Home Buildings: Difference between revisions
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{{Verbox|small=yes|text=This article was updated for version 0. |
{{Verbox|small=yes|text=This article was updated for version 0.23.0.1|version=0.23.0.1}} |
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Description of [[Home|home]] buildings |
Description of [[Home|home]] buildings |
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Tips |
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=== '''Home Upgrades''' === |
=== '''Home Upgrades''' === |
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|Home 1 |
|Home 1 |
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|Increases character capacity by |
|Increases character capacity by 6 (5 basic housing + 1 luxury housing). |
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|{{Resource|Resource = Gold|Number = 500}} |
|{{Resource|Resource = Gold|Number = 500}} |
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Line 25: | Line 23: | ||
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|Home 2 |
|Home 2 |
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|Further increases character capacity by 6 (5 basic housing + 1 luxury housing). |
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|Home 1 |
|Home 1 |
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|{{Resource|Resource = Gold|Number = 1000}} |
|{{Resource|Resource = Gold|Number = 1000}} |
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Line 33: | Line 31: | ||
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|Home 3 |
|Home 3 |
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|Further increases character capacity by 6 (5 basic housing + 1 luxury housing). |
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|Home 2 |
|Home 2 |
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|{{Resource|Resource = Gold|Number = 1500}} |
|{{Resource|Resource = Gold|Number = 1500}} |
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Line 41: | Line 39: | ||
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|Home 4 |
|Home 4 |
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|Further increases character capacity by 6 (5 basic housing + 1 luxury housing). |
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|Home 3 |
|Home 3 |
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|{{Resource|Resource = Gold|Number = 2000}} |
|{{Resource|Resource = Gold|Number = 2000}} |
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|Home 5 |
|Home 5 |
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|Increases character capacity by |
|Increases character capacity by 5 (5 luxury housing). |
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|Home 4 |
|Home 4 |
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|{{Resource|Resource = Gold|Number = 4000}} |
|{{Resource|Resource = Gold|Number = 4000}} |
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Line 57: | Line 55: | ||
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|Infirmary |
|Infirmary |
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|Injured characters at 50% or above in both Stamina and Morale remove their injuries overnight when resting. Creatures do not require morale to be healed. |
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|Removes injuries when resting at home with max stamina and 50%+ morale |
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Non-humanoids don't require high morale |
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|{{Resource|Resource = Gold|Number = 1000}} |
|{{Resource|Resource = Gold|Number = 1000}} |
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Line 66: | Line 63: | ||
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|Tents |
|Tents |
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|Provides cheap housing for 5 characters |
|Provides cheap housing for 5 characters, restoring meager Stamina per day. |
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Doesn't increase stamina very much each day |
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|Repeatable |
|Repeatable |
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|{{Resource|Resource = Gold|Number = 400}}<br>x Lvl<br>(base 1) |
|{{Resource|Resource = Gold|Number = 400}}<br>x Lvl<br>(base 1) |
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Line 75: | Line 71: | ||
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|Bedroom |
|Bedroom |
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|Expands your own bedroom for 1 extra capacity. |
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|{{Resource|Resource = Gold|Number = 300}} |
|{{Resource|Resource = Gold|Number = 300}} |
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Line 83: | Line 79: | ||
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|Pool |
|Pool |
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|Characters recover +3 Stamina every day (double effect for resting characters). |
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(doubled for resting characters) |
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|{{Resource|Resource = Gold|Number = 400}} |
|{{Resource|Resource = Gold|Number = 400}} |
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Line 92: | Line 87: | ||
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|Sauna |
|Sauna |
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|Characters recover +3 Stamina every day (double effect for resting characters). |
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(doubled for resting characters) |
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|Pool |
|Pool |
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|{{Resource|Resource = Gold|Number = 800}} |
|{{Resource|Resource = Gold|Number = 800}} |
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Line 99: | Line 93: | ||
|{{Resource|Resource = Stone|Number = 30}} |
|{{Resource|Resource = Stone|Number = 30}} |
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|{{Resource|Resource = Crystal|Number = 10}} |
|{{Resource|Resource = Crystal|Number = 10}} |
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|- |
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|Hunting Cabin |
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|Provides 2 basic housing & Hunting becomes 50% more efficient. |
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|1000 |
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|30 |
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|10 |
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|Fishing Hut |
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|Provides 2 basic housing & Fishing becomes 50% more efficient. |
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|1000 |
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|30 |
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|5 |
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|2 |
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|Crystal Lights |
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|Lumira's calming crystals enhance daily Stamina recovery by 3. |
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|100 relation with Lumira |
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|5 |
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|10 |
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|Magic Roses |
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|Flora's aphrodisiac roses enhance daily Morale recovery by 2. |
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|100 relation with Flora |
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|300 |
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|5 |
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|5 |
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|Training Room |
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|Aila's home gym allows characters assigned to Student tasks to gain +50% more experience. |
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|100 relation with Aila |
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|200 |
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|30 |
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|10 |
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|2 |
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Line 114: | Line 148: | ||
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|Farm 1 |
|Farm 1 |
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|Decreases |
|Decreases daily Stamina loss while working in the Farm by 2. |
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|{{Resource|Resource = Gold|Number = 200}} |
|{{Resource|Resource = Gold|Number = 200}} |
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Line 122: | Line 156: | ||
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|Farm 2 |
|Farm 2 |
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|Decreases |
|Decreases daily Stamina loss while working in the Farm by 1 more. |
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|Farm 1 |
|Farm 1 |
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|{{Resource|Resource = Gold|Number = 300}} |
|{{Resource|Resource = Gold|Number = 300}} |
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Line 130: | Line 164: | ||
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|Milker |
|Milker |
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|Milking in farm costs less Stamina. |
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|Decreases milking stamina cost |
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Increases milking amount/action |
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(For MC, 3 -> 4 amount/ 4-5 -> 2 stamina cost) |
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|Farm 1 |
|Farm 1 |
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|{{Resource|Resource = Gold|Number = 400}} |
|{{Resource|Resource = Gold|Number = 400}} |
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Line 139: | Line 170: | ||
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|Farm Expansion 1 |
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|Increases Farm capacity by 2. |
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|600 |
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|20 |
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|5 |
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|Farm Expansion 2 |
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|Increases Farm capacity by 5. |
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|Farm Expansion 1 |
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|2000 |
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|30 |
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|10 |
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|10 |
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|Farm Products |
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|Materials produced by those working in the Farm are doubled at bond 5 instead of 10. |
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At bond 10, the quantity is tripled. |
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|700 |
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|20 |
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|10 |
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|5 |
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|Field |
|Field |
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|Produces 3 food each day. |
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|Repeatable |
|Repeatable |
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|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl |
|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl |
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Line 162: | Line 218: | ||
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|Lumber Camp |
|Lumber Camp |
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|Produces 2 wood each day. |
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|Gain 2 Wood/day (repeatable) |
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|Repeatable |
|Repeatable |
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|{{Resource|Resource = Gold|Number = 100}}<br>+ 40 x Lvl |
|{{Resource|Resource = Gold|Number = 100}}<br>+ 40 x Lvl |
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|{{Resource|Resource = Wood|Number = 7}}<br>+ 2 x Lvl |
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|{{Resource|Resource = Stone|Number = 7}}<br>+ 2 x Lvl |
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|Quarry |
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|Produces 2 stone each day. |
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|Repeatable |
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|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl |
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|{{Resource|Resource = Wood|Number = 7}}<br>+ 2 x Lvl |
|{{Resource|Resource = Wood|Number = 7}}<br>+ 2 x Lvl |
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|{{Resource|Resource = Stone|Number = 7}}<br>+ 2 x Lvl |
|{{Resource|Resource = Stone|Number = 7}}<br>+ 2 x Lvl |
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Line 170: | Line 234: | ||
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|Crystal Farm |
|Crystal Farm |
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|Produces 1 crystal each day. |
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|Gain 1 Crystal/day (repeatable) |
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|Repeatable |
|Repeatable |
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|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl |
|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl |
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Line 177: | Line 241: | ||
|{{Resource|Resource = Crystal|Number = 1}}<br>+ 1 x Lvl |
|{{Resource|Resource = Crystal|Number = 1}}<br>+ 1 x Lvl |
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|Plant Farm |
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|Quarry |
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|Produces 100g each day. |
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|Gain 2 Stone/day (repeatable) |
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|Event on a Deep Forest tile |
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|Repeatable |
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|400 |
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|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl |
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|10 |
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|{{Resource|Resource = Wood|Number = 7}}<br>+ 2 x Lvl |
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|{{Resource|Resource = Stone|Number = 7}}<br>+ 2 x Lvl |
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|Mushroom Farm |
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|Produces 50 food and 1 kingshroom each day, (100 food if the Plentiful world modifier is in effect). |
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|Defeat Mushroom Core or MushroomFarm trait at game setup |
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|200 |
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|10 |
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|10 |
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|Mana Filter |
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|Produces 1 crystal fragment each day. |
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|Encounter and recruit Cn_12 |
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|200 |
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|2 |
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|2 |
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|Guild Portal |
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|Building this small portal will allow Sylvie to send random stuff from abroad, giving you 2 random crafting materials each day. |
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|100 relation with Sylvie |
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|300 |
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|5 |
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|20 |
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|Collector |
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|Castalia's custom semen collector collects 1 unit of semen from each character at Home each day. |
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|100 relation with Castalia |
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|200 |
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|10 |
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|10 |
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|10 |
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|Home Milker |
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|Mya's trusty milking equipment collects 1 unit of milk from each character at Home each day. |
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|100 relation with Mya |
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|300 |
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|20 |
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|10 |
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Line 199: | Line 303: | ||
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|Alchemy 1 |
|Alchemy 1 |
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|Unlocks |
|Unlocks the use of gene strengtheners and gene weakeners in the Farm. |
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|{{Resource|Resource = Gold|Number = 500}} |
|{{Resource|Resource = Gold|Number = 500}} |
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Line 207: | Line 311: | ||
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|Alchemy 2 |
|Alchemy 2 |
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|Unlocks |
|Unlocks the use of gene enhancers and gene adapters in the Farm. |
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|Alchemy 1 |
|Alchemy 1 |
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|{{Resource|Resource = Gold|Number = 800}} |
|{{Resource|Resource = Gold|Number = 800}} |
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Line 215: | Line 319: | ||
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|Sex Toy Collection |
|Sex Toy Collection |
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|Increases experience gained through passive sextraining or farm sextraining. |
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|Unlocks usage of sextoys in the farm (removes attraction penalty for not having cock/pussy) |
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Also increases exp gained by training sexskills |
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|{{Resource|Resource = Gold|Number = 400}} |
|{{Resource|Resource = Gold|Number = 400}} |
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Line 222: | Line 325: | ||
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|Prosthetics |
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|Provides the option to heal injuries by the way of iron/mythril prosthetics, which expends max Morale but enhances Armor. |
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|Encounter and recruit Blin |
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|200 |
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|10 |
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|10 |
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|Scout Drone |
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|Increases party vision by 1 permanently. |
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|Encounter and recruit Blin |
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|1000 |
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|5 |
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|5 |
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|50 |
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Revision as of 13:55, 13 May 2023
Description of home buildings
Home Upgrades
Name | Description | Prerequisites | ||||
---|---|---|---|---|---|---|
Gold | Wood | Stone | Crystal | |||
Home 1 | Increases character capacity by 6 (5 basic housing + 1 luxury housing). | |||||
Home 2 | Further increases character capacity by 6 (5 basic housing + 1 luxury housing). | Home 1 | ||||
Home 3 | Further increases character capacity by 6 (5 basic housing + 1 luxury housing). | Home 2 | ||||
Home 4 | Further increases character capacity by 6 (5 basic housing + 1 luxury housing). | Home 3 | ||||
Home 5 | Increases character capacity by 5 (5 luxury housing). | Home 4 | ||||
Infirmary | Injured characters at 50% or above in both Stamina and Morale remove their injuries overnight when resting. Creatures do not require morale to be healed. | |||||
Tents | Provides cheap housing for 5 characters, restoring meager Stamina per day. | Repeatable | ||||
Bedroom | Expands your own bedroom for 1 extra capacity. | |||||
Pool | Characters recover +3 Stamina every day (double effect for resting characters). | |||||
Sauna | Characters recover +3 Stamina every day (double effect for resting characters). | Pool | ||||
Hunting Cabin | Provides 2 basic housing & Hunting becomes 50% more efficient. | 1000 | 30 | 10 | ||
Fishing Hut | Provides 2 basic housing & Fishing becomes 50% more efficient. | 1000 | 30 | 5 | 2 | |
Crystal Lights | Lumira's calming crystals enhance daily Stamina recovery by 3. | 100 relation with Lumira | 5 | 10 | ||
Magic Roses | Flora's aphrodisiac roses enhance daily Morale recovery by 2. | 100 relation with Flora | 300 | 5 | 5 | |
Training Room | Aila's home gym allows characters assigned to Student tasks to gain +50% more experience. | 100 relation with Aila | 200 | 30 | 10 | 2 |
Farm Upgrades
Name | Description | Prerequisites | ||||
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Gold | Wood | Stone | Crystal | |||
Farm 1 | Decreases daily Stamina loss while working in the Farm by 2. | |||||
Farm 2 | Decreases daily Stamina loss while working in the Farm by 1 more. | Farm 1 | ||||
Milker | Milking in farm costs less Stamina. | Farm 1 | ||||
Farm Expansion 1 | Increases Farm capacity by 2. | 600 | 20 | 5 | ||
Farm Expansion 2 | Increases Farm capacity by 5. | Farm Expansion 1 | 2000 | 30 | 10 | 10 |
Farm Products | Materials produced by those working in the Farm are doubled at bond 5 instead of 10.
At bond 10, the quantity is tripled. |
700 | 20 | 10 | 5 |
Resources Upgrades
Name | Description | Prerequisites | ||||
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Gold | Wood | Stone | Crystal | |||
Field | Produces 3 food each day. | Repeatable | ||||
Lumber Camp | Produces 2 wood each day. | Repeatable | ||||
Quarry | Produces 2 stone each day. | Repeatable | ||||
Crystal Farm | Produces 1 crystal each day. | Repeatable | ||||
Plant Farm | Produces 100g each day. | Event on a Deep Forest tile | 400 | 10 | ||
Mushroom Farm | Produces 50 food and 1 kingshroom each day, (100 food if the Plentiful world modifier is in effect). | Defeat Mushroom Core or MushroomFarm trait at game setup | 200 | 10 | 10 | |
Mana Filter | Produces 1 crystal fragment each day. | Encounter and recruit Cn_12 | 200 | 2 | 2 | |
Guild Portal | Building this small portal will allow Sylvie to send random stuff from abroad, giving you 2 random crafting materials each day. | 100 relation with Sylvie | 300 | 5 | 20 | |
Collector | Castalia's custom semen collector collects 1 unit of semen from each character at Home each day. | 100 relation with Castalia | 200 | 10 | 10 | 10 |
Home Milker | Mya's trusty milking equipment collects 1 unit of milk from each character at Home each day. | 100 relation with Mya | 300 | 20 | 10 |
Other Upgrades
Name | Description | Prerequisites | ||||
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Gold | Wood | Stone | Crystal | |||
Alchemy 1 | Unlocks the use of gene strengtheners and gene weakeners in the Farm. | |||||
Alchemy 2 | Unlocks the use of gene enhancers and gene adapters in the Farm. | Alchemy 1 | ||||
Sex Toy Collection | Increases experience gained through passive sextraining or farm sextraining. | |||||
Prosthetics | Provides the option to heal injuries by the way of iron/mythril prosthetics, which expends max Morale but enhances Armor. | Encounter and recruit Blin | 200 | 10 | 10 | |
Scout Drone | Increases party vision by 1 permanently. | Encounter and recruit Blin | 1000 | 5 | 5 | 50 |