experimental changes that require some feedback. |
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unlockables.sav is compatible. |
unlockables.sav is compatible. |
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* mostly combo based species, working together with the different hybrids. |
* mostly combo based species, working together with the different hybrids. |
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* not accessible as starters. Mostly unique to creation. |
* not accessible as starters. Mostly unique to creation. |
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can be recruited as other characters. |
can be recruited as other characters. |
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* creation enemy encounters now often use those species |
* creation enemy encounters now often use those species |
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* "slime" trait increases speed on slime. characters can still have normal movement types |
* "slime" trait increases speed on slime. characters can still have normal movement types |
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* starting progress towards statgains is based on genes instead of 0. |
* starting progress towards statgains is based on genes instead of 0. |
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(previously the first levels nothing happened, because most things don't progress 100%/lv) |
(previously the first levels nothing happened, because most things don't progress 100%/lv) |
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* basic insect abdomen part had the shadow manadrain instead of basic extractMana skill |
* basic insect abdomen part had the shadow manadrain instead of basic extractMana skill |
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* seduce triggers applied before animation/pic ended |
* seduce triggers applied before animation/pic ended |
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(also caused softlock when seducing with lifesteal kills a character) |
(also caused softlock when seducing with lifesteal kills a character) |
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* passives for hybrid species couldn't be unselected |
* passives for hybrid species couldn't be unselected |
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* small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off) |
* small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off) |
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* Trying to tie combat and lewd stuff together a bit more. |
* Trying to tie combat and lewd stuff together a bit more. |
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Not sure about the pictures thing (ambiguous color vs fixed, etc.) |
Not sure about the pictures thing (ambiguous color vs fixed, etc.) |
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and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet. |
and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet. |
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* can select seduction type (ass,pussy,tits,cock) affected by different things. |
* can select seduction type (ass,pussy,tits,cock) affected by different things. |
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* photosynthesis trait for plants (don't require food) |
* photosynthesis trait for plants (don't require food) |
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* Evo's percentage based stat changes will be converted into base stats after transforming |
* Evo's percentage based stat changes will be converted into base stats after transforming |
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(are affected by traits/easier to read) |
(are affected by traits/easier to read) |
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* Stat bonus for evo levelups are only applied after transforming |
* Stat bonus for evo levelups are only applied after transforming |
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* Evo human form has very high LDmg, making it especially useful early on |
* Evo human form has very high LDmg, making it especially useful early on |
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* water starting spirit has a more versatile skill |
* water starting spirit has a more versatile skill |
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(splash: moves water + deals dmg) |
(splash: moves water + deals dmg) |
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* removed requirements for watermermaid evolution |
* removed requirements for watermermaid evolution |
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(always guaranteed to get to stage 3 with any spirit) |
(always guaranteed to get to stage 3 with any spirit) |
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* can't lose the game due to reputation as prince in free play |
* can't lose the game due to reputation as prince in free play |
Revision as of 22:27, 16 October 2020
Versions | Date |
---|---|
V0.14.0.0 Changelog | 16/10/2020 |
V0.13.0.1 Bugfixes | 27/07/2020 |
V0.13.0.0 Changelog | 16/07/2020 |
V0.12.0.1 Bugfixes | 28/04/2020 |
V0.12.0.0 Changelog | 26/04/2020 |
V0.11.1.0 Changelog | 03/03/2020 |
V0.11.0.1 Bugfixes | 02/20/2020 |
V0.11.0.0 Changelog | 02/16/2020 |
V0.10.0.1 Bugfixes | 12/28/2019 |
V0.10.0.0 Changelog | 12/26/2019 |
V0.9.10.1 Bugfixes | 11/16/2019 |
V0.9.10.0 Changelog | 11/13/2019 |
V0.9.9.1 Bugfixes | 09/30/2019 |
V0.9.9.0 Changelog | 09/28/2019 |
V0.9.8.1 Bugfixes | 08/13/2019 |
V0.9.8.0 Changelog | 08/12/2019 |
V0.14.0.0 Changelog |
---|
With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Not a lot of new content in terms of events/characters etc. Didn't really find a way I wanted to change dating so i left it untouched for now. Spend more time on the succubus game than expected. Future updates should be quicker again (I'll probably try at least monthly)
Exhaustion/Expeditions:
Reserve characters:
(Total exp earned is higher the more characters are in reserve)
Characters:
Score:
consists of various things like resources/best characters/completed quests etc.
AI rework:
Atk/Dmg types:
(e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.)
UI/QoL:
Other:
Noteworthy bugfixes:
|
V0.13.0.1 Bugfixes |
---|
Noteworthy bigfixes:
Added:
|
V0.13.0.0 Changelog |
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Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
|
V0.12.0.1 Bugfixes |
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Bugs Fixed:
Added:
|
V0.12.0.0 Changelog |
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Summary:
Portals/Overworld:
Characters/Creatures:
- Light: combo based magic/support species - Shadow: terrain based team species, introducing shadow tiles in combat
Shadow species rework:
Farm:
Quickruns:
Other:
those species are stronger now (might be weird with summoning/fusing)
Noteworthy bugfixes:
|
V0.11.1.0 Changelog |
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Seeded runs:
(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs)
Small changes:
Bugs fixed:
|
V0.11.0.1 Bugfixes |
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Bugs fixed:
|
V0.11.0.0 Changelog |
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Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
|
V0.10.0.1 Bugfixes |
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Bugs fixed:
|
V0.10.0.0 Changelog |
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Overworld:
(Actual encounter difficulty is mostly the same as before)
Combat:
lava burns, water weakens, snow/ice slow
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Not sure if other saves are technically compatible, but would probably be weird regardless |
V0.9.10.1 Bugfixes |
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Bugs fixed:
Changed:
|
V0.9.10.0 Changelog |
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Tentacle basespecies:
can be recruited as other characters.
New player experience:
QoL:
Other stuff::
(previously the first levels nothing happened, because most things don't progress 100%/lv)
Balance:
Noteworthy bug fixes:
|
V0.9.9.1 Bugfixes |
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Fixed:
Changed:
|
V0.9.9.0 Changelog |
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Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
|
V0.9.8.1 Bugfixes |
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Bugs fixed:
(also caused softlock when seducing with lifesteal kills a character)
|
V0.9.8.0 Changelog |
---|
Combat:
Not sure about the pictures thing (ambiguous color vs fixed, etc.) and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
Characters:
Other:
(are affected by traits/easier to read)
Balancing (most important changes):
(splash: moves water + deals dmg)
(always guaranteed to get to stage 3 with any spirit)
|