Rock Spirit: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.14.0.1|version=0.14.0.1}}
{{Stub|species}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| armor = 2
| armor = 2
| speed = 3
| speed = 3
| type = Stone
| attype = Basic (Basic)
| lvtype = Endurance
| lvtype = Endurance
| mvtype = <!-- Example: Normal/Jump -->Normal
| mvtype = Normal/Move<!-- Example: Normal/Jump -->
| skills = <!-- Skills separated by / -->Crash
| skills = <!-- Skills separated by / --> Crash
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here -->Spirit/Evolving/LavaImmune
| traits = <!-- Same here --> Spirit/Evolving/LavaImmune
| grhealth = 0.6
| grmana = 0.4
| grstr = 0.5
| grmagic = 0.4
| grldmg = 0.5
| grspeed = 0.3
| vir =
| vir =
| fert =
| fert =
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| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| aquisition = <!-- Meant for unbreedable species -->Can be spawned, if rock elemental affinity is selected, or captured in cave portals.
| aquisition = <!-- Meant for unbreedable species -->Can be spawned if rock elemental affinity is selected, or can be captured in cave portals.
}}
}}With its natural defense, bonus armor coming from affinity, rock spirits are the only base spirit that can hold its ground and draw aggro in early game. Just be mindful of enemies with piercing claws trait.
== Strategies ==
=== Combat ===
With their natural defense, bonus armor coming from affinity, Rock Spirits are the only base spirit that can hold their ground and draw aggro in early game. Just be mindful of enemies with piercing claws trait.

=== Overworld ===

=== Breeding ===

=== Evolution Tree ===
*Can be reshape. Max level increase by 3 (up to 20) and gain 2 random genes increase.
*Evolve: [[Rock Golem]]
*Evolve: [[Rock Crab]] (Can't evolve further)
*Evolve: [[Crystal Girl]] (Can't evolve further)
=== Moneymaking ===


== Notes ==
Base form is small, but evolutions grow larger up to giant.
*Spawned Rock Spirits gain StoneSkin and one random trait.
*Spawned Rock Spirits are small size.
*Rock Spirits can grow one size on evolution, up to giant.
== Trivia ==

Revision as of 04:33, 22 January 2021

This article was updated for version 0.14.0.1
This article is a stub. You can help our wiki out by expanding it.

Strategies

Combat

With their natural defense, bonus armor coming from affinity, Rock Spirits are the only base spirit that can hold their ground and draw aggro in early game. Just be mindful of enemies with piercing claws trait.

Overworld

Breeding

Evolution Tree

  • Can be reshape. Max level increase by 3 (up to 20) and gain 2 random genes increase.
  • Evolve: Rock Golem
  • Evolve: Rock Crab (Can't evolve further)
  • Evolve: Crystal Girl (Can't evolve further)

Moneymaking

Notes

  • Spawned Rock Spirits gain StoneSkin and one random trait.
  • Spawned Rock Spirits are small size.
  • Rock Spirits can grow one size on evolution, up to giant.

Trivia