Shadow Spirit: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| armor = 0
| armor = 0
| speed = 4
| speed = 4
| grhealth = 0.6
| grmana = 0.6
| grstr = 0.4
| grmagic = 0.5
| grldmg = 0.5
| grspeed = 0.5
| type = Dark
| attype = Shadow (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Shadow
| mvtype = <!-- Example: Normal/Jump -->Shadow
| skills = <!-- Skills separated by / -->SpreadShadow
| skills = <!-- Skills separated by / -->SpreadShadow
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ShadowTrail move
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ShadowTrail move/Darkness start
| traits = <!-- Same here -->Spirit/Evolving/ShadowBound
| traits = <!-- Same here -->Spirit/Evolving/ShadowBound
| vir =
| vir = 10
| fert =
| fert = 10
| cock =
| cum =
| tits =
| milk =
| beauty =
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
}}<!--
| aquisition = <!-- Meant for unbreedable species -->
-->{{Spirit Evolution
Can be spawned, if shadow elemental affinity is selected, or captured in portals with shadow rare biome.
| name =
| image =
| element = Shadow
| fxskills =
| sizebonus =
| reqstr =
| reqhealth =
| reqlust =
| reqmlvl =
| evinto = Shadow Bringer/Shormy/Death Fly
}}Base spirits are generally a weak unit and will be a priority target for most of its training cycle. Its advised to keep it at the back of the map defending in combat encounters and only move in to support, when you're finishing off enemies.
}}Base spirits are generally a weak unit and will be a priority target for most of its training cycle. Its advised to keep it at the back of the map defending in combat encounters and only move in to support, when you're finishing off enemies.


Shadow spirit and the following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.
Shadow spirit and the following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.

Can be spawned, if shadow elemental affinity is selected, or captured in portals with shadow rare biome.

Revision as of 09:58, 3 October 2021

This article was updated for version 0.17.0.1

Base spirits are generally a weak unit and will be a priority target for most of its training cycle. Its advised to keep it at the back of the map defending in combat encounters and only move in to support, when you're finishing off enemies.

Shadow spirit and the following evolutions tend to be stronger in shadow and vulnerable outside of shadow, but they mostly come with shadow spreading mechanics.

Can be spawned, if shadow elemental affinity is selected, or captured in portals with shadow rare biome.