Status Effects: Difference between revisions

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* Will prioritize fucking nearby presenting characters before other actions
* Will prioritize fucking nearby presenting characters before other actions
|-
|-
|[[File:NegativeDebuffIcon.png|frameless|45x45px]]
| Exhausted
|
|
*Started battle at 0 stamina
|Exhausted
*Can't gain more than 1 AP per turn
|
*Strength, Magic and Lmdg -50%
* Started battle at 0 stamina
*Speed and Armor -2
* Can't gain more than 1 AP per turn
*LRes +5
* Strength, Magic and Lmdg -50%
* Speed and Armor -2
* LRes +5
|-
|-
|[[File:FireCoatedIcon.png|frameless|45x45px]]
|[[File:FireCoatedIcon.png|frameless|45x45px]]
|Firecoated
|Firecoated
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|
* Attacks influct burn +2
*Attacks influct burn +2
|-
|-
|[[File:FocussedIcon.png|frameless|45x45px]]
|
|Focused
|Focused
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|
* LRes +5
*LRes +5
* AP regeneration remains at 2 while enganged to enemies
*AP regeneration remains at 2 while enganged to enemies
|-
|-
|[[File:GrassTrailIcon.png|frameless|45x45px]]
|[[File:GrassTrailIcon.png|frameless|45x45px]]
|GrassTrail
|GrassTrail
|
|
* Turns tiles walked into into grass
*Turns tiles walked into into grass
|-
|-
|[[File:ArmorUpIcon.png|frameless|45x45px]]
|[[File:ArmorUpIcon.png|frameless|45x45px]]
|HardenedSkin
|HardenedSkin
|
|
* Armor +4
*Armor +4
* Immune to radiation ( does not remove current radiation)
*Immune to radiation ( does not remove current radiation)
* Strength + Armor?
*Strength + Armor?
|-
|-
|[[File:PositiveBuffIcon.png|frameless|45x45px]]
|[[File:PositiveBuffIcon.png|frameless|45x45px]]
|highMorale
|highMorale
|
|
* Strenght +25%
* Strenght +25%
* Magicstrength +25%
*Magicstrength +25%
* Lustdamage +25%
*Lustdamage +25%
* Speed +1
*Speed +1
|-
|-
|[[File:Immunityicon.png|33x33px]]
|
|Immune
|Immune
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|Infected
|Infected
|
|
* If character is not slime: -3hp /turn
*If character is not slime: -3hp /turn
* If character is slime: +3hp/turn
*If character is slime: +3hp/turn
* On death, if character is slime: explode and infect all surrounding characters
*On death, if character is slime: explode and infect all surrounding characters
|-
|-
|[[File:LavaTrailIcon.png|frameless|45x45px]]
|[[File:LavaTrailIcon.png|frameless|45x45px]]
|LavaTrail
|LavaTrail
|
|
* Turns tiles walked into into lava
*Turns tiles walked into into lava
|-
|-
|[[File:NegativeDebuffIcon.png|frameless|45x45px]]
|[[File:NegativeDebuffIcon.png|frameless|45x45px]]
|LowMorale
|LowMorale
|
|
* LustResistance -3
*LustResistance -3
* Str/Magic/LDmg -25%
*Str/Magic/LDmg -25%
* Speed -1
*Speed -1
|-
|-
|[[File:LustIcon.png|frameless|45x45px]]
|[[File:LustIcon.png|frameless|45x45px]]
|LustGain
| LustGain
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|
* Increases lust by 3each turn
*Increases lust by 3each turn
* affected by lustResistance
*affected by lustResistance
|-
|-
|
|
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|MagicBuff
|MagicBuff
|
|
* Magic +50%
*Magic +50%
|-
|-
|[[File:PoisonIcon.png|frameless|45x45px]]
|[[File:PoisonIcon.png|frameless|45x45px]]
|Poison
|Poison
|
|
* Lose 10% of max hp each turn. (ignores armor)
*Lose 10% of max hp each turn. (ignores armor)
*You can die from this
*You can die from this
|-
|-
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|PoisonCoated
|PoisonCoated
|
|
* attacks poison the target for 3 turns
*attacks poison the target for 3 turns
|-
|-
|
|
|Power
|Power
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|
* Strength + 10*current stacks %
*Strength + 10*current stacks %
|-
|-
|[[File:Heart2Icon.png|45x45px]]
|[[File:Heart2Icon.png|45x45px]]
|Presenting
|Presenting
|
|
* Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else
*Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else
|-
|-
|[[File:RadiationIcon.png|frameless|45x45px]]
|[[File:RadiationIcon.png|frameless|45x45px]]
|Radiation
|Radiation
|
|
* Lose 5 mana each turn
*Lose 5 mana each turn
* Excess loss permanently lowers max hp instead
*Excess loss permanently lowers max hp instead
|-
|-
|[[File:RegenerationIcon.png|frameless|45x45px]]
|[[File:RegenerationIcon.png|frameless|45x45px]]
|Regeneration
|Regeneration
|
|
* Restore 10% of your max hp each turn (min 2)
*Restore 10% of your max hp each turn (min 2)
* At the end of combat, the remaining effect still heals
*At the end of combat, the remaining effect still heals
* Nature bound modifier: +5 armor"
*Nature bound modifier: +5 armor"
|-
|-
|
|
|Replenishing
|Replenishing
|
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* Restore 10% of your max mana each turn
*Restore 10% of your max mana each turn
* At the end of combat, the remaining effect still apllies
*At the end of combat, the remaining effect still apllies
|-
|-
|[[File:ShadowFormIcon.png|frameless|45x45px]]
|[[File:ShadowFormIcon.png|frameless|45x45px]]
|ShadowForm
| ShadowForm
|
|
* Attacks apply curse for 3 turns
*Attacks apply curse for 3 turns
* Speed +4
* Speed +4
* Magic +20%
*Magic +20%
* Strength is reduced to 1
*Strength is reduced to 1
* Character cant be engaged in combat
*Character cant be engaged in combat
* No penalty for being outside shadow
*No penalty for being outside shadow
* All damage is taken in mana instead, if possible (after armor reduction)" + (SHadowformDuration
*All damage is taken in mana instead, if possible (after armor reduction)" + (SHadowformDuration
* Drains 2 mana each turn outside of shadow (ends if not possible)
*Drains 2 mana each turn outside of shadow (ends if not possible)
|-
|-
|
|
|ShadowTrail
|ShadowTrail
|
|
* Turns tiles walked into into shadow
*Turns tiles walked into into shadow
|-
|-
|[[File:InvulnerableIcon.png|frameless|45x45px]]
|[[File:InvulnerableIcon.png|frameless|45x45px]]
|Shield
|Shield
|
|
* Character can't take any damage
*Character can't take any damage
|-
|-
|[[File:SlimeTrailIcon.png|frameless|45x45px]]
|[[File:SlimeTrailIcon.png|frameless|45x45px]]
|SlimeTrail
|SlimeTrail
|
|
* Turns tiles walked into into slime
*Turns tiles walked into into slime
|-
|-
|[[File:SlowedIcon.png|frameless|45x45px]]
|[[File:SlowedIcon.png|frameless|45x45px]]
|Slow
|Slow
|
|
* Speed -2
*Speed -2
|-
|-
|[[File:SoakedIcon.png|frameless|45x45px]]
|[[File:SoakedIcon.png|frameless|45x45px]]
|Soaked
|Soaked
|
|
* Strengh/MagicStrenght -30%.
*Strengh/MagicStrenght -30%.
* Armor -2
*Armor -2
* Applied when a character starts or ends a turn in water
*Applied when a character starts or ends a turn in water
|-
|-
|[[File:InfectedIcon.png|frameless|45x45px]]
|[[File:InfectedIcon.png|frameless|45x45px]]
Line 239: Line 239:
|
|
* Character spawns an allied lv X spore when defeated
* Character spawns an allied lv X spore when defeated
* X Is the spore buff duration
*X Is the spore buff duration
* .Spore will share lvType and have access to it's first skill
*.Spore will share lvType and have access to it's first skill
* Duration is reduced by 1 each turn.
*Duration is reduced by 1 each turn.
* Different effect for fungal characters: (Non-fungal)Character takes SporeBuffduration dmg each turn
*Different effect for fungal characters: (Non-fungal)Character takes SporeBuffduration dmg each turn
* Character spawns an enemy lv SporeBuffduration spore when defeated
*Character spawns an enemy lv SporeBuffduration spore when defeated
* Spore will share lvType and have access to it's first skill). Duration is reduced by 50% each turn.\n(Fungal characters will be immune to this dmg and spawned spores will be friendly instead)
*Spore will share lvType and have access to it's first skill). Duration is reduced by 50% each turn.\n(Fungal characters will be immune to this dmg and spawned spores will be friendly instead)
|-
|-
|[[File:StrengthBuffIcon.png|frameless|45x45px]]
|[[File:StrengthBuffIcon.png|frameless|45x45px]]
|StrengthBuff
|StrengthBuff
|
|
* Strength +50%
*Strength +50%
|-
|-
|[[File:StunResistanceIcon.png|45x45px]]
|[[File:StunResistanceIcon.png|45x45px]]
|StunResistant
|StunResistant
|
|
* Immune to further stun efects
*Immune to further stun efects
|-
|-
|[[File:HeartIcon.png|45x45px]]
|[[File:HeartIcon.png|45x45px]]
|Transformed
|Transformed
|
|
* This character is transformed and will turn back into it's original form when the duration runs out
*This character is transformed and will turn back into it's original form when the duration runs out
|-
|-
|[[File:ArmorDownIcon.png|45x45px]]
|[[File:ArmorDownIcon.png|45x45px]]
|Vulnerable
|Vulnerable
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|
* Take +50% damage from any source
*Take +50% damage from any source
|-
|-
|[[File:StrengthDebuffIcon.png|45x45px]]
|[[File:StrengthDebuffIcon.png|45x45px]]
|Weakened
|Weakened
|
|
* Strength -40%
*Strength -40%
|-
|-
|[[File:HeartIcon.png|45x45px]]
|[[File:HeartIcon.png|45x45px]]
|Lust 50%
|Lust 50%
|
|
* This character is at 50%+ lust.
*This character is at 50%+ lust.
* HP-damage taken is increased by 50%
*HP-damage taken is increased by 50%
* Shield will decay quicker
*Shield will decay quicker
* Attack damage dealt is reduced by 50%
*Attack damage dealt is reduced by 50%
* Mana costs for spells are doubled
*Mana costs for spells are doubled
|-
|-
|[[File:Heart2Icon.png|45x45px]]
|[[File:Heart2Icon.png|45x45px]]
|Lust 100%
|Lust 100%
|
|
* Can only use actions "fuck" and "masturbate"
*Can only use actions "fuck" and "masturbate"
* In addition to all Lust 50% effects
*In addition to all Lust 50% effects
|}
|}

Revision as of 15:11, 25 April 2022

During combat, characters can be inflicted temporary status effects, which alter their stats for a number of turns. The duration of the effect appears as a number in the status icon. Statuses are typically inflicted by attacks, spells, or terrain

Status

Icon

Status name Ingame Description
Armored
  • Armor +2
Bleeding
  • Lose 2 life each turn
  • Removed by any sort of life restoration
Blinded
  • Speed -1
  • Armor -5
  • Can't engange enemies in combat
Burned
  • Lose X life each turn.
  • X is the remaining duration of the burned effect that turn
Cursed
  • Strenght -30%
  • Defense -3
  • LRes -3
Defending
  • HP damage received reduced by 50%.
  • Damage that ignores armor is not affected ( I think this is spells and true damage)
Egg
  • When a character with the egg passive (phoenix) dies, it turns into an egg.
  • The egg hatches (revives) within X turns.
  • If combat ends earlier, the egg hatches as well
Encased
  • Strenght -1000%
  • Attacking is disabled
Enlightened
  • LRes +10
  • Magic +3
  • Strength -3
  • Various bonuses for using or being targeted by light based attacks
Entangled
  • Speed -5
  • Can't gain more than 1 AP per turn
Entinced
  • LRes -3
  • Will prioritize fucking nearby presenting characters before other actions
Exhausted
  • Started battle at 0 stamina
  • Can't gain more than 1 AP per turn
  • Strength, Magic and Lmdg -50%
  • Speed and Armor -2
  • LRes +5
Firecoated
  • Attacks influct burn +2
Focused
  • LRes +5
  • AP regeneration remains at 2 while enganged to enemies
GrassTrail
  • Turns tiles walked into into grass
HardenedSkin
  • Armor +4
  • Immune to radiation ( does not remove current radiation)
  • Strength + Armor?
highMorale
  • Strenght +25%
  • Magicstrength +25%
  • Lustdamage +25%
  • Speed +1
Immune
  • Can't gain new status effects
Infected
  • If character is not slime: -3hp /turn
  • If character is slime: +3hp/turn
  • On death, if character is slime: explode and infect all surrounding characters
LavaTrail
  • Turns tiles walked into into lava
LowMorale
  • LustResistance -3
  • Str/Magic/LDmg -25%
  • Speed -1
LustGain
  • Increases lust by 3each turn
  • affected by lustResistance
Magic
  • Magic + 10*current stacks %
MagicBuff
  • Magic +50%
Poison
  • Lose 10% of max hp each turn. (ignores armor)
  • You can die from this
PoisonCoated
  • attacks poison the target for 3 turns
Power
  • Strength + 10*current stacks %
Presenting
  • Nearby enticed (or max lust) enemies will fuck this character instead of doing anything else
Radiation
  • Lose 5 mana each turn
  • Excess loss permanently lowers max hp instead
Regeneration
  • Restore 10% of your max hp each turn (min 2)
  • At the end of combat, the remaining effect still heals
  • Nature bound modifier: +5 armor"
Replenishing
  • Restore 10% of your max mana each turn
  • At the end of combat, the remaining effect still apllies
ShadowForm
  • Attacks apply curse for 3 turns
  • Speed +4
  • Magic +20%
  • Strength is reduced to 1
  • Character cant be engaged in combat
  • No penalty for being outside shadow
  • All damage is taken in mana instead, if possible (after armor reduction)" + (SHadowformDuration
  • Drains 2 mana each turn outside of shadow (ends if not possible)
ShadowTrail
  • Turns tiles walked into into shadow
Shield
  • Character can't take any damage
SlimeTrail
  • Turns tiles walked into into slime
Slow
  • Speed -2
Soaked
  • Strengh/MagicStrenght -30%.
  • Armor -2
  • Applied when a character starts or ends a turn in water
Spore
  • Character spawns an allied lv X spore when defeated
  • X Is the spore buff duration
  • .Spore will share lvType and have access to it's first skill
  • Duration is reduced by 1 each turn.
  • Different effect for fungal characters: (Non-fungal)Character takes SporeBuffduration dmg each turn
  • Character spawns an enemy lv SporeBuffduration spore when defeated
  • Spore will share lvType and have access to it's first skill). Duration is reduced by 50% each turn.\n(Fungal characters will be immune to this dmg and spawned spores will be friendly instead)
StrengthBuff
  • Strength +50%
StunResistant
  • Immune to further stun efects
Transformed
  • This character is transformed and will turn back into it's original form when the duration runs out
Vulnerable
  • Take +50% damage from any source
Weakened
  • Strength -40%
Lust 50%
  • This character is at 50%+ lust.
  • HP-damage taken is increased by 50%
  • Shield will decay quicker
  • Attack damage dealt is reduced by 50%
  • Mana costs for spells are doubled
Lust 100%
  • Can only use actions "fuck" and "masturbate"
  • In addition to all Lust 50% effects