Combat: Difference between revisions

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[[File:Combat example.png|thumb|Combat example]]
[[File:Combat example.png|thumb|Combat example]]


Combat is turn based, on hexahedric grids. Each unit can execute 1 action per AP Action point it has per turn. Basic attack, moving, and most spells are actions. Some specific actions don't use AP. Units gain 2 AP per turn if unengaged ( not adjacent to enemy), otherwise they gain 1 Ap per turn. To defeat enemies, you kill them ( turn their HP into 0) or recruit them ( Refer to recruitment subchapter this page).





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== Cell types and movement types ==
== Cell types and movement types ==
Movement types
Movement types

Grids have terrain types that affect movement and statuses on those who move on them.


== Recruiting ==
== Recruiting ==

Revision as of 17:53, 18 April 2022

Things to explain:

Intro

Combat example

Combat is turn based, on hexahedric grids. Each unit can execute 1 action per AP Action point it has per turn. Basic attack, moving, and most spells are actions. Some specific actions don't use AP. Units gain 2 AP per turn if unengaged ( not adjacent to enemy), otherwise they gain 1 Ap per turn. To defeat enemies, you kill them ( turn their HP into 0) or recruit them ( Refer to recruitment subchapter this page).



Miniature stats

Miniature stats

Each unit in combat occupies a tile. next to it you can see some information, which I call miniature stats. See image to the right for reference.

  • Current Hp/ Max HP: in orange. Unit dies if HP = 0
  • Current Mp/ Max MP: in teal: used to cast spell
  • Currest Lust/Max Lust: in gray. High lust causes incapacitating debuffs ( see status effects page)
  • Name in green
  • AP in green: action points. used to move or use actions
  • Type icon: the gray circle with an arrow. Tells you the units damage, attack and defense types


Team portrait stats

At the far left of the screen you have 5 rectangles with the portraits and basic stats of the units in your team. See the image to the right. Stats are numbered and listed

  1. Health
  2. Mana
  3. Stamina
  4. AP
  5. Status effect
  6. Unit name
  7. Unit level

Actions: attack skill seduce etc

Cell types and movement types

Movement types

Grids have terrain types that affect movement and statuses on those who move on them.

Recruiting

You can recruit hostile characters during fights. Humanoids are recruited through fucking. Animals with nets.

  • Net : throw it at an animal (creature) with low HP.
  • Fuck: chance to recruit is = (lust + attractiveness + enemy preferences - enemyLvl*5 -enemyenergy*20)

Damage types, attack types, defense types type icons

  • Damage type:
    • Type advantage: Each damage type has a list of defense types it deals double damage to, and half damage to. For example, basic damage deals reduced damage to stone and crystal defense.
    • Special features: some damage types have special features, like applyin burn, burning mana, or poisoning enemies
  • Defense type:
    • Type advantage: refer to damage type type advantage.
    • Special features: immunity to status effects, native tiles...
  • Attack types: This determines if the attack is basic melee, ranged, etc. How you attack.

Type icon

Damage type list

Type Special feature Strong vs Weak vs

Defense type list

Type Special feature Strong vs Weak vs

Attack type list

All attacks deal damage based on strength

  • basic: melee attack that hits 1 target enemy
  • swipe: melee attackattack target and 2 adjacent characters ( can friendly fire)
  • pierce: melee attack that hits 1 target and the unit behind ( can friendly fire)
  • ranged: has a range of ?¿?¿¿?

Status effects

Status Effects