Burning: Difference between revisions

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A dangerous trait that continually stacks [[Status_Effects#Burn|Burn]]s on a unit and adds that to their attack power. Note that being [[Lava Immune]] does not make a unit immune to [[Status_Effects#Burn|Burn]]s.
A dangerous trait that continually stacks [[Burn]]s on a unit and adds that to their attack power. Note that being [[Lava Immune]] does not make a unit immune to [[Burn]]s.


You'd think this would be the perfect trait for Lava types, but they are completely immune to [[Status_Effects#Burn|Burn]]s, not even receiving them in the first place, making this useless for them. Similarly, the [[Heat Resistant]] trait will also prevent [[Status_Effects#Burn|Burn]]s.
You'd think this would be the perfect trait for Lava types, but they are completely immune to [[Burn]]s, not even receiving them in the first place, making this useless for them. Similarly, the [[Heat Resistant]] trait will also prevent [[Burn]]s.


Consider having on units with passive watertrail, as being on a water tile will mitigate [[Status_Effects#Burn|Burn]] damage. Just watch out for terrain changing skills or enemies with the [[Ignite]] spell.
Consider having on units with passive watertrail, as being on a water tile will mitigate [[Burn]] damage. Just watch out for terrain changing skills or enemies with the [[Ignite]] spell.

Latest revision as of 21:27, 6 November 2023

A dangerous trait that continually stacks Burns on a unit and adds that to their attack power. Note that being Lava Immune does not make a unit immune to Burns.

You'd think this would be the perfect trait for Lava types, but they are completely immune to Burns, not even receiving them in the first place, making this useless for them. Similarly, the Heat Resistant trait will also prevent Burns.

Consider having on units with passive watertrail, as being on a water tile will mitigate Burn damage. Just watch out for terrain changing skills or enemies with the Ignite spell.