kingsquest hostility was wrong (starting at 0, which also made rewards 0)
sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said)
speeding up combatanimations didnt work
characters sometimes got duplicated when fleeing after they got injured
some wrong names in some events for evo
stinger wasn't flying
some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems)
ignite dealt dmg based on own burn duration
Changed:
reduced portal-hostility scaling for non-hardmode games
increased range of portal hostility
some negative traits in the skilltree are less extreme
ignite costs 0ap and ignores armor, but 1 mana more
flying units and characters withs wimmer trait can enter deepwater
V0.9.9.0 Changelog
Characters:
3 new unique characters
2 new rare biomes
9 new species
new skills etc.
Every element has a "net" creature now (first evolution but can't evolve further)
updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard
NewGame+:
after beating the game you can carry over 5 characters + equipped items into a new game
has to happen the same day as you came back from the final mission (button at home)
Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game)
Limits for maxlevel/genes/hostility etc. increase
You'll get some worldmodifiers applied to the world (similar to dificulty mods)
failed achievement become available again
new cheat "newgameplus" to enable the option at any point
Other:
some choices during story events
variations + ways to influence main rivals.
different endings
10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets
5 new achievements + unlockable traits
6 new world modifiers
some new events
new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot)
Shadowform counts as temporary effect for cleanse etc.
Spirits change size relative to their original size. (wild spirits can start at different sizes)
speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up)
the non chosen maincharacters get an element you didnt choose and have some of those species in combat
submitting characters for the library gives bonus progress based on their level
some more combatsex animations/pics + added them to basic sextraining if available
Small bonuses to some random professions/traits in character creation to encourage using others
some additions to old professions
small plantgirl minigame
QoL:
can filter shown items in stash by rarity/type
can scroll through pages of characters at home, instead of combination of scrolling + page changes
farm window doesn't automatically open when you press "F", as there are now also other things at the farm
can also move with keyboard in unstable worlds (jumping 2 tiles)
can double click species in character creation to select the base species
Balancing:
Less max amount of enemies
total gene values scale slower with portal hostility (affects all encounters)
Buffed a lot of higher rarity items
difficulty of battles against the rivals are more in line with the random encounters
power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels
plantgirls have spawn vine as guaranteed skill, switched with healingflower
most insectgirls have higher magicstrength to make their extractmana skill useful
increased base amount of stabilised portals you can have
Most story portals now allow Large characters
Noteworthy bugfixes:
spirits never changed size during evolutions, making mounts kinda pointless.
maincharacter lost items after losing party-only training battles
on no-injury difficulty, destroyed characters always got exp, even when fleeing
insectclone ability was bugged
wrong foodusage shown for non humanoids (always same as mc)
some skillTree nodes didnt do anything
some creation buffs from skilltree didn't work correctly
token characters(tentacles etc.) didnt get any genes/traits as enemies
swampslime's absorb set all genes to min 10 if others were higher
creations power scaled on evos power for some things
quickloading a game after a random/test battle, reset the maincharacter
net skill wasn't based on magicstrength (like the description said.)
with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty
healing orb artifact behaved really weirdly (did no one ever use this?)
Only unlockables.sav is compatible
V0.9.8.1 bugfixes
Bugs fixed:
massSeduction skill had the wrong type
some skills obtained later for crea/druid couldn't be (re)selected (or for summons instead)
enemy preferences were shown in tooltip, defeating the point in revealing them * changing cock interest in any way would set it to the characters pussy interest before
Evo: exp didnt reset to 0 each level (every level took 10 exp only)
Evo: LRes is not affected by level bonus anymore
basic insect abdomen part had the shadow manadrain instead of basic extractMana skill
seduce triggers applied before animation/pic ended (also caused softlock when seducing with lifesteal kills a character)
passives for hybrid species couldn't be unselected
training battles didnt have fitting difficulty and started too strong
V0.9.8.0 Changelog
SkillTree/"C"-menu: (druid unaffected)
upgrades are now in a grid with various paths
side branches can require points from other species
more impactful/varied upgrades
more differences between evo and crea
more versatile upgrades/not species specific
only one type of skillpoint per species (only gained through rituals/crystals)
specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved
size choices are always available and affect the summon/transform cost
can get all genes 10 for summons/ +10 for evos own genes
can transform into/create any species(except bosses/uniques)
Evo:
starting gene selection means how far you can get own genes above 10
special bodyparts + core (changed base stats) for chimera form for each species
chimera form window now also shows actual stats (affected by upgrades/level)
can select genetic species for special forms.(instead of special/special)
Crea:
no way to increase own genes
created characters are more similar to other characters and don't get flat stat increases
Combat:
small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off)
Trying to tie combat and lewd stuff together a bit more. Not sure about the pictures thing (ambiguous color vs fixed, etc.)
and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
can select seduction type (ass,pussy,tits,cock) affected by different things.
pussy/cock based seduction changes targets interest based on seducers attractiveness
seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target.
(only the preferences/stats shown in the quicktooltip matter)
recruitment chance is slightly increased for each known preference
enemy preferences will be revealed as you perform certain actions.
Ai will also act based on what they know about preferences.
Characters:
Aila/Sylvie updated art/outfits
5 new spirits with some new skills (4 first evolution + 1 final plant humanoid)
Other:
base spirits and first evolution sometimes spawn in the wild (rare)
removed specialtraits from chosen affinity, as they are now in the skilltrees
new seduction triggered passives for succubus characters
some other new skills/passives
lifesteal now drains hp (increases dmg, but doesn't heal on overkill)
photosynthesis trait for plants (don't require food)
Evo's percentage based stat changes will be converted into base stats after transforming (are affected by traits/easier to read)
Stat bonus for evo levelups are only applied after transforming
new modifier for unique starter spirit
new modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.)
tit/cock size preferences are more likely to be higher
good score in sextraining changes tit/cock size preferences towards yours
Entertainer profession gets *2 bonus on town-npc objectives
info about current best ritual level in combat quick tooltip, marked with +/- if its higher
made it more obvious that you can scroll down in character gallery (some may have missed it)
removed fusion from the breeding screen
Balancing (most important changes):
when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0
Evo human form has very high LDmg, making it especially useful early on
water starting spirit has a more versatile skill (splash: moves water + deals dmg)
removed requirements for watermermaid evolution (always guaranteed to get to stage 3 with any spirit)
can't lose the game due to reputation as prince in free play
crea doesn't start with slimeheal
Only unlockables.sav compatible
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