Version History: Difference between revisions
portalsofphereon>Kozd (V0.14.0.0 release) |
portalsofphereon>Kozd (0.14.0.1 Release) |
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! Versions |
! Versions |
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! Date |
! Date |
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| [[#014001|V0.14.0.1 Bugfixes]] |
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| 21/10/2020 |
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| [[#014000|V0.14.0.0 Changelog]] |
| [[#014000|V0.14.0.0 Changelog]] |
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| [[#0980|V0.9.8.0 Changelog]] |
| [[#0980|V0.9.8.0 Changelog]] |
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| 08/12/2019 |
| 08/12/2019 |
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{| class="article-table mw-collapsible mw-collapsed" id="014001" |
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! V0.14.0.1 Bugfixes |
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==== Changes/Balancing: ==== |
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* added energy orbs in portals that recover stamina |
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* starting home capacity and upgrades increased |
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* stamina potions restore 50 stamina instead of increasing max |
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* injury shown more clearly on party characters at home |
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* shows if an attack was resisted/weak in log |
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* increased effects of secondary camping actions (scavenging/training etc.) |
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* milk for camping capped at 5 (can use multiple times if more) |
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* in party preparation, can click portrait instead of next button |
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* spirits/tavern characters start at full stamina |
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* crea summons start at 100 stamina. upgrades increase it by 10 |
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* made the farm pairs more compact |
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==== Bugfixes: ==== |
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* reversed stamina loss/recovery for some things |
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* could select all traits instead of +1 with fusion focus |
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* fixed various weird ai behaviours |
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* portal entry cost was still based on partysize |
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* creation futa upgrade wasn't considered in advanced sextraining |
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* in portals there was an area on the right where inputs were blocked |
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* wrong tooltip for poison attack |
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* wrong description for lavaspider evolution. also added a dex path |
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* milk/energy buff upgrades for crea were outdated |
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* some missing pictures |
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* special maxlevel pots used up potion slots |
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* farm interface didn't fully reset, causing some weird bugs |
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* when selecting a pair both potion costs shown were from the right characters |
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* instantbreed didn't work correctly on just formed pairs |
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* resting tooltips were outdated |
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* devil healing costed stamina |
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* angel was missing some pictures |
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* you didn't always get a reinforce charge on certain dfficulty settings/professions |
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(v0.14.0.0 saves should be compatible) |
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Revision as of 23:03, 21 October 2020
Versions | Date |
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V0.14.0.1 Bugfixes | 21/10/2020 |
V0.14.0.0 Changelog | 16/10/2020 |
V0.13.0.1 Bugfixes | 27/07/2020 |
V0.13.0.0 Changelog | 16/07/2020 |
V0.12.0.1 Bugfixes | 28/04/2020 |
V0.12.0.0 Changelog | 26/04/2020 |
V0.11.1.0 Changelog | 03/03/2020 |
V0.11.0.1 Bugfixes | 02/20/2020 |
V0.11.0.0 Changelog | 02/16/2020 |
V0.10.0.1 Bugfixes | 12/28/2019 |
V0.10.0.0 Changelog | 12/26/2019 |
V0.9.10.1 Bugfixes | 11/16/2019 |
V0.9.10.0 Changelog | 11/13/2019 |
V0.9.9.1 Bugfixes | 09/30/2019 |
V0.9.9.0 Changelog | 09/28/2019 |
V0.9.8.1 Bugfixes | 08/13/2019 |
V0.9.8.0 Changelog | 08/12/2019 |
V0.14.0.1 Bugfixes |
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Changes/Balancing:
Bugfixes:
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V0.14.0.0 Changelog |
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With this update I wanted to focus on making the game play nicer. Simplify/remove some stuff + many QoL changes. Not a lot of new content in terms of events/characters etc. Didn't really find a way I wanted to change dating so i left it untouched for now. Spend more time on the succubus game than expected. Future updates should be quicker again (I'll probably try at least monthly)
Exhaustion/Expeditions:
Reserve characters:
(Total exp earned is higher the more characters are in reserve)
Characters:
Score:
consists of various things like resources/best characters/completed quests etc.
AI rework:
Atk/Dmg types:
(e.g fire dmg always increases burn by 1, deals less dmg against enemies in water etc.)
UI/QoL:
Other:
Noteworthy bugfixes:
|
V0.13.0.1 Bugfixes |
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Noteworthy bigfixes:
Added:
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V0.13.0.0 Changelog |
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Alternate art:
Egg-rework:
Milk/Semen rework:
Combat/Sex-actions:
Insectgirl-rework:
Crafting/Alchemy:
Balancing:
Other:
Noteworthy bigfixes:
|
V0.12.0.1 Bugfixes |
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Bugs Fixed:
Added:
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V0.12.0.0 Changelog |
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Summary:
Portals/Overworld:
Characters/Creatures:
- Light: combo based magic/support species - Shadow: terrain based team species, introducing shadow tiles in combat
Shadow species rework:
Farm:
Quickruns:
Other:
those species are stronger now (might be weird with summoning/fusing)
Noteworthy bugfixes:
|
V0.11.1.0 Changelog |
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Seeded runs:
(Unlocked traits etc. don't matter. Can still do achievements in quickruns to unlock stuff for normal runs)
Small changes:
Bugs fixed:
|
V0.11.0.1 Bugfixes |
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Bugs fixed:
|
V0.11.0.0 Changelog |
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Species:
Difficulty settings:
Town:
Tavern:
Fusion:
Arena:
Difficulty settings:
QoL:
Other:
Bugs fixed:
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V0.10.0.1 Bugfixes |
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Bugs fixed:
|
V0.10.0.0 Changelog |
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Overworld:
(Actual encounter difficulty is mostly the same as before)
Combat:
lava burns, water weakens, snow/ice slow
Characters/Species:
QoL:
Other:
Balancing:
Noteworthy bugfixes:
Not sure if other saves are technically compatible, but would probably be weird regardless |
V0.9.10.1 Bugfixes |
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Bugs fixed:
Changed:
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V0.9.10.0 Changelog |
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Tentacle basespecies:
can be recruited as other characters.
New player experience:
QoL:
Other stuff::
(previously the first levels nothing happened, because most things don't progress 100%/lv)
Balance:
Noteworthy bug fixes:
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V0.9.9.1 Bugfixes |
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Fixed:
Changed:
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V0.9.9.0 Changelog |
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Characters:
NewGame+:
Other:
QoL:
Balancing:
Noteworthy bugfixes:
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V0.9.8.1 Bugfixes |
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Bugs fixed:
(also caused softlock when seducing with lifesteal kills a character)
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V0.9.8.0 Changelog |
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Combat:
Not sure about the pictures thing (ambiguous color vs fixed, etc.) and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
Characters:
Other:
(are affected by traits/easier to read)
Balancing (most important changes):
(splash: moves water + deals dmg)
(always guaranteed to get to stage 3 with any spirit)
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