Stats: Difference between revisions
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One Genetic point is equal to a 0.1 increase in stats i.e. [[Resilient]](+0.3 hp growth)= +3 Health genes, [[Intelligent]](Mana growth +0.2)= + 2 mana Genes |
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== Size == |
== Size == |
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Size affects speed/initial stats/stat gains on levelup/size of other bodyparts based on a modifier:<br> |
Size affects speed/initial stats/stat gains on levelup/size of other bodyparts based on a modifier:<br> |
Revision as of 22:13, 7 October 2021
One Genetic point is equal to a 0.1 increase in stats i.e. Resilient(+0.3 hp growth)= +3 Health genes, Intelligent(Mana growth +0.2)= + 2 mana Genes
Size
Size affects speed/initial stats/stat gains on levelup/size of other bodyparts based on a modifier:
Tiny: *0.5; Food: 1
Small: *0.75; Food: 2
Medium: None; Food: 3
Large: *1.25; Food: 5
Giant: *1.5; Food: 7
Enormous: *2; Food: 10
Appearance
Affects brothel value, recruitmentChance and other characters attraction.
Modifiers:
0-19: (Repulsive) *0.1
20-29: (Ugly) *0.5
30-45: (Unappealing) *0.7
46-59: (Average) *1
60-79: (Appealing) *1.25
80-109: (Pretty) *1.5
110-129: (Gorgeous) *1.75
130-149: (Stunning) *2.25
150+: (Angelic) *3
Health
If this reaches 0 the character gets injured. The main character will instead just be unavailable for the rest of the battle. If all characters' hp reaches zero you lose the battle.
Mana
Used to pay for abilities
Strength
Amount of damage a character causes. Reduced by armor, to a minimum of 1. Also affects the strength of some skills. Has no influence on carry capacity.
Magic
Affects the strength of most skills. Summoned characters' level is equal to the summoners magic.
Speed
Amount of tiles you can walk with a basic moveAction. Move/Charge are affected by the terrain based on their movetype.
Type | Earth | Grass | Stone | Water | Lava | Snow | Slime | Shadow |
---|---|---|---|---|---|---|---|---|
Normal | 1 | 1 | 2 | 4 | 6 | 2 | 3 | ? |
Amphibic | 1 | 1 | 2 | 1 | 6 | 2 | 3 | ? |
Flying | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Lava | 2 | 2 | 1 | 6 | 1 | 3 | 3 | ? |
SemiAquatic | 3 | 3 | 3 | 1 | 6 | 3 | 3 | ? |
Aquatic | 5 | 5 | 5 | 1 | 6 | 5 | 3 | ? |
Shadow | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 1 |
LDmg
Amount of lust the target gains when you seduce them. Affected by targets lustResistance. Will always be at least 1.
LRes
Changes any incoming lustDamage by that amount. Can be negative as well.
MaxLust
Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.
Armor
Reduces any incoming damage by this amount. Can't reduce damage to less than 1.
Fertility/Virility
Breeding chance is calculated as: CharactersA's Fertility*CharacterB's Virility. So fertility above 100% can make up for partners low virility or vice versa. Increases a lot on levelup.
Examples:
50 Virility and 50 Fertility results in 25% progress to an egg per day.
50 Virility and 200 Fertility results in 1 egg per day.
200 Virility and 200 Fertility results in 4 eggs per day.