Tips and Tricks

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Revision as of 23:22, 22 September 2020 by portalsofphereon>Kozd (Add official loading tips)
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Feel free to comment about any Tips or Tricks that may or may not be useful and theyll be added here and credited with your name

Official Loading tips list:

  • Some skills can be inherited to species that usually wouldn't have access to them, enabling powerful combinations.
  • Being in debt may not be so bad, you can still do the most important things.
  • The amount of brothel guests for your rooms changes based on the percentage of satisfied guests the day before.
  • There are many unique things for each maincharacter, the choice is not just cosmetic.
  • Unstable portals have a much higher density of events and battles, reducing time spent on travelling a lot.
  • Rewards for portal exploration and battles are based on their wealth and hostility. Later rewards are also better.
  • Each day the wealth of a portal reduces, or it's hostility increases.
  • Healing flowers can only spawn in forests, cutting them down reduces your supply of them.
  • Some wild characters are "gifted" in some ways, powerful traits that can't obtained anywhere else.
  • You will still heal for the remaining regeneration duration left at the end of combat, but negative effects will just be removed.
  • Press tab to see a quick overview over the most important things.
  • Every town-character unlocks a special "bond" skill for you, when you reach 100% relation.
  • On the worldmap, your party only moves as quick as your slowest member.
  • Building roads increases movementspeed and reduces random encounters.
  • The rarity of itemchests increases with higher portal hostility/wealth.
  • Injured characters can still be used for breeding, without any downsides. Most other things become unavailable or have halved effects.
  • Artifact portals reward you with powerful unique items. Most of them have limited uses for their very strong ability, but are still good without it.
  • If you fail/don't do an artifact or story mission, one of your rivals becomes stronger.
  • After the final mission becomes available, you have a few days to enter, but your opponents will get stronger over time.
  • Try to keep a partyslot open for potential recruitment. Some events won't trigger if your party is full.
  • You walk with half the speed if you're encumbered(more than 50% capacity) and can't walk at all at full capacity.
    Equipped items don't count towards the capacity
  • Temporarily hiring soldiers from the king may strengthen your team early on and is compensated in money.
  • Every world has a chance of containing a rare mini-biome (based on world type/main-biome) with unique species/events etc.
  • Every day slime in portals will spread in a random direction.
  • Stabilize portals with rare biomes/species/modifers, so you don't lose access to them. Most rare mini-biomes have a reason to come back to.
  • The more random portals are open, the less likely new ones appear (unstable/stabilized don't affect anything).
  • In portals, only structures and landmarks are permanent. Objects/events and battles reset each day.
  • To beat the game, you just have to win the final mission. Being in debt, losing resources and only having a few characters left doesn't matter at that point.
  • You can lose a lot or make many mistakes but still beat the game.
  • The chance for better items in Lumira's shop increases as days pass.
  • Sleeping is by far the most efficient way of removing exhaustion, but most other ways have another upside
  • Many things you do early on give massive benefits over the course of the game.
  • The further you venture from the portal, the higher the density of treasure/events and encounters.
  • Every 10th day, a miracle healer visits the town, enabling you to heal any injury. (Also the first few days)
  • You can find wild spirits, which you can evolve, even if they don't match your elemental affinity.
  • When faced with a choice, it's rare that one is objectively better than the others.
  • Check the "?" at the top-left of some screens for useful information.
  • Uses for money are quite limted. Don't focus too much on it. Time is often more valuable
  • Every achievement unlocks either a starting profession or trait.
  • Every element has a creature with "Net", allowing you tame wild animals.
  • Spawning hives in worlds reduces the chance for all random encounters in that world. (Crea)
  • Upgrading genes for your creations allows for easy and strong fusion results with any other character with traits. (Crea)