Status Effects: Difference between revisions
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|Bleeding |
|Bleeding |
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* Lose 2 life each turn |
* Lose 2 life each turn |
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*Removed by any sort of life restoration |
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|[[File:BlindedIcon.png|frameless|45x45px]] |
|[[File:BlindedIcon.png|frameless|45x45px]] |
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|Encased |
|Encased |
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|</color>: \nCharacter is stunned attack" ?? ""; |
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'''<nowiki><span style="color:#009999"></nowiki>''' '''This is an example...<nowiki></span></nowiki>''' |
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|LowMorale |
|LowMorale |
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* LustResistance -3 |
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* Str/Magic/LDmg -25% |
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* Speed -1 |
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|LustGain |
|LustGain |
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* Increases lust by 3each turn |
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* affected by lustResistance |
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|Magic |
|Magic |
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* Magic + 10*current stacks % |
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|[[File:MagicBuffIcon.png|frameless|45x45px]] |
|[[File:MagicBuffIcon.png|frameless|45x45px]] |
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|Poison |
|Poison |
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* Lose 10% of max hp each turn. (ignores armor) |
* Lose 10% of max hp each turn. (ignores armor) |
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*You can die from this |
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|PoisonCoated |
|PoisonCoated |
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* attacks poison the target for 3 turns |
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|Power |
|Power |
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* Strength + 10*current stacks % |
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|Presenting |
|Presenting |
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* Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else |
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|Radiation |
|Radiation |
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* Lose 5 mana each turn |
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* Excess loss permanently lowers max hp instead |
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|Regeneration |
|Regeneration |
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* Restore 10% of your max hp each turn (min 2) |
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* At the end of combat, the remaining effect still heals |
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* Nature bound modifier: +5 armor" |
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|Replenishing |
|Replenishing |
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* Restore 10% of your max mana each turn |
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* At the end of combat, the remaining effect still apllies |
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|ShadowForm |
|ShadowForm |
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|</color>: \nAttacks apply curse for 3 turns\nSpeed +4\nMagic +20%\nStrength is reduced to 1\nCharacter cant be engaged in combat\nNo penalty for being outside shadow\nAll damage is taken in mana instead, if possible (after armor reduction)" + (this.currDur == -1 ? (object) "\nDrains 2 mana each turn outside of shadow (ends if not possible)" : (object) ""); |
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|Shield |
|Shield |
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* Character can't take any damage |
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|Spore |
|Spore |
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|(Fungal)\nCharacter spawns an allied lv <color=yellow>" + (object) this.currDur + "</color> spore when defeated.\n(Spore will share lvType and have access to it's first skill)\nDuration is reduced by 1 each turn.\n(Different effect for fungal characters)" : "<color=orange>" + (object) this.type + "</color>: (Non-fungal)\nCharacter takes <color=yellow>" + (object) this.currDur + "</color> dmg each turn.\nCharacter spawns an enemy lv <color=yellow>" + (object) this.currDur + "</color> spore when defeated.\n(Spore will share lvType and have access to it's first skill)\nDuration is reduced by 50% each turn.\n(Fungal characters will be immune to this dmg and spawned spores will be friendly instead) |
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|[[File:StrengthBuffIcon.png|frameless|45x45px]] |
|[[File:StrengthBuffIcon.png|frameless|45x45px]] |
Revision as of 16:15, 23 April 2022
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain