Glow Fly: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| grldmg = 1
| grldmg = 1
| grspeed = 1.2
| grspeed = 1.2
| type =normal
| type = Light
| attype =Basic (True)
| attype = True (Basic)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Fly
| mvtype = <!-- Example: Normal/Jump -->Fly
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| drop = <!-- combat drop items separated by / -->LightShards
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WARNING: When facing off with these creatures, it is vital to kill/disable them before they can move or have great mana pool/regeneration. With the exclusion of Evolution and Radiation immune units, this creatures passive will inflict a mana draining status effect, which when reaching 0 will start PERMANENTLY lower the targets max hp. Evolution can restore herself by transforming, otherwise there is no way of regaining the lost stats.
'''WARNING:''' When facing these creatures, it is vital to kill/disable them before they can hit you. With the exclusion of [[Evolution]], who can restore herself by transforming, and [[Status_Effects#Radiation|Radiation]] immune units, this creature's default attack will inflict a status effect which will drain the target's mana, and once the unit's mana reaches 0 it will then start PERMANENTLY lowering the targets max HP, with no way of regaining the lost stats.

Aside from this nasty passive glowflys also have a similar mechanic to the mushroom boss. Instead of creating more allies, they create copies of themselves and all of them can use regenerate. If you can't out damage this encounter in the first 2-3 turns you'll, be swarmed by a full map semi immortal bugs. Large scale attacks like meteor storm or tsunami are advised. Furthermore, having your entire team be immune to radiation will slow down glowfly growth in numbers.


This nasty passive also fully restores a GlowFly's mana, with which they'll use a similar mechanic to the [[MushroomCore]] boss. They can [[Replicate]] using 10 mana and half their HP to create a token copy of themselves with 0 mana. Combined with the above passive and [[Regenerate]], you'll be swarmed by semi immortal bugs if you can't take them out fast enough. Large scale attacks like [[MeteorStorm]] or [[Tsunami]] are advised. Having a [[Status_Effects#Radiation|Radiation]] immune team will slow down their growth in numbers, since Dissolve only restores their mana if they can successfully inflict [[Status_Effects#Radiation|Radiation]].
On the other hand, if you manage to capture one of these creatures, you can create a 1-2 turn full mana restore generator, by feeding it mana, or attacking a non radiation immune ally in a safe spot.

Revision as of 13:00, 30 May 2021

This article was updated for version 0.16.0.2

WARNING: When facing these creatures, it is vital to kill/disable them before they can hit you. With the exclusion of Evolution, who can restore herself by transforming, and Radiation immune units, this creature's default attack will inflict a status effect which will drain the target's mana, and once the unit's mana reaches 0 it will then start PERMANENTLY lowering the targets max HP, with no way of regaining the lost stats.

This nasty passive also fully restores a GlowFly's mana, with which they'll use a similar mechanic to the MushroomCore boss. They can Replicate using 10 mana and half their HP to create a token copy of themselves with 0 mana. Combined with the above passive and Regenerate, you'll be swarmed by semi immortal bugs if you can't take them out fast enough. Large scale attacks like MeteorStorm or Tsunami are advised. Having a Radiation immune team will slow down their growth in numbers, since Dissolve only restores their mana if they can successfully inflict Radiation.