Generalist: Difference between revisions

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(Created page with "{{Infobox Trait | name = | color = Green | info = | pros = Increases the lower growthrate of the pairs magic/str and HP/mana by up to 0.4 (can't go above the higher one) | cons = | opposite = | unlock = Can't be unlocked | no-MC = }}")
 
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| color = Green
| color = Green
| info =
| info =
| pros = Increases the lower growthrate of the pairs magic/str and HP/mana by up to 0.4 (can't go above the higher one)
| pros = Increases the lower growthrate of the pairs magic/str and HP/mana by up to 0.4 (can't go above the higher one)
| cons =
| cons =
| opposite =
| opposite =
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| no-MC =
| no-MC =
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A genetic trait that compares and evens out certain [[Stat_Growth]]s. If [[Stat_Growth|Health or Mana Growth]] is uneven, it will add up to 0.4 to the weaker one. If [[Stat_Growth|Strength or Magic Growth]] is uneven, it will add up to 0.4 to the weaker one. It only takes effect on level up and doesn't apply retroactively.

It appears to do the comparison upon the unit receiving the trait. If you add Generalist to a unit with a 0.3 difference, it will only add that much. Adding an additional trait that will further improve the originally stronger [[Stat Growth]] will not net you the additional 0.1 to the [[Stat Growth]] afterwards.

Also see [[Resilient]] and [[Vitality]].

Also see [[Intelligent]], [[Arcane]] and [[Manabound]].

Also see [[Strong]] and [[Brute (trait)]].

Also see [[Arcane]] and [[Incubating]].

Latest revision as of 06:04, 28 November 2023

A genetic trait that compares and evens out certain Stat_Growths. If Health or Mana Growth is uneven, it will add up to 0.4 to the weaker one. If Strength or Magic Growth is uneven, it will add up to 0.4 to the weaker one. It only takes effect on level up and doesn't apply retroactively.

It appears to do the comparison upon the unit receiving the trait. If you add Generalist to a unit with a 0.3 difference, it will only add that much. Adding an additional trait that will further improve the originally stronger Stat Growth will not net you the additional 0.1 to the Stat Growth afterwards.

Also see Resilient and Vitality.

Also see Intelligent, Arcane and Manabound.

Also see Strong and Brute (trait).

Also see Arcane and Incubating.