Version History
From Portals of Phereon Wiki
Revision as of 05:49, 3 October 2019 by portalsofphereon>Kozd
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V0.9.9.1 bugfixes
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Fixed:
- kingsquest hostility was wrong (starting at 0, which also made rewards 0)
- sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said)
- speeding up combatanimations didnt work
- characters sometimes got duplicated when fleeing after they got injured
- some wrong names in some events for evo
- stinger wasn't flying
- some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems)
- ignite dealt dmg based on own burn duration
Changed:
- reduced portal-hostility scaling for non-hardmode games
- increased range of portal hostility
- some negative traits in the skilltree are less extreme
- ignite costs 0ap and ignores armor, but 1 mana more
- flying units and characters withs wimmer trait can enter deepwater
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V0.9.9.0 Changelog
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Characters:
- 3 new unique characters
- 2 new rare biomes
- 9 new species
- new skills etc.
- Every element has a "net" creature now (first evolution but can't evolve further)
- updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard
NewGame+:
- after beating the game you can carry over 5 characters + equipped items into a new game
- has to happen the same day as you came back from the final mission (button at home)
- Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game)
- Limits for maxlevel/genes/hostility etc. increase
- You'll get some worldmodifiers applied to the world (similar to dificulty mods)
- failed achievement become available again
- new cheat "newgameplus" to enable the option at any point
Other:
- some choices during story events
- variations + ways to influence main rivals.
- different endings
- 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets
- 5 new achievements + unlockable traits
- 6 new world modifiers
- some new events
- new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot)
- Shadowform counts as temporary effect for cleanse etc.
- Spirits change size relative to their original size. (wild spirits can start at different sizes)
- speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up)
- the non chosen maincharacters get an element you didnt choose and have some of those species in combat
- submitting characters for the library gives bonus progress based on their level
- some more combatsex animations/pics + added them to basic sextraining if available
- Small bonuses to some random professions/traits in character creation to encourage using others
- some additions to old professions
- small plantgirl minigame
QoL:
- can filter shown items in stash by rarity/type
- can scroll through pages of characters at home, instead of combination of scrolling + page changes
- farm window doesn't automatically open when you press "F", as there are now also other things at the farm
- can also move with keyboard in unstable worlds (jumping 2 tiles)
- can double click species in character creation to select the base species
Balancing:
- Less max amount of enemies
- total gene values scale slower with portal hostility (affects all encounters)
- Buffed a lot of higher rarity items
- difficulty of battles against the rivals are more in line with the random encounters
- power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels
- plantgirls have spawn vine as guaranteed skill, switched with healingflower
- most insectgirls have higher magicstrength to make their extractmana skill useful
- increased base amount of stabilised portals you can have
- Most story portals now allow Large characters
Noteworthy bugfixes:
- spirits never changed size during evolutions, making mounts kinda pointless.
- maincharacter lost items after losing party-only training battles
- on no-injury difficulty, destroyed characters always got exp, even when fleeing
- insectclone ability was bugged
- wrong foodusage shown for non humanoids (always same as mc)
- some skillTree nodes didnt do anything
- some creation buffs from skilltree didn't work correctly
- token characters(tentacles etc.) didnt get any genes/traits as enemies
- swampslime's absorb set all genes to min 10 if others were higher
- creations power scaled on evos power for some things
- quickloading a game after a random/test battle, reset the maincharacter
- net skill wasn't based on magicstrength (like the description said.)
- with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty
- healing orb artifact behaved really weirdly (did no one ever use this?)
Only unlockables.sav is compatible
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