GhostBulb: Difference between revisions

From Portals of Phereon Wiki
Content added Content deleted
No edit summary
No edit summary
Line 41: Line 41:


== Sources/Acquisition ==
== Sources/Acquisition ==
Created for the duration of a battle with the [[GhostBulb]] skill. As with all other summons, it is created with stats derived from the summoner's [[Stats#Magic_Strength|Magic]].
Created for the duration of a battle with the [[Spirit Caller]]'s skill with the same name. As with all other summons, it is created with stats derived from the summoner's [[Stats#Magic_Strength|Magic]].


The GhostBulb is a rapidly spawned summon for use in large numbers, which come in ShadowForm for a single turn. If on a slime tile, they can [[SpreadSlime]] to change the terrain for a slime team. They can also heal or attack at a good range by using up their mana, which they replenish at the start of every turn or just by attacking normally thanks to DrainMana. [[ShadowBond]] looks out of place next to these other skills, but if there's a shadow ally that's surrounded by enemies it's the perfect set up to use the [[Spirit Caller]]'s [[BulbConduit]] offensively.
The GhostBulb is a rapidly spawned summon for use in large numbers, which come in ShadowForm for a single turn. If on a slime tile, they can [[SpreadSlime]] to change the terrain for a slime team. They can also heal or attack at a good range by using up their mana, which they replenish at the start of every turn or just by attacking normally thanks to DrainMana. [[ShadowBond]] looks out of place next to these other skills, but if there's a shadow ally that's surrounded by enemies it's the perfect set up to use the [[Spirit Caller]]'s [[BulbConduit]] offensively.

Revision as of 10:42, 7 June 2021


This article was updated for version 0.16.0.2

Sources/Acquisition

Created for the duration of a battle with the Spirit Caller's skill with the same name. As with all other summons, it is created with stats derived from the summoner's Magic.

The GhostBulb is a rapidly spawned summon for use in large numbers, which come in ShadowForm for a single turn. If on a slime tile, they can SpreadSlime to change the terrain for a slime team. They can also heal or attack at a good range by using up their mana, which they replenish at the start of every turn or just by attacking normally thanks to DrainMana. ShadowBond looks out of place next to these other skills, but if there's a shadow ally that's surrounded by enemies it's the perfect set up to use the Spirit Caller's BulbConduit offensively.