Magic Deer: Difference between revisions

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{{NavSpecies|Creatures|}}
{{NavSpecies|Creatures|}}
{{Verbox|small=yes|text=This article was updated for version 0.21.0.1|version=0.21.0.1}}
{{Verbox|small=yes|text=This article was updated for version 0.22.0.1|version=0.22.0.1}}

{{Infobox_Species
{{Infobox_Species
| name = <!-- Defaults to title -->
| name = <!-- Defaults to title -->
| image = MagicDeer.png<!-- Use the "Add photo" button, search for the species and check the full-size option -->
| image = MagicDeer.png
| health = 30
| health = 30
| mana = 30
| mana = 30
| str = 5
| str = 5
| magic = 1
| magic = 1
| ldmg = NA
| ldmg = 3
| lres = NA
| lres = 0
| maxlust = 20
| maxlust = 20
| armor = 0
| armor = 0
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| grstr = 0.7
| grstr = 0.7
| grmagic = 1.5
| grmagic = 1.5
| grldmg = 1
| grspeed = 1
| grspeed = 1
| type = Light
| type = Light
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| lvtype = Average
| lvtype = Average
| mvtype = Normal/Charge
| mvtype = Normal/Charge
| skills = Ram
| skills = [[Ram]]
| pskills = Aegis/Protect/Heal/FullHeal/GreaterHeal/Strengthen
| pskills = [[Aegis]]/[[Protect]]/[[Heal]]/[[FullHeal]]/[[GreaterHeal]]/[[Strengthen]]
| passive =
| passive =
| traits = [[LandMount]]
| vir = 20
| vir = 20
| traits = LandMount
| fert = 24
| fert = 20
| cock =
| cock =
| cum =
| cum =
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| components =
| components =
| aquisition = Can be caught/tamed in pretty much any portal with plains or forest tiles.
| aquisition = Can be caught/tamed in pretty much any portal with plains or forest tiles.
| drop = Leather/LightShard
| drop = [[Materials#Leather|Leather]]/[[Materials#LightShard|LightShard]]
}}
}}


== Overview ==
They may look impressive at first glance when you fight them, but they're not actually all that great. They have high base [[Stats#Strength|Strength]] (5) and low [[Stats#Magic|Magic]] (1) stats, but their growths are reversed with low [[Stat_Growth#Strength|Strength Growth]] (0.7) and high [[Stat_Growth#Magic|Magic Growth]] (1.5). If you end up getting any you're better off selling them at the market, where they fetch a high price.
They may look impressive at first glance when you fight them, but they're not actually all that great.<br>
They have high base [[Stats#Strength|Strength]] (5) and low [[Stats#Magic|Magic]] (1) stats, but their growths are reversed with low [[Stat_Growth#Strength|Strength Growth]] (0.7) and high [[Stat_Growth#Magic|Magic Growth]] (1.5). If you end up getting any you're better off selling them at the market, where they fetch a high price.

=== Combat ===
They can be acquired early game for fast access to powerful healing spells.<br>
Even after they outgrow their usefulness, you'll want to keep an eye out for them so that you can defeat them for the useful [[Items#LightShard|LightShards]] they drop.

=== Overworld ===


=== Breeding ===


=== Moneymaking ===
* They're the 2nd best creature to sell. They can be sold for 500 gold at Medium size and for 1500 gold at Enormous size. Every level above 1 additionally increases their price by 5%.


== Notes ==
That said, they can be acquired early game for fast access to powerful healing spells. Even after they outgrow their usefulness, you'll want to keep an eye out for them so that you can defeat them for the useful LightShards they drop.
* There is a forest tile event involving a large sized Magic Deer. You can ignore it and be on your way, attack it for a battle involving other units (which will get you [[Items#ManaHerb|ManaHerbs]], which permanently increase max [[Stats#Mana|Mana]]), attempt to tame it outright if you have a [[Tamer]] in your party, or try to win it over by offering 2 food.


== Trivia ==
There is a forest tile event involving a large sized Magic Deer. You can ignore it and be on your way, attack it for a battle involving other units (which will get you ManaHerbs, which permanently increase max [[Stats#Mana|Mana]]), attempt to tame it outright if you have a [[Tamer]] in your party, or try to win it over by offering 2 food.

Revision as of 15:46, 16 December 2022

This article was updated for version 0.22.0.1

Overview

They may look impressive at first glance when you fight them, but they're not actually all that great.
They have high base Strength (5) and low Magic (1) stats, but their growths are reversed with low Strength Growth (0.7) and high Magic Growth (1.5). If you end up getting any you're better off selling them at the market, where they fetch a high price.

Combat

They can be acquired early game for fast access to powerful healing spells.
Even after they outgrow their usefulness, you'll want to keep an eye out for them so that you can defeat them for the useful LightShards they drop.

Overworld

Breeding

Moneymaking

  • They're the 2nd best creature to sell. They can be sold for 500 gold at Medium size and for 1500 gold at Enormous size. Every level above 1 additionally increases their price by 5%.

Notes

  • There is a forest tile event involving a large sized Magic Deer. You can ignore it and be on your way, attack it for a battle involving other units (which will get you ManaHerbs, which permanently increase max Mana), attempt to tame it outright if you have a Tamer in your party, or try to win it over by offering 2 food.

Trivia