Ice Beast: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| attype = Frost (Pierce)
| attype = Frost (Pierce)
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Charge
| mvtype = <!-- Example: Normal/Jump --> Flying/Charge
| skills = <!-- Skills separated by / -->Freeze/IceBeam
| skills = <!-- Skills separated by / --> Freeze/IceBeam
| pskills = <!-- Potential skills, also separated by / -->Blizzard/Ram
| pskills = <!-- Potential skills, also separated by / --> Blizzard/Ram
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death --> Pierce onAttack
| traits = <!-- Same here -->Spirit/ColdResistant/MagicVision/LandMount/Elite
| traits = <!-- Same here --> Spirit/ColdResistant/MagicVision/LandMount/Elite
| vir = 20
| vir = 20
| fert = 20
| fert = 20
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| evospeed =
| evospeed =
| evopassive =
| evopassive =
}}
}}Unlike other spirits, ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.
Drops fur and leather.


A final evolution of an [[Ice Spirit]], they can be evolved from [[Ice Ball]]s into three different types, gaining a size in the process. A Strength Level Type that learns [[Ram]], a Support Level Type that learns [[GreaterHeal]], or a Magic Level Type that learns [[IceBeam]]. Note that only Magic Type [[Ice Ball]]s can evolve into Magic Type Ice Beasts.
Their combination of flying and charging movement with their pierce attacks make them very powerful initiators in battle.

Their combination of flying and charging movement make them potent initiators in battle, hitting multiple units with their pierce attacks, and with their high stat growths (particularly in [[Stats#Magic|Magic]]) they are very powerful in combat. With [[Magic Vision]] for increased sight as well there's few reasons not to have one in your party. However do note that despite the fact that they are a flying mount, they are not [[Air Mount]]s. If you wish to use them as [[Air Mount]]s you'll have to get them the [[Floating]] trait, since Flight Potions have no effect as they already fly. Since [[Floating]] reduces [[Stats#Mana|Mana]], evolving a Strength Type is recommended for that purpose.

Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

Drops fur and leather.

Revision as of 06:31, 3 December 2021

This article was updated for version 0.17.0.1


A final evolution of an Ice Spirit, they can be evolved from Ice Balls into three different types, gaining a size in the process. A Strength Level Type that learns Ram, a Support Level Type that learns GreaterHeal, or a Magic Level Type that learns IceBeam. Note that only Magic Type Ice Balls can evolve into Magic Type Ice Beasts.

Their combination of flying and charging movement make them potent initiators in battle, hitting multiple units with their pierce attacks, and with their high stat growths (particularly in Magic) they are very powerful in combat. With Magic Vision for increased sight as well there's few reasons not to have one in your party. However do note that despite the fact that they are a flying mount, they are not Air Mounts. If you wish to use them as Air Mounts you'll have to get them the Floating trait, since Flight Potions have no effect as they already fly. Since Floating reduces Mana, evolving a Strength Type is recommended for that purpose.

Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

Drops fur and leather.