Status Effects: Difference between revisions
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During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain |
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|[[File:Strengthbuff.png|thumb]] |
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|StrengthBuff |
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|Strength +50% |
|Strength +50% |
Revision as of 16:44, 18 April 2022
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain
Status Icon | Status name | Ingame Description | ||
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StrengthBuff | Strength +50% | |||
MagicBuff | Magic +50% | |||
Bleeding | Lose 2 life each turn. Removed by any sort of life restoration | |||
Soaked | Strengh/MagicStrenght -30%.
Armor -2 Applied when a character starts or ends a turn in water |
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Poison | Lose 10% of max hp each turn. (ignores armor) (you can die from this | |||
Slow | Speed -2 | |||
Lust 50% | This character is at 50%+ lust.
HP-damage taken is increased by 50% Shield will decay quicker Attack damage dealt is reduced by 50% Mana costs for spells are doubled |