Laquas: Difference between revisions

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{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
{{Infobox Species <!-- Make sure to follow the comments or it won't work right -->
| name = Laquas<!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = Laquas.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = Laquas.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| health = 25
| health = 25
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| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ElementalPower CombatStart/SealMagic CombatStart
| passive = <!-- Passives separated by / , end passives with one: attack|defend|seduce|seduced|fuck|move|turn|death -->ElementalPower CombatStart/SealMagic CombatStart
| traits = <!-- Same here -->Pet/Spirit/SpiritForm/PoisonImmune/Seal
| traits = <!-- Same here -->Pet/Spirit/SpiritForm/PoisonImmune/Seal
| vir =
| vir = 1
| fert =
| fert = 1
| cock =
| cum =
| tits =
| milk =
| beauty =
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| species = <!-- Species separated by /, species names should be the same as they are in the gallery -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| components = <!-- Extra unparsed info for special hybrids and such -->
| aquisition = <!-- Meant for unbreedable species -->Can be evolved from fire, water and grass spirits, if you can spawn them after selecting appropriate affinity.
}}
}}
{{Spirit Evolution

| name =
A rare creature. Elementalists can evolve elemental spirits into them, and Tamers begin with a [[Stats#Max_Level|Max Level]] 20 one. They are powerful all rounders with high stat growth across the board, with an interesting set of abilities.
| image =
| element = Fire
| fxskills = <!-- Skills separated by / -->ElementalPower/AbsorbFire
| sizebonus =
| reqstr =
| reqhealth =
| reqlust =
| reqmlvl =
| evinto = <!-- names separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Fire Spirit
| evosourcetype =
| evoname = Strength
| evotype = Strength
| evoskills = <!-- Skills separated by / -->Bite
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Fire Spirit
| evosourcetype =
| evoname = Magic
| evotype = Magic
| evoskills = <!-- Skills separated by / -->Eruption
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Fire Spirit
| evosourcetype =
| evoname = Average
| evotype = Average
| evoskills = <!-- Skills separated by / -->MagicFire
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Fire Spirit
| evosourcetype =
| evoname = Dexterity
| evotype = Dexterity
| evoskills = <!-- Skills separated by / -->FireLeap
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}
{{Spirit Evolution
| name =
| image =
| element = Water
| fxskills = <!-- Skills separated by / -->ElementalPower/Scald
| sizebonus =
| reqstr =
| reqhealth =
| reqlust =
| reqmlvl =
| evinto = <!-- names separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Water Spirit
| evosourcetype =
| evoname = Strength
| evotype = Strength
| evoskills = <!-- Skills separated by / -->Bite
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Water Spirit
| evosourcetype =
| evoname = Magic
| evotype = Magic
| evoskills = <!-- Skills separated by / -->WaterPath
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Water Spirit
| evosourcetype =
| evoname = Average
| evotype = Average
| evoskills = <!-- Skills separated by / -->MagicWater
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Water Spirit
| evosourcetype =
| evoname = Dexterity
| evotype = Dexterity
| evoskills = <!-- Skills separated by / -->Dive
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}
{{Spirit Evolution
| name =
| image =
| element = Grass
| fxskills = <!-- Skills separated by / -->ElementalPower/RootBurn
| sizebonus =
| reqstr =
| reqhealth =
| reqlust =
| reqmlvl =
| evinto = <!-- names separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Grass Spirit
| evosourcetype =
| evoname = Strength
| evotype = Strength
| evoskills = <!-- Skills separated by / -->LustBite
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Grass Spirit
| evosourcetype =
| evoname = Magic
| evotype = Magic
| evoskills = <!-- Skills separated by / -->PoisonCloud
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Grass Spirit
| evosourcetype =
| evoname = Average
| evotype = Average
| evoskills = <!-- Skills separated by / -->MagicGrass
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}<!--
-->{{Spirit_Evolution_Part
| name =
| evosource = Grass Spirit
| evosourcetype =
| evoname = Dexterity
| evotype = Dexterity
| evoskills = <!-- Skills separated by / -->LongJump
| evohealth =
| evomana =
| evostr =
| evomagic =
| evoldmg =
| evolres =
| evoarmor =
| evospeed =
| evopassive = <!-- Passives separated by / -->
}}
A rare creature. Elementalists can evolve elemental spirits into them, and Tamers begin with a [[Stats#Max_Level|Max Level]] 20 one. They are powerful all rounders with high stat growth across the board, with an interesting set of abilities. Can be also found in the wild sometimes.


They have a few skills unique to them, which will determine what team composition they are suited for. [[RootBurn]] turns grass into lava, and with [[Scald]] inflicting [[Status_Effects#Burn|Burn]]s, they make for a decent addition to a fire team. Alternatively, the combination of [[Scald]]'s water damage and [[AbsorbFire]] make them terrifying anti-fire units. Granted, [[Scald]] requires a water tile to use.
They have a few skills unique to them, which will determine what team composition they are suited for. [[RootBurn]] turns grass into lava, and with [[Scald]] inflicting [[Status_Effects#Burn|Burn]]s, they make for a decent addition to a fire team. Alternatively, the combination of [[Scald]]'s water damage and [[AbsorbFire]] make them terrifying anti-fire units. Granted, [[Scald]] requires a water tile to use.

Revision as of 10:58, 2 October 2021

This article was updated for version 0.17.0.1




A rare creature. Elementalists can evolve elemental spirits into them, and Tamers begin with a Max Level 20 one. They are powerful all rounders with high stat growth across the board, with an interesting set of abilities. Can be also found in the wild sometimes.

They have a few skills unique to them, which will determine what team composition they are suited for. RootBurn turns grass into lava, and with Scald inflicting Burns, they make for a decent addition to a fire team. Alternatively, the combination of Scald's water damage and AbsorbFire make them terrifying anti-fire units. Granted, Scald requires a water tile to use.