Seedling Battery: Difference between revisions

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{{NavSpecies|Creatures|}}
{{NavSpecies|Creatures|}}
{{Verbox|small=yes|text=This article was updated for version 0.19.0.1|version=0.19.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.21.0.1|version=0.21.0.1}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
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| grldmg = 1
| grldmg = 1
| grspeed = 0.5
| grspeed = 0.5
| type = Floral
| type = Floral
| attype = Basic (Basic)
| attype = Basic (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Normal/Move
| mvtype = Normal/Move
| skills = <!-- Skills separated by / -->Teleport/TransferMana
| skills = Teleport/TransferMana
| pskills = <!-- Potential skills, also separated by / -->
| pskills =
| passive =
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| traits = <!-- Same here -->Seedling
| traits = Seedling
| vir =
| vir =
| fert =
| fert =
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| milk =
| milk =
| beauty =
| beauty =
| species =
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components =
| aquisition = <!-- Meant for unbreedable species -->Can be evolved from a seedling, after being spawned by druid or creation. Otherwise they can be captured in the early game, while facing off the druid.
| aquisition = Can be evolved from a seedling, after being spawned by druid or creation. Otherwise they can be captured in the early game, while facing off the druid.
}}
}}


One of Druid/[[Prince]]'s special units. Their main use is restoring mana on the Overworld because it's limited and dangerous to do mid combat, due to Seedling Batteries sacrificing all their other stats for mana. Since they perform miserably in battle it's recommended to keep them in reserve. Furthermore its advised to not evolve them in the early game, as they don't provide a large enough mana pool with low genes. However if you raise one properly, there's no better mana battery to support your casters with high cost spells.
One of [[Prince|Druid]]'s special units. Their main use is restoring [[Stats#Mana|Mana]], preferably on the Overworld and not in combat, due to Seedling Batteries sacrificing all their other [[Stats]] for [[Stats#Mana|Mana]]. Since they perform miserably in battle it's recommended to keep them in reserve, especially since they don't even have any abilities to recover their [[Stats#Mana|Mana]].

Furthermore its advised to not evolve them in the early game, as they don't provide a large enough [[Stats#Mana|Mana]] pool with low genes. Consider fusing to make them Support Level Types for even more [[Stats#Mana|Mana]]. Don't hesitate to get them traits like [[Diluted]] or [[Lust Bound]] either, as none of their other [[Stats]] will ever amount to anything and they'll stay in reserve. If you raise one properly there's no better [[Stats#Mana|Mana]] battery to support your casters with high cost spells.

Revision as of 08:39, 7 November 2022

This article was updated for version 0.21.0.1

One of Druid's special units. Their main use is restoring Mana, preferably on the Overworld and not in combat, due to Seedling Batteries sacrificing all their other Stats for Mana. Since they perform miserably in battle it's recommended to keep them in reserve, especially since they don't even have any abilities to recover their Mana.

Furthermore its advised to not evolve them in the early game, as they don't provide a large enough Mana pool with low genes. Consider fusing to make them Support Level Types for even more Mana. Don't hesitate to get them traits like Diluted or Lust Bound either, as none of their other Stats will ever amount to anything and they'll stay in reserve. If you raise one properly there's no better Mana battery to support your casters with high cost spells.