Home Buildings: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.14.0.1|version=0.14.0.1}}
Description of [[Home|home]] buildings
Description of [[Home|home]] buildings


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|Infirmary
|Infirmary
|Removes injuries when resting at home with 0% exhaustion and 50%+ morale
|Removes injuries when resting at home with max stamina and 50%+ morale
Non-humanoids don't require high morale
Non-humanoids don't require high morale
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|Tents
|Tents
|Provides cheap housing for 5 characters (repeatable)
|Provides cheap housing for 5 characters (repeatable)
Doesn't decrease exhaustion very much each day
Doesn't increase stamina very much each day
|Repeatable
|Repeatable
|{{Resource|Resource = Gold|Number = 400}}<br>x Lvl<br>(base 1)
|{{Resource|Resource = Gold|Number = 400}}<br>x Lvl<br>(base 1)
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|-
|Pool
|Pool
|Increase stamina regen by 3 for all characters
|Characters lose 3 more exhaustion every day
(doubled for resting characters)
(doubled for resting characters)
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|Sauna
|Sauna
|Increase stamina regen by 3 for all characters
|Characters lose further 3 exhaustion every day
(doubled for resting characters)
(doubled for resting characters)
|Pool
|Pool
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|-
|Milker
|Milker
|Decreases Exhaustion characters gain from milking
|Decreases milking stamina cost
Increases milking amount/action

(For MC, 3 -> 4 amount/ 4-5 -> 2 stamina cost)
|Farm 1
|Farm 1
|{{Resource|Resource = Gold|Number = 400}}
|{{Resource|Resource = Gold|Number = 400}}
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|Automatic Milking Setup
|Automatically milks every character in the farm (only tits)
|Farm 2
|{{Resource|Resource = Gold|Number = 1000}}
|{{Resource|Resource = Wood|Number = 30}}
|{{Resource|Resource = Stone|Number = 30}}
|{{Resource|Resource = Crystal|Number = 10}}
|-
|Hatching Growth 1
|Increases egg growth by 5%/day
(Doesn't affect currently hatching eggs)
|
|{{Resource|Resource = Gold|Number = 500}}
|
|
|{{Resource|Resource = Crystal|Number = 20}}
|-
|Hatching Growth 2
|Increases egg growth by further 5%/day
|Hatching Growth 1
|{{Resource|Resource = Gold|Number = 500}}
|
|
|{{Resource|Resource = Crystal|Number = 20}}
|-
|Hatching Stability 1
|Increases egg stability by 5%
(Doesn't affect currently hatching eggs)
|
|{{Resource|Resource = Gold|Number = 200}}
|
|{{Resource|Resource = Stone|Number = 10}}
|{{Resource|Resource = Crystal|Number = 20}}
|-
|Hatching Stability 2
|Increases egg stability by further 5%
|Hatching Stability 1
|{{Resource|Resource = Gold|Number = 200}}
|
|{{Resource|Resource = Stone|Number = 10}}
|{{Resource|Resource = Crystal|Number = 20}}
|}
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Revision as of 22:35, 4 January 2021

This article was updated for version 0.14.0.1

Description of home buildings

Tips

Home Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Home 1 Increases character capacity by 5 (4 basic 1 luxury)

Gold 500

Wood 10

Home 2 Increases character capacity by an additional 5 (4 basic 1 luxury) Home 1

Gold 1000

Wood 20

Stone 10

Home 3 Increases character capacity by an additional 5 (4 basic 1 luxury) Home 2

Gold 1500

Wood 40

Stone 20

Crystal 2

Home 4 Increases character capacity by an additional 5 (4 basic 1 luxury) Home 3

Gold 2000

Wood 60

Stone 40

Crystal 5

Home 5 Increases character capacity by an additional 5 (5 luxury) Home 4

Gold 4000

Wood 40

Stone 40

Crystal 30

Infirmary Removes injuries when resting at home with max stamina and 50%+ morale

Non-humanoids don't require high morale

Gold 1000

Wood 30

Stone 40

Crystal 10

Tents Provides cheap housing for 5 characters (repeatable)

Doesn't increase stamina very much each day

Repeatable

Gold 400
x Lvl
(base 1)

Wood 20
x Lvl
(base 1)

Bedroom Expand your bedroom for 1 additional space

Gold 300

Wood 20

Stone 10

Pool Increase stamina regen by 3 for all characters

(doubled for resting characters)

Gold 400

Wood 30

Stone 10

Crystal 6

Sauna Increase stamina regen by 3 for all characters

(doubled for resting characters)

Pool

Gold 800

Wood 20

Stone 30

Crystal 10

Farm Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Farm 1 Decreases Exhaustion gained in farms by 2/day

Gold 200

Wood 20

Farm 2 Decreases Exhaustion gained in farms by an additional 1/day Farm 1

Gold 300

Wood 10

Stone 10

Milker Decreases milking stamina cost

Increases milking amount/action

(For MC, 3 -> 4 amount/ 4-5 -> 2 stamina cost)

Farm 1

Gold 400

Resources Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Field Gain 3 food each day (repeatable) Repeatable

Gold 200
+ 40 x Lvl

Wood 10
+ 3 x Lvl

Lumber Camp Gain 2 Wood/day (repeatable) Repeatable

Gold 100
+ 40 x Lvl

Wood 7
+ 2 x Lvl

Stone 7
+ 2 x Lvl

Crystal Farm Gain 1 Crystal/day (repeatable) Repeatable

Gold 200
+ 40 x Lvl

Wood 5
+ 3 x Lvl

Stone 5
+ 3 x Lvl

Crystal 1
+ 1 x Lvl

Quarry Gain 2 Stone/day (repeatable) Repeatable

Gold 200
+ 40 x Lvl

Wood 7
+ 2 x Lvl

Stone 7
+ 2 x Lvl

Other Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Alchemy 1 Unlocks usage of gene strengthers / weakeners in the farm

Gold 500

Crystal 6

Alchemy 2 Unlocks usage of gene enhancers / gene adapters in the farm Alchemy 1

Gold 800

Crystal 30

Sex Toy Collection Unlocks usage of sextoys in the farm (removes attraction penalty for not having cock/pussy)

Also increases exp gained by training sexskills

Gold 400

Wood 10