Status Effects: Difference between revisions
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|Enlightened |
|Enlightened |
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* LRes +10 |
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* Magic +3 |
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* Strength -3 |
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* Various bonuses for using or being targeted by light based attacks |
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|[[File:EntangledIcon.png|frameless|45x45px]] |
|[[File:EntangledIcon.png|frameless|45x45px]] |
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|Exhausted |
|Exhausted |
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* Started battle at 0 stamina |
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* Can't gain more than 1 AP per turn |
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* Strength, Magic and Lmdg -50% |
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* Speed and Armor -2 |
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* LRes +5 |
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|Firecoated |
|Firecoated |
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* Attacks influct burn +2 |
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|Focused |
|Focused |
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* LRes +5 |
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* AP regeneration remains at 2 while enganged to enemies |
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|HardenedSkin |
|HardenedSkin |
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* Armor +4 |
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* Immune to radiation ( does not remove current radiation) |
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* Strength + Armor? |
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|[[File:PositiveBuffIcon.png|frameless|45x45px]] |
|[[File:PositiveBuffIcon.png|frameless|45x45px]] |
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|Immune |
|Immune |
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* Can't gain new status effects |
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|Infected |
|Infected |
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* If character is not slime: -3hp /turn |
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* If character is slime: +3hp/turn |
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* On death, if character is slime: explode and infect all surrounding characters |
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|StunResistant |
|StunResistant |
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* Immune to further stun eefects |
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|Transformed |
|Transformed |
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|This character is transformed and will turn back |
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into it's original form when the duration runs out |
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|Vulnerable |
|Vulnerable |
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* Take +50% damage from any source |
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|Weakened |
|Weakened |
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|Strength -40% |
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|[[File:HeartIcon.png|45x45px]] |
|[[File:HeartIcon.png|45x45px]] |
Revision as of 15:41, 23 April 2022
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain