Combat: Difference between revisions

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===== '''Sex actions (unfinished)''' =====
===== '''Sex actions (unfinished)''' =====


* Seduce:
* Seduce: deals lust damage = (Ldamage - target's Lrest)*(critical modifier), with a range of 4, if used on enemy. If used on self, presents, enticing with a bonus equal to their lust percentage, plus a bonus for ( ldamage-Lrest) and beauty.
**Used on enemy: deals lust damage = (Ldamage - target's Lrest)*(critical modifier), with a range of 4
* Service
**Used on self: presents, enticing with a bonus equal to their lust percentage, plus a bonus for ( ldamage-Lrest) and beauty.
* Masturbate
* Service:
**try to make target cum.
**Success chance =lust %. on enemies. Success chance = 100% on allies.
**Success effect: target loses 1 energy and all lust. If target energy = 0, target becomes weakened for the whole fight
**Fail effect: deal 2*Ldmg
**User becomes vulnerable for a turn
* Masturbate: uses 2 Ap. Lose 1 energy, become vulnerable 1 turn and clear lust. If used at 0 energy, become weakened for the whole fight
* Fuck
* Fuck


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* Pussy/cock
* Pussy/cock


== Movement '''(unfinished)''' ==
== Movement ==
the speed stat is your movement budget. Moving through tiles costs speed, depending on the tile and your character
Cell types movement costs and movement types


===== Movement costs (table copied from [[stats]] page): =====
Movement types
{| class="wikitable"
|-
!Type!!Earth!!Grass !! Stone!!Water!!Lava!!Snow!! Slime!!Shadow
|-
|Normal ||1|| 1||2||4||6||2|| 3|| ?
|-
|Amphibic||1||1||2 ||1|| 6||2||3|| ?
|-
|Flying||1||1||1||1||1||1||1
| 1
|-
|Lava||2|| 2||1 ||6||1||3||3|| ?
|-
|SemiAquatic|| 3||3||3 || 1||6|| 3||3|| ?
|-
|Aquatic|| 5||5 ||5||1|| 6||5||3|| ?
|-
|Shadow||5||5||5||5||5||5||5
| 1
|}

===== '''Movement types''' =====


* Move: move the shortest path.
Grids have terrain types that affect movement and statuses on those who move on them.
* Charge: move in a straight line. Free attack at end of movement
* Jump: jumps to a tile at maximum range. Cannot move to tiles at range lower than maximum
* Fly: only triggers tile effect of tile you kand on


== Recruitment ==
== Recruitment ==
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|basic
|basic
|no
|no
|
|No
|Stone, crystal
|
|-
|-
|green
|
|poison
|
|Poisons target, duration = damage dealt
|
|slime, light
|
|floral, aquatic crystal
|
|-
|-
|orange
|
|burn
|
|Deals 1 burn. -50% dmg against enemies in water tiles
|
|Floral, ice dark
|
|Light, lava, crystal
|
|-
|yellow
|Radiant
|Damages MP as well
|Dark, crystal
|Floral, lava light
|}
|}


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!Type
!Type
!Special feature
!Special feature
!Native tile
!Strong vs
!Strong vs
!Weak vs
!Weak vs
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|normal
|normal
|no
|no
|No
|
|
|
|
|-
|-
|green
|floral
|Poison inmune
|grass
|
|
|
|
|-
|dark yellow
|Slime
|
|
|slime
|
|
|
|
|-
|-
|orange
|lava
|Burn inmune.
Access lava biomes and portals
|lava
|
|
|
|
|-
|Blue
|Aquatic
|
|
|water
|
|
|
|
|}
|}
A matrix with defense damage and strong/weak would be handy


=== Attack type list ===
=== Attack type list ===

Revision as of 21:30, 18 April 2022

Introduction

Combat example

Combat in Portals of Phereon is turn based, on hexahedric grids.

Actions: Each unit can execute 1 action per AP Action point it has per turn. Basic attacks, moving, and most spells are actions. Some specific actions don't use AP. Units gain 2 AP per turn if unengaged ( not adjacent to enemy), otherwise they gain 1 Ap per turn. To defeat enemies, you kill them ( turn their HP into 0) or recruit them ( See the Recruitment section for details).

Movement: the speed stat is your movement budget. Moving through tiles costs speed, depending on the tile and your character. ( see the movement section for details)

Interface: In the image to the right (combat example) you can see different infoboxes. They are sourrounded in red and numbered. They are:

  1. Miniature stats
  2. Team portrait stats
  3. Selected character stats
  4. Action window Each of the listed interface windows has a section with details.

Miniature stats

Miniature stats

Each unit in combat occupies a tile. next to it you can see some information, which I call miniature stats. See image to the right for reference.

  • Current Hp/ Max HP: in orange. Unit dies if HP = 0
  • Current Mp/ Max MP: in teal: used to cast spells
  • Currest Lust/Max Lust: in gray. High lust causes incapacitating debuffs ( see status effects page)
  • Name in green
  • AP in green: action points. used to move or use actions
  • Type icon: the gray circle with an arrow. Tells you the units damage, attack and defense types. See the damage types section in this page for extra information


Team portrait stats

At the far left of the screen you have 5 rectangles with the portraits and basic stats of the units in your team. See the image to the right. Stats are numbered and listed

  1. Health:
  2. Mana
  3. Stamina
  4. AP:
  5. Status effect
  6. Unit name
  7. Unit level

Selected character stats

selected character stats

When you select a character, you can see this window. It is arranged like this:

Portrait Level
Strength Attack type Damage type
Defense type Armor Size
Magic Lust dmg Lust res
Movement costs Movement type Speed
  • Portrait: portrait of character
  • Level: level of character
  • Strength: basic attack damage dealt with physical attacks.
  • Attack type: See the damage types section in this page for extra information.
  • Damage type: See the damage types section in this page for extra information.
  • Defense type: See the damage types section in this page for extra information.
  • Armor: incoming damage is reduced by armor, it is a flat decrease
  • Size: size multiplies stats and decreases speed. Refer to the stat page for information
  • Magic: spell damage scales off magic.
  • Lust dmg: seduction damage scales off lust dmg
  • Lus res: incoming lust damage received is decreased by lust res.
  • Movement costs: the speed stat is your movement budget. Moving through tiles costs speed, depending on the tile and your character. Movement costs tell you the costs of each type of tile
  • Movement type: land movement, charging, flying etc.
  • Speed: number of tiles of cost 1 you can travel.

Action window

You can make your character perfom actions after you select it. The move and basic attack actions are used by default when you click an enemy or empty tile. If you want to use a different action, you first select it in the action window. You can press ESC to cancel the selected action

Combat action window
Stats displayed:

the action window displays HP, MP lust, and AP of your character. As well as 4 equiped items

  • HP: green bar
  • MP: blue bar
  • AP: the two big squares at the top
  • Lust: pink bar
  • Equipment or items: the four squares to the right of the mana bar
Skills:

You character can have up to 4 skills equipped. You use them from here. Skills depend on species, breeding etc

Wait actions

You have two wait actions: wait defend and wait shield. To toggle between them, use the S/D (shield / defense) toggle button.

  • Defend: reduce incoming damage next turn by 50% before applying armor.
  • Shield: gain a shield equal to magic strength. Max 50% at once. Decays 50% next turn
Sex actions (unfinished)
  • Seduce:
    • Used on enemy: deals lust damage = (Ldamage - target's Lrest)*(critical modifier), with a range of 4
    • Used on self: presents, enticing with a bonus equal to their lust percentage, plus a bonus for ( ldamage-Lrest) and beauty.
  • Service:
    • try to make target cum.
    • Success chance =lust %. on enemies. Success chance = 100% on allies.
    • Success effect: target loses 1 energy and all lust. If target energy = 0, target becomes weakened for the whole fight
    • Fail effect: deal 2*Ldmg
    • User becomes vulnerable for a turn
  • Masturbate: uses 2 Ap. Lose 1 energy, become vulnerable 1 turn and clear lust. If used at 0 energy, become weakened for the whole fight
  • Fuck
Seduction options (unfinished)

when seducing, there is a critical modifier, depending on whether

  • Ass
  • Tits
  • Pussy/cock

Movement

the speed stat is your movement budget. Moving through tiles costs speed, depending on the tile and your character

Movement costs (table copied from stats page):
Type Earth Grass Stone Water Lava Snow Slime Shadow
Normal 1 1 2 4 6 2 3 ?
Amphibic 1 1 2 1 6 2 3 ?
Flying 1 1 1 1 1 1 1 1
Lava 2 2 1 6 1 3 3 ?
SemiAquatic 3 3 3 1 6 3 3 ?
Aquatic 5 5 5 1 6 5 3 ?
Shadow 5 5 5 5 5 5 5 1
Movement types
  • Move: move the shortest path.
  • Charge: move in a straight line. Free attack at end of movement
  • Jump: jumps to a tile at maximum range. Cannot move to tiles at range lower than maximum
  • Fly: only triggers tile effect of tile you kand on

Recruitment

You can recruit hostile characters during fights. Humanoids are recruited through fucking. Animals with nets.

  • Net : throw it at an animal (creature) with low HP.
  • Fuck: chance to recruit is = (lust + attractiveness + enemy preferences - enemyLvl*5 -enemyenergy*20)

Damage types, attack types, defense types type icons (unfinished)

  • Damage type:
    • Type advantage: Each damage type has a list of defense types it deals double damage to, and half damage to. For example, basic damage deals reduced damage to stone and crystal defense.
    • Special features: some damage types have special features, like applyin burn, burning mana, or poisoning enemies
  • Defense type:
    • Type advantage: refer to damage type type advantage.
    • Special features: immunity to status effects, native tiles...
  • Attack types: This determines if the attack is basic melee, ranged, etc. How you attack.

Type icon

type icon

A type icon has two parts: an inner circle, and an outer shape that kinda looks like a gender icon. The colors, and the outer shape, tell you the damage, attack, and defense types:

  • Outer shape color: defines damage type. In the example, it is gray, so basic damage
  • Inner circle color: defines defense type. In the example it is grayy, so normal defense
  • Outer shape form: defines attack type. In the example, it is an arrow, so basic attack type.

Damage type list

Color Type Special feature Strong vs Weak vs
gray basic no No Stone, crystal
green poison Poisons target, duration = damage dealt slime, light floral, aquatic crystal
orange burn Deals 1 burn. -50% dmg against enemies in water tiles Floral, ice dark Light, lava, crystal
yellow Radiant Damages MP as well Dark, crystal Floral, lava light

Defense type list

Color Type Special feature Native tile Strong vs Weak vs
gray normal no No
green floral Poison inmune grass
dark yellow Slime slime
orange lava Burn inmune.

Access lava biomes and portals

lava
Blue Aquatic water

A matrix with defense damage and strong/weak would be handy

Attack type list

All attacks deal damage based on strength

  • basic: melee attack that hits 1 target enemy
  • swipe: melee attackattack target and 2 adjacent characters ( can friendly fire)
  • pierce: melee attack that hits 1 target and the unit behind ( can friendly fire)
  • ranged: has a range of ?¿?¿¿?
  • Unable: cannot attack

Status effects

Status Effects