Version History

From Portals of Phereon Wiki
Revision as of 05:49, 3 October 2019 by portalsofphereon>Kozd

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V0.9.9.1 bugfixes

Fixed:

  • kingsquest hostility was wrong (starting at 0, which also made rewards 0)
  • sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said)
  • speeding up combatanimations didnt work
  • characters sometimes got duplicated when fleeing after they got injured
  • some wrong names in some events for evo
  • stinger wasn't flying
  • some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems)
  • ignite dealt dmg based on own burn duration

Changed:

  • reduced portal-hostility scaling for non-hardmode games
  • increased range of portal hostility
  • some negative traits in the skilltree are less extreme
  • ignite costs 0ap and ignores armor, but 1 mana more
  • flying units and characters withs wimmer trait can enter deepwater
V0.9.9.0 Changelog

Characters:

  • 3 new unique characters
  • 2 new rare biomes
  • 9 new species
  • new skills etc.
  • Every element has a "net" creature now (first evolution but can't evolve further)
  • updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard

NewGame+:

  • after beating the game you can carry over 5 characters + equipped items into a new game
  • has to happen the same day as you came back from the final mission (button at home)
  • Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game)
  • Limits for maxlevel/genes/hostility etc. increase
  • You'll get some worldmodifiers applied to the world (similar to dificulty mods)
  • failed achievement become available again
  • new cheat "newgameplus" to enable the option at any point

Other:

  • some choices during story events
  • variations + ways to influence main rivals.
  • different endings
  • 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets
  • 5 new achievements + unlockable traits
  • 6 new world modifiers
  • some new events
  • new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot)
  • Shadowform counts as temporary effect for cleanse etc.
  • Spirits change size relative to their original size. (wild spirits can start at different sizes)
  • speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up)
  • the non chosen maincharacters get an element you didnt choose and have some of those species in combat
  • submitting characters for the library gives bonus progress based on their level
  • some more combatsex animations/pics + added them to basic sextraining if available
  • Small bonuses to some random professions/traits in character creation to encourage using others
  • some additions to old professions
  • small plantgirl minigame

QoL:

  • can filter shown items in stash by rarity/type
  • can scroll through pages of characters at home, instead of combination of scrolling + page changes
  • farm window doesn't automatically open when you press "F", as there are now also other things at the farm
  • can also move with keyboard in unstable worlds (jumping 2 tiles)
  • can double click species in character creation to select the base species

Balancing:

  • Less max amount of enemies
  • total gene values scale slower with portal hostility (affects all encounters)
  • Buffed a lot of higher rarity items
  • difficulty of battles against the rivals are more in line with the random encounters
  • power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels
  • plantgirls have spawn vine as guaranteed skill, switched with healingflower
  • most insectgirls have higher magicstrength to make their extractmana skill useful
  • increased base amount of stabilised portals you can have
  • Most story portals now allow Large characters

Noteworthy bugfixes:

  • spirits never changed size during evolutions, making mounts kinda pointless.
  • maincharacter lost items after losing party-only training battles
  • on no-injury difficulty, destroyed characters always got exp, even when fleeing
  • insectclone ability was bugged
  • wrong foodusage shown for non humanoids (always same as mc)
  • some skillTree nodes didnt do anything
  • some creation buffs from skilltree didn't work correctly
  • token characters(tentacles etc.) didnt get any genes/traits as enemies
  • swampslime's absorb set all genes to min 10 if others were higher
  • creations power scaled on evos power for some things
  • quickloading a game after a random/test battle, reset the maincharacter
  • net skill wasn't based on magicstrength (like the description said.)
  • with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty
  • healing orb artifact behaved really weirdly (did no one ever use this?)

Only unlockables.sav is compatible