HealFlower: Difference between revisions

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| attype = Radiant (Unable)
| attype = Radiant (Unable)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump --> Stationary
| mvtype = Stationary
| skills = <!-- Skills separated by / --> Heal/Rejuvenate/MagicShield
| skills = [[Heal]]/[[Rejuvenate]]/[[MagicShield]]
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here --> NonBlocking/NonAttacking/NonDefending
| traits = [[NonBlocking]]/[[NonAttacking]]/[[NonDefending]]
| fert =
| fert =
| tits =
| tits =
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| beauty =
| beauty =
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| prod = <!-- production items separated by / -->Nothing
| prod = Nothing
| drop = <!-- combat drop items separated by / -->Nothing
| drop = Nothing
}}
}}



Latest revision as of 15:35, 29 August 2023


This article was updated for version 0.21.0.1

Sources/Acquisition[ | ]

Created for the duration of a battle with SpawnHealFlower. As with all other Summoned units, it is created with stats derived from the summoner's size and Magic.

As with all plant summons, it is unable to move or attack directly, relying entirely on its abilities.

The HealFlower can only be spawned on a water tile, making it more restrictive to use. Once in play, it can heal and shield your units.