Ice Beast: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.17.0.1|version=0.17.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.18.0.1|version=0.18.0.1}}


{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
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-->{{Spirit Evolution Part
-->{{Spirit Evolution Part
| name =
| name =
| evosource = Any Magic
| evosource = All
| evosourcetype = Magic
| evoname = Magic
| evoname = Magic
| evotype = Magic
| evotype = Magic
| evoskills = IceBeam
| evoskills = IceBeam
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive =
}}<!--
-->{{Spirit Evolution Part
| name =
| evosource = All
| evoname = Magic
| evotype = Magic
| evoskills = FrostNova
| evohealth =
| evohealth =
| evomana =
| evomana =
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}}A final evolution of an [[Ice Spirit]], they can be evolved from [[Ice Ball]]s into four different types, gaining a size in the process. One of two Magic Level Types that learns [[IceBeam]] or [[FrostNova]], a Strength Level Type that learns [[Ram]], or a Support Level Type that learns [[GreaterHeal]].
}}

A final evolution of an [[Ice Spirit]], they can be evolved from [[Ice Ball]]s into three different types, gaining a size in the process. A Strength Level Type that learns [[Ram]], a Support Level Type that learns [[GreaterHeal]], or a Magic Level Type that learns [[IceBeam]]. Note that only Magic Type [[Ice Ball]]s can evolve into Magic Type Ice Beasts.


Their combination of flying and charging movement make them potent initiators in battle, hitting multiple units with their pierce attacks, and with their high stat growths (particularly in [[Stats#Magic|Magic]]) they are very powerful in combat. With [[Magic Vision]] for increased sight as well there's few reasons not to have one in your party. However do note that despite the fact that they are a flying mount, they are not [[Air Mount]]s. If you wish to use them as [[Air Mount]]s you'll have to get them the [[Floating]] trait, since Flight Potions have no effect as they already fly. Since [[Floating]] reduces [[Stats#Mana|Mana]], evolving a Strength Type is recommended for that purpose.
Their combination of flying and charging movement make them potent initiators in battle, hitting multiple units with their pierce attacks, and with their high stat growths (particularly in [[Stats#Magic|Magic]]) they are very powerful in combat. With [[Magic Vision]] for increased sight as well there's few reasons not to have one in your party. However do note that despite the fact that they fly and are a mount, they are not [[Air Mount]]s. If you wish to use them as [[Air Mount]]s you'll have to get them the [[Floating]] trait, since Flight Potions have no effect as they already fly. Since [[Floating]] reduces [[Stats#Mana|Mana]], evolving a Strength Type is recommended for that purpose.


Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.
Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

Revision as of 04:36, 26 December 2021

This article was updated for version 0.18.0.1

A final evolution of an Ice Spirit, they can be evolved from Ice Balls into four different types, gaining a size in the process. One of two Magic Level Types that learns IceBeam or FrostNova, a Strength Level Type that learns Ram, or a Support Level Type that learns GreaterHeal.

Their combination of flying and charging movement make them potent initiators in battle, hitting multiple units with their pierce attacks, and with their high stat growths (particularly in Magic) they are very powerful in combat. With Magic Vision for increased sight as well there's few reasons not to have one in your party. However do note that despite the fact that they fly and are a mount, they are not Air Mounts. If you wish to use them as Air Mounts you'll have to get them the Floating trait, since Flight Potions have no effect as they already fly. Since Floating reduces Mana, evolving a Strength Type is recommended for that purpose.

Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

Drops fur and leather.