Home Buildings: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.14.0.1|version=0.14.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.23.0.1|version=0.23.0.1}}
Description of [[Home|home]] buildings
Description of [[Home|home]] buildings

Tips


=== '''Home Upgrades''' ===
=== '''Home Upgrades''' ===
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|-
|-
|Home 1
|Home 1
|Increases character capacity by 5 (4 basic 1 luxury)
|Increases character capacity by 6 (5 basic housing + 1 luxury housing).
|
|
|{{Resource|Resource = Gold|Number = 500}}
|{{Resource|Resource = Gold|Number = 500}}
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|-
|-
|Home 2
|Home 2
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Further increases character capacity by 6 (5 basic housing + 1 luxury housing).
|Home 1
|Home 1
|{{Resource|Resource = Gold|Number = 1000}}
|{{Resource|Resource = Gold|Number = 1000}}
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|-
|-
|Home 3
|Home 3
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Further increases character capacity by 6 (5 basic housing + 1 luxury housing).
|Home 2
|Home 2
|{{Resource|Resource = Gold|Number = 1500}}
|{{Resource|Resource = Gold|Number = 1500}}
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|-
|-
|Home 4
|Home 4
|Increases character capacity by an additional 5 (4 basic 1 luxury)
|Further increases character capacity by 6 (5 basic housing + 1 luxury housing).
|Home 3
|Home 3
|{{Resource|Resource = Gold|Number = 2000}}
|{{Resource|Resource = Gold|Number = 2000}}
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|-
|-
|Home 5
|Home 5
|Increases character capacity by an additional 5 (5 luxury)
|Increases character capacity by 5 (5 luxury housing).
|Home 4
|Home 4
|{{Resource|Resource = Gold|Number = 4000}}
|{{Resource|Resource = Gold|Number = 4000}}
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|-
|-
|Infirmary
|Infirmary
|Injured characters at 50% or above in both Stamina and Morale remove their injuries overnight when resting. Creatures do not require morale to be healed.
|Removes injuries when resting at home with max stamina and 50%+ morale
Non-humanoids don't require high morale
|
|
|{{Resource|Resource = Gold|Number = 1000}}
|{{Resource|Resource = Gold|Number = 1000}}
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|-
|-
|Tents
|Tents
|Provides cheap housing for 5 characters (repeatable)
|Provides cheap housing for 5 characters, restoring meager Stamina per day.
Doesn't increase stamina very much each day
|Repeatable
|Repeatable
|{{Resource|Resource = Gold|Number = 400}}<br>x Lvl<br>(base 1)
|{{Resource|Resource = Gold|Number = 400}}<br>x Lvl<br>(base 1)
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|-
|-
|Bedroom
|Bedroom
|Expand your bedroom for 1 additional space
|Expands your own bedroom for 1 extra capacity.
|
|
|{{Resource|Resource = Gold|Number = 300}}
|{{Resource|Resource = Gold|Number = 300}}
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|-
|-
|Pool
|Pool
|Increase stamina regen by 3 for all characters
|Characters recover +3 Stamina every day (double effect for resting characters).
(doubled for resting characters)
|
|
|{{Resource|Resource = Gold|Number = 400}}
|{{Resource|Resource = Gold|Number = 400}}
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|-
|-
|Sauna
|Sauna
|Increase stamina regen by 3 for all characters
|Characters recover +3 Stamina every day (double effect for resting characters).
(doubled for resting characters)
|Pool
|Pool
|{{Resource|Resource = Gold|Number = 800}}
|{{Resource|Resource = Gold|Number = 800}}
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|{{Resource|Resource = Stone|Number = 30}}
|{{Resource|Resource = Stone|Number = 30}}
|{{Resource|Resource = Crystal|Number = 10}}
|{{Resource|Resource = Crystal|Number = 10}}
|-
|Hunting Cabin
|Provides 2 basic housing & Hunting becomes 50% more efficient.
|
|1000
|30
|10
|
|-
|Fishing Hut
|Provides 2 basic housing & Fishing becomes 50% more efficient.
|
|1000
|30
|5
|2
|-
|Crystal Lights
|Lumira's calming crystals enhance daily Stamina recovery by 3.
|100 relation with Lumira
|
|5
|
|10
|-
|Magic Roses
|Flora's aphrodisiac roses enhance daily Morale recovery by 2.
|100 relation with Flora
|300
|5
|
|5
|-
|Training Room
|Aila's home gym allows characters assigned to Student tasks to gain +50% more experience.
|100 relation with Aila
|200
|30
|10
|2
|}
|}


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|-
|-
|Farm 1
|Farm 1
|Decreases Exhaustion gained in farms by 2/day
|Decreases daily Stamina loss while working in the Farm by 2.
|
|
|{{Resource|Resource = Gold|Number = 200}}
|{{Resource|Resource = Gold|Number = 200}}
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|-
|-
|Farm 2
|Farm 2
|Decreases Exhaustion gained in farms by an additional 1/day
|Decreases daily Stamina loss while working in the Farm by 1 more.
|Farm 1
|Farm 1
|{{Resource|Resource = Gold|Number = 300}}
|{{Resource|Resource = Gold|Number = 300}}
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|-
|-
|Milker
|Milker
|Milking in farm costs less Stamina.
|Decreases milking stamina cost
Increases milking amount/action

(For MC, 3 -> 4 amount/ 4-5 -> 2 stamina cost)
|Farm 1
|Farm 1
|{{Resource|Resource = Gold|Number = 400}}
|{{Resource|Resource = Gold|Number = 400}}
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|
|
|
|
|-
|Farm Expansion 1
|Increases Farm capacity by 2.
|
|600
|20
|
|5
|-
|Farm Expansion 2
|Increases Farm capacity by 5.
|Farm Expansion 1
|2000
|30
|10
|10
|-
|Farm Products
|Materials produced by those working in the Farm are doubled at bond 5 instead of 10.
At bond 10, the quantity is tripled.
|
|700
|20
|10
|5
|}
|}


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|-
|-
|Field
|Field
|Gain 3 food each day (repeatable)
|Produces 3 food each day.
|Repeatable
|Repeatable
|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl
|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl
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|-
|-
|Lumber Camp
|Lumber Camp
|Produces 2 wood each day.
|Gain 2 Wood/day (repeatable)
|Repeatable
|Repeatable
|{{Resource|Resource = Gold|Number = 100}}<br>+ 40 x Lvl
|{{Resource|Resource = Gold|Number = 100}}<br>+ 40 x Lvl
|{{Resource|Resource = Wood|Number = 7}}<br>+ 2 x Lvl
|{{Resource|Resource = Stone|Number = 7}}<br>+ 2 x Lvl
|
|-
|Quarry
|Produces 2 stone each day.
|Repeatable
|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl
|{{Resource|Resource = Wood|Number = 7}}<br>+ 2 x Lvl
|{{Resource|Resource = Wood|Number = 7}}<br>+ 2 x Lvl
|{{Resource|Resource = Stone|Number = 7}}<br>+ 2 x Lvl
|{{Resource|Resource = Stone|Number = 7}}<br>+ 2 x Lvl
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|-
|-
|Crystal Farm
|Crystal Farm
|Produces 1 crystal each day.
|Gain 1 Crystal/day (repeatable)
|Repeatable
|Repeatable
|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl
|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl
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|{{Resource|Resource = Crystal|Number = 1}}<br>+ 1 x Lvl
|{{Resource|Resource = Crystal|Number = 1}}<br>+ 1 x Lvl
|-
|-
|Plant Farm
|Quarry
|Produces 100g each day.
|Gain 2 Stone/day (repeatable)
|Event on a Deep Forest tile
|Repeatable
|400
|{{Resource|Resource = Gold|Number = 200}}<br>+ 40 x Lvl
|10
|{{Resource|Resource = Wood|Number = 7}}<br>+ 2 x Lvl
|
|{{Resource|Resource = Stone|Number = 7}}<br>+ 2 x Lvl
|
|-
|Mushroom Farm
|Produces 50 food and 1 kingshroom each day, (100 food if the Plentiful world modifier is in effect).
|Defeat Mushroom Core or MushroomFarm trait at game setup
|200
|10
|10
|
|-
|Mana Filter
|Produces 1 crystal fragment each day.
|Encounter and recruit Cn_12
|200
|
|2
|2
|-
|Guild Portal
|Building this small portal will allow Sylvie to send random stuff from abroad, giving you 2 random crafting materials each day.
|100 relation with Sylvie
|300
|
|5
|20
|-
|Collector
|Castalia's custom semen collector collects 1 unit of semen from each character at Home each day.
|100 relation with Castalia
|200
|10
|10
|10
|-
|Home Milker
|Mya's trusty milking equipment collects 1 unit of milk from each character at Home each day.
|100 relation with Mya
|300
|20
|10
|
|
|}
|}
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|-
|-
|Alchemy 1
|Alchemy 1
|Unlocks usage of gene strengthers / weakeners in the farm
|Unlocks the use of gene strengtheners and gene weakeners in the Farm.
|
|
|{{Resource|Resource = Gold|Number = 500}}
|{{Resource|Resource = Gold|Number = 500}}
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|-
|-
|Alchemy 2
|Alchemy 2
|Unlocks usage of gene enhancers / gene adapters in the farm
|Unlocks the use of gene enhancers and gene adapters in the Farm.
|Alchemy 1
|Alchemy 1
|{{Resource|Resource = Gold|Number = 800}}
|{{Resource|Resource = Gold|Number = 800}}
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|-
|-
|Sex Toy Collection
|Sex Toy Collection
|Increases experience gained through passive sextraining or farm sextraining.
|Unlocks usage of sextoys in the farm (removes attraction penalty for not having cock/pussy)
Also increases exp gained by training sexskills
|
|
|{{Resource|Resource = Gold|Number = 400}}
|{{Resource|Resource = Gold|Number = 400}}
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|
|
|
|
|-
|Prosthetics
|Provides the option to heal injuries by the way of iron/mythril prosthetics, which expends max Morale but enhances Armor.
|Encounter and recruit Blin
|200
|10
|
|10
|-
|Scout Drone
|Increases party vision by 1 permanently.
|Encounter and recruit Blin
|1000
|5
|5
|50
|}
|}

Revision as of 13:55, 13 May 2023

This article was updated for version 0.23.0.1

Description of home buildings

Home Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Home 1 Increases character capacity by 6 (5 basic housing + 1 luxury housing).

Gold 500

Wood 10

Home 2 Further increases character capacity by 6 (5 basic housing + 1 luxury housing). Home 1

Gold 1000

Wood 20

Stone 10

Home 3 Further increases character capacity by 6 (5 basic housing + 1 luxury housing). Home 2

Gold 1500

Wood 40

Stone 20

Crystal 2

Home 4 Further increases character capacity by 6 (5 basic housing + 1 luxury housing). Home 3

Gold 2000

Wood 60

Stone 40

Crystal 5

Home 5 Increases character capacity by 5 (5 luxury housing). Home 4

Gold 4000

Wood 40

Stone 40

Crystal 30

Infirmary Injured characters at 50% or above in both Stamina and Morale remove their injuries overnight when resting. Creatures do not require morale to be healed.

Gold 1000

Wood 30

Stone 40

Crystal 10

Tents Provides cheap housing for 5 characters, restoring meager Stamina per day. Repeatable

Gold 400
x Lvl
(base 1)

Wood 20
x Lvl
(base 1)

Bedroom Expands your own bedroom for 1 extra capacity.

Gold 300

Wood 20

Stone 10

Pool Characters recover +3 Stamina every day (double effect for resting characters).

Gold 400

Wood 30

Stone 10

Crystal 6

Sauna Characters recover +3 Stamina every day (double effect for resting characters). Pool

Gold 800

Wood 20

Stone 30

Crystal 10

Hunting Cabin Provides 2 basic housing & Hunting becomes 50% more efficient. 1000 30 10
Fishing Hut Provides 2 basic housing & Fishing becomes 50% more efficient. 1000 30 5 2
Crystal Lights Lumira's calming crystals enhance daily Stamina recovery by 3. 100 relation with Lumira 5 10
Magic Roses Flora's aphrodisiac roses enhance daily Morale recovery by 2. 100 relation with Flora 300 5 5
Training Room Aila's home gym allows characters assigned to Student tasks to gain +50% more experience. 100 relation with Aila 200 30 10 2

Farm Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Farm 1 Decreases daily Stamina loss while working in the Farm by 2.

Gold 200

Wood 20

Farm 2 Decreases daily Stamina loss while working in the Farm by 1 more. Farm 1

Gold 300

Wood 10

Stone 10

Milker Milking in farm costs less Stamina. Farm 1

Gold 400

Farm Expansion 1 Increases Farm capacity by 2. 600 20 5
Farm Expansion 2 Increases Farm capacity by 5. Farm Expansion 1 2000 30 10 10
Farm Products Materials produced by those working in the Farm are doubled at bond 5 instead of 10.

At bond 10, the quantity is tripled.

700 20 10 5

Resources Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Field Produces 3 food each day. Repeatable

Gold 200
+ 40 x Lvl

Wood 10
+ 3 x Lvl

Lumber Camp Produces 2 wood each day. Repeatable

Gold 100
+ 40 x Lvl

Wood 7
+ 2 x Lvl

Stone 7
+ 2 x Lvl

Quarry Produces 2 stone each day. Repeatable

Gold 200
+ 40 x Lvl

Wood 7
+ 2 x Lvl

Stone 7
+ 2 x Lvl

Crystal Farm Produces 1 crystal each day. Repeatable

Gold 200
+ 40 x Lvl

Wood 5
+ 3 x Lvl

Stone 5
+ 3 x Lvl

Crystal 1
+ 1 x Lvl

Plant Farm Produces 100g each day. Event on a Deep Forest tile 400 10
Mushroom Farm Produces 50 food and 1 kingshroom each day, (100 food if the Plentiful world modifier is in effect). Defeat Mushroom Core or MushroomFarm trait at game setup 200 10 10
Mana Filter Produces 1 crystal fragment each day. Encounter and recruit Cn_12 200 2 2
Guild Portal Building this small portal will allow Sylvie to send random stuff from abroad, giving you 2 random crafting materials each day. 100 relation with Sylvie 300 5 20
Collector Castalia's custom semen collector collects 1 unit of semen from each character at Home each day. 100 relation with Castalia 200 10 10 10
Home Milker Mya's trusty milking equipment collects 1 unit of milk from each character at Home each day. 100 relation with Mya 300 20 10

Other Upgrades

Name Description Prerequisites
Cost
Gold Wood Stone Crystal
Alchemy 1 Unlocks the use of gene strengtheners and gene weakeners in the Farm.

Gold 500

Crystal 6

Alchemy 2 Unlocks the use of gene enhancers and gene adapters in the Farm. Alchemy 1

Gold 800

Crystal 30

Sex Toy Collection Increases experience gained through passive sextraining or farm sextraining.

Gold 400

Wood 10

Prosthetics Provides the option to heal injuries by the way of iron/mythril prosthetics, which expends max Morale but enhances Armor. Encounter and recruit Blin 200 10 10
Scout Drone Increases party vision by 1 permanently. Encounter and recruit Blin 1000 5 5 50