Combat: Difference between revisions
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== Intro == |
== Intro == |
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[[File:Combat example.png|thumb|Combat example]] |
[[File:Combat example.png|thumb|Combat example]] |
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== Miniature stats == |
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[[File:Combat stats miniature.png|thumb|Miniature stats]] |
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Each unit in combat occupies a tile. next to it you can see some information, which I call miniature stats. See image to the right for reference. |
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* Current Hp/ Max HP: in orange. Unit dies if HP = 0 |
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* Current Mp/ Max MP: in teal: used to cast spell |
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* Currest Lust/Max Lust: in gray. High lust causes incapacitating debuffs ( see status effects page) |
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* Name in green |
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* AP in green: action points. used to move or use actions |
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* Type icon: the gray circle with an arrow. Tells you the units damage, attack and defense types |
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== Actions: attack skill seduce etc == |
== Actions: attack skill seduce etc == |
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** '''Special features''': immunity to status effects, native tiles... |
** '''Special features''': immunity to status effects, native tiles... |
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* '''Attack types''': This determines if the attack is basic melee, ranged, etc. How you attack. |
* '''Attack types''': This determines if the attack is basic melee, ranged, etc. How you attack. |
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=== Type icon === |
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=== Damage type list === |
=== Damage type list === |
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=== Attack type list === |
=== Attack type list === |
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All attacks deal damage based on strength |
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* '''basic''': melee attack that hits 1 target enemy |
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* basic |
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* '''swipe''': melee attackattack target and 2 adjacent characters ( can friendly fire) |
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* ranged |
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* |
* '''pierce''': melee attack that hits 1 target and the unit behind ( can friendly fire) |
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*'''ranged:''' has a range of ?¿?¿¿? |
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* r |
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== Status effects == |
== Status effects == |
Revision as of 17:36, 18 April 2022
Things to explain:
Intro
Miniature stats
Each unit in combat occupies a tile. next to it you can see some information, which I call miniature stats. See image to the right for reference.
- Current Hp/ Max HP: in orange. Unit dies if HP = 0
- Current Mp/ Max MP: in teal: used to cast spell
- Currest Lust/Max Lust: in gray. High lust causes incapacitating debuffs ( see status effects page)
- Name in green
- AP in green: action points. used to move or use actions
- Type icon: the gray circle with an arrow. Tells you the units damage, attack and defense types
Actions: attack skill seduce etc
Cell types and movement types
Movement types
Recruiting
You can recruit hostile characters during fights. Humanoids are recruited through fucking. Animals with nets.
- Net : throw it at an animal (creature) with low HP.
- Fuck: chance to recruit is = (lust + attractiveness + enemy preferences - enemyLvl*5 -enemyenergy*20)
Damage types, attack types, defense types type icons
- Damage type:
- Type advantage: Each damage type has a list of defense types it deals double damage to, and half damage to. For example, basic damage deals reduced damage to stone and crystal defense.
- Special features: some damage types have special features, like applyin burn, burning mana, or poisoning enemies
- Defense type:
- Type advantage: refer to damage type type advantage.
- Special features: immunity to status effects, native tiles...
- Attack types: This determines if the attack is basic melee, ranged, etc. How you attack.
Type icon
Damage type list
Type | Special feature | Strong vs | Weak vs |
---|---|---|---|
Defense type list
Type | Special feature | Strong vs | Weak vs |
---|---|---|---|
Attack type list
All attacks deal damage based on strength
- basic: melee attack that hits 1 target enemy
- swipe: melee attackattack target and 2 adjacent characters ( can friendly fire)
- pierce: melee attack that hits 1 target and the unit behind ( can friendly fire)
- ranged: has a range of ?¿?¿¿?