Status Effects: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
No edit summary
No edit summary
Line 14: Line 14:
|Bleeding
|Bleeding
|
|
* Lose 2 life each turn. Removed by any sort of life restoration
* Lose 2 life each turn
*Removed by any sort of life restoration
|-
|-
|[[File:BlindedIcon.png|frameless|45x45px]]
|[[File:BlindedIcon.png|frameless|45x45px]]
Line 51: Line 52:
|
|
|Encased
|Encased
|</color>: \nCharacter is stunned attack" ?? "";
|
'''<nowiki><span style="color:#009999"></nowiki>''' '''This is an example...<nowiki></span></nowiki>'''
|-
|-
|
|
Line 132: Line 134:
|LowMorale
|LowMorale
|
|
* LustResistance -3
* Str/Magic/LDmg -25%
* Speed -1
|-
|-
|
|
|LustGain
|LustGain
|
|
* Increases lust by 3each turn
* affected by lustResistance
|-
|-
|
|
|Magic
|Magic
|
|
* Magic + 10*current stacks %
|-
|-
|[[File:MagicBuffIcon.png|frameless|45x45px]]
|[[File:MagicBuffIcon.png|frameless|45x45px]]
Line 149: Line 157:
|Poison
|Poison
|
|
* Lose 10% of max hp each turn. (ignores armor) (you can die from this
* Lose 10% of max hp each turn. (ignores armor)
*You can die from this
|-
|-
|
|
|PoisonCoated
|PoisonCoated
|
|
* attacks poison the target for 3 turns
|-
|-
|
|
|Power
|Power
|
|
* Strength + 10*current stacks %
|-
|-
|
|
|Presenting
|Presenting
|
|
* Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else
|-
|-
|
|
|Radiation
|Radiation
|
|
* Lose 5 mana each turn
* Excess loss permanently lowers max hp instead
|-
|-
|
|
|Regeneration
|Regeneration
|
|
* Restore 10% of your max hp each turn (min 2)
* At the end of combat, the remaining effect still heals
* Nature bound modifier: +5 armor"
|-
|-
|
|
|Replenishing
|Replenishing
|
|
* Restore 10% of your max mana each turn
* At the end of combat, the remaining effect still apllies
|-
|-
|
|
|ShadowForm
|ShadowForm
|</color>: \nAttacks apply curse for 3 turns\nSpeed +4\nMagic +20%\nStrength is reduced to 1\nCharacter cant be engaged in combat\nNo penalty for being outside shadow\nAll damage is taken in mana instead, if possible (after armor reduction)" + (this.currDur == -1 ? (object) "\nDrains 2 mana each turn outside of shadow (ends if not possible)" : (object) "");
|
|-
|-
|
|
Line 187: Line 206:
|Shield
|Shield
|
|
* Character can't take any damage
|-
|-
|
|
Line 207: Line 227:
|
|
|Spore
|Spore
|(Fungal)\nCharacter spawns an allied lv <color=yellow>" + (object) this.currDur + "</color> spore when defeated.\n(Spore will share lvType and have access to it's first skill)\nDuration is reduced by 1 each turn.\n(Different effect for fungal characters)" : "<color=orange>" + (object) this.type + "</color>: (Non-fungal)\nCharacter takes <color=yellow>" + (object) this.currDur + "</color> dmg each turn.\nCharacter spawns an enemy lv <color=yellow>" + (object) this.currDur + "</color> spore when defeated.\n(Spore will share lvType and have access to it's first skill)\nDuration is reduced by 50% each turn.\n(Fungal characters will be immune to this dmg and spawned spores will be friendly instead)
|
|-
|-
|[[File:StrengthBuffIcon.png|frameless|45x45px]]
|[[File:StrengthBuffIcon.png|frameless|45x45px]]

Revision as of 16:15, 23 April 2022

During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain

Status

Icon

Status name Ingame Description
Armored
  • Armor +2
Bleeding
  • Lose 2 life each turn
  • Removed by any sort of life restoration
Blinded
  • Speed -1
  • Armor -5
  • Can't engange enemies in combat
Burned
  • Lose X life each turn.
  • X is the remaining duration of the burned effect that turn
Cursed
  • Strenght -30%
  • Defense -3
  • LRes -3
Defending
  • HP damage received reduced by 50%.
  • Damage that ignores armor is not affected ( I think this is spells and true damage)
Egg
  • When a character with the egg passive (phoenix) dies, it turns into an egg.
  • The egg hatches (revives) within X turns.
  • If combat ends earlier, the egg hatches as well
Encased </color>: \nCharacter is stunned attack" ?? "";

<span style="color:#009999"> This is an example...</span>

Enlightened
  • LRes +10
  • Magic +3
  • Strength -3
  • Various bonuses for using or being targeted by light based attacks
Entangled
  • Speed -5
  • Can't gain more than 1 AP per turn
Entinced
  • LRes -3
  • Will prioritize fucking nearby presenting characters before other actions
Exhausted
  • Started battle at 0 stamina
  • Can't gain more than 1 AP per turn
  • Strength, Magic and Lmdg -50%
  • Speed and Armor -2
  • LRes +5
Firecoated
  • Attacks influct burn +2
Focused
  • LRes +5
  • AP regeneration remains at 2 while enganged to enemies
GrassTrail
  • Turns tiles walked into into grass
HardenedSkin
  • Armor +4
  • Immune to radiation ( does not remove current radiation)
  • Strength + Armor?
highMorale
  • Strenght +25%
  • Magicstrength +25%
  • Lustdamage +25%
  • Speed +1
Immune
  • Can't gain new status effects
Infected
  • If character is not slime: -3hp /turn
  • If character is slime: +3hp/turn
  • On death, if character is slime: explode and infect all surrounding characters
LavaTrail Turns tiles walked into into lava
LowMorale
  • LustResistance -3
  • Str/Magic/LDmg -25%
  • Speed -1
LustGain
  • Increases lust by 3each turn
  • affected by lustResistance
Magic
  • Magic + 10*current stacks %
MagicBuff
  • Magic +50%
Poison
  • Lose 10% of max hp each turn. (ignores armor)
  • You can die from this
PoisonCoated
  • attacks poison the target for 3 turns
Power
  • Strength + 10*current stacks %
Presenting
  • Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else
Radiation
  • Lose 5 mana each turn
  • Excess loss permanently lowers max hp instead
Regeneration
  • Restore 10% of your max hp each turn (min 2)
  • At the end of combat, the remaining effect still heals
  • Nature bound modifier: +5 armor"
Replenishing
  • Restore 10% of your max mana each turn
  • At the end of combat, the remaining effect still apllies
ShadowForm </color>: \nAttacks apply curse for 3 turns\nSpeed +4\nMagic +20%\nStrength is reduced to 1\nCharacter cant be engaged in combat\nNo penalty for being outside shadow\nAll damage is taken in mana instead, if possible (after armor reduction)" + (this.currDur == -1 ? (object) "\nDrains 2 mana each turn outside of shadow (ends if not possible)" : (object) "");
ShadowTrail
  • Turns tiles walked into into shadow
Shield
  • Character can't take any damage
SlimeTrail
  • Turns tiles walked into into slime
Slow
  • Speed -2
Soaked
  • Strengh/MagicStrenght -30%.
  • Armor -2
  • Applied when a character starts or ends a turn in water
Spore (Fungal)\nCharacter spawns an allied lv <color=yellow>" + (object) this.currDur + "</color> spore when defeated.\n(Spore will share lvType and have access to it's first skill)\nDuration is reduced by 1 each turn.\n(Different effect for fungal characters)" : "<color=orange>" + (object) this.type + "</color>: (Non-fungal)\nCharacter takes <color=yellow>" + (object) this.currDur + "</color> dmg each turn.\nCharacter spawns an enemy lv <color=yellow>" + (object) this.currDur + "</color> spore when defeated.\n(Spore will share lvType and have access to it's first skill)\nDuration is reduced by 50% each turn.\n(Fungal characters will be immune to this dmg and spawned spores will be friendly instead)
StrengthBuff
  • Strength +50%
StunResistant
  • Immune to further stun eefects
Transformed This character is transformed and will turn back

into it's original form when the duration runs out

Vulnerable
  • Take +50% damage from any source
Weakened Strength -40%
Lust 50%
  • This character is at 50%+ lust.
  • HP-damage taken is increased by 50%
  • Shield will decay quicker
  • Attack damage dealt is reduced by 50%
  • Mana costs for spells are doubled
Lust 100%
  • Can only use actions "fuck" and "masturbate"
  • In addition to all Lust 50% effects