Status Effects: Difference between revisions
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|Encased |
|Encased |
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* Character is stunned attack |
* Character is stunned attack (verify) |
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'''<nowiki><span style="color:#009999"></nowiki>''' '''This is an example...<nowiki></span></nowiki>''' |
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|Spore |
|Spore |
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|(Fungal)\nCharacter spawns an allied lv <color=yellow>" + (object) this.currDur + "</color> spore when defeated.\n(Spore will share lvType and have access to it's first skill)\nDuration is reduced by 1 each turn.\n(Different effect for fungal characters)" : "<color=orange>" + (object) this.type + "</color>: (Non-fungal)\nCharacter takes <color=yellow>" + (object) this.currDur + "</color> dmg each turn.\nCharacter spawns an enemy lv <color=yellow>" + (object) this.currDur + "</color> spore when defeated.\n(Spore will share lvType and have access to it's first skill)\nDuration is reduced by 50% each turn.\n(Fungal characters will be immune to this dmg and spawned spores will be friendly instead) |
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* Character spawns an allied lv X spore when defeated |
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* X Is the spore buff duration |
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* .Spore will share lvType and have access to it's first skill |
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* Duration is reduced by 1 each turn. |
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* Different effect for fungal characters: (Non-fungal)Character takes SporeBuffduration dmg each turn |
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* Character spawns an enemy lv SporeBuffduration spore when defeated |
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* Spore will share lvType and have access to it's first skill). Duration is reduced by 50% each turn.\n(Fungal characters will be immune to this dmg and spawned spores will be friendly instead) |
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|[[File:StrengthBuffIcon.png|frameless|45x45px]] |
|[[File:StrengthBuffIcon.png|frameless|45x45px]] |
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|Transformed |
|Transformed |
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|This character is transformed and will turn back |
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into it's original form when the duration runs out |
* This character is transformed and will turn back into it's original form when the duration runs out |
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Revision as of 16:31, 23 April 2022
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain