Combat
From Portals of Phereon Wiki
Things to explain:
Intro
Miniature stats
Each unit in combat occupies a tile. next to it you can see some information, which I call miniature stats. See image to the right for reference.
- Current Hp/ Max HP: in orange. Unit dies if HP = 0
- Current Mp/ Max MP: in teal: used to cast spell
- Currest Lust/Max Lust: in gray. High lust causes incapacitating debuffs ( see status effects page)
- Name in green
- AP in green: action points. used to move or use actions
- Type icon: the gray circle with an arrow. Tells you the units damage, attack and defense types
Team portrait stats
At the far left of the screen you have 5 rectangles with the portraits and basic stats of the units in your team. See the image to the right. Stats are numbered and listed
- Health
- Mana
- Stamina
- AP
- Status effect
- Unit name
- Unit level
Actions: attack skill seduce etc
Cell types and movement types
Movement types
Recruiting
You can recruit hostile characters during fights. Humanoids are recruited through fucking. Animals with nets.
- Net : throw it at an animal (creature) with low HP.
- Fuck: chance to recruit is = (lust + attractiveness + enemy preferences - enemyLvl*5 -enemyenergy*20)
Damage types, attack types, defense types type icons
- Damage type:
- Type advantage: Each damage type has a list of defense types it deals double damage to, and half damage to. For example, basic damage deals reduced damage to stone and crystal defense.
- Special features: some damage types have special features, like applyin burn, burning mana, or poisoning enemies
- Defense type:
- Type advantage: refer to damage type type advantage.
- Special features: immunity to status effects, native tiles...
- Attack types: This determines if the attack is basic melee, ranged, etc. How you attack.
Type icon
Damage type list
Type | Special feature | Strong vs | Weak vs |
---|---|---|---|
Defense type list
Type | Special feature | Strong vs | Weak vs |
---|---|---|---|
Attack type list
All attacks deal damage based on strength
- basic: melee attack that hits 1 target enemy
- swipe: melee attackattack target and 2 adjacent characters ( can friendly fire)
- pierce: melee attack that hits 1 target and the unit behind ( can friendly fire)
- ranged: has a range of ?¿?¿¿?