Ice Spirit: Difference between revisions

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{{Verbox|small=yes|text=This article was updated for version 0.16.0.2|version=0.16.0.2}}

{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
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| speed = 4
| speed = 4
| lvtype = Average
| lvtype = Average
| mvtype = <!-- Example: Normal/Jump -->Normal
| mvtype = <!-- Example: Normal/Jump -->Normal/Move
| skills = <!-- Skills separated by / -->Freeze
| skills = <!-- Skills separated by / -->Freeze
| pskills = <!-- Potential skills, also separated by / -->
| pskills = <!-- Potential skills, also separated by / -->
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| aquisition = <!-- Meant for unbreedable species -->Can be spawned, if ice elemental affinity is selected, captured in tundra portals, or in snowing weather.
| aquisition = <!-- Meant for unbreedable species -->Can be spawned, if ice elemental affinity is selected, captured in tundra portals, or in snowing weather.
}}
}}
Base spirits are generally a weak unit and will be a priority target for most of its training cycle. Its advised to keep it at the back of the map defending in combat encounters and only move in to support, when you're finishing off enemies.


A base spirit that can be summoned by the MC for 20 stamina if they chose Ice Affinity at the start, summoned Ice Spirits will come with the [[Ice Affinity]] trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have [[Ice Affinity]].
Unlike other base spirits, ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

Unlike the other spirits, there's no Ice Summoner you can recruit yet.

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Like all base spirits, Ice Spirits can be reshaped upon hitting their level cap, increasing their [[Max Level]] and some genes but going back to level 1.

Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

Ice Spirits can be evolved into [[Ice Ball]]s, which evolve further into [[Ice Beast]]s or [[Eye Girl]]s, [[Frost Weaver]]s which don't evolve further, or a specialized [[Crystal Girl]].

Revision as of 05:50, 24 June 2021

This article was updated for version 0.16.0.2

A base spirit that can be summoned by the MC for 20 stamina if they chose Ice Affinity at the start, summoned Ice Spirits will come with the Ice Affinity trait. If you selected UniqueStarter for added difficulty at the start, you won't be able to summon them and the one you are given will not have Ice Affinity.

Unlike the other spirits, there's no Ice Summoner you can recruit yet.

Base spirits are generally weak and will be priority targets for most of their training cycles. It's advised to keep them safe in combat encounters.

Like all base spirits, Ice Spirits can be reshaped upon hitting their level cap, increasing their Max Level and some genes but going back to level 1.

Ice can be very useful with certain conditions. The ability to freeze your enemy for a turn can be team saving, when facing off solo enormous or boss encounters.

Ice Spirits can be evolved into Ice Balls, which evolve further into Ice Beasts or Eye Girls, Frost Weavers which don't evolve further, or a specialized Crystal Girl.