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{{Stub}}{{Verbox|small=yes|text=This article was updated for version 0.19.0.1|version=0.19.0.1}}
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In Figure 1, the base stats of a centaur are displayed. All units in the game have those stat categories, save creatures, which maxlust, Ldmg, Lres, cock, energy, tits, and milk, because they cannot engange in sexual combat[[File:Stats from gallery.png|center|thumb|600x600px|Figure 1: Base stats of a centaur. From gallery]]We are going to list and briefly describe each stat. Then, for those stats that need clarification, we have chapters in this page
In Figure 1, the base stats of a centaur are displayed. All units in the game have those stat categories, save creatures, which do not have maxlust, Ldmg, Lres, cock, energy, tits, and milk, because they cannot engange in sexual combat[[File:Stats from gallery.png|center|thumb|600x600px|Figure 1: Base stats of a centaur. From gallery]]We are going to list and briefly describe each stat. Then, for those stats that need clarification, we have chapters in this page, or we provide links to pages that explain them further


* '''LevelType''': stat increases when leveling up depend on leveltype. Leveltypes are average, support, strength, magic, endurance, dexterity and seduction. Leveltype basically decides which of your stats level up the most when leveling up, like a specializacion. See [[Stat Growth]] for details.
Page under renovation
* '''Health''': when it hits 0, the unit is removed from combat. Depending on your [[Game Start Settings]], that can mean permadeath, or injury.
* '''Mana''': most skills require mana to be cast.
* '''Strength''': the damage of your basic attack is (strength*element_advantage) - armor. As for element advantage, think pokemon. Some skills, which are physical attacks, deal strenght+ fixed bonus to damage. For example, slash is strenght +2 (element and armor still apply). Has no effect on carry capacity. Also affects hunting ?
* '''Magic''': determines the damage of many skills. When you summon units, ther level or traits depend on your magic stat. Also affects [[Breeding|hatcher bonus.]]
* '''LDmg''': Amount of lust the target gains when you seduce or service them. Affected by targets lustResistance. check [[Combat]] for details. Basically, Seduce deals lust = Ldmg-Lres, unless you score a critical. Servicing deals Ldmg*2, but is melee
* LRes: lust damage is reduced by Lres. Can be negative, and increase lust damage received
* Armor: incoming damage is reduced by armor

== LRes ==
Changes any incoming lustDamage by that amount. Can be negative as well.

== MaxLust ==
Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.

== Armor ==
Reduces any incoming damage by this amount. Can't reduce damage to less than 1.


== Growth ==
== Growth ==
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130-149: (Stunning) *2.25<br>
130-149: (Stunning) *2.25<br>
150+: (Angelic) *3<br>
150+: (Angelic) *3<br>

== Health ==
If this reaches 0 the character gets injured. The main character will instead just be unavailable for the rest of the battle. If all characters' hp reaches zero you lose the battle.

== Mana ==
Used to pay for abilities

== Strength ==
Amount of damage a character causes. Reduced by armor, to a minimum of 1. Also affects the strength of some skills. Has no influence on carry capacity.

== Magic ==
Affects the strength of most skills. Summoned characters' level is equal to the summoners magic.


== Speed ==
== Speed ==
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== LDmg ==
Amount of lust the target gains when you seduce them. Affected by targets lustResistance. Will always be at least 1.

== LRes ==
Changes any incoming lustDamage by that amount. Can be negative as well.

== MaxLust ==
Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.

== Armor ==
Reduces any incoming damage by this amount. Can't reduce damage to less than 1.


== Fertility/Virility ==
== Fertility/Virility ==

Revision as of 12:58, 23 April 2022

This article is a stub. You can help our wiki out by expanding it.
This article was updated for version 0.19.0.1

In Figure 1, the base stats of a centaur are displayed. All units in the game have those stat categories, save creatures, which do not have maxlust, Ldmg, Lres, cock, energy, tits, and milk, because they cannot engange in sexual combat

Figure 1: Base stats of a centaur. From gallery

We are going to list and briefly describe each stat. Then, for those stats that need clarification, we have chapters in this page, or we provide links to pages that explain them further

  • LevelType: stat increases when leveling up depend on leveltype. Leveltypes are average, support, strength, magic, endurance, dexterity and seduction. Leveltype basically decides which of your stats level up the most when leveling up, like a specializacion. See Stat Growth for details.
  • Health: when it hits 0, the unit is removed from combat. Depending on your Game Start Settings, that can mean permadeath, or injury.
  • Mana: most skills require mana to be cast.
  • Strength: the damage of your basic attack is (strength*element_advantage) - armor. As for element advantage, think pokemon. Some skills, which are physical attacks, deal strenght+ fixed bonus to damage. For example, slash is strenght +2 (element and armor still apply). Has no effect on carry capacity. Also affects hunting ?
  • Magic: determines the damage of many skills. When you summon units, ther level or traits depend on your magic stat. Also affects hatcher bonus.
  • LDmg: Amount of lust the target gains when you seduce or service them. Affected by targets lustResistance. check Combat for details. Basically, Seduce deals lust = Ldmg-Lres, unless you score a critical. Servicing deals Ldmg*2, but is melee
  • LRes: lust damage is reduced by Lres. Can be negative, and increase lust damage received
  • Armor: incoming damage is reduced by armor

LRes

Changes any incoming lustDamage by that amount. Can be negative as well.

MaxLust

Base maximum lust. When at half or more, attack damage is halved, mana costs and damage taken are doubled. When at max, you can't use ap for anything except "fuck" and "masturbate". After fucking or masturbating while lust is higher than 50%, maxLust will increase by half of your base maxLust for the remaining battle.

Armor

Reduces any incoming damage by this amount. Can't reduce damage to less than 1.

Growth

Characters gain stats when they level up or rank up in the arena. Those stats they gain are multiplied by their stat growths. So A hp growth of 2 means you gain twice as much hitpoints per levelup than a hp growth of 1, same for arena rankups.

For an in depth explanation of stat growths, go to the Stat Growth page

Size

Size affects speed/initial stats/stat gains on levelup/size of other bodyparts based on a modifier:
Tiny: (HP, MP,str)*0.5; Speed +2, Food: 1
Small: (HP, MP,str)*0.75; Speed +1, Food: 2
Medium: (HP, MP,str)*1; Speed +0, Food: 3
Large: (HP, MP,str)*1.25; Speed -1, Food: 5
Giant: (HP, MP,str)*1.5; Speed -2, Food: 7
Enormous: (HP, MP,str)*2; Speed -2, Food: 10

Appearance

Affects brothel value, recruitmentChance and other characters attraction. Modifiers:
0-19: (Repulsive) *0.1
20-29: (Ugly) *0.5
30-45: (Unappealing) *0.7
46-59: (Average) *1
60-79: (Appealing) *1.25
80-109: (Pretty) *1.5
110-129: (Gorgeous) *1.75
130-149: (Stunning) *2.25
150+: (Angelic) *3

Speed

Amount of tiles you can walk with a basic moveAction. Move/Charge are affected by the terrain based on their movetype.

Movement Type
Type Earth Grass Stone Water Lava Snow Slime Shadow
Normal 1 1 2 4 6 2 3 ?
Amphibic 1 1 2 1 6 2 3 ?
Flying 1 1 1 1 1 1 1 1
Lava 2 2 1 6 1 3 3 ?
SemiAquatic 3 3 3 1 6 3 3 ?
Aquatic 5 5 5 1 6 5 3 ?
Shadow 5 5 5 5 5 5 5 1


Fertility/Virility

Breeding chance is calculated as: CharactersA's Fertility*CharacterB's Virility. So fertility above 100% can make up for partners low virility or vice versa. Increases a lot on levelup. Examples:
50 Virility and 50 Fertility results in 25% progress to an egg per day.
50 Virility and 200 Fertility results in 1 egg per day.
200 Virility and 200 Fertility results in 4 eggs per day.