Shell Drake: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = <!-- Use the "Add photo" button, search for the species and check the full-size option -->[[File:ShellDrake.png|thumb]]
| image = <!-- Use the "Add photo" button, search for the species and check the full-size option -->[[File:ShellDrake.png|thumb]]
| health = 27
| health = 30
| mana = 22
| mana = 22
| str = 3
| str = 5
| magic = 3
| magic = 3
| ldmg =
| ldmg =
| lres =
| lres =
| armor = 2
| armor = 4
| speed = 3
| speed = 3
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->SemiAquatic
| mvtype = <!-- Example: Normal/Jump -->SemiAquatic/Move
| skills = <!-- Skills separated by / -->Aegis
| skills = <!-- Skills separated by / -->Aegis
| pskills = <!-- Potential skills, also separated by / -->HealingClaw/Splash/CreateWater
| pskills = <!-- Potential skills, also separated by / -->HealingClaws/Splash/CreateWater
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Thorns defend
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->Thorns defend/DefenseBreak onAttack
| traits = <!-- Same here -->Spirit/WaterMount/Aquatic
| traits = <!-- Same here -->Spirit/WaterMount/Aquatic/Elite
| vir =
| vir =
| fert =
| fert =
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Can be evolved from water fish and orb fish, if you can spawn them after selecting water affinity. Alternatively they can be captured in water portals, or in raining weather.
Can be evolved from water fish and orb fish, if you can spawn them after selecting water affinity. Alternatively they can be captured in water portals, or in raining weather.
}}
}}

A final evolution of a [[Water Spirit]]. They can be evolved from [[Water Fish]] or [[Orb Fish]], gaining a size in the process. They can be evolved into two types, an Endurance Level Type that learns [[Aegis]] or an Average Level Type that learns [[HealingClaws]]. It has a prerequisite of 3+ hp genes, and for reason. Their health rating is one of the best in the game, with a base stat of 30 and a growth of 2.0. Their ability to tank is enhanced with their Thorns and [[Aegis]], and they can even break an enemy's defending stance, allowing them to out-tank the other. Their Pierce attacks even inflict [[Status_Effects#Bleeding|Bleeding]], further weakening the opposition.

If you're evolving them from [[Water Spirit]]s, you might want to consider evolving both types so you can fuse away [[Splash]] for a better skill set.

Revision as of 09:35, 13 June 2021

This article was updated for version 0.16.0.2

A final evolution of a Water Spirit. They can be evolved from Water Fish or Orb Fish, gaining a size in the process. They can be evolved into two types, an Endurance Level Type that learns Aegis or an Average Level Type that learns HealingClaws. It has a prerequisite of 3+ hp genes, and for reason. Their health rating is one of the best in the game, with a base stat of 30 and a growth of 2.0. Their ability to tank is enhanced with their Thorns and Aegis, and they can even break an enemy's defending stance, allowing them to out-tank the other. Their Pierce attacks even inflict Bleeding, further weakening the opposition.

If you're evolving them from Water Spirits, you might want to consider evolving both types so you can fuse away Splash for a better skill set.