Version History

From Portals of Phereon Wiki
Revision as of 06:15, 3 October 2019 by portalsofphereon>Kozd
Versions:
V0.9.9.1 bugfixes
V0.9.9.0 Changelog
V0.9.8.1 bugfixes
V0.9.8.0 Changelog
V0.9.9.1 bugfixes

Fixed:

  • kingsquest hostility was wrong (starting at 0, which also made rewards 0)
  • sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said)
  • speeding up combatanimations didnt work
  • characters sometimes got duplicated when fleeing after they got injured
  • some wrong names in some events for evo
  • stinger wasn't flying
  • some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems)
  • ignite dealt dmg based on own burn duration


Changed:

  • reduced portal-hostility scaling for non-hardmode games
  • increased range of portal hostility
  • some negative traits in the skilltree are less extreme
  • ignite costs 0ap and ignores armor, but 1 mana more
  • flying units and characters withs wimmer trait can enter deepwater
V0.9.9.0 Changelog

Characters:

  • 3 new unique characters
  • 2 new rare biomes
  • 9 new species
  • new skills etc.
  • Every element has a "net" creature now (first evolution but can't evolve further)
  • updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard


NewGame+:

  • after beating the game you can carry over 5 characters + equipped items into a new game
  • has to happen the same day as you came back from the final mission (button at home)
  • Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game)
  • Limits for maxlevel/genes/hostility etc. increase
  • You'll get some worldmodifiers applied to the world (similar to dificulty mods)
  • failed achievement become available again
  • new cheat "newgameplus" to enable the option at any point


Other:

  • some choices during story events
  • variations + ways to influence main rivals.
  • different endings
  • 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets
  • 5 new achievements + unlockable traits
  • 6 new world modifiers
  • some new events
  • new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot)
  • Shadowform counts as temporary effect for cleanse etc.
  • Spirits change size relative to their original size. (wild spirits can start at different sizes)
  • speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up)
  • the non chosen maincharacters get an element you didnt choose and have some of those species in combat
  • submitting characters for the library gives bonus progress based on their level
  • some more combatsex animations/pics + added them to basic sextraining if available
  • Small bonuses to some random professions/traits in character creation to encourage using others
  • some additions to old professions
  • small plantgirl minigame


QoL:

  • can filter shown items in stash by rarity/type
  • can scroll through pages of characters at home, instead of combination of scrolling + page changes
  • farm window doesn't automatically open when you press "F", as there are now also other things at the farm
  • can also move with keyboard in unstable worlds (jumping 2 tiles)
  • can double click species in character creation to select the base species


Balancing:

  • Less max amount of enemies
  • total gene values scale slower with portal hostility (affects all encounters)
  • Buffed a lot of higher rarity items
  • difficulty of battles against the rivals are more in line with the random encounters
  • power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels
  • plantgirls have spawn vine as guaranteed skill, switched with healingflower
  • most insectgirls have higher magicstrength to make their extractmana skill useful
  • increased base amount of stabilised portals you can have
  • Most story portals now allow Large characters


Noteworthy bugfixes:

  • spirits never changed size during evolutions, making mounts kinda pointless.
  • maincharacter lost items after losing party-only training battles
  • on no-injury difficulty, destroyed characters always got exp, even when fleeing
  • insectclone ability was bugged
  • wrong foodusage shown for non humanoids (always same as mc)
  • some skillTree nodes didnt do anything
  • some creation buffs from skilltree didn't work correctly
  • token characters(tentacles etc.) didnt get any genes/traits as enemies
  • swampslime's absorb set all genes to min 10 if others were higher
  • creations power scaled on evos power for some things
  • quickloading a game after a random/test battle, reset the maincharacter
  • net skill wasn't based on magicstrength (like the description said.)
  • with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty
  • healing orb artifact behaved really weirdly (did no one ever use this?)

Only unlockables.sav is compatible

V0.9.8.1 bugfixes

Bugs fixed:

  • massSeduction skill had the wrong type
  • some skills obtained later for crea/druid couldn't be (re)selected (or for summons instead)
  • enemy preferences were shown in tooltip, defeating the point in revealing them * changing cock interest in any way would set it to the characters pussy interest before
  • Evo: exp didnt reset to 0 each level (every level took 10 exp only)
  • Evo: LRes is not affected by level bonus anymore
  • basic insect abdomen part had the shadow manadrain instead of basic extractMana skill
  • seduce triggers applied before animation/pic ended (also caused softlock when seducing with lifesteal kills a character)
  • passives for hybrid species couldn't be unselected
  • training battles didnt have fitting difficulty and started too strong
V0.9.8.0 Changelog

SkillTree/"C"-menu: (druid unaffected)

  • upgrades are now in a grid with various paths
  • side branches can require points from other species
  • more impactful/varied upgrades
  • more differences between evo and crea
  • more versatile upgrades/not species specific
  • only one type of skillpoint per species (only gained through rituals/crystals)
  • specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved
  • size choices are always available and affect the summon/transform cost
  • can get all genes 10 for summons/ +10 for evos own genes
  • can transform into/create any species(except bosses/uniques)

Evo:

  • starting gene selection means how far you can get own genes above 10
  • special bodyparts + core (changed base stats) for chimera form for each species
  • chimera form window now also shows actual stats (affected by upgrades/level)
  • can select genetic species for special forms.(instead of special/special)

Crea:

  • no way to increase own genes
  • created characters are more similar to other characters and don't get flat stat increases


Combat:

  • small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off)
  • Trying to tie combat and lewd stuff together a bit more. Not sure about the pictures thing (ambiguous color vs fixed, etc.)
  • and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
  • can select seduction type (ass,pussy,tits,cock) affected by different things.
  • pussy/cock based seduction changes targets interest based on seducers attractiveness
  • seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target.
  • (only the preferences/stats shown in the quicktooltip matter)
  • recruitment chance is slightly increased for each known preference
  • enemy preferences will be revealed as you perform certain actions.
  • Ai will also act based on what they know about preferences.


Characters:

  • Aila/Sylvie updated art/outfits
  • 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid)


Other:

  • base spirits and first evolution sometimes spawn in the wild (rare)
  • removed specialtraits from chosen affinity, as they are now in the skilltrees
  • new seduction triggered passives for succubus characters
  • some other new skills/passives
  • lifesteal now drains hp (increases dmg, but doesn't heal on overkill)
  • photosynthesis trait for plants (don't require food)
  • Evo's percentage based stat changes will be converted into base stats after transforming (are affected by traits/easier to read)
  • Stat bonus for evo levelups are only applied after transforming
  • new modifier for unique starter spirit
  • new modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.)
  • tit/cock size preferences are more likely to be higher
  • good score in sextraining changes tit/cock size preferences towards yours
  • Entertainer profession gets *2 bonus on town-npc objectives
  • info about current best ritual level in combat quick tooltip, marked with +/- if its higher
  • made it more obvious that you can scroll down in character gallery (some may have missed it)
  • removed fusion from the breeding screen


Balancing (most important changes):

  • when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0
  • Evo human form has very high LDmg, making it especially useful early on
  • water starting spirit has a more versatile skill (splash: moves water + deals dmg)
  • removed requirements for watermermaid evolution (always guaranteed to get to stage 3 with any spirit)
  • can't lose the game due to reputation as prince in free play
  • crea doesn't start with slimeheal

Only unlockables.sav compatible