Status Effects: Difference between revisions
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* Can't engange enemies in combat |
* Can't engange enemies in combat |
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|[[File:Burn.png|frameless|45x45px]] |
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|Burned |
|Burned |
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* Damage that ignores armor is not affected ( I think this is spells and true damage) |
* Damage that ignores armor is not affected ( I think this is spells and true damage) |
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|[[File:Egg.png|frameless|45x45px]] |
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|Egg |
|Egg |
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|GrassTrail |
|GrassTrail |
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|[[File:GrassTrail.png|frameless|45x45px]] |
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* Turns tiles walked into into grass |
* Turns tiles walked into into grass |
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* On death, if character is slime: explode and infect all surrounding characters |
* On death, if character is slime: explode and infect all surrounding characters |
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|[[File:LavaTrail.png|frameless|45x45px]] |
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|LavaTrail |
|LavaTrail |
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* Character can't take any damage |
* Character can't take any damage |
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|[[File:SlimeTrail.png|frameless|45x45px]] |
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|SlimeTrail |
|SlimeTrail |
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Revision as of 21:27, 24 April 2022
During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain
Status
Icon |
Status name | Ingame Description |
---|---|---|
Armored |
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Bleeding |
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Blinded |
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File:Burn.png | Burned |
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Cursed |
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Defending |
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File:Egg.png | Egg |
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Encased |
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Enlightened |
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Entangled |
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Entinced |
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Exhausted |
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Firecoated |
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Focused |
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GrassTrail | File:GrassTrail.png
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HardenedSkin |
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highMorale |
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Immune |
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Infected |
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File:LavaTrail.png | LavaTrail |
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LowMorale |
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LustGain |
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Magic |
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MagicBuff |
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Poison |
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PoisonCoated |
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Power |
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Presenting |
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Radiation |
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Regeneration |
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Replenishing |
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ShadowForm |
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ShadowTrail |
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Shield |
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File:SlimeTrail.png | SlimeTrail |
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Slow |
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Soaked |
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Spore |
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StrengthBuff |
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StunResistant |
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Transformed |
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Vulnerable |
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Weakened |
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Lust 50% |
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Lust 100% |
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